Introduction
“Good morning, self-organizing systems!”
The cheerful speaker smiled with a polished ease and adjusted his tie.
"I am indeed very happy to find the Office of Naval Research joining
with the Armour Research Foundation in organizing this conference on
what I personally consider an exceedingly important topic, and at such
a well-chosen time."
It was a spring day in early May, 1959. Four hundred men from an
astoundingly diverse group of scientific backgrounds had gathered in
Chicago for what promised to be an electrifying meeting. Almost every
major branch of science was represented: psychology, linguistics,
engineering, embryology, physics, information theory, mathematics,
astronomy, and social sciences.
No one could remember a conference before this where so many top
scientists in different fields were about to spend two days talking
about one thing. Certainly there had never been a large meeting about
this particular one thing.
It was a topic that only a young country flush with success and
confident of its role in the world would even think about:
self-organizing systems -- how organization bootstraps itself to life.
Bootstrapping! It was the American dream put into an equation.
"The choice of time is particularly significant in my personal life,
too," the speaker continued. "For the last nine months the Department
of Defense of the United States of America has been in the throes of an
organizational effort which shows reasonably clearly that we are still
a long way from understanding what makes a self-organizing system."
Hearty chuckles from the early morning crowd just settling into their
seats. At the podium Dr. Joachim Weyl, Research Director of the Office
of Naval Research, beamed. The conference he hosted was a public
rendezvous of scientists who had been convening in smaller meetings
since 1942.
These intimate, invitation-only gatherings were organized by the Josiah
Macy, Jr. Foundation, and became known as the Macy Conferences. In the
spirit of wartime urgency, the small gatherings were interdisciplinary,
elite, and emphasized thinking big. Among the several dozen visionaries
invited over the nine years of the conference were Gregory Bateson,
Norbert Wiener, Margaret Mead, Lawrence Frank, John von Neumann, Warren
McCulloch, and Arturo Rosenblueth. This stellar congregation later
became known as the cybernetic group for the perspective they pioneered
-- cybernetics, the art and science of control.
As has been noted by many writers, cybernetics derives from the Greek
for "steersman" -- a pilot that steers a ship. In order to steer the
ship, the pilot is constantly dependent on constant feedback. The ship
and its sails, the wind and waves affecting it can be seen as a whole,
closed self-sustaining system, of which the pilot is a vital part. Just
as the pilot is dependent on the ship, the ship is dependent on the
pilot actively steering to avoid sinking the ship.
In short, cybernetics is the study of the functions and processes of
systems which participate in circular, causal chains that move from
action to sensing to comparison with desired goal, and again to action.
As cybernetician Louis Kauffman has defined it, "cybernetics is the
study of systems and processes that interact with themselves and
produce themselves from themselves."
The term Cybernetics became widespread because of Norbert Wiener’s book
"Cybernetics", first published in 1948. The sub-title of the book was
"control and communication in the animal and machine". This was
important because it connects control (actions taken in hope of
achieving goals) with communication (connection and information flow
between the actor and the environment). The sub-title thus contains two
central points. One: that effective action requires communication. Two:
that both animals (biological systems) and machines (non-biological or
"artificial" systems) can operate according to cybernetic principles -
an explicit recognition that both living and non-living systems can
have purpose.
Some beginnings are inconspicuous; this one wasn't. From the very first
Macy Conference, the participants could imagine the alien vista they
were opening. Despite their veteran science background and natural
skepticism, they saw immediately that this new view would change their
life's work. Anthropologist Margaret Mead recalled she was so excited
by the ideas set loose in the first meeting that "I did not notice that
I had broken one of my teeth until the Conference was over."
The core group consisted of key thinkers in biology, social science,
and what we would now call computer science, although this group were
only beginning to invent the concept of computers at the time. Their
chief achievement was to articulate a language of control and design
that worked for biology, social sciences, and computers. Much of the
brilliance of these conferences came by the then unconventional
approach of rigorously considering living things as machines and
machines as living things. Von Neumann quantitatively compared the
speed of brain neurons and the speed of vacuum tubes, boldly implying
the two could be compared. Wiener reviewed the history of machine
automata segueing into human anatomy. Rosenblueth, the doctor, saw
homeostatic circuits in the body and in cells.
What brought all of these thinkers together was a shared quest for
understanding what makes a self-organizing system.
Fundamentally, these thinkers sought to find out how to make something
out of nothing. Nature does this every day: First there is hard rock
planet; then there is life, lots of it. First barren hills; then brooks
with fish and cattails and red-winged blackbirds. First an acorn; then
an oak tree forest. Bootstrapping systems that interact with themselves
and produce themselves from themselves.
How do you make something from nothing? Although nature knows this
trick, we haven't learned much just by watching her. We need to make
our own mistakes through our own experiments.
Unfortunately, the cybernetic group lacked the funding and computing
technology necessary to model and test their theories. Unable to find
answers, they spent their efforts preparing an agenda for questions. So
in spite of its bold and fresh ideas, which sparked a breakthroughs in
a wide range of disciplines, the field of cybernetics itself soon
withered away.
By the late 1970s, cybernetics as an academic discipline had all but
died out, partly due to lack of funding, partly due to the lack of
computers powerful enough to model the complexity of self-organizing
systems.
In the fabric of knowledge we call science, there was a rent here, a
hole. It was only once computing technology had matured enough to make
cybernetic experiments feasible that this hole could be bridged. And by
then, the original cybernetic group had passed on, leaving their field
to be filled by young enthusiasts not burdened by wise old men.
This book is an exploration of the heritage of the cybernetic group
present at that conference in 1959 as it has been carried on by an
unlikely group of young, ambitious scientists studying chaos,
complexity, artificial life, subsumption architecture, artificial
evolution, simulations, ecosystems, and bionic machines.
All of these scientists across such diverse fields have found a common
framework for their questions in cybernetics as they have continued the
quest to understand what makes a self-organizing system. But even
though cybernetics pervades every part of this book, references to the
original cybernetic group and their work will be few and far between.
Particularly since this new generation of scientists have come into
cybernetics on their own, unencumbered by an academic tradition, they
rarely describe their work in cybernetic terms.
These new cyberneticians are extracting the logical principle of both
life and machines, and applying each to the task of building extremely
complex systems, thus conjuring up contraptions that are at once both
made and alive.
In these efforts to create complex mechanical things, again and again
they return to nature for directions. They have learned more by their
failures in creating complexity and by combining these lessons with
small successes in imitating and understanding natural systems than the
original cybernetic group could have hoped for.
And in doing so, they are fulfilling the notion first presented in the
Whole Earth Catalog, itself inspired by the original cybernetics group:
“We are as gods and might as well get good at it.”
As this book will show, these experiments are stretching the meanings
of "mechanical" and "life" to the point where all complicated things
can be perceived as machines, and all self-sustaining machines can be
perceived as alive. Human-made things are behaving more lifelike, and
biological life is becoming more engineered. I call those examples of
self-organizing systems, both made and born, "vivisystems" for the
lifelikeness each kind of system holds.
In the following chapters I survey these new cybernetic frontiers of
computer science, the edges of biological research, and the odd corners
of interdisciplinary experimentation, where researchers are seeking to
understand existing self-organizing biological vivisystems as well as
to experimentally implement and create self-sustaining, self-improving
vivisystems of their own. Creating something from nothing, learning how
to be good at being gods.
Because of the very diverse fields of research involved, describing
different paths along the same theme of self-organization, the chapters
of this book is not organised by some grand sweeping narrative, but
rather the opposite: Each chapter tells its own story: One of
rebuilding a natural eco-system, another of designing robots, yet
another of the notion of co-evolution, and yet another describes
research on how the mind works.
All of these describe self-organizing, whole systems to some extent,
but in completely different realms - some biological, some technical.
At the end of this book, I will sum up the recurring patterns in all of
these experiments, and extrapolate the insights of this new generation
of cyberneticians in what I call “Nine Laws of God.”
But it is only by reading and experiencing the juxtaposition of these
radically different expressions of cybernetic ideas that you will be
able to fully appreciate the wonder of self-organizing systems.
It is my hope that the reader will be able to apply these insights not
only in the realm of biological and technical evolution, which they
describe, but also in the many forms of human organization. Louis
Couffignal, one of the early cyberneticians, characterized cybernetics
as “the art of ensuring the efficacy of action” - I find that there is
still much potential in ensuring efficacy in the way we organize
ourselves.
The beehive beneath my office window quietly
exhales legions of
busybodies and then inhales them. On summer afternoons, when the sun
seeps
under the trees to backlight the hive, the approaching sunlit bees zoom
into
their tiny dark opening like curving tracer bullets. I watch them now
as they
haul in the last gleanings of nectar from the final manzanita blooms of
the
year. Soon the rains will come and the bees will hide. I will still
gaze out
the window as I write; they will still toil, but now in their dark
home. Only
on the balmiest day will I be blessed by the sight of their thousands
in the
sun.
Over
years of beekeeping, I've tried my hand at relocating bee colonies out
of buildings
and trees as a quick and cheap way of starting new hives at home. One
fall I
gutted a bee tree that a neighbor felled. I took a chain saw and ripped
into
this toppled old tupelo. The poor tree was cancerous with bee comb. The
further
I cut into the belly of the tree, the more bees I found. The insects
filled a
cavity as large as I was. It was a gray, cool autumn day and all the
bees were
home, now agitated by the surgery. I finally plunged my hand into the
mess of
comb. Hot! Ninety-five degrees at least. Overcrowded with 100,000
cold-blooded
bees, the hive had become a warm-blooded organism. The heated honey ran
like
thin, warm blood. My gut felt like I had reached my hand into a dying
animal.
The
idea of the collective hive as an animal was an idea late in coming.
The Greeks
and Romans were famous beekeepers who harvested respectable yields of
honey
from homemade hives, yet these ancients got almost every fact about
bees wrong.
Blame it on the lightless conspiracy of bee life, a secret guarded by
ten thousand
fanatically loyal, armed soldiers. Democritus thought bees spawned from
the
same source as maggots. Xenophon figured out the queen bee but
erroneously
assigned her supervisory responsibilities she doesn't have. Aristotle
gets good
marks for getting a lot right, including the semiaccurate observation
that
"ruler bees" put larva in the honeycomb cells. (They actually start
out as eggs, but at least he corrects Democritus's misguided direction
of
maggot origins.) Not until the Renaissance was the female gender of the
queen
bee proved, or beeswax shown to be secreted from the undersides of
bees. No one
had a clue until modern genetics that a hive is a radical matriarchy
and
sisterhood: all bees, except the few good-for-nothing drones, are
female and sisters.
The hive was a mystery as unfathomable as an eclipse.
I've
seen eclipses and I've seen bee swarms. Eclipses are spectacles I watch
halfheartedly, mostly out of duty, I think, to their rarity and
tradition, much
as I might attend a Fourth of July parade. Bee swarms, on the other
hand, evoke
another sort of awe. I've seen more than a few hives throwing off a
swarm, and
never has one failed to transfix me utterly, or to dumbfound everyone
else
within sight of it.
A
hive about to swarm is a hive possessed. It becomes visibly agitated
around the
mouth of its entrance. The colony whines in a centerless loud drone
that
vibrates the neighborhood. It begins to spit out masses of bees, as if
it were
emptying not only its guts but its soul. A poltergeist-like storm of
tiny wills
materializes over the hive box. It grows to be a small dark cloud of
purpose,
opaque with life. Boosted by a tremendous buzzing racket, the ghost
slowly
rises into the sky, leaving behind the empty box and quiet bafflement.
The
German theosophist Rudolf Steiner writes lucidly in his otherwise kooky
Nine
Lectures on Bees: "Just as the human soul takes leave of the body...one
can truly see in the flying swarm an image of the departing human soul."
For
many years Mark Thompson, a beekeeper local to my area, had the bizarre
urge to
build a Live-In Hive -- an active bee home you could visit by inserting
your
head into it. He was working in a yard once when a beehive spewed a
swarm of
bees "like a flow of black lava, dissolving, then taking wing." The
black cloud coalesced into a 20-foot-round black halo of 30,000 bees
that
hovered, UFO-like, six feet off the ground, exactly at eye level. The
flickering insect halo began to drift slowly away, keeping a constant
six feet
above the earth. It was a Live-In Hive dream come true.
Mark
didn't waver. Dropping his tools he slipped into the swarm, his bare
head now
in the eye of a bee hurricane. He trotted in sync across the yard as
the swarm
eased away. Wearing a bee halo, Mark hopped over one fence, then
another. He
was now running to keep up with the thundering animal in whose belly
his head
floated. They all crossed the road and hurried down an open field, and
then he
jumped another fence. He was tiring. The bees weren't; they picked up
speed.
The swarm-bearing man glided down a hill into a marsh. The two of them
now
resembled a superstitious swamp devil, humming, hovering, and plowing
through
the miasma. Mark churned wildly through the muck trying to keep up.
Then, on
some signal, the bees accelerated. They unhaloed Mark and left him
standing
there wet, "in panting, joyful amazement." Maintaining an eye-level
altitude, the swarm floated across the landscape until it vanished,
like a
spirit unleashed, into a somber pine woods across the highway.
"Where
is 'this spirit of the hive'...where does it reside?" asks the author
Maurice Maeterlinck as early as 1901. "What is it that governs here,
that
issues orders, foresees the future...?" We are certain now it is not
the
queen bee. When a swarm pours itself out through the front slot of the
hive,
the queen bee can only follow. The queen's daughters manage the
election of
where and when the swarm should settle. A half-dozen anonymous workers
scout
ahead to check possible hive locations in hollow trees or wall
cavities. They
report back to the resting swarm by dancing on its contracting surface.
During
the report, the more theatrically a scout dances, the better the site
she is
championing. Deputy bees then check out the competing sites according
to the
intensity of the dances, and will concur with the scout by joining in
the
scout's twirling. That induces more followers to check out the lead
prospects
and join the ruckus when they return by leaping into the performance of
their
choice.
It's
a rare bee, except for the scouts, who has inspected more than one
site. The
bees see a message, "Go there, it's a nice place." They go and return
to dance/say, "Yeah, it's really nice." By compounding emphasis, the
favorite sites get more visitors, thus increasing further visitors. As
per the
law of increasing returns, them that has get more votes, the have-nots
get
less. Gradually, one large, snowballing finale will dominate the
dance-off. The
biggest crowd wins.
It's
an election hall of idiots, for idiots, and by idiots, and it works
marvelously. This is the true nature of democracy and of all
distributed
governance. At the close of the curtain, by the choice of the citizens,
the
swarm takes the queen and thunders off in the direction indicated by
mob vote.
The queen who follows, does so humbly. If she could think, she would
remember
that she is but a mere peasant girl, blood sister of the very nurse bee
instructed (by whom?) to select her larva, an ordinary larva, and raise
it on a
diet of royal jelly, transforming Cinderella into the queen. By what
karma is
the larva for a princess chosen? And who chooses the chooser?
"The
hive chooses," is the disarming answer of William Morton Wheeler, a
natural philosopher and entomologist of the old school, who founded the
field
of social insects. Writing in a bombshell of an essay in 1911 ("The Ant
Colony as an Organism" in the Journal of Morphology), Wheeler claimed
that
an insect colony was not merely the analog of an organism, it is indeed
an
organism, in every important and scientific sense of the word. He
wrote:
"Like a cell or the person, it behaves as a unitary whole, maintaining
its
identity in space, resisting dissolution...neither a thing nor a
concept, but a
continual flux or process."
It
was a mob of 20,000 united into oneness.
In a darkened Las Vegas conference room, a
cheering audience waves
cardboard wands in the air. Each wand is red on one side, green on the
other.
Far in back of the huge auditorium, a camera scans the frantic
attendees. The
video camera links the color spots of the wands to a nest of computers
set up
by graphics wizard Loren Carpenter. Carpenter's custom software locates
each
red and each green wand in the auditorium. Tonight there are just shy
of 5,000
wandwavers. The computer displays the precise location of each wand
(and its
color) onto an immense, detailed video map of the auditorium hung on
the front
stage, which all can see. More importantly, the computer counts the
total red
or green wands and uses that value to control software. As the audience
wave
the wands, the display screen shows a sea of lights dancing crazily in
the
dark, like a candlelight parade gone punk. The viewers see themselves
on the
map; they are either a red or green pixel. By flipping their own wands,
they
can change the color of their projected pixels instantly.
Loren
Carpenter boots up the ancient video game of Pong onto the immense
screen. Pong
was the first commercial video game to reach pop consciousness. It's a
minimalist arrangement: a white dot bounces inside a square; two
movable rectangles
on each side act as virtual paddles. In short, electronic ping-pong. In
this
version, displaying the red side of your wand moves the paddle up.
Green moves
it down. More precisely, the Pong paddle moves as the average number of
red
wands in the auditorium increases or decreases. Your wand is just one
vote.
Carpenter
doesn't need to explain very much. Every attendee at this 1991
conference of
computer graphic experts was probably once hooked on Pong. His
amplified voice
booms in the hall, "Okay guys. Folks on the left side of the auditorium
control the left paddle. Folks on the right side control the right
paddle. If
you think you are on the left, then you really are. Okay? Go!"
The
audience roars in delight. Without a moment's hesitation, 5,000 people
are
playing a reasonably good game of Pong. Each move of the paddle is the
average
of several thousand players' intentions. The sensation is unnerving.
The paddle
usually does what you intend, but not always. When it doesn't, you find
yourself spending as much attention trying to anticipate the paddle as
the
incoming ball. One is definitely aware of another intelligence online:
it's
this hollering mob.
The
group mind plays Pong so well that Carpenter decides to up the ante.
Without
warning the ball bounces faster. The participants squeal in unison. In
a second
or two, the mob has adjusted to the quicker pace and is playing better
than
before. Carpenter speeds up the game further; the mob learns instantly.
"Let's
try something else," Carpenter suggests. A map of seats in the
auditorium
appears on the screen. He draws a wide circle in white around the
center.
"Can you make a green '5' in the circle?" he asks the audience. The
audience stares at the rows of red pixels. The game is similar to that
of
holding a placard up in a stadium to make a picture, but now there are
no
preset orders, just a virtual mirror. Almost immediately wiggles of
green
pixels appear and grow haphazardly, as those who think their seat is in
the
path of the "5" flip their wands to green. A vague figure is
materializing. The audience collectively begins to discern a "5" in
the noise. Once discerned, the "5" quickly precipitates out into
stark clarity. The wand-wavers on the fuzzy edge of the figure decide
what side
they "should" be on, and the emerging "5" sharpens up. The
number assembles itself.
"Now
make a four!" the voice booms. Within moments a "4" emerges.
"Three." And in a blink a "3" appears. Then in rapid
succession, "Two... One...Zero." The emergent thing is on a roll.
Loren
Carpenter launches an airplane flight simulator on the screen. His
instructions
are terse: "You guys on the left are controlling roll; you on the
right,
pitch. If you point the plane at anything interesting, I'll fire a
rocket at
it." The plane is airborne. The pilot is...5,000 novices. For once the
auditorium is completely silent. Everyone studies the navigation
instruments as
the scene outside the windshield sinks in. The plane is headed for a
landing in
a pink valley among pink hills. The runway looks very tiny.
There
is something both delicious and ludicrous about the notion of having
the
passengers of a plane collectively fly it. The brute democratic sense
of it all
is very appealing. As a passenger you get to vote for everything; not
only
where the group is headed, but when to trim the flaps.
But
group mind seems to be a liability in the decisive moments of
touchdown, where
there is no room for averages. As the 5,000 conference participants
begin to
take down their plane for landing, the hush in the hall is ended by
abrupt
shouts and urgent commands. The auditorium becomes a gigantic cockpit
in
crisis. "Green, green, green!" one faction shouts. "More
red!" a moment later from the crowd. "Red, red! REEEEED!" The
plane is pitching to the left in a sickening way. It is obvious that it
will
miss the landing strip and arrive wing first. Unlike Pong, the flight
simulator
entails long delays in feedback from lever to effect, from the moment
you tap
the aileron to the moment it banks. The latent signals confuse the
group mind.
It is caught in oscillations of overcompensation. The plane is lurching
wildly.
Yet the mob somehow aborts the landing and pulls the plane up sensibly.
They
turn the plane around to try again.
How
did they turn around? Nobody decided whether to turn left or right, or
even to
turn at all. Nobody was in charge. But as if of one mind, the plane
banks and
turns wide. It tries landing again. Again it approaches cockeyed. The
mob
decides in unison, without lateral communication, like a flock of birds
taking
off, to pull up once more. On the way up the plane rolls a bit. And
then rolls
a bit more. At some magical moment, the same strong thought
simultaneously
infects five thousand minds: "I wonder if we can do a 360?"
Without
speaking a word, the collective keeps tilting the plane. There's no
undoing it.
As the horizon spins dizzily, 5,000 amateur pilots roll a jet on their
first
solo flight. It was actually quite graceful. They give themselves a
standing
ovation.
The
conferees did what birds do: they flocked. But they flocked self-
consciously.
They responded to an overview of themselves as they co-formed a "5"
or steered the jet. A bird on the fly, however, has no overarching
concept of
the shape of its flock. "Flockness" emerges from creatures completely
oblivious of their collective shape, size, or alignment. A flocking
bird is
blind to the grace and cohesiveness of a flock in flight.
At
dawn, on a weedy Michigan lake, ten thousand mallards fidget. In the
soft pink
glow of morning, the ducks jabber, shake out their wings, and dunk for
breakfast. Ducks are spread everywhere. Suddenly, cued by some
imperceptible
signal, a thousand birds rise as one thing. They lift themselves into
the air
in a great thunder. As they take off they pull up a thousand more birds
from
the surface of the lake with them, as if they were all but part of a
reclining
giant now rising. The monstrous beast hovers in the air, swerves to the
east
sun, and then, in a blink, reverses direction, turning itself inside
out. A
second later, the entire swarm veers west and away, as if steered by a
single
mind. In the 17th century, an anonymous poet wrote: "...and the
thousands
of fishes moved as a huge beast, piercing the water. They appeared
united,
inexorably bound to a common fate. How comes this unity?"
A
flock is not a big bird. Writes the science reporter James Gleick,
"Nothing in the motion of an individual bird or fish, no matter how
fluid,
can prepare us for the sight of a skyful of starlings pivoting over a
cornfield, or a million minnows snapping into a tight, polarized
array....High-speed film [of flocks turning to avoid predators] reveals
that
the turning motion travels through the flock as a wave, passing from
bird to
bird in the space of about one-seventieth of a second. That is far less
than
the bird's reaction time." The flock is more than the sum of the birds.
In
the film Batman Returns a horde of large black bats swarmed through
flooded
tunnels into downtown Gotham. The bats were computer generated. A
single bat
was created and given leeway to automatically flap its wings. The one
bat was
copied by the dozens until the animators had a mob. Then each bat was
instructed to move about on its own on the screen following only a few
simple
rules encoded into an algorithm: don't bump into another bat, keep up
with your
neighbors, and don't stray too far away. When the algorithmic bats were
run,
they flocked like real bats.
The
flocking rules were discovered by Craig Reynolds, a computer scientist
working
at Symbolics, a graphics hardware manufacturer. By tuning the various
forces in
his simple equation -- a little more cohesion, a little less lag time
--
Reynolds could shape the flock to behave like living bats, sparrows, or
fish.
Even the marching mob of penguins in Batman Returns were flocked by
Reynolds's
algorithms. Like the bats, the computer-modeled 3-D penguins were
cloned en
masse and then set loose into the scene aimed in a certain direction.
Their
crowdlike jostling as they marched down the snowy street simply
emerged, out of
anyone's control.
So
realistic is the flocking of Reynolds's simple algorithms that
biologists have
gone back to their hi-speed films and concluded that the flocking
behavior of
real birds and fish must emerge from a similar set of simple rules. A
flock was
once thought to be a decisive sign of life, some noble formation only
life
could achieve. Via Reynolds's algorithm it is now seen as an adaptive
trick
suitable for any distributed vivisystem, organic or made.
Wheeler, the ant pioneer, started calling
the bustling
cooperation of an insect colony a "superorganism" to clearly
distinguish it from the metaphorical use of "organism." He was
influenced by a philosophical strain at the turn of the century that
saw
holistic patterns overlaying the individual behavior of smaller parts.
The
enterprise of science was on its first steps of a headlong rush into
the minute
details of physics, biology, and all natural sciences. This pell-mell
to reduce
wholes to their constituents, seen as the most pragmatic path to
understanding
the wholes, would continue for the rest of the century and is still the
dominant mode of scientific inquiry. Wheeler and colleagues were an
essential
part of this reductionist perspective, as the 50 Wheeler monographs on
specific
esoteric ant behaviors testify. But at the same time, Wheeler saw
"emergent properties" within the superorganism superseding the
resident properties of the collective ants. Wheeler said the
superorganism of
the hive "emerges" from the mass of ordinary insect organisms. And he
meant emergence as science -- a technical, rational explanation -- not
mysticism or alchemy.
Wheeler
held that this view of emergence was a way to reconcile the
reduce-it-to-its
parts approach with the see-it-as-a-whole approach. The duality of
body/mind or
whole/part simply evaporated when holistic behavior lawfully emerged
from the
limited behaviors of the parts. The specifics of how superstuff emerged
from
baser parts was very vague in everyone's mind. And still is.
What
was clear to Wheeler's group was that emergence was a common natural
phenomena.
It was related to the ordinary kind of causation in everyday life, the
kind
where A causes B which causes C, or 2 + 2 = 4. Ordinary causality was
invoked
by chemists to cover the observation that sulfur atoms plus iron atoms
equal
iron sulfide molecules. According to fellow philosopher C. Lloyd
Morgan, the
concept of emergence signaled a different variety of causation. Here 2
+ 2 does
not equal 4; it does not even surprise with 5. In the logic of
emergence, 2 + 2
= apples. "The emergent step, though it may seem more or less saltatory
[a
leap], is best regarded as a qualitative change of direction, or
critical
turning-point, in the course of events," writes Morgan in Emergent
Evolution, a bold book in 1923. Morgan goes on to quote a verse of
Browning
poetry which confirms how music emerges from chords:
And
I know not if, save in this, such gift be allowed to man
That
out of three sounds he frame, not a fourth sound, but a star.
We
would argue now that it is the complexity of our brains that extracts
music
from notes, since we presume oak trees can't hear Bach. Yet
"Bachness" -- all that invades us when we hear Bach -- is an
appropriately poetic image of how a meaningful pattern emerges from
musical notes
and generic information.
The
organization of a tiny honeybee yields a pattern for its tinier
one-tenth of a
gram of wing cells, tissue, and chitin. The organism of a hive yields
integration for its community of worker bees, drones, pollen and brood.
The
whole 50-pound hive organ emerges with its own identity from the tiny
bee
parts. The hive possesses much that none of its parts possesses. One
speck of a
honeybee brain operates with a memory of six days; the hive as a whole
operates
with a memory of three months, twice as long as the average bee lives.
Ants,
too, have hive mind. A colony of ants on the move from one nest site to
another
exhibits the Kafkaesque underside of emergent control. As hordes of
ants break
camp and head west, hauling eggs, larva, pupae -- the crown jewels --
in their
beaks, other ants of the same colony, patriotic workers, are hauling
the trove
east again just as fast, while still other workers, perhaps
acknowledging
conflicting messages, are running one direction and back again
completely empty-handed.
A typical day at the office. Yet, the ant colony moves. Without any
visible
decision making at a higher level, it chooses a new nest site, signals
workers
to begin building, and governs itself.
The
marvel of "hive mind" is that no one is in control, and yet an
invisible hand governs, a hand that emerges from very dumb members. The
marvel
is that more is different. To generate a colony organism from a bug
organism
requires only that the bugs be multiplied so that there are many, many
more of
them, and that they communicate with each other. At some stage the
level of
complexity reaches a point where new categories like "colony" can
emerge from simple categories of "bug." Colony is inherent in
bugness, implies this marvel. Thus, there is nothing to be found in a
beehive
that is not submerged in a bee. And yet you can search a bee forever
with
cyclotron and fluoroscope, and you will never find the hive.
This
is a universal law of vivisystems: higher-level complexities cannot be
inferred
by lower-level existences. Nothing -- no computer or mind, no means of
mathematics, physics, or philosophy -- can unravel the emergent pattern
dissolved in the parts without actually playing it out. Only playing
out a hive
will tell you if a colony is immixed in a bee. The theorists put it
this way:
running a system is the quickest, shortest, and only sure method to
discern
emergent structures latent in it. There are no shortcuts to actually
"expressing" a convoluted, nonlinear equation to discover what it does.
Too much of its behavior is packed away.
That
leads us to wonder what else is packed into the bee that we haven't
seen yet?
Or what else is packed into the hive that has not yet appeared because
there
haven't been enough honeybee hives in a row all at once? And for that
matter,
what is contained in a human that will not emerge until we are all
interconnected by wires and politics? The most unexpected things will
brew in
this bionic hivelike supermind.
The most inexplicable things will brew in any mind.
Because
the body is plainly a collection of specialist organs-heart for
pumping,
kidneys for cleaning -- no one was too surprised to discover that the
mind
delegates cognitive matters to different regions of the brain.
In
the late 1800s, physicians noted correlations in recently deceased
patients
between damaged areas of the brain and obvious impairments in their
mental
abilities just before death. The connection was more than academic:
might
insanity be biological in origin? At the West Riding Lunatic Asylum,
London, in
1873, a young physician who suspected so surgically removed small
portions of
the brain from two living monkeys. In one, his incision caused
paralysis of the
right limbs; in the other he caused deafness. But in all other
respects, both
monkeys were normal. The message was clear: the brain must be
compartmentalized. One part could fail without sinking the whole vessel.
If
the brain was in departments, in what section were recollections
stored? In
what way did the complex mind divvy up its chores? In a most unexpected
way.
In
1888, a man who spoke fluently and whose memory was sharp found himself
in the
offices of one Dr. Landolt, frightened because he could no longer name
any
letters of the alphabet. The perplexed man could write flawlessly when
dictated
a message. However, he could not reread what he had written nor find a
mistake
if he had made one. Dr. Landolt recorded, "Asked to read an eye chart,
[he] is unable to name any letter. However he claims to see them
perfectly....He compares the A to an easel, the Z to a serpent, and the
P to a
buckle."
The
man's word-blindness degenerated to a complete aphasia of both speech
and
writing by the time of his death four years later. Of course, in the
autopsy,
there were two lesions: an old one near the occipital (visual) lobe and
a newer
one probably near the speech center.
Here
was remarkable evidence of the bureaucratization of the brain. In a
metaphorical sense, different functions of the brain take place in
different
rooms. This room handles letters, if spoken; that room, letters, if
read. To
speak a letter (outgoing), you need to apply to yet another room.
Numbers are
handled by a different department altogether, in the next building. And
if you
want curses, as the Monty Python Flying Circus skit reminds us, you'll
need to
go down the hall.
An
early investigator of the brain, John Hughlings-Jackson, recounts a
story about
a woman patient of his who lived completely without speech. When some
debris,
which had been dumped across the street from the ward where she lived,
ignited
into flames, the patient uttered the first and only word
Hughlings-Jackson had
ever heard her say: "Fire!"
How
can it be, he asked somewhat incredulous, that "fire" is the only
word her word department remembers? Does the brain have its own
"fire" department, so to speak?
As
investigators probed the brain further, the riddle of the mind revealed
itself
to be deeply specific. The literature on memory features people
ordinary in
their ability to distinguish concrete nouns -- tell them "elbow" and
they will point to their elbow -- but extraordinary in their inability
to
distinguish abstract nouns -- ask them about "liberty" or
"aptitude" and they stare blankly and shrug. Contrarily, the minds of
other apparently normal individuals have lost the ability to retain
concrete
nouns, while perfectly able to identify abstract things. In his
wonderful and
overlooked book The Invention of Memory, Israel Rosenfield writes:
One
patient, when asked to define hay, responded, "I've forgotten"; and
when asked to define poster, said, "no idea." Yet given the word
supplication, he said, "making a serious request for help," and pact
drew "friendly agreement."
Memory
is a palace, say the ancient philosophers, where every room parks a
thought.
Yet with every clinical discovery of yet another form of specialized
forgetfulness, the rooms of memory exploded in number. Down this road
there is
no end. Memory, already divided into a castle of chambers, balkanizes
into a
terrifying labyrinth of tiny closets.
One
study pointed to four patients who could discern inanimate objects
(umbrella,
towel), but garbled living things, including foods! One of these
patients could
converse about nonliving objects without suspicion, but a spider to him
was
defined as "a person looking for things, he was a spider for a
nation." There are records of aphasias that interfere with the use of
the
past tense. I've heard of another report (one that I cannot confirm,
but one
that I don't doubt) of an ailment that allows a person to discern all
foods except
vegetables.
The
absurd capriciousness underlying such a memory system is best
represented by
the categorization scheme of an ancient Chinese encyclopedia entitled
Celestial
Emporium of Benevolent Knowledge, as interpreted by the South American
fiction
master J. L. Borges.
On
those remote pages it is written that animals are divided into (a)
those that
belong to the Emperor, (b) embalmed ones, (c) those that are trained,
(d)
suckling pigs, (e) mermaids, (f) fabulous ones, (g) stray dogs, (h)
those that
are included in this classification, (i) those that tremble as if they
were
mad, (j) innumerable ones, (k) those drawn with a very fine camel's
hair brush,
(l) others, (m) those that have just broken a flower vase, (n) those
that
resemble flies from a distance.
As
farfetched as the Celestial Emporium system is, any classification
process has
its logical problems. Unless there is a different location for every
memory to
be filed in, there will need to be confusing overlaps, say for
instance, of a
talking naughty pig, that may be filed under three different categories
above.
Filing the thought under all three slots would be highly inefficient,
although
possible.
The
system by which knowledge is sequestered in our brain became more than
just an
academic question as computer scientists tried to build an artificial
intelligence. What is the architecture of memory in a hive mind?
In
the past most researchers leaned toward the method humans intuitively
use for
their own manufactured memory stashes: a single location for each
archived
item, with multiple cross-referencing, such as in libraries. The strong
case
for a single location in the brain for each memory was capped by a
series of
famously elegant experiments made by Wilder Penfield, a Canadian
neurosurgeon working
in the 1930s. In daring open-brain surgery, Penfield probed the living
cerebellum of conscious patients with an electrical stimulant, and
asked them
to report what they experienced. Patients reported remarkably vivid
memories.
The smallest shift of the stimulant would generate distinctly separate
thoughts. Penfield mapped the brain location of each memory while he
scanned
the surface with his probe.
His
first surprise was that these recollections appeared repeatable, in
what years
later would be taken as a model of a tape recorder -- as in: "hit
replay." Penfield uses the term "flash-back" in his account of a
26-year-old woman's postepileptic hallucination: "She had the same
flash-back several Arial. These had to do with her cousin's house or
the trip there
-- a trip she has not made for ten to fifteen years but used to make
often as a
child."
The
result of Penfield's explorations into the unexplored living brain
produced the
tenacious image of the hemispheres as fabulous recording devices, ones
that seemed
to rival the fantastic recall of the newly popular phonograph. Each of
our
memories was delicately etched into its own plate, catalogued and filed
faithfully by the temperate brain, and barring violence, could be
retrieved
like a jukebox song by pushing the right buttons.
Yet,
a close scrutiny of Penfield's raw transcripts of his probing
experiments shows
memory to be a less mechanical process. As one example, here are some
of the
responses of a 29-year-old woman to Penfield's pricks in her left
temporal
lobe: "Something coming to me from somewhere. A dream." Four minutes
later, in exactly the same spot: "The scenery seemed to be different
from
the one just before..." In a nearby spot: "Wait a minute, something
flashed over me, something I dreamt." In a third spot: further inside
the
brain, "I keep having dreams." The stimulation is repeated in the
same spot: "I keep seeing things -- I keep dreaming of things."
These
scripts tell of dreamlike glimpses, rather than disorienting reruns
dredged up
from the basement cubbyholes of the mind's archives. The owners of
these
experiences recognize them as fragmentary semimemories. They ramble
with that
awkward "assembled" flavor that dreams grow by -- unfocused tales of
bits and pieces of the past reworked into a collage of a dream. The
emotional
charge of a déjá vu was absent. No overwhelming sense of "it was
exactly
like this was then" pushed against the present. The replays should have
fooled nobody.
Human
memories do crash. They crash in peculiar ways, by forgetting
vegetables on a
list of things to buy at the grocery or by forgetting vegetables in
general.
Memories often bruise in tandem with a physical bruise of the brain, so
we must
expect that some memory is bound in time and space to some degree,
since being bound
to time and space is one definition of being real.
But
the current view of cognitive science leans more toward a new image:
memories
are like emergent events summed out of many discrete, unmemory-like
fragments
stored in the brain. These pieces of half-thoughts have no fixed home;
they
abide throughout the brain. Their manner of storage differs
substantially from
thought to thought-learning to shuffle cards is organized differently
than
learning the capital of Bolivia -- and the manner differs subtly from
person to
person, and equally subtly from time to time.
There
are more possible ideas/experiences than there are ways to combine
neurons in
the brain. Memory, then, must organize itself in some way to
accommodate more
possible thoughts than it has room to store. It cannot have a shelf for
every
thought of the past, nor a place reserved for every potential thought
of the
future.
I
remember a night in Taiwan twenty years ago. I was in the back of an
open truck
on a dirt road in the mountains. I had my jacket on; the hill air was
cold. I
was hitching a ride to arrive at a mountain peak by dawn. The truck was
grinding up the steep, dark road while I looked up to the stars in the
clear
alpine air. It was so clear that I could see tiny stars near the
horizon.
Suddenly a meteor zipped across low, and because of my angle in the
mountains,
I could see it skip across the atmosphere. Skip, skip, skip, like a
stone.
As
I just now remembered this, the skipping meteor was not a memory tape I
replayed, despite its ready vividness. The skipping meteor image
doesn't exist
anywhere in particular in my mind. When I resurrected my experience, I
assembled it anew. And I assemble it anew each time I remember it. The
parts
are tiny bits of evidence scattered sparsely through the hive of my
brain: a
record of cold shivering, of a bumpy ride somewhere, of many sightings
of
stars, of hitchhiking. The records are even finer grained than that:
cold,
bump, points of light, waiting. They are the same raw impressions our
minds
receive from our senses and with which it assembles our perceptions of
the
present.
Our
consciousness creates the present, just as it creates the past, from
many
distributed clues scattered in our mind. Standing before an object in a
museum,
my mind associates its parallel straight lines with the notion of a
"chair," even though the thing has only three legs. My mind has never
before seen such a chair, but it compiles all the associations --
upright,
level seat, stable, legs-and creates the visual image. Very fast. In
fact, I
will be aware of the general "chairness" of the chair before I can
perceive its unique details.
Our
memories (and our hive minds) are created in the same indistinct,
haphazard
way. To find the skipping meteor, my consciousness grabbed a thread
with
streaks of light and gathered a bunch of feelings associated with
stars, cold,
bumps. What I created depended on what else I had thrown into my mind
recently,
including what other thing I was doing/feeling last time I tried to
assemble
the skipping meteor memory. That's why the story is slightly different
each
time I remember it, because each time it is, in a real sense, a
completely
different experience. The act of perceiving and the act of remembering
are the
same. Both assemble an emergent whole from many distributed pieces.
"Memory,"
says cognitive scientist Douglas Hofstadter, "is highly reconstructive.
Retrieval from memory involves selecting out of a vast field of things
what's
important and what is not important, emphasizing the important stuff,
downplaying
the unimportant." That selection process is perception. "I am a very
big believer," Hofstadter told me, "that the core processes of
cognition are very, very tightly related to perception."
In
the last two decades, a few cognitive scientists have contemplated ways
to
create a distributed memory. Psychologist David Marr proposed a novel
model of
the human cerebellum in the early 1970s by which memory was stored
randomly
throughout a web of neurons. In 1974, Pentti Kanerva, a computer
scientist, worked
out the mathematics of a similar web by which long strings of data
could be
stored randomly in a computer memory. Kanerva's algorithm was an
elegant method
to store a finite number of data points in a very immense potential
memory
space. In other words, Kanerva showed a way to fit any perception a
mind could
have into a finite memory mechanism. Since there are more ideas
possible in the
universe than there are atoms or minutes, the actual ideas or
perceptions that
a human mind can ever get to are relatively sparse within the total
possibilities; therefore Kanerva called his technique a "sparse
distributed memory" algorithm.
In
a sparse distributed network, memory is a type of perception. The act
of
remembering and the act of perceiving both detect a pattern in a very
large
choice of possible patterns. When we remember, we re-create the act of
the
original perception; that is, we relocate the pattern by a process
similar to
the one we used to perceive the pattern originally.
Kanerva's
algorithm was so mathematically clean and crisp that it could be
roughly
implemented by a hacker into a computer one afternoon. At the NASA Ames
Research Center, Kanerva and colleagues fine-tuned his scheme for a
sparse
distributed memory in the mid-1980s by designing a very robust
practical
version in a computer. Kanerva's memory algorithm could do several
marvelous
things that parallel what our own minds can do. The researchers primed
the
sparse memory with several degraded images of numerals (1 to 9) drawn
on a
20-by-20 grid. The memory stored these. Then they gave the memory
another image
of a numeral more degraded than the first samples to see if it could
"recall" what the digit was. The memory could. It honed in on the
prototypical shape that was behind all the degraded images. In essence
it
remembered a shape it had never seen before!
The
breakthrough was not just being able to find or replay something from
the past,
but to find something in a vast hive of possibilities when only the
vaguest
clues are given. It is not enough to retrieve your grandmother's face;
a memory
must identify it when you see her profile in a wholly different light
and from
a different angle.
A
hive mind is a distributed memory that both perceives and remembers. It
is
possible that a human mind may be chiefly distributed, yet, it is in
artificial
minds where distributed mind will certainly prevail. The more computer
scientists thought about distributing problems into a hive mind, the
more
reasonable it seemed. They figured that most personal computers are not
in
actual use most of the time they are turned on! While composing a
letter on a
computer you may interrupt the computer's rest with a short burst of
key
pounding and then let it return to idleness as you compose the next
sentence.
Taken as a whole, the turned-on computers in an office are idle a large
percentage of the day. The managers of information systems in large
corporations look at the millions of dollars of personal computer
equipment
sitting idle on workers' desks at night and wonder if all that
computing power
might not be harnessed. All they would need is a way to coordinate work
and
memory in a very distributed system.
But
merely combating idleness is not what makes distributing computing
worth doing.
Distributed being and hive minds have their own rewards, such as
greater
immunity to disruption. At Digital Equipment Corporation's research lab
in Palo
Alto, California, an engineer demonstrated this advantage of
distributed
computation by opening the door of the closet that held the company's
own
computer network and dramatically yanking a cable out of its guts. The
network
instantly routed around the breach and didn't falter a bit.
There
will still be crashes in any hive mind, of course. But because of the
nonlinear
nature of a network, when it does fail we can expect glitches like an
aphasia
that remembers all foods except vegetables. A broken networked
intelligence may
be able to calculate pi to the billionth digit but not forward e-mail
to a new
address. It may be able to retrieve obscure texts on, say, the
classification
procedures for African zebra variants, but be incapable of producing
anything
sensible about animals in general. Forgetting vegetables in general,
then, is
less likely a failure of a local memory storage place than it is a
systemwide
failure that has, as one of its symptoms, the failure of a particular
type of
vegetable association -- just as two separate but conflicting programs
on your
computer hard disk may produce a "bug" that prevents you from
printing words in italic. The place where the italic font is stored is
not
broken; but the system's process of rendering italic is broken.
Some
of the hurdles that stand in the way of fabricating a distributed
computer mind
are being overcome by building the network of computers inside one box.
This
deliberately compressed distributed computing is also known as parallel
computing, because the thousands of computers working inside the
supercomputer
are running in parallel. Parallel supercomputers don't solve the
idle-computer-on-the-desk
problem, nor do they aggregate widespread computing power; it's just
that
working in parallel is an advantage in and of itself, and worth
building a
million-dollar stand-alone contraption to do it.
Parallel
distributed computing excels in perception, visualization, and
simulation.
Parallelism handles complexity better than traditional supercomputers
made of
one huge, incredibly fast serial computer. But in a parallel
supercomputer with
a sparse, distributed memory, the distinction between memory and
processing
fades. Memory becomes an reenactment of perception, indistinguishable
from the
original act of knowing. Both are a pattern that emerges from a jumble
of
interconnected parts.
A sink brims with water. You pull the plug.
The water stirs. A
vortex materializes. It blooms into a tiny whirlpool, growing as if it
were
alive. In a minute the whirl extends from surface to drain, animating
the whole
basin. An ever changing cascade of water molecules swirls through the
tornado,
transmuting the whirlpool's being from moment to moment. Yet the
whirlpool
persists, essentially unchanged, dancing on the edge of collapse. "We
are
not stuff that abides, but patterns that perpetuate themselves," wrote
Norbert Wiener.
As
the sink empties, all of its water passes through the spiral. When
finally the
basin of water has sunk from the bowl to the cistern pipes, where does
the form
of the whirlpool go? For that matter, where did it come from?
The
whirlpool appears reliably whenever we pull the plug. It is an emergent
thing,
like a flock, whose power and structure are not contained in the power
and
structure of a single water molecule. No matter how intimately you know
the
chemical character of H2O, it does not prepare you for the character of
a
whirlpool. Like all emergent entities, the essence of a vortex emanates
from a
messy collection of other entities; in this case, a pool of water
molecules.
One drop of water is not enough for a whirlpool to appear in, just as
one pinch
of sand is not enough to hatch an avalanche. Emergence requires a
population of
entities, a multitude, a collective, a mob, more.
More
is different. One grain of sand cannot avalanche, but pile up enough
grains of
sand and you get a dune that can trigger avalanches. Certain physical
attributes such as temperature depend on collective behavior. A single
molecule
floating in space does not really have a temperature. Temperature is
more
correctly thought of as a group characteristic that a population of
molecules
has. Though temperature is an emergent property, it can be measured
precisely,
confidently, and predictably. It is real.
It
has long been appreciated by science that large numbers behave
differently than
small numbers. Mobs breed a requisite measure of complexity for
emergent
entities. The total number of possible interactions between two or more
members
accumulates exponentially as the number of members increases. At a high
level
of connectivity, and a high number of members, the dynamics of mobs
takes hold.
More is different.
There are two extreme ways to structure
"moreness." At
one extreme, you can construct a system as a long string of sequential
operations, such as we do in a meandering factory assembly line. The
internal
logic of a clock as it measures off time by a complicated parade of
movements
is the archetype of a sequential system. Most mechanical systems follow
the
clock.
At
the other far extreme, we find many systems ordered as a patchwork of
parallel
operations, very much as in the neural network of a brain or in a
colony of
ants. Action in these systems proceeds in a messy cascade of
interdependent
events. Instead of the discrete ticks of cause and effect that run a
clock, a
thousand clock springs try to simultaneously run a parallel system.
Since there
is no chain of command, the particular action of any single spring
diffuses
into the whole, making it easier for the sum of the whole to overwhelm
the
parts of the whole. What emerges from the collective is not a series of
critical individual actions but a multitude of simultaneous actions
whose
collective pattern is far more important. This is the swarm model.
These
two poles of the organization of moreness exist only in theory because
all
systems in real life are mixtures of these two extremes. Some large
systems
lean to the sequential model (the factory); others lean to the web
model (the
telephone system).
It
seems that the things we find most interesting in the universe are all
dwelling
near the web end. We have the web of life, the tangle of the economy,
the mob
of societies, and the jungle of our own minds. As dynamic wholes, these
all
share certain characteristics: a certain liveliness, for one.
We
know these parallel-operating wholes by different names. We know a
swarm of
bees, or a cloud of modems, or a network of brain neurons, or a food
web of
animals, or a collective of agents. The class of systems to which all
of the
above belong is variously called: networks, complex adaptive systems,
swarm
systems, vivisystems, or collective systems. I use all these terms in
this
book.
Organizationally,
each of these is a collection of many (thousands) of autonomous
members.
"Autonomous" means that each member reacts individually according to
internal rules and the state of its local environment. This is opposed
to
obeying orders from a center, or reacting in lock step to the overall
environment.
These
autonomous members are highly connected to each other, but not to a
central
hub. They thus form a peer network. Since there is no center of
control, the
management and heart of the system are said to be decentrally
distributed
within the system, as a hive is administered.
There
are four distinct facets of distributed being that supply vivisystems
their
character:
•
The absence of
imposed centralized control
•
The autonomous
nature of subunits
•
The high
connectivity between the subunits
•
The webby
nonlinear causality of peers influencing peers.
The
relative strengths and dominance of each factor have not yet been
examined
systematically.
One
theme of this book is that distributed artificial vivisystems, such as
parallel
computing, silicon neural net chips, or the grand network of online
networks
commonly known as the Internet, provide people with some of the
attractions of
organic systems, but also, some of their drawbacks. I summarize the
pros and cons
of distributed systems here:
Benefits
of Swarm Systems
•
Adaptable -- It
is possible to build a clockwork system that can adjust to
predetermined
stimuli. But constructing a system that can adjust to new stimuli, or
to change
beyond a narrow range, requires a swarm -- a hive mind. Only a whole
containing
many parts can allow a whole to persist while the parts die off or
change to
fit the new stimuli.
•
Evolvable --
Systems that can shift the locus of adaptation over time from one part
of the
system to another (from the body to the genes or from one individual to
a
population) must be swarm based. Noncollective systems cannot evolve
(in the
biological sense).
•
Resilient --
Because collective systems are built upon multitudes in parallel, there
is
redundancy. Individuals don't count. Small failures are lost in the
hubbub. Big
failures are held in check by becoming merely small failures at the
next
highest level on a hierarchy.
•
Boundless --
Plain old linear systems can sport positive feedback loops -- the
screeching
disordered noise of PA microphone, for example. But in swarm systems,
positive
feedback can lead to increasing order. By incrementally extending new
structure
beyond the bounds of its initial state, a swarm can build its own
scaffolding
to build further structure. Spontaneous order helps create more order.
Life
begets more life, wealth creates more wealth, information breeds more
information, all bursting the original cradle. And with no bounds in
sight.
•
Novelty -- Swarm
systems generate novelty for three reasons: (1) They are "sensitive to
initial conditions" -- a scientific shorthand for saying that the size
of
the effect is not proportional to the size of the cause -- so they can
make a
surprising mountain out of a molehill. (2) They hide countless novel
possibilities in the exponential combinations of many interlinked
individuals.
(3) They don't reckon individuals, so therefore individual variation
and
imperfection can be allowed. In swarm systems with heritability,
individual
variation and imperfection will lead to perpetual novelty, or what we
call
evolution.
Apparent
Disadvantages of Swarm Systems
•
Nonoptimal --
Because they are redundant and have no central control, swarm systems
are
inefficient. Resources are allotted higgledy-piggledy, and duplication
of
effort is always rampant. What a waste for a frog to lay so many
thousands of
eggs for just a couple of juvenile offspring! Emergent controls such as
prices
in free-market economy -- a swarm if there ever was one -- tend to
dampen
inefficiency, but never eliminate it as a linear system can.
•
Noncontrollable
-- There is no authority in charge. Guiding a swarm system can only be
done as
a shepherd would drive a herd: by applying force at crucial leverage
points,
and by subverting the natural tendencies of the system to new ends (use
the
sheep's fear of wolves to gather them with a dog that wants to chase
sheep). An
economy can't be controlled from the outside; it can only be slightly
tweaked
from within. A mind cannot be prevented from dreaming, it can only be
plucked
when it produces fruit. Wherever the word "emergent" appears, there
disappears human control.
•
Nonpredictable-The
complexity of a swarm system bends it in unforeseeable ways. "The
history
of biology is about the unexpected," says Chris Langton, a researcher
now
developing mathematical swarm models. The word emergent has its dark
side.
Emergent novelty in a video game is tremendous fun; emergent novelty in
our
airplane traffic -- control system would be a national emergency.
•
Nonunderstandable
-- As far as we know, causality is like clockwork. Sequential clockwork
systems
we understand; nonlinear web systems are unadulterated mysteries. The
latter
drown in their self-made paradoxical logic. A causes B, B causes A.
Swarm
systems are oceans of intersecting logic: A indirectly causes
everything else
and everything else indirectly causes A. I call this lateral or
horizontal
causality. The credit for the true cause (or more precisely the true
proportional mix of causes) will spread horizontally through the web
until the
trigger of a particular event is essentially unknowable. Stuff happens.
We
don't need to know exactly how a tomato cell works to be able to grow,
eat, or
even improve tomatoes. We don't need to know exactly how a massive
computational
collective system works to be able to build one, use it, and make it
better.
But whether we understand a system or not, we are responsible for it,
so
understanding would sure help.
•
Nonimmediate --
Light a fire, build up the steam, turn on a switch, and a linear system
awakens. It's ready to serve you. If it stalls, restart it. Simple
collective
systems can be awakened simply. But complex swarm systems with rich
hierarchies
take time to boot up. The more complex, the longer it takes to warm up.
Each hierarchical
layer has to settle down; lateral causes have to slosh around and come
to rest;
a million autonomous agents have to acquaint themselves. I think this
will be
the hardest lesson for humans to learn: that organic complexity will
entail
organic time.
The
tradeoff between the pros and cons of swarm logic is very similar to
the
cost/benefit decisions we would have to make about biological
vivisystems, if
we were ever asked to. But because we have grown up with biological
systems and
have had no alternatives, we have always accepted their costs without
evaluation.
We
can swap a slight tendency for weird glitches in a tool in exchange for
supreme
sustenance. In exchange for a swarm system of 17 million computer nodes
on the
Internet that won't go down (as a whole), we get a field that can
sprout nasty
computer worms, or erupt inexplicable local outages. But we gladly
trade the
wasteful inefficiencies of multiple routing in order to keep the
Internet's
remarkable flexibility. On the other hand, when we construct autonomous
robots,
I bet we give up some of their potential adaptability in exchange for
preventing them from going off on their own beyond our full control.
As
our inventions shift from the linear, predictable, causal attributes of
the
mechanical motor, to the crisscrossing, unpredictable, and fuzzy
attributes of
living systems, we need to shift our sense of what we expect from our
machines.
A simple rule of thumb may help:
•
For jobs where
supreme control is demanded, good old clockware is the way to go.
•
Where supreme
adaptability is required, out-of-control swarmware is what you want.
For
each step we push our machines toward the collective, we move them
toward life.
And with each step away from the clock, our contraptions lose the cold,
fast optimal
efficiency of machines. Most tasks will balance some control for some
adaptability, and so the apparatus that best does the job will be some
cyborgian hybrid of part clock, part swarm. The more we can discover
about the
mathematical properties of generic swarm processing, the better our
understanding will be of both artificial complexity and biological
complexity.
Swarms
highlight the complicated side of real things. They depart from the
regular.
The arithmetic of swarm computation is a continuation of Darwin's
revolutionary
study of the irregular populations of animals and plants undergoing
irregular
modification. Swarm logic tries to comprehend the out-of-kilter, to
measure the
erratic, and to time the unpredictable. It is an attempt, in the words
of James
Gleick, to map "the morphology of the amorphous" -- to give a shape
to that which seems to be inherently shapeless. Science has done all
the easy
tasks -- the clean simple signals. Now all it can face is the noise; it
must
stare the messiness of life in the eye.
Zen masters once instructed novice disciples
to approach zen
meditation with an unprejudiced "beginner's mind." The master coached
students, "Undo all preconceptions." The proper awareness required to
appreciate the swarm nature of complicated things might be called hive
mind.
The swarm master coaches, "Loosen all attachments to the sure and
certain."
A
contemplative swarm thought: The Atom is the icon of 20th century
science.
The
popular symbol of the Atom is stark: a black dot encircled by the
hairline
orbits of several other dots. The Atom whirls alone, the epitome of
singleness.
It is the metaphor for individuality: atomic. It is the irreducible
seat of
strength. The Atom stands for power and knowledge and certainty. It is
as
dependable as a circle, as regular as round.
The
image of the planetary Atom is printed on toys and on baseball caps.
The
swirling Atom works its way into corporate logos and government seals.
It
appears on the back of cereal boxes, in school books, and stars in TV
commercials.
The
internal circles of the Atom mirror the cosmos, at once a law-abiding
nucleus
of energy, and at the same time the concentric heavenly spheres
spinning in the
galaxy. In the center is the animus, the It, the life force, holding
all to
their appropriate whirling stations. The symbolic Atoms' sure orbits
and
definite interstices represent the understanding of the universe made
known.
The Atom conveys the naked power of simplicity.
Another
Zen thought: The Atom is the past. The symbol of science for the next
century
is the dynamical Net.
The
Net icon has no center -- it is a bunch of dots connected to other dots
-- a
cobweb of arrows pouring into each other, squirming together like a
nest of
snakes, the restless image fading at indeterminate edges. The Net is
the
archetype -- always the same picture -- displayed to represent all
circuits,
all intelligence, all interdependence, all things economic and social
and
ecological, all communications, all democracy, all groups, all large
systems.
The icon is slippery, ensnaring the unwary in its paradox of no
beginning, no
end, no center. Or, all beginning, all end, pure center. It is related
to the
Knot. Buried in its apparent disorder is a winding truth. Unraveling it
requires heroism.
When
Darwin hunted for an image to end his book Origin of Species -- a book
that is
one long argument about how species emerge from the conflicting
interconnected
self-interests of many individuals -- he found the image of the tangled
Net. He
saw "birds singing on bushes, with various insects flitting about, with
worms crawling through the damp earth"; the whole web forming "an
entangled bank, dependent on each other in so complex a manner."
The
Net is an emblem of multiples. Out of it comes swarm being --
distributed being
-- spreading the self over the entire web so that no part can say, "I
am
the I." It is irredeemably social, unabashedly of many minds. It
conveys
the logic both of Computer and of Nature -- which in turn convey a
power beyond
understanding.
Hidden
in the Net is the mystery of the Invisible Hand -- control without
authority.
Whereas the Atom represents clean simplicity, the Net channels the
messy power
of complexity.
The
Net, as a banner, is harder to live with. It is the banner of
noncontrol.
Wherever the Net arises, there arises also a rebel to resist human
control. The
network symbol signifies the swamp of psyche, the tangle of life, the
mob
needed for individuality.
The
inefficiencies of a network -- all that redundancy and ricocheting
vectors,
things going from here to there and back just to get across the street
--
encompasses imperfection rather than ejecting it. A network nurtures
small
failures in order that large failures don't happen as often. It is its
capacity
to hold error rather than scuttle it that makes the distributed being
fertile
ground for learning, adaptation, and evolution.
The
only organization capable of unprejudiced growth, or unguided learning,
is a
network. All other topologies limit what can happen.
A
network swarm is all edges and therefore open ended any way you come at
it.
Indeed, the network is the least structured organization that can be
said to
have any structure at all. It is capable of infinite rearrangements,
and of
growing in any direction without altering the basic shape of the thing,
which
is really no outward shape at all. Craig Reynolds, the synthetic
flocking
inventor, points out the remarkable ability of networks to absorb the
new
without disruption: "There is no evidence that the complexity of
natural
flocks is bounded in any way. Flocks do not become 'full' or
'overloaded' as
new birds join. When herring migrate toward their spawning grounds,
they run in
schools extending as long as 17 miles and containing millions of fish."
How big a telephone network could we make? How many nodes can one even
theoretically add to a network and still have it work? The question has
hardly
even been asked.
There
are a variety of swarm topologies, but the only organization that holds
a
genuine plurality of shapes is the grand mesh. In fact, a plurality of
truly
divergent components can only remain coherent in a network. No other
arrangement -- chain, pyramid, tree, circle, hub -- can contain true
diversity
working as a whole. This is why the network is nearly synonymous with
democracy
or the market.
A
dynamic network is one of the few structures that incorporates the
dimension of
time. It honors internal change. We should expect to see networks
wherever we
see constant irregular change, and we do.
A
distributed, decentralized network is more a process than a thing. In
the logic
of the Net there is a shift from nouns to verbs. Economists now reckon
that
commercial products are best treated as though they were services. It's
not
what you sell a customer, its what you do for them. It's not what
something is,
it's what it is connected to, what it does. Flows become more important
than
resources. Behavior counts.
Network
logic is counterintuitive. Say you need to lay a telephone cable that
will
connect a bunch of cities; let's make that three for illustration:
Kansas City,
San Diego, and Seattle. The total length of the lines connecting those
three
cities is 3,000 miles. Common sense says that if you add a fourth city
to your
telephone network, the total length of your cable will have to
increase. But
that's not how network logic works. By adding a fourth city as a hub
(let's
make that Salt Lake City) and running the lines from each of the three
cities
through Salt Lake City, we can decrease the total mileage of cable to
2,850 or
5 percent less than the original 3,000 miles. Therefore the total
unraveled
length of a network can be shortened by adding nodes to it! Yet there
is a
limit to this effect. Frank Hwang and Ding Zhu Du, working at Bell
Laboratories
in 1990, proved that the best savings a system might enjoy from
introducing new
points into a network would peak at about 13 percent. More is different.
On
the other hand, in 1968 Dietrich Braess, a German operations
researcher,
discovered that adding routes to an already congested network will only
slow it
down. Now called Braess's Paradox, scientists have found many examples
of how
adding capacity to a crowded network reduces its overall production. In
the
late 1960s the city planners of Stuttgart tried to ease downtown
traffic by
adding a street. When they did, traffic got worse; then they blocked it
off and
traffic improved. In 1992, New York City closed congested 42nd Street
on Earth
Day, fearing the worst, but traffic actually improved that day.
Then
again, in 1990, three scientists working on networks of brain neurons
reported
that increasing the gain -- the responsivity -- of individual neurons
did not
increase their individual signal detection performance, but it did
increase the
performance of the whole network to detect signals.
Nets
have their own logic, one that is out-of-kilter to our expectations.
And this
logic will quickly mold the culture of humans living in a networked
world. What
we get from heavy-duty communication networks, and the networks of
parallel
computing, and the networks of distributed appliances and distributed
being is
Network Culture.
Alan
Kay, a visionary who had much to do with inventing personal computers,
says
that the personally owned book was one of the chief shapers of the
Renaissance
notion of the individual, and that pervasively networked computers will
be the
main shaper of humans in the future. It's not just individual books we
are
leaving behind, either. Global opinion polling in real-time 24 hours a
day,
seven days a week, ubiquitous telephones, asynchronous e-mail, 500 TV
channels,
video on demand: all these add up to the matrix for a glorious network
culture,
a remarkable hivelike being.
The
tiny bees in my hive are more or less unaware of their colony. By
definition
their collective hive mind must transcend their small bee minds. As we
wire
ourselves up into a hivish network, many things will emerge that we, as
mere
neurons in the network, don't expect, don't understand, can't control,
or don't
even perceive. That's the price for any emergent hive mind.
Machines
with an Attitude
Despite
millions of dollars in research funding, no hacker has been able to
coax a
machine to walk across a room under its own intellect. A few robots
cross in
the unreal time of days, or they bump into furniture, or conk out after
three-quarters
of the way. In December 1990, after a decade of effort, graduate
students at
Carnegie Mellon University's Field Robotics Center wired together a
robot that
slowly walked all the way across a courtyard. Maybe 100 feet in all.
They named
him Ambler.
The
19-foot-tall iron Ambler weighed 2 tons, not counting its brain which
was so
heavy it sat on the ground off to the side. It was funded to explore
distant
planets and cost several million dollars of tax money to construct.
This huge
machine toddled in a courtyard, deliberating at each step. It did
nothing else.
Walking without tripping was enough after such a long wait. Ambler's
parents
applauded happily at its first steps.
Moving
its six crablike legs was the easiest part for Ambler. The giant had a
harder
time trying to figure out where it was. Simply representing the terrain
so that
it could calculate how to traverse it turned out to be Ambler's curse.
Ambler
spends its time, not walking, but worrying about getting the layout of
the yard
right. "This must be a yard," it says to itself. "Here are
possible paths I could take. I'll compare them to my mental map of the
yard and
throw away all but the best one." Ambler works from a representation of
its environment that it creates in its mind and then navigates from
that
symbolic chart, which is updated after each step. A thousand-line
software
program in the central computer manages Ambler's laser vision, sensors,
pneumatic legs, gears, and motors. Despite its two-ton, two-story-high
hulk,
this poor robot is living in its head. And a head that is only
connected to its
body by a long cable.
Contrast
that to a tiny, real ant just under one of Ambler's big padded feet. It
crosses
the courtyard twice during Ambler's single trip. An ant weighs, brain
and body,
1/100th of a gram -- a pinpoint. It has no image of the courtyard and
very
little idea of where it is. Yet it zips across the yard without
incident,
without even thinking in one sense.
Ambler
was built huge and rugged in order to withstand the extreme cold and
grit
conditions on Mars, where it would not be so heavy. But ironically
Ambler will
never make it to Mars because of its bulk, while robots built like ants
may.
The
ant approach to mobots is Rodney Brooks's idea. Rather than waste his
time
making one incapacitated genius, Brooks, an MIT professor, wants to
make an
army of useful idiots. He figures we would learn more from sending a
flock of
mechanical can-do cockroaches to a planet, instead of relying on the
remote
chance of sending a solitary overweight dinosaur with pretensions of
intelligence.
In
a widely cited 1989 paper entitled "Fast, Cheap and Out of Control: A
Robot Invasion of the Solar System," Brooks claimed that "within a
few years it will be possible at modest cost to invade a planet with
millions
of tiny robots." He proposed to invade the moon with a fleet of
shoe-box-size, solar-powered bulldozers that can be launched from
throwaway
rockets. Send an army of dispensable, limited agents coordinated on a
task, and
set them loose. Some will die, most will work, something will get done.
The
mobots can be built out of off-the-shelf parts in two years and
launched
completely assembled in the cheapest one-shot, lunar-orbit rocket. In
the time
it takes to argue about one big sucker, Brooks can have his invasion
built and
delivered.
There
was a good reason why some NASA folks listened to Brooks's bold ideas.
Control
from Earth didn't work very well. The minute-long delay in signals
between an
Earth station and a faraway robot teetering on the edge of a crevice
demand
that the robot be autonomous. A robot cannot have a remotely linked
head, as
Ambler did. It has to have an onboard brain operating entirely by
internal
logic and guidance without much communication from Earth. But the
brains don't
have to be very smart. For instance, to clear a landing pad on Mars an
army of
bots can dumbly spend twelve hours a day scraping away soil in the
general
area. Push, push, push, keep it level. One of them wouldn't do a very
even job,
but a hundred working as a colony could clear a building site. When an
expedition of human visitors lands later, the astronauts can turn off
any
mobots still alive and give them a pat.
Most
of the mobots will die, though. Within several months of landing, the
daily
shock of frigid cold and oven heat will crack the brain chips into
uselessness.
But like ants, individual mobots are dispensable. Compared to Ambler,
they are
cheaper to launch into space by a factor of 1000; thus, sending
hundreds of
mobots is a fraction of the cost of one large robot.
Brooks's
original crackpot idea has now evolved into an official NASA program.
Engineers
at the Jet Propulsion Laboratory are creating a microrover. The project
began
as a scale model for a "real" planet rover, but as the virtues of
small, distributed effort began to dawn on everyone, microrovers became
real
things in themselves. NASA's prototype tiny bot looks like a very
flashy
six-wheeled, radio-controlled dune buggy for kids. It is, but it is
also
solar-powered and self-guiding. A flock of these microrovers will
probably end
up as the centerpiece of the Mars Environmental Survey scheduled to
land in
1997.
Microbots
are fast to build from off-the-shelf parts. They are cheap to launch.
And once
released as a group, they are out of control, without the need for
constant
(and probably misleading) supervision. This rough-and-ready reasoning
is
upside-down to the slow, thorough, in-control approach most industrial
designers bring to complex machinery. Such radical engineering
philosophy was
reduced to a slogan: Fast, cheap, and out of control. Engineers
envisioned
fast, cheap, and out-of-control robots ideal for: (1) Planet
exploration; (2)
Collection, mining, harvesting; and (3) Remote construction.
"Fast, cheap, and out of
control" began
appearing on
buttons of engineers at conferences and eventually made it to the title
of
Rodney Brooks's provocative paper. The new logic offered a completely
different
view of machines. There is no center of control among the mobots. Their
identity was spread over time and space, the way a nation is spread
over
history and land. Make lots of them; don't treat them so precious.
Rodney
Brooks grew up in Australia, where like a lot of boys round the world,
he read
science fiction books and built toy robots. He developed a Downunder
perspective on things, wanting to turn views on their heads. Brooks
followed up
on his robot fantasies by hopscotching around the prime robot labs in
the U.S.,
before landing a permanent job as director of mobile robots at MIT.
There,
Brooks began an ambitious graduate program to build a robot that would
be more
insect than dinosaur. "Allen" was the first robot Brooks built. It
kept its brains on a nearby desktop, because that's what all robot
makers did
at the time in order to have a brain worth keeping. The multiple cables
leading
to the brain box from Allen's bodily senses of video, sonar, and
tactile were a
neverending source of frustration for Brooks and crew. There was so
much
electronic background interference generated on the cables that Brooks
burnt
out a long string of undergraduate engineering students attempting to
clear the
problem. They checked every known communication media, including ham
radio,
police walkie-talkies and cellular phones, as alternatives, but all
failed to
find a static-free connection for such diverse signals. Eventually the
undergraduates and Brooks vowed that on their next project they would
incorporate the brains inside a robot -- where no significant wiring
would be
needed -- no matter how tiny the brains might have to be.
They
were thus forced to use very primitive logic steps, and very short and
primitive connections in "Tom" and "Jerry," the next two
robots they built. But to their amazement they found that the dumb way
their
onboard neural circuit was organized worked far better than a brain in
getting
simple things done. When Brooks reexamined the abandoned Allen in light
of
their modest success with dumb neurons, he recalled that "it turned out
that
in Allen's brain, there really was not much happening."
The
success of this profitable downsizing sent Brooks on a quest to see how
dumb he
could make a robot and still have it do something useful. He ended up
with a
type of reflex-based intelligence, and robots as dumb as ants. But they
were as
interesting as ants, too.
Brooks's
ideas gelled in a cockroachlike contraption the size of a football
called
"Genghis." Brooks had pushed his downsizing to an extreme. Genghis
had six legs but no "brain" at all. All of its 12 motors and 21
sensors were distributed in a decomposable network without a
centralized
controller. Yet the interaction of these 12 muscles and 21 sensors
yielded an
amazingly complex and lifelike behavior.
Each
of Genghis's six tiny legs worked on its own, independent of the
others. Each
leg had its own ganglion of neural cells -- a tiny microprocessor --
that
controlled the leg's actions. Each leg thought for itself! Walking for
Genghis
then became a group project with at least six small minds at work.
Other small
semiminds within its body coordinated communication between the legs.
Entomologists say this is how ants and real cockroaches cope -- they
have
neurons in their legs that do the leg's thinking.
In
the mobot Genghis, walking emerges out of the collective behavior of
the 12
motors. Two motors at each leg lift, or not, depending on what the
other legs
around them are doing. If they activate in the right sequence -- Okay,
hup!
One, three, six, two, five, four! -- walking "happens."
No
one place in the contraption governs walking. Without a smart central
controller, control can trickle up from the bottom. Brooks called it
"bottom-up control." Bottom-up walking. Bottom-up smartness. If you
snip off one leg of a cockroach, it will shift gaits with the other
five
without losing a stride. The shift is not learned; it is an immediate
self-reorganization. If you disable one leg of Genghis, the other legs
organize
walking around the five that work. They find a new gait as easily as
the
cockroach.
In
one of his papers, Rod Brooks first laid out his instructions on how to
make a
creature walk without knowing how:
There
is no central controller which directs the body where to put each foot
or how
high to lift a leg should there be an obstacle ahead. Instead, each leg
is
granted a few simple behaviors and each independently knows what to do
under
various circumstances. For instance, two basic behaviors can be thought
of as
"If I'm a leg and I'm up, put myself down, " or "If I'm a leg
and I'm forward, put the other five legs back a little." These
processes
exist independently, run at all Arial, and fire whenever the sensory
preconditions are true. To create walking then, there just needs to be
a
sequencing of lifting legs (this is the only instance where any central
control
is evident). As soon as a leg is raised it automatically swings itself
forward,
and also down. But the act of swinging forward triggers all the other
legs to
move back a little. Since those legs happen to be touching the ground,
the body
moves forward.
Once
the beast can walk on a flat smooth floor without tripping, other
behaviors can
be added to improve the walk. For Genghis to get up and over a mound of
phone
books on the floor, it needs a pair of sensing whiskers to send
information
from the floor to the first set of legs. A signal from a whisker can
suppress a
motor's action. The rule might be, "If you feel something, I'll stop;
if you
don't, I'll keep going."
While
Genghis learns to climb over an obstacle, the foundational walking
routine is
never fiddled with. This is a universal biological principle that
Brooks helped
illuminate -- a law of god: When something works, don't mess with it;
build on
top of it. In natural systems, improvements are "pasted" over an
existing debugged system. The original layer continues to operate
without even
being (or needing to be) aware that it has another layer above it.
When
friends give you directions on how to get to their house, they don't
tell you
to "avoid hitting other cars" even though you must absolutely follow
this instruction. They don't need to communicate the goals of lower
operating
levels because that work is done smoothly by a well-practiced steering
skill.
Instead, the directions to their house all pertain to high-level
activities
like navigating through a town.
Animals
learn (in evolutionary time) in a similar manner. As do Brooks's
mobots. His
machines learn to move through a complicated world by building up a
hierarchy
of behaviors, somewhat in this order:
Avoid
contact with objects
Wander
aimlessly
Explore
the world
Build
an internal map
Notice
changes in the environment
Formulate
travel plans
Anticipate
and modify plans accordingly
The
Wander-Aimlessly Department doesn't give a hoot about obstacles, since
the
Avoidance Department takes such good care of that.
The
grad students in Brooks's mobot lab built what they cheerfully called
"The
Collection Machine" -- a mobot scavenger that collected empty soda cans
in
their lab offices at night. The Wander-Aimlessly Department of the
Collection
Machine kept the mobot wandering drunkenly through all the rooms; the
Avoidance
Department kept it from colliding with the furniture while it wandered
aimlessly.
The
Collection Machine roamed all night long until its video camera spotted
the
shape of a soda can on a desk. This signal triggered the wheels of the
mobot
and propelled it to right in front of the can. Rather than wait for a
message
from a central brain (which the mobot did not have), the arm of the
robot
"learned" where it was from the environment. The arm was wired so
that it would "look" at its wheels. If it said, "Gee, my wheels
aren't turning," then it knew, "I must be in front of a soda
can." Then the arm reached out to pick up the can. If the can was
heavier
than an empty can, it left it on the desk; if it was light, it took it.
With a
can in hand the scavenger wandered aimlessly (not bumping into
furniture or
walls because of the avoidance department) until it ran across the
recycle
station. Then it would stop its wheels in front of it. The dumb arm
would
"look" at its hand to see if it was holding a can; if it was it would
drop it. If it wasn't, it would begin randomly wandering again through
offices
until it spotted another can.
That
crazy hit-or-miss system based on random chance encounters was one heck
of an
inefficient way to run a recycling program. But night after night when
little
else was going on, this very stupid but very reliable system amassed a
great
collection of aluminum.
The
lab could grow the Collection Machine into something more complex by
adding new
behaviors over the old ones that worked. In this way complexity can be
accrued
by incremental additions, rather than basic revisions. The lowest
levels of
activities are not messed with. Once the wander-aimlessly module was
debugged
and working flawlessly, it was never altered. Even if wander-aimlessly
should
get in the way of some new higher behavior, the proven rule was
suppressed,
rather than deleted. Code was never altered, just ignored. How
bureaucratic!
How biological!
Furthermore,
all parts (departments, agencies, rules, behaviors) worked -- and
worked
flawlessly -- as stand-alones. Avoidance worked whether or not
Reach-For-Can
was on. Reach-For-Can worked whether or not Avoidance was on. The
frog's legs
jumped even when removed from the circuits of its head.
The
distributed control layout for robots that Brooks devised came to be
known as
"subsumption architecture" because the higher level of behaviors
subsumed the roles of lower levels of behaviors when they wished to
take
control.
If
a nation were a machine, here's how you could build it using
subsumption
architecture:
You
start with towns. You get a town's logistics ironed out: basic stuff
like
streets, plumbing, lights, and law. Once you have a bunch of towns
working
reliably, you make a county. You keep the towns going while adding a
layer of
complexity that will take care of courts, jails, and schools in a whole
district
of towns. If the county apparatus were to disappear, the towns would
still
continue. Take a bunch of counties and add the layer of states. States
collect
taxes and subsume many of the responsibilities of governing from the
county.
Without states, the towns would continue, although perhaps not as
effectively
or as complexly. Once you have a bunch of states, you can add a federal
government. The federal layer subsumes some of the activities of the
states, by
setting their limits, and organizing work above the state level. If the
feds
went away the thousands of local towns would still continue to do their
local
jobs -- streets, plumbing and lights. But the work of towns subsumed by
states
and finally subsumed by a nation is made more powerful. That is, towns
organized
by this subsumption architecture can build, educate, rule, and prosper
far more
than they could individually. The federal structure of the U.S.
government is
therefore a subsumption architecture.
A brain and body are made the same way. From the
bottom up. Instead of
towns, you begin with simple behaviors -- instincts and reflexes. You
make a
little circuit that does a simple job, and you get a lot of them going.
Then
you overlay a secondary level of complex behavior that can emerge out
of that
bunch of working reflexes. The original layer keeps working whether the
second
layer works or not. But when the second layer manages to produce a more
complex
behavior, it subsumes the action of the layer below it.
Here
is the generic recipe for distributed control that Brooks's mobot lab
developed. It can be applied to most creations:
1)
Do simple things first.
2)
Learn to do them flawlessly.
3)
Add new layers of activity over the results of the simple tasks.
4)
Don't change the simple things.
5)
Make the new layer work as flawlessly as the simple.
6)
Repeat, ad infinitum.
This
script could also be called a recipe for managing complexity of any
type, for
that is what it is.
What
you don't want is to organize the work of a nation by a centralized
brain. Can
you imagine the string of nightmares you'd stir up if you wanted the
sewer pipe
in front of your house repaired and you had to call the Federal Sewer
Pipe Repair
Department in Washington, D.C., to make an appointment?
The
most obvious way to do something complex, such as govern 100 million
people or
walk on two skinny legs, is to come up with a list of all the tasks
that need
to be done, in the order they are to be done, and then direct their
completion
from a central command, or brain. The former Soviet Union's economy was
wired
in this logical but immensely impractical way. Its inherent instability
of
organization was evident long before it collapsed.
Central-command
bodies don't work any better than central-command economies. Yet a
centralized
command blueprint has been the main approach to making robots,
artificial
creatures, and artificial intelligences. It is no surprise to Brooks
that
braincentric folks haven't even been able to raise a creature complex
enough to
collapse.
Brooks
has been trying to breed systems without central brains so that they
would have
enough complexity worth a collapse. In one paper he called this kind of
intelligence without centrality "intelligence without reason," a
delicious yet subtle pun. For not only would this type of intelligence
-- one
constructed layer by layer from the bottom up -- not have the
architecture of
"reasoning," it would also emerge from the structure for no apparent
reason at all.
The
USSR didn't collapse because its economy was strangled by a central
command
model. Rather it collapsed because any central-controlled complexity is
unstable and inflexible. Institutions, corporations, factories,
organisms,
economies, and robots will all fail to thrive if designed around a
central
command.
Yes,
I hear you say, but don't I as a human have a centralized brain?
Humans
have a brain, but it is not centralized, nor does the brain have a
center.
"The idea that the brain has a center is just wrong. Not only that, it
is
radically wrong," claims Daniel Dennett. Dennett is a Tufts University
professor of philosophy who has long advocated a "functional" view of
the mind: that the functions of the mind, such as thinking, come from
non-thinking parts. The semimind of a insectlike mobot is a good
example of
both animal and human minds. According to Dennett, there is no place
that
controls behavior, no place that creates "walking," no place where
the soul of being resides. Dennett: "The thing about brains is that
when
you look in them, you discover that there's nobody home."
Dennett
is slowly persuading many psychologists that consciousness is an
emergent
phenomenon arising from the distributed network of many feeble,
unconscious
circuits. Dennett told me, "The old model says there is this central
place, an inner sanctum, a theater somewhere in the brain where
consciousness
comes together. That is, everything must feed into a privileged
representation
in order for the brain to be conscious. When you make a conscious
decision, it
is done in the summit of the brain. And reflexes are just tunnels
through the
mountain that avoid the summit of consciousness."
From
this logic (very much the orthodox dogma in brain science) it follows,
says Dennett,
that "when you talk, what you've got in your brain is a language output
box. Words are composed by some speech carpenters and put in the box.
The
speech carpenters get directions from a sub-system called the
'conceptualizer'
which gives them a preverbal message. Of course the conceptualizer has
to gets
its message from some source, so it all goes on to an infinite regress
of
control."
Dennett
calls this view the "Central Meanor." Meaning descends from some
central authority in the brain. He describes this perspective applied
to
language -- making as the "idea that there is this sort of four-star
general that tells the troops, 'Okay, here's your task. I want to
insult this
guy. Make up an English insult on the appropriate topic and deliver
it.' That's
a hopeless view of how speech happens."
Much
more likely, says Dennett, is that "meaning emerges from distributed
interaction of lots of little things, no one of which can mean a damn
thing." A whole bunch of decentralized modules produce raw and often
contradictory
parts -- a possible word here, a speculative word there. "But out of
the
mess, not entirely coordinated, in fact largely competitive, what
emerges is a
speech act."
We
think of speech in literary fashion as a stream of consciousness
pouring forth
like radio broadcasts from a News Desk in our mind. Dennett says,
"There
isn't a stream of consciousness. There are multiple drafts of
consciousness;
lots of different streams, no one of which will be singled out as the
stream." In 1874, pioneer psychologist William James wrote, "...the
mind is at every stage a theatre of simultaneous possibilities.
Consciousness
consists in the comparisons of these with each other, the selection of
some,
and the suppression of the rest...."
The
idea of a cacophony of alternative wits combining to form what we think
of as a
unified intelligence is what Marvin Minsky calls "society of mind."
Minsky says simply "You can build a mind from many little parts, each
mindless by itself." Imagine, he suggests, a simple brain composed of
separate specialists each concerned with some important goal (or
instinct) such
as securing food, drink, shelter, reproduction, or defense. Singly,
each is a
moron; but together, organized in many different arrangements in a
tangled
hierarchy of control, they can create thinking. Minsky emphatically
states,
"You can't have intelligence without a society of mind. We can only get
smart things from stupid things."
The
society of mind doesn't sound very much different from a bureaucracy of
mind.
In fact, without evolutionary and learning pressures, the society of
mind in a
brain would turn into a bureaucracy. However, as Dennett, Minsky, and
Brooks
envision it, the dumb agents in a complex organization are always both
competing and cooperating for resources and recognition. There is a
very lax
coordination among the vying parts. Minsky sees intelligence as
generated by
"a loosely-knitted league of almost separate agencies with almost
independent goals." Those agencies that succeed are preserved, and
those
that don't vanish over time. In that sense, the brain is no monopoly,
but a
ruthless cutthroat ecology, where competition breeds an emergent
cooperation.
The
slightly chaotic character of mind goes even deeper, to a degree our
egos may
find uncomfortable. It is very likely that intelligence, at bottom, is
a
probabilistic or statistical phenomenon -- on par with the law of
averages. The
distributed mass of ricocheting impulses which form the foundation of
intelligence forbid deterministic results for a given starting point.
Instead
of repeatable results, outcomes are merely probabilistic. Arriving at a
particular thought, then, entails a bit of luck.
Dennett
admits to me, "The thing I like about this theory is that when people
first hear about it they laugh. But then when they think about it, they
conclude maybe it is right! Then the more they think about it, they
realize,
no, not maybe right, some version of it has to be right!"
As
Dennett and others have noted, the odd occurrence of Multiple
Personalities
Syndrome (MPS) in humans depends at some level on the decentralized,
distributed nature of human minds. Each personality -- Billy vs. Sally
-- uses
the same pool of personality agents, the same community of actors and
behavior
modules to generate visibly different personas. Humans with MPS present
a
fragmented facet (one grouping) of their personality as a whole being.
Outsiders are never sure who they are talking to. The patient seems to
lack an
"I."
But
isn't this what we all do? At different Arial of our life, and in
different
moods, we too shift our character. "You are not the person I used to
know," screams the person we hurt by manifesting a different cut on our
inner society. The "I" is a gross extrapolation that we use as an
identity for ourselves and others. If there wasn't an "I" or
"Me" in every person then each would quickly invent one. And that,
Minsky says, is exactly what we do. There is no "I" so we each invent
one.
There
is no "I" for a person, for a beehive, for a corporation, for an
animal, for a nation, for any living thing. The "I" of a vivisystem
is a ghost, an ephemeral shroud. It is like the transient form of a
whirlpool
held upright by a million spinning atoms of water. It can be scattered
with a
fingertip.
But
a moment later, the shroud reappears, driven together by the churning
of a deep
distributed mob. Is the new whirlpool a different form, or the same?
Are you
different after a near-death experience, or only more mature? If the
chapters
in this book were arranged in a different order, would it be a
different book
or the same? When you can't answer that question, then you know you are
talking
about a distributed system.
Inside every solitary living creature is a swarm of
non-creature things.
Inside every solitary machine one day will be a swarm of non-mechanical
things.
Both types of swarms have an emergent being and their own agenda.
Brooks
writes: "In essence subsumption architecture is a parallel and
distributed
computation for connecting sensors to actuators in robots." An
important aspect
of this organization is that complexity is chunked into modular units
arranged
in a hierarchy. Many observers who are delighted with the social idea
of
decentralized control are upset to hear that hierarchies are paramount
and
essential in this new scheme. Doesn't distributed control mean the end
of
hierarchy?
As
Dante climbed through a hierarchy of heavens, he ascended a hierarchy
of rank.
In a rank hierarchy, information and authority travels one way: from
top down.
In a subsumption or web hierarchy, information and authority travel
from the
bottom up, and from side to side. No matter what level an agent or
module works
at, as Brooks points out, "all modules are created equal....Each module
merely does its thing as best it can."
In
the human management of distributed control, hierarchies of a certain
type will
proliferate rather than diminish. That goes especially for distributed
systems
involving human nodes -- such as huge global computer networks. Many
computer
activists preach a new era in the network economy, an era built around
computer
peer-to-peer networks, a time when rigid patriarchal networks will
wither away.
They are right and wrong. While authoritarian "top-down" hierarchies
will retreat, no distributed system can survive long without nested
hierarchies
of lateral "bottom-up" control. As influence flows peer to peer, it
coheres into a chunk -- a whole organelle -- which then becomes the
bottom unit
in a larger web of slower actions. Over time a multi-level organization
forms
around the percolating-up control: fast at the bottom, slow at the top.
The
second important aspect of generic distributed control is that the
chunking of
control must be done incrementally from the bottom. It is impossible to
take a
complex problem and rationally unravel the mess into logical
interacting
pieces. Such well-intentioned efforts inevitably fail. For example,
large
companies created ex nihilo, as in joint ventures, have a remarkable
tendency
to flop. Large agencies created to solve another department's problems
become
problem departments in themselves.
Chunking
from the top down doesn't work for the same reason why multiplication
is easier
than division in mathematics. To multiply several prime numbers into a
larger
product is easy; any elementary school kid can do it. But the world's
supercomputers choke while trying to unravel a product into its simple
primes.
Top-down control is very much like trying to decompose a product into
its
factors, while the large product is very easy to assemble from its
factors up.
The
law is concise: Distributed control has to be grown from simple local
control.
Complexity must be grown from simple systems that already work.
As
a test bed for bottom-up, distributed control, Brian Yamauchi, a
University of
Rochester graduate student, constructed a juggling seeing-eye robot
arm. The
arm's task was to repeatedly bounce a balloon on a paddle. Rather than
have one
big brain try to figure out where the balloon was and then move the
paddle to
the right spot under the balloon and then hit it with the right force,
Yamauchi
decentralized these tasks both in location and in power. The final
balancing
act was performed by a committee of dumb "agents."
For
instance, the extremely complex question of Where is the balloon? was
dispersed
among many tiny logic circuits by subdividing the problem into several
standalone questions. One agent was concerned with the simple query: Is
the
balloon anywhere within reach? -- an easier question to act on. The
agent in
charge of that question didn't have any idea of when to hit the
balloon, or
even where the balloon was. Its single job was to tell the arm to back
up if
the balloon was not within the arm's camera vision, and to keep moving
until it
was. A network, or society, of very simpleminded decision-making
centers like
these formed an organism that exhibited remarkable agility and
adaptability.
Yamauchi
said, "There is no explicit communication between the behavior agents.
All
communication occurs through observing the effects of actions that
other agents
have on the external world." Keeping things local and direct like this
allows the society to evolve new behavior while avoiding the
debilitating
explosion in complexity that occurs with hardwired communication
processes.
Contrary to popular business preaching, keeping everybody informed
about
everything is not how intelligence happens.
"We
take this idea even further," Brooks said, "and often actually use
the world as the communication medium between distributed parts."
Rather
than being notified by another module of what it expects to happen, a
reflex
module senses what happened directly in the world. It then sends its
message to
the others by acting upon the world. "It is possible for messages to
get
lost -- it actually happens quite often. But it doesn't matter because
the
agent keeps sending the message over and over again. It goes 'I see it.
I see
it. I see it' until the arm picks the message up, and does something in
the
world to alter the world, deactivating the agent."
Centralized communication is not the only problem with a
central brain.
Maintaining a central memory is equally debilitating. A shared memory
has to be
updated rigorously, timely, and accurately -- a problem that many
corporations
can commiserate with. For a robot, central command's challenge is to
compile
and update a "world model," a theory, or representation, of what it
perceives -- where the walls are, how far away the door is, and, by the
way,
beware of the stairs over there.
What
does a brain center do with conflicting information from many sensors?
The eye
says something is coming, the ear says it is leaving. Which does the
brain
believe? The logical way is to try to sort them out. A central command
reconciles arguments and recalibrates signals to be in sync. In
presubsumption
robots, most of the great computational resources of a centralized
brain were
spent in trying to make a coherent map of the world based on
multiple-vision
signals. Different parts of the system believed wildly inconsistent
things
about their world derived from different readings of the huge amount of
data
pouring in from cameras and infrared sensors. The brain never got
anything done
because it never got everything coordinated.
So
difficult was the task of coordinating a central world view that Brooks
discovered it was far easier to use the real world as its own model:
"This
is a good idea as the world really is a rather good model of itself."
With
no centrally imposed model, no one has the job of reconciling disputed
notions;
they simply aren't reconciled. Instead, various signals generate
various
behaviors. The behaviors are sorted out (suppressed, delayed,
activated) in the
web hierarchy of subsumed control.
In
effect, there is no map of the world as the robot sees it (or as an
insect sees
it, Brooks might argue). There is no central memory, no central
command, no
central being. All is distributed. "Communication through the world
circumvents the problem of calibrating the vision system with data from
the
arm," Brooks wrote. The world itself becomes the "central"
controller; the unmapped environment becomes the map. That saves an
immense
amount of computation. "Within this kind of organization," Brooks
said, "very small amounts of computation are needed to generate
intelligent behaviors."
With
no central organization, the various agents must perform or die. One
could
think of Brooks's scheme as having, in his words, "multiple agents
within
one brain communicating through the world to compete for the resources
of the
robot's body." Only those that succeed in doing get the attention of
other
agents.
Astute
observers have noticed that Brooks's prescription is an exact
description of a
market economy: there is no communication between agents, except that
which
occurs through observing the effects of actions (and not the actions
themselves) that other agents have on the common world. The price of
eggs is a
message communicated to me by hundreds of millions of agents I have
never met.
The message says (among many other things): "A dozen eggs is worth less
to
us than a pair of shoes, but more than a two-minute telephone call
across the
country." That price, together with other price messages, directs
thousands of poultry farmers, shoemakers, and investment bankers in
where to
put their money and energy.
Brooks's
model, for all its radicalism in the field of artificial intelligence,
is
really a model of how complex organisms of any type work. We see a
subsumption,
web hierarchy in all kinds of vivisystems. He points out five lessons
from
building mobots. What you want is:
•
Incremental
construction -- grow complexity, don't install it
•
Tight coupling
of sensors to actuators -- reflexes, not thinking
•
Modular
independent layers -- the system decomposes into viable subunits
•
Decentralized
control -- no central planning
•
Sparse communication
-- watch results in the world, not wires
When
Brooks crammed a bulky, headstrong monster into a tiny, featherweight
bug, he
discovered something else in this miniaturization. Before, the
"smarter" a robot was to be, the more computer components it needed,
and the heavier it got. The heavier it got, the larger the motors
needed to
move it. The heavier the motors, the bigger the batteries needed to
power it.
The heavier the batteries, the heavier the structure needed to move the
bigger
batteries, and so on in an escalating vicious spiral. The spiral drove
the
ratio of thinking parts to body weight in the direction of ever more
body.
But
the spiral worked in the other direction even nicer. The smaller the
computer,
the lighter the motors, the smaller the batteries, the smaller the
structure,
and the stronger the frame became relative to its size. This also drove
the
ratio of brains to body towards a mobot with a proportionally larger
brain,
small though its brain was. Most of Brooks's mobots weighed less than
ten
pounds. Genghis, assembled out of model car parts, weighed only 3.6
pounds.
Within three years Brooks would like to have a 1-mm (pencil-tip-size)
robot.
"Fleabots" he calls them.
Brooks
calls for an infiltration of robots not just on Mars but on Earth as
well.
Rather than try to bring as much organic life into artificial life,
Brooks says
he's trying to bring as much artificial life into real life. He wants
to flood
the world (and beyond) with inexpensive, small, ubiquitous
semi-thinking things.
He gives the example of smart doors. For only about $10 extra you could
put a
chip brain in a door so that it would know you were about to go out, or
it
could hear from another smart door that you are coming, or it could
notify the
lights that you left, and so on. If you had a building full of these
smart
doors talking to each other, they could help control the climate, as
well as
help traffic flow. If you extend that invasion to all kinds of other
apparatus
we now think of as inert, putting fast, cheap, out-of-control
intelligence into
them, then we would have a colony of sentient entities, serving us, and
learning how to serve us better.
When
prodded, Brooks predicts a future filled with artificial creatures
living with
us in mutual dependence -- a new symbiosis. Most of these creatures
will be
hidden from our senses, and taken for granted, and engineered with an
insect
approach to problems -- many hands make light work, small work done
ceaselessly
is big work, individual units are dispensable. Their numbers will
outnumber us,
as do insects. And in fact, his vision of robots is less that they will
be
R2D2s serving us beers, than that they will be an ecology of unnamed
things
just out of sight.
One
student in the Mobot Lab built a cheap, bunny-size robot that watches
where you
are in a room and calibrates your stereo so it is perfectly adjusted as
you
move around. Brooks has another small robot in mind that lives in the
corner of
your living room or under the sofa. It wanders around like the
Collection Machine,
vacuuming at random whenever you aren't home. The only noticeable
evidence of
its presence is how clean the floors are. A similar, but very tiny,
insectlike
robot lives in one corner of your TV screen and eats off the dust when
the TV
isn't on.
Everybody
wants programmable animals. "The biggest difference between horses and
cars," says Keith Hensen, a popular techno-evangelist, "is that cars
don't need attention every day, and horses do. I think there will be a
demand
for animals that can be switched on and off."
"We
are interested in building artificial beings," Brooks wrote in a
manifesto
in 1985. He defined an artificial being as a creation that can do
useful work
while surviving for weeks or months without human assistance in real
environment. "Our mobots are Creatures in the sense that on power-up
they
exist in the world and interact with it, pursuing multiple goals. This
is in
contrast to other mobile robots that are given programs or plans to
follow for
a specific mission." Brooks was adamant that he would not build toy
(easy,
simple) environments for his beings, as most other robotists had done,
saying
"We insist on building complete systems that exist in the real world so
that we won't trick ourselves into skipping hard problems."
To
date, one hard problem science has skipped is jump-starting a pure
mind. If
Brooks is right, it probably never will. Instead it will grow a mind
from a
dumb body. Almost every lesson from the Mobot Lab seems to teach that
there is
no mind without body in a real unforgiving world. "To think is to act,
and
to act is to think," said Heinz von Foerster, gadfly of the 1950s
cybernetic movement. "There is no life without movement."
Ambler's dinosaur troubles began because we humans, with
our attendant minds,
think we are more like Ambler than ants. Since the vital physiological
role of
the brain has become clear to medicine, the vernacular sense of our
center has
migrated from the ancient heart to newfangled mind.
We
twentieth century humans live entirely in our heads. And so we build
robots
that live in their heads. Scientists -- humans too -- think of
themselves as
beings focused onto a spot just south of their forehead behind their
eyeballs.
There breathes us. In fact, in 1968, brain death became the deciding
threshold
for human life. No mind, no life.
Powerful
computers birthed the fantasy of a pure disembodied intelligence. We
all know
the formula: a mind inhabiting a brain submerged in a vat. If science
would
assist me, the contemporary human says, I could live as a brain without
a body.
And since computers are big brains, I could live in a computer. In the
same
spirit a computer mind could just as easily use my body.
One
of the tenets in the gospel of American pop culture is the widely held
creed of
transferability of mind. People declare that mind transfer is a swell
idea, or
an awful idea, but not that it is a wrong idea. In modern folk-belief,
mind is
liquid to be poured from one vessel to another. From that comes
Terminator 2,
Frankenstein, and a huge chunk of science fiction.
For
better or worse, in reality we are not centered in our head. We are not
centered in our mind. Even if we were, our mind has no center, no
"I." Our bodies have no centrality either. Bodies and minds blur
across each others' supposed boundaries. Bodies and minds are not that
different from one another. They are both composed of swarms of
sublevel
things.
We
know that eyes are more brain than camera. An eyeball has as much
processing
power as a supercomputer. Much of our visual perception happens in the
thin
retina where light first strikes us, long before the central brain gets
to
consider the scene. Our spinal cord is not merely a trunk line
transmitting
phone calls from the brain. It too thinks. We are a lot closer to the
truth
when we point to our heart and not our head as the center of behaviors.
Our
emotions swim in a soup of hormones and peptides that percolate through
our
whole body. Oxytocin discharges thoughts of love (and perhaps lovely
thoughts)
from our glands. These hormones too process information. Our immune
system, by
science's new reckoning, is an amazing parallel, decentralized
perception
machine, able to recognize and remember millions of different molecules.
For
Brooks, bodies clarify, simplify. Intelligences without bodies and
beings
without form are spectral ghosts guaranteed to mislead. Building real
things in
the real world is how you'll make complex systems like minds and life.
Making
robots that have to survive in real bodies, day to day on their own, is
the
only way to find artificial intelligence, or real intelligence. If you
don't
want a mind to emerge, then unhinge it from the body.
Tedium can unhinge a mind.
Forty
years ago, Canadian psychologist D. O. Hebbs was intrigued by the
bizarre
delusions reported by the ultrabored. Radar observers and long-distance
truck
drivers often reported blips that weren't there, and stopped for
hitchhikers
that didn't exist. During the Korean War, Hebbs was contacted by the
Canadian
Defense Research Board to investigate another troublesome product of
monotony
and boredom: confessions. Seems that captured UN soldiers were
renouncing the
West after being brainwashed (a new word) by the communists. Isolation
tanks or
something.
So
in 1954 Hebbs built a dark, soundproof cell at McGill University in
Montreal.
Volunteers entered the tiny cramped room, donned translucent goggles,
padded
their arms in cardboard, gloved their hands with cotton mittens,
covered their
ears with earphones playing a low noise, and laid in bed, immobile, for
two to
three days. They heard a steady hum, which soon melted into a steady
silence.
They felt nothing but a dull ache in their backs. They saw nothing but
a dim
grayness, or was it blackness? The amazonian flow of colors, signals,
urgent
messages that had been besieging their brains since birth evaporated.
Slowly,
each of their minds unhitched from its moorings in the body and spun.
Half
of the subjects reported visual sensations, some within the first hour:
"a
row of little men, a German helmet...animated integrated scenes of a
cartoonlike character." In the innocent year of 1954 the Canadian
scientists reported: "Among our early subjects there were several
references, rather puzzling at first, to what one of them called
'having a
dream while awake.' Then one of us, while serving as a subject,
observed the
phenomenon and realized its peculiarity and extent." By the second day
of
stillness the subjects might report "loss of contact with reality,
changes
in body image, speech difficulties, reminiscence and vivid memories,
sexual
preoccupation, inefficiencies of thought, complex dreams, and a higher
incident
of worry and fright." They didn't say "hallucinations" because
that wasn't a word in their vocabulary. Yet.
Hebb's
experiments were taken up a few years later by Jack Vernon, who built a
"black room" in the basement of the psychology hall at Princeton. He
recruited graduate students who hoped to spend four days or so in the
dark
"getting some thinking done." One of the initial students to stay in
the numbing room told the debriefing researchers later, "I guess I was
in
there about a day or so before you opened the observation window. I
wondered
why you waited so long to observe me." There was, of course, no
observation window.
In
the silent coffin of disembodiment, few subjects could think of
anything in
particular after the second day. Concentration crumbled. The
pseudobusyness of
daydreaming took over. Worse were thoughts of an active mind that got
stuck in
an inactive loop. "One subject made up a game of listing, according to
the
alphabet, each chemical reaction that bore the name of the discoverer.
At the
letter n he was unable to think of an example. He tried to skip n and
go on,
but n kept doggedly coming up in his mind, demanding an answer. When
this
became tiresome, he tried to dismiss the game altogether, only to find
that he
could not. He endured the insistent demand of his game for a short
time, and,
finding that he was unable to control it, he pushed the panic button."
The
body is the anchor of the mind, and of life. Bodies are machines to
prevent the
mind from blowing away under a wind of its own making. The natural
tendency of
neural circuitry is to play games with itself. Left on its own, without
a
direct link to "outside," a brainy network takes its own machinations
as reality. A mind cannot possibly consider anything beyond what it can
measure
or calculate; without a body it can only consider itself. Given its
inherent
curiosity, even the simplest mind will exhaust itself devising
solutions to
challenges it confronts. Yet if most of what it confronts is its own
internal
circuitry and logic, then it spends its days tinkering with its latest
fantasy.
The
body -- that is, any bundle of senses and activators -- interrupts this
natural
mental preoccupation with an overload of urgent material that must be
considered right now! A matter of survival! Should we duck?! The mind
no longer
needs to invent its reality -- the reality is in its face, rapidly
approaching
dead-on. Duck! it decides by a new and wholly original insight it had
never
tried before, and would have never thought to try.
Without
senses, the mind mentally masturbates, engendering a mental blindness.
Without
the interruptions of hellos from the eye, ear, tongue, nose, and
finger, the
evolving mind huddles in the corner picking its navel. The eye is most
important because being half brain itself (chock-full of neurons and
biochips)
it floods the mind with an impossibly rich feed of half-digested data,
critical
decisions, hints for future steps, clues of hidden things, evocative
movements,
and beauty. The mind grinds under the load, and behaves. Cut loose from
its
eyes suddenly, the mind will rear up, spin, retreat.
The
cataracts that afflict elderly men and women after a life of sight can
be
removed, but not without a brief journey into a blindness even darker
than what
cataracts bring. Doctors surgically remove the lens growths and then
cover
patients' eyes with a black patch to shield them from light and to
prevent the
eyeballs from moving, as they unconsciously do whenever they look.
Since the
eyes move in tandem, both are patched. To further reduce eye movement,
patients
lie in bed, quiet, for up to a week. At night, when the hospital bustle
dies
down, the stillness can match the blackness under the blindfold. In the
early
1900s when this operation was first commonly performed, there was no
machinery
in hospitals, no TV or radio, few night shifts, no lights burning. Eyes
wrapped
in bandages in the cataract ward, the world as hushed and black as the
deepest
forever.
The
first day was dim but full of rest and still. The second day was
darker.
Numbing. Restless. The third day was black, black, black, silent, and
filled
with red bugs crawling on the walls.
"During
the third night following surgery [the 60-year-old woman] tore her hair
and the
bedclothes, tried to get out of bed, claimed that someone was trying to
get
her, and said that the house was on fire. She subsided when the bandage
was
removed from the unoperated eye," stated a hospital report in 1923.
In
the early 1950s, doctors at Mount Sinai Hospital in New York studied a
sample
of 21 consecutive admissions to the cataract ward. "Nine patients
became
increasingly restless, tore off the masks, or tried to climb over the
siderails. Six patients had paranoid delusions, four had somatic
complaints,
four were elated [!!], three had visual hallucinations, and two had
auditory
hallucinations."
"Black
patch psychosis" is now something ophthalmologists watch for on the
wards.
I think universities should keep an eye out for it too. Every
philosophy
department should hang a pair of black eye patches in a red
firealarm-like box
that says, "In case of argument about mind/body, break glass, put
on."
In
an age of virtual everything, the importance of bodies cannot be
overemphasized. Rod Brooks have advanced further than most in creating
personas
for machines, because the creatures are fully embodied. They insist
that their
robots be situated in real environments.
It
is a rare mobile robot that has an "on" lifetime of more than dozens
of hours. For the most part, automatons are improved while they are
off. In
essence, robotists are trying to evolve things while dead, a curious
situation
that hasn't escaped some researchers' notice. "You know, I'd like to
build
a robot that could run 24 hours a day for weeks. That's the way for a
robot to
learn," says Maja Mataric, one of Brooks's robot builders at MIT.
When
I visited the Mobot Lab at MIT, Genghis lay sprawled in disassembled
pieces on
a lab bench. New parts lay nearby. "He's learning," quipped Brooks.
Genghis
was learning, but not in any ultimately useful manner. He had to rely
on the
busy schedules of Brooks and his busy grad students. How much better to
learn
while alive. That is the next big step for machines. To learn over
time, on
their own. To not only adapt, but evolve.
Evolution
proceeds in steps. Genghis is an insect-equivalent. Its descendants
someday
will be rodents, and someday further, as smart and nimble as apes.
But
we need to be a little patient in our quest for machine evolution,
Brooks
cautions. From day one of Genesis, it took billions of years for life
to reach
plant stage, and another billion and a half before fish appeared. A
hundred
million years later insects made the scene. "Then things really started
moving fast," says Brooks. Reptiles, dinosaurs, and mammals appeared
within the next 100 million years. The great, brainy apes, including
man, arrived
in the last 20 million years.
The
relatively rapid complexification in most recent geological history
suggests to
Brooks "that problem solving behavior, language, expert knowledge and
reason, are all pretty simple once the essence of being and reacting
are available."
Since it took evolution 3 billion years to get from single cells to
insects,
but only another half billion years from there to humans, "this
indicates
the nontrivial nature of insect level intelligence."
So
insect life -- the problem Brooks is sweating over -- is really the
hard part.
Get artificial insects down, and artificial apes will soon follow. This
points
to a second advantage to working with fast, cheap, and out-of-control
mobots:
the necessity of mass numbers for evolution. One Genghis can learn. But
evolution requires a seething population of Genghises to get anything
done.
To
evolve machines, we'll need huge flocks of them. Gnatbots might be
perfect.
Brooks ultimately dreams of engineering vivisystems full of machines
that both
learn (adjust to variations in environment ) and evolve (populations of
critters undergoing "gazillions of trials").
When
democracy was first proposed for (and by) humans, many reasonable
people
rightly feared it as worse than anarchy. They had a point. A democracy
of autonomous,
evolving machines will be similarly feared as Anarchy Plus. This fear
too has
some truth.
The
greatest social consequence of the Darwinian revolution was the
grudging
acceptance by humans that humans were random descendants of monkeys,
neither perfect
nor engineered. The greatest social consequence of neo-biological
civilization
will be the grudging acceptance by humans that humans are the random
ancestors
of machines, and that as machines we can be engineered ourselves.
I'd
like to condense that further: Natural evolution insists that we are
apes;
artificial evolution insists that we are machines with an attitude.
I
believe that humans are more than the combination of ape and machine
(we have a
lot going for us!), but I also believe that we are far more ape and
machine
than we think. That leaves room for an unmeasured but discernible human
difference, a difference that inspires great literature, art, and our
lives as
a whole. I appreciate and indulge in those sentiments. But what I have
encountered
in the rather mechanical process of evolution, and in the complex but
knowable
interconnections underpinning living systems, and in the reproducible
progress
in manufacturing reliable behaviors in robots, is a singular unity
between
simple life, machines, complex systems, and us. This unity can stir
lofty
inspirations the equal of any passion in the past.
Machines
are a dirty word now. This is because we have withheld from them the
full
elixir of life. But we are poised to remake them into something that
one day
may be taken as a compliment.
As
humans, we find spiritual refuge in knowing that we are a branch in the
swaying
tree of life spread upon this blue ball. Perhaps someday we will find
spiritual
wholesomeness in knowing we are a link in a complex machine layered on
top of
the green life. Perhaps we'll sing hymns rhapsodizing our role as an
ornate
node in a vast network of new life that is spawning on top of the old.
Assembling
Complexity
As an autumn gray settles, I
stand in the middle of one of the last wildflower prairies in America.
A slight
breeze rustles the tan grass. I close my eyes and say a prayer to
Jesus, the
God of rebirth and resurrection. Then I bend at the waist, and with a
strike of
a match, I set the last prairie on fire. It burns like hell.
"The
grass of the field alive today is thrown into the oven tomorrow," says
the
rebirth man. The Gospel passage comes to mind as an eight-foot-high
wall of
orange fire surges downwind crackling loudly and out of control. The
heat from
the wisps of dead grass is terrific. I am standing with a flapping
rubber mat
on a broom handle trying to contain the edges of the wall of fire as it
marches
across the buff-colored field. I remember another passage: "The new has
come, the old is gone."
While
the prairie burns, I think of machines. Gone is the old way of
machines; come
is the reborn nature of machines, a nature more alive than dead.
I've
come to this patch of fire-seared grass because in its own way this
wildflower
field is another item of human construction, as I can explain in a
moment. The
burnt field makes a case that life is becoming manufactured, just as
the
manufactured is becoming life, just as both are becoming something
wonderful
and strange.
The
future of machines lies in the tangled weeds underfoot. Machines have
steadily
plowed under wildflower prairies until none are left except the tiny
patch I'm
standing in. But in a grand irony, this patch holds the destiny of
machines,
for the future of machines is biology.
My
guide to the grassy inferno is Steve Packard, an earnest, mid-thirties
guy, who
fondles bits of dry weeds -- their Latin names are intimately familiar
to him
-- as we ramble through the small prairie. Almost two decades ago,
Packard was
captured by a dream he couldn't shake. He imagined a suburban dumping
ground
blooming again in its original riotous prairie-earth colors, an oasis
of life
giving soulful rest to harried cosmopolitans. He dreamt of a prairie
gift that
would "pay for itself in quality-of-life dollars," as he was fond of
telling supporters. In 1974 Packard began working on his vision. With
the mild
help of skeptical conservation groups, he began to recreate a real
prairie not
too far from the center of the greater city of Chicago.
Packard
knew that the godfather of ecology, Aldo Leopold, had successfully
recreated a
prairie of sorts in 1934. The University of Wisconsin, where Leopold
worked,
had purchased an old farm, called the Curtis place, to make an
arboretum out of
it. Leopold convinced the University to let the Curtis farm revert to
prairie
again. The derelict farm would be plowed one last time, then sown with
disappearing and all but unknown prairie seeds, and left to be.
This
simple experiment was not undoing the clock; it was undoing
civilization.
Until
Leopold's innocent act, every step in civilization had been another
notch in
controlling and retarding nature. Houses were designed to keep nature's
extreme
temperatures out. Gardens contrived to divert the power of botanical
growth
into the tame artifacts of domesticated crops. Iron mined in order to
topple
trees for lumber.
Respites
from this march of progress were rare. Occasionally a feudal lord
reserved a
wild patch of forest from destruction for his game hunting. Within this
sanctuary a gamekeeper might plant wild grain to attract favored
animals for
his lord's hunt. But until Leopold's folly no one had ever deliberately
planted
wilderness. Indeed, even as Leopold oversaw the Curtis project, he
wondered if
anyone could plant wilderness. As a naturalist, he figured it must be
largely a
matter of letting nature reclaim the spot. His job would be protecting
whatever
gestures nature made. With the help of colleagues and small bands of
farm boys
hired by the Civilian Conservation Corps during the Depression, Leopold
nursed
300 acres of young emerging prairie plants with buckets of water and
occasional
thinning of competitors for the first five years.
The
prairie plants flourished; but so did the nonprairie weeds. Whatever
was
carpeting this meadow, it was not the prairie that once did. Tree
seedlings,
Eurasian migrants, and farm weeds all thrived along with the replanted
prairie
species. Ten years after the last plowing, it was evident to Leopold
that the
reborn Curtis prairie was only a half-breed wilderness. Worse, it was
slowly
becoming an overgrown weedy lot. Something was missing.
A
key species, perhaps. A missing species which once reintroduced, would
reorder
the whole community of ecology of plants. In the mid-1940s that species
was
identified. It was a wary animal, once ubiquitous on the tall grass
prairies,
that roamed widely and interacted with every plant, insect, and bird
making a
home over the sod. The missing member was fire.
Fire
made the prairie work. It hatched certain fire-triggered seeds, it
eliminated
intruding tree saplings, it kept the fire-intolerant urban competitors
down.
The rediscovery of fire's vital function in tall grass prairie ecology
coincided
with the rediscovery of fire in the role of almost all the other
ecologies in
North America. It was a rediscovery because fire's effects on nature
had been
recognized and used by the aboriginal researchers of the land. The
ubiquitous
prevalence of fire on the pre-whiteman prairie was well documented by
European
settlers.
While
evident to us now, the role of fire as a key ingredient of the prairie
was not
clear to ecologists and less clear to conservationists, or what we
would now
call environmentalists. Ironically, Aldo Leopold, the greatest American
ecologist, argued fiercely against letting wildfire burn in wilderness.
He
wrote in 1920, "The practice of [light-burning] would not only fail to
prevent serious fires but would ultimately destroy the productivity of
the
forests on which western industries depend for their supply of timber."
He
gave five reasons why fire was bad, none of them valid. Railing against
the
"light-burning propagandists," Leopold wrote, "It is probably a
safe prediction to state that should light-burning continue for another
fifty
years, our existing forest areas would be further curtailed to a very
considerable extent."
A
decade later, when more was known about the interdependencies of
nature,
Leopold finally conceded the vital nature of organic fire. When he
reintroduced
fire into the synthetic plots of the Wisconsin field grass arboretum,
the
prairie flourished like it had not for centuries. Species that were
once sparse
started to carpet the plots.
Still,
even after 50 years of fire and sun and winter snows, the Curtis
prairie today
is not completely authentic in the diversity of its members. Around the
edges
especially, where ecological diversity is usually the greatest, the
prairie
suffers from invasions of monopolistic weeds -- the same few ones that
thrive
on forgotten lots.
The
Wisconsin experiment proved one could cobble together a fair
approximation of a
prairie. What in the world would it take to make a pure prairie,
authentic in
every respect, an honest-to-goodness recreated prairie? Could one grow
a real
prairie from the ground up? Is there a way to manufacture a
self-sustaining
wilderness?
In the fall of 1991, I stood with Steve Packard in
one of his treasures --
what he called a "Rembrandt found in the attic" -- at the edge of a
suburban Chicago woods. This was the prairie we would burn. Several
hundred
acres of rustling, wind-blown grass swept over our feet and under
scattered oak
trees. We swam in a field far richer, far more complete, and far more
authentic
than Leopold had seen. Dissolved into this pool of brown tufts were
hundreds of
uncommon species. "The bulk of the prairie is grass," Packard shouted
to me in the wind, "but what most people notice is the advertising of
the
flowers." At the time of my visit, the flowers were gone, and the
ordinary-looking grass and trees seemed rather boring. That
"barrenness" turned out to be a key clue in the rediscovery of an
entire lost ecosystem.
To
arrive at this moment, Packard spent the early 1980s locating small,
flowery
clearings in the thickets of Illinois woods. He planted prairie
wildflower
seeds in them and expanded their size by clearing the brush at their
perimeters. He burnt the grass to discourage nonnative weeds. At first
he hoped
the fire would do the work of clearing naturally. He would let it leap
from the
grass into the thicket to burn the understory shrubs. Then, because of
the
absence of fuel in the woods, the fire would die naturally. Packard
told me,
"We let the fires blast into the bush as far as they would go. Our
motto
became 'Let the fires decide.' "
But
the thickets would not burn as he hoped, so Packard and his crews
interceded
with axes in hand and physically cleared the underbrush. Within two
years, they
were happy with their results. Thick stands of wild rye grass mingled
with
yellow coneflower in the new territory. The restorers manually hacked
back the
brush each season and planted the choicest prairie flower seed they
could find.
But
by the third year, it was clear something was wrong. The plantings were
doing
poorly in the shade, producing poor fuel for the season's fires. The
grasses
that did thrive were not prairie species; Packard had never seen them
before.
Gradually, the replanted areas reverted to brush.
Packard
began to wonder if anyone, including himself, would go through the
difficulties
of burning an empty plot for decades if they had nothing to show for
it. He
felt yet another ingredient must be missing which prevented a living
system
from snapping together. He started reading the botanical history of the
area
and studying the oddball species.
When
he identified the unknown species flourishing so well in the new
oak-edge
patches, he discovered they didn't belong to a prairie, but to a
savanna
ecosystem -- a prairie with trees. Researching the plants that were
associated
with savanna, Packard soon came up with a list of other associated
species --
such as thistles, cream gentians, and yellow pimpernels -- that he
quickly
realized peppered the fringes of his restoration sites. Packard had
even found
a blazing star flower a few years before. He had brought the flowering
plant to
a university expert because varieties of blazing star defy nonexpert
identification. "What the heck is this?" he'd asked the botanist.
"It's not in the books, it's not listed in the state catalogue of
species.
What is it?" The botanist had said, "I don't know. It could be a
savanna blazing star, but there aren't any savannas here, so it
couldn't be
that. Don't know what is." What one is not looking for, one does not
see. Even
Packard admitted to himself that the unusual wildflower must have been
a fluke,
or misidentified. As he recalls, "The savanna species weren't what I
was
looking for at first so I had sort of written them off."
But
he kept seeing them. He found more blazing star in his patches. The
oddball
species, Packard was coming to realize, were the main show of the
clearings.
There were many other species associated with savannas he did not
recognize,
and he began searching for samples of them in the corners of old
cemeteries,
along railway right-of-ways, and old horse paths -- anywhere a remnant
of an
earlier ecosystem might survive. Whenever he could, he collected their
seed.
An
epiphany of sorts overtook Packard when he watched the piles of his
seed
accumulate in his garage. The prairie seed mix was dry and fluffy-like
grass
seed. The emerging savanna seed collection, on the other hand, was
"multicolored handfuls of lumpy, oozy, glop," ripe with pulpy seeds
and dried fruits. Not by wind, but by animals and birds did these seeds
disperse. The thing -- the system of coevolved, interlocking organisms
-- he
was seeking to restore was not a mere prairie, but a prairie with
trees: a
savanna.
The
pioneers in the Midwest called a prairie with trees a "barren." Weedy
thickets and tall grass grew under occasional trees. It was neither
grassland
nor forest -- therefore barren to the early settlers. An almost
entirely
different set of species kept it a distinct biome from the prairie. The
savanna
barrens were particularly dependent on fire, more so than the prairies,
and
when farmers arrived and stopped the fires, the barrens very quickly
collapsed
into a woods. By the turn of this century the barrens were almost
extinct, and
the list of their constituent species hardly recorded. But once Packard
got a
"search image" of the savanna in his mind, he began to see evidence
of it everywhere.
Packard
sowed the mounds of mushy oddball savanna species, and within two years
the
fields were ablaze with rare and forgotten wildflowers: bottlebrush
grass,
blue-stem goldenrod, starry champion, and big-leafed aster. In 1988, a
drought
shriveled the non-native weeds as the reseeded natives flourished and
advanced.
In 1989, a pair of eastern bluebirds (which had not been seen in the
county for
decades) settled into their familiar habitat -- an event that Packard
took as
"an endorsement." The university botanists called back. Seems like
there were early records of savanna blazing star in the state. The
biologists
were putting it on the endangered list. Oval milkweed somehow returned
to the
restored barren although it grows nowhere else in the state. Rare and
endangered plants like the white-fringed orchid and a pale vetchling
suddenly
sprouted on their own. The seed might have lain dormant -- and between
fire and
other factors found the right conditions to hatch -- or been brought in
by
birds such as the visiting blue birds. Just as miraculously, the
silvery-blue
butterfly, which had not been seen anywhere in Illinois for a full
decade,
somehow found its way to suburban Chicago where its favorite food,
vetchling,
was now growing in the emerging savanna.
"Ah,"
said the expert entomologists. "The classic savanna butterfly is
Edwards
hairstreak. But we don't see any. Are you sure this is a savanna?" But
by
the fifth year of restoration, the Edwards hairstreak butterfly was
everywhere
on the site.
If
you build it, they will come. That's what the voice said in the Field
of
Dreams. And it's true. And the more you build it, the more that come.
Economists call it the "law of increasing returns" -- the snowballing
effect. As the web of interrelations is woven tighter, it becomes
easier to add
the next piece.
Yet there was still an art to it. As Packard knotted the
web, he noticed that it
mattered what order he added the pieces in. And he learned that other
ecologists had discovered the same thing. A colleague of Leopold had
found that
he got closer to a more authentic prairie by planting prairie seed in a
weedy
field, rather than in a newly plowed field, as Leopold had first done.
Leopold
had been concerned that the aggressive weeds would strangle the
wildflowers,
but a weedy field is far more like a prairie than a plowed field. Some
weeds in
an old weedy lot are latecomers, and a few of these latecomers are
prairie
members; their early presence in the conversion quickens the assembly
of the
prairie system. But the weeds that immediately sprout in a plowed,
naked field
are very aggressive, and the beneficial late-arriving weeds come into
the mix
too late. It's like having the concrete reinforcement bars arrive after
you've
poured the cement foundation for your house. Succession is important.
Stuart
Pimm, an ecologist at the University of Tennessee, compares succession
paths --
such as the classic series of fire, weed, pine, broadleaf trees -- to
well-rehearsed assembly sequences that "the players have played many
Arial. They know, in an evolutionary sense, what the sequence is."
Evolution not only evolves the functioning community, but it also
finely tunes
the assembly process of the gathering until the community practically
falls
together. Restoring an ecosystem community is coming at it from the
wrong side.
"When we try to restore a prairie or wetland, we are trying to assemble
an
ecosystem along a path that the community has no practice in," says
Pimm.
We are starting with an old farm, while nature may have started with a
glacial
moraine ten thousand years ago. Pimm began asking himself: Can we
assemble a
stable ecosystem by taking in the parts at random? Because at random
was
exactly how humans were trying to restore ecosystems.
In
a laboratory at the University of Tennessee, ecologists Pimm and Jim
Drake had
been assembling ingredients of microecosystems in different random
orders to
chart the importance of sequence. Their tiny worlds were microcosms.
They
started with 15 to 40 different pure strains of algae and microscopic
animals,
and added these one at a time in various combinations and sequences to
a large
flask. After 10 to 15 days, if all went well, the aquatic mixture
formed a
stable, self-reproducing slime ecology -- a distinctive mix of species
surviving off of each other. In addition Drake set up artificial
ecologies in
aquaria and in running water for artificial stream ecologies. After
mixing
them, they let them run until they were stable. "You look at these
communities and you don't need to be a genius to see that they are
different," Pimm remarks. "Some are green, some brown, some white.
But the interesting thing is that there is no way to tell in advance
which way
a particular combination of species will go. Like most complex systems,
you
have to set them up and run them to find out."
It
was also not clear at the start whether finding a stable system would
be easy.
A randomly made ecosystem was likely, Pimm thought, "to just wander
around
forever, going from one state to the next and back again without ever
coming to
a persistent state." But the artificial ecosystems didn't wander.
Instead,
much to their surprise, Pimm found "all sorts of wonderful wrinkles.
For
one, these random ecosystems have absolutely no problem in stabilizing.
Their
most common feature is that they always come to a persistent state, and
typically it's one state per system."
It
was very easy to arrive at a stable ecosystem, if you didn't care what
system
you arrived at. This was surprising. Pimm said, "We know from chaos
theory
that many deterministic systems are exquisitely sensitive to initial
conditions
-- one small difference will send it off into chaos. This stability is
the opposite
of that. You start out in complete randomness, and you see these things
assemble towards something that is a lot more structured than you had
any
reason to believe could be there. This is anti-chaos."
To
complement their studies in vitro, Pimm also set up experiments "in
silico"-simplified ecological models in a computer. He created
artificial
"species" of code that required the presence of certain other species
to survive, and also gave them a pecking order so that species B might
drive
out species A if and when the population of B reached a certain
density.
(Pimm's models of random ecologies bear some resemblance to Stuart
Kauffman's
models of random genetic networks; see chapter 20). Each species was
loosely
interconnected to the others in a kind of vast distributed network.
Running
thousands of random combinations of the same list of species, Pimm
mapped how
often the resulting system would stabilize so that minor perturbations,
such as
introductions or removals of a few species, would not destabilize the
collective mix. His results mirrored the results from his bottled
living
microworlds.
In
Pimm's words, the computer models showed that "with just 10 to 20
components in the mix, the number of peaks [or stabilities] may be in
the tens,
twenties or hundreds. And if you play the tape of life again, you get
to a
different peak." In other words, after dropping in the same inventory
of
species, the mess headed toward a dozen final arrangements, but
changing the
entry sequence of even one of the species was enough to divert the
system from
one of the end-points to another. The system was sensitive to initial
conditions, but it was usually attracted to order.
Pimm
saw Packard's work in restoring the Illinois prairie/savanna as
validating his
findings: "When Packard first tried to assemble the community, it
didn't
work in the sense that he couldn't get the species he wanted to stick
and he
had a lot of trouble taking out things he didn't want. But once he
introduced
the oddball, though proper, species it was close enough to the
persistent state
that it easily moved there and will probably stay there."
Pimm
and Drake discovered a principle that is a great lesson to anyone
concerned
about the environment, and anyone interested in building complex
systems.
"To make a wetland you can't just flood an area and hope for the
best," Pimm told me. "You are dealing with systems that have
assembled over hundreds of thousand, or millions of years. Nor is
compiling a
list of what's there in terms of diversity enough. You also have to
have the
assembly instructions."
Steve Packard set out to extend the habitat of
authentic prairie.
On the way he resurrected a lost ecosystem, and perhaps acquired the
assembly
instructions for a savanna. Working in an ocean of water instead an
ocean of
grass, David Wingate in Bermuda set out thirty years ago to nurse a
rare
species of shorebird back from extinction. On the way, he recreated the
entire
ecology of a subtropical island, and illuminated a further principle of
assembling large functioning systems.
The
Bermuda tale involves an island suffering from an unhealthy, ad hoc,
artificial
ecosystem. By the end of World War II, Bermuda was ransacked by housing
developers, exotic pests, and a native flora wrecked by imported garden
species. The residents of Bermuda and the world's scientific community
were
stunned, then, in 1951 by the announcement that the cahow -- a
gull-size
seabird -- had been rediscovered on the outer cliffs of the island
archipelago.
The cahow was thought to be extinct for centuries. It was last seen in
the
1600s, around the time the dodo had gone extinct. But by a small
miracle, a few
pairs of breeding cahows hung for generations on some remote sea cliffs
in the
Bermuda archipelago. They spent most of their life on water, only
coming ashore
to nest underground, so they went unnoticed for four centuries.
As
a schoolboy with a avid interest in birds, David Wingate was present in
1951
when a Bermudan naturalist succeeded in weaseling the first cahow out
of its
deep nesting crevice. Later, Wingate became involved in efforts to
reestablish
the bird on a small uninhabited island near Bermuda called Nonsuch. He
was so
dedicated to the task that he moved -- newly married -- to an abandoned
building on the uninhabited, unwired outer island.
It
quickly became apparent to Wingate that the cahow could not be restored
unless
the whole ecosystem of which it was part was also restored. Nonsuch and
Bermuda
itself were once covered by thick groves of cedar, but the cedars had
been
wiped out by an imported insect pest in a mere three years between 1948
and
1952. Only their huge white skeletons remained. In their stead were a
host of
alien plants, and on the main island, many tall ornamental trees that
Wingate
was sure would never survive a once-in-fifty-year hurricane.
The
problem Wingate faced was the perennial paradox that all whole systems
makers
confront: where do you start? Everything requires everything else to
stay up,
yet you can't levitate the whole thing at once. Some things have to
happen
first. And in the correct order.
Studying
the cahows, Wingate determined that their underground nesting sites had
been
diminished by urban sprawl and subsequently by competition with the
white-tailed tropicbird for the few remaining suitable sites. The
aggressive
tropicbird would peck a cahow chick to death and take over the nest.
Drastic
situations require drastic measures, so Wingate instituted a
"government
housing program" for the cahow. He built artificial nest sites -- sort
of
underground birdhouses. He couldn't wait until Nonsuch reestablished a
forest
of trees, which tip slightly in hurricanes to uproot just the
right-sized
crevice, too small for the tropic bird to enter, but just perfect for
the
cahow. So he created a temporary scaffolding to get one piece of the
puzzle
going.
Since
he needed a forest, he planted 8,000 cedar trees in the hope that a few
would
be resistant to the blight, and a few were. But the wind smothered
them. So
Wingate planted a scaffold species -- a fast-growing non-native
evergreen, the
casuarinas -- as a windbreak around the island. The casuarinas grew
rapidly,
and let the cedars grow slowly, and over the years, the better-adapted
cedars
displaced the casuarinas. The resown forest made the perfect home for a
night
heron which had not been seen on Bermuda for a hundred years. The heron
gobbled
up land crabs which, without the herons, had become a pest on the
islands. The
exploded population of land crabs had been feasting on the succulent
sprouts of
wetland vegetation. The crab's reduced numbers now allowed rare
Bermudan sedges
to grow, and in recent years, to reseed. It was like the parable of
"For
Want of a Nail, The Kingdom Was Lost," but in reverse: By finding the
nail, the kingdom was won. Notch by notch, Wingate was reassembling a
lost
ecosystem.
Ecosystems
and other functioning systems, like empires, can be destroyed much
faster than
they can be created. It takes nature time to grow a forest or marsh
because
even nature can't do everything at once. The kind of assistance Wingate
gave is
not unnatural. Nature commonly uses interim scaffolding to accomplish
many of
her achievements. Danny Hillis, an artificial intelligence expert, sees
a
similar story in the human thumb as a platform for human intelligence.
A
dexterous hand with a thumb-grasp made intelligence advantageous (for
now it
could make tools), but once intelligence was established, the hand was
not as
important. Indeed, Hillis claims, there are many stages needed to build
a large
system that are not required once the system is running. "Much more
apparatus is probably necessary to exercise and evolve intelligence
than to
sustain it," Hillis wrote. "One can believe in the necessity of the
opposable thumb for the development of intelligence without doubting a
human
capacity for thumbless thought."
When
we lie on our backs in an alpine meadow tucked on the perch of high
mountains,
or wade into the mucky waters of a tidal marsh, we are encountering the
"thumbless thoughts" of nature. The intermediate species required to
transform the proto-meadow into a regenerating display of flowers are
now gone.
We are only left now with the thought of flowers and not the helpful
thumbs
that chaperoned them into being.
You may have heard the heartwarming account of "The
Man Who Planted
Trees and Grew Happiness." It's about how a forest and happiness were
created out of almost nothing. The story is told by a young European
man who
hikes into a remote area of the Alps in 1910.
The
young man wanders into a windy, treeless region, a harsh place whose
remaining
inhabitants are a few mean, poor, discontented charcoal burners huddled
in a
couple of dilapidated villages. The hiker meets the only truly happy
inhabitant
in the area, a lone shepherd hermit. The young man watches in wonder as
the
hermit wordlessly and idiotically spends his days poking acorns one by
one into
the moonscape. Every day the silent hermit plants 100 acorns. The hiker
departs, eager to leave such desolation, only to return many years
later by
accident, after the interruption of World War I. He now finds the same
village
almost unrecognizable in its lushness. The hills are flush with trees
and
vegetation, brimming with streams, and full of wildlife and a new
population of
content villagers. Over three decades the hermit had planted 90 square
miles
thick with oak, beech, and birch trees. His single -- handed work-a
mere nudge
in the world of nature -- had remodeled the local climate and restored
the
hopes of many thousands of people.
The
only unhappy part of the story is that it is not true. Although it has
been
reprinted as a true story all over the world, it is, in fact, a fantasy
written
by a Frenchman for Vogue magazine. There are, however, genuine stories
of
idealists recreating a forest environment by planting trees in the
thousands.
And their results confirm the Frenchman's intuition: tiny plants grown
on a
large scale can divert a local ecosystem in a positive loop of
increasing good.
As
one true example, in the early 1960s, an eccentric Englishwoman, Wendy
Campbell-Purdy, journeyed to North Africa to combat the encroaching
sand dunes
by planting trees in the desert. She planted a "green wall" of 2,000
trees on 45 acres in Tiznit, Morocco. In six years time, the trees had
done so
well, she founded a trust to finance the planting of 130,000 more trees
on a
260-acre dump in the desert wastes at Bou Saada, Algeria. This too took
off,
creating a new minihabitat that was suitable for growing citrus,
vegetables,
and grain.
Given
a slim foothold, the remarkable latent power in interconnected green
things can
launch the law of increasing returns: "Them that has, gets more."
Life encourages an environment that encourages yet more life. On
Wingate's
island the presence of herons enables the presence of sedges. In
Packard's
prairie the toehold of fire enables the existence of wildflowers which
enable
the existence of butterflies. In Bou Saada, Algeria, some trees alter
the
climate and soil to make them fit for more trees. More trees make a
space for
animals and insects and birds, which prepare a place for yet more
trees. Out of
acorns, nature makes a machine that provides a luxurious home for
people,
animals, and plants.
The
story of Nonsuch and the other forests of increasing returns, as well
as the
data from Stuart Pimm's microcosms overlap into a powerful lesson that
Pimm
calls the Humpty Dumpty Effect. Can we put the Humpty Dumpty of a lost
ecosystem together again? Yes, we can if we have all the pieces. But we
don't
know if we do. There may be chaperone species that catalyze the
assembly of an
ecosystem in some early stage -- the thumb for intelligence -- that
just aren't
around the neighborhood anymore. Or, in a real tragedy, a key scaffold
species
may be globally extinct. One could imagine a hypothetical small,
prolific grass
essential to creating the matrix out of which the prairie arose, which
was
wiped out by the last ice age. With it gone, Humpty Dumpty can't be put
back
together again. "Keep in mind you can't always get there from here,"
Pimm says.
Packard
has contemplated this sad idea. "One of the reasons the prairie may
never
be fully restored is that some parts are forever gone. Perhaps without
the
megaherbivores like the mastodon of old or even the bison of
yesteryear, the
prairie won't come back." Even more scary is yet another conclusion of
Pimm's and Drake's work: that it is not just the presence of the right
species,
in the right order, but the absence of the right species at the right
time as
well. A mature ecology may be able to tolerate species X easily; but
during its
assembly, the presence of species X will divert the system onto some
other path
leading toward a different ecosystem. "That's why," Packard sighs,
"it may take a million years to make an ecosystem." Which species now
rooted on Nonsuch island or dwelling in the Chicago suburbs might push
the
reemerging savanna ecosystem away from its original destination?
The
rule for machines is counterintuitive but clear: Complex machines must
be made
incrementally and often indirectly. Don't try to make a functioning
mechanical
system all at once, in one glorious act of assembly. You have to first
make a
working system that serves as a platform for the system you really
want. To
make a mechanical mind, you need to make the equivalent of a mechanical
thumb
-- a lateral approach that few appreciate. In assembling complexity,
the bounty
of increasing returns is won by multiple tries over time -- a process
anyone
would call growth.
Ecologies
and organisms have always been grown. Today computer networks and
intricate
silicon chips are grown too. Even if we owned the blueprints of the
existing
telephone system, we could not assemble a replacement as huge and
reliable as
the one we had without in some sense recapitulating its growth from
many small
working networks into a planetary web.
Creating
extremely complex machines, such as robots and software programs of the
future,
will be like restoring prairies or tropical islands. These intricate
constructions will have to be assembled over time because that is the
only way
to make sure they work from top to bottom. Unripe machinery let out
before it
is fully grown and fully integrated with diversity will be a common
complaint.
"We ship no hardware before its time," will not sound funny before
too long.
What color is a chameleon placed on the
mirror?
Stewart
Brand posed that riddle to Gregory Bateson in the early 1970s. Bateson,
together with Norbert Wiener, was a founding father of the modern
cybernetic
movement. Bateson had a most orthodox Oxford education and a most
unorthodox
career. He filmed Balinese dance in Indonesia; he studied dolphins; he
developed a useful theory of schizophrenia. While in his sixties, he
taught at
the University of California at Santa Barbara, where his eccentric
brilliant
views on mental health and evolutionary systems caught the attention of
holistically
minded hippies.
Stewart
Brand, a student of Bateson's, was himself a legendary promoter of
cybernetic
holism. Brand published his chameleon koan in his Whole Earth Catalog,
in 1974.
Writes Brand of his riddle: "I asked the question of Gregory Bateson at
a
point in our interview when we were lost in contemplation of the
function, if
any, of consciousness -- self-consciousness. Both of us being
biologists, we
swerved to follow the elusive chameleon. Gregory asserted that the
creature
would settle at a middle value in its color range. I insisted that the
poor
beast trying to disappear in a universe of itself would endlessly cycle
through
a number of its disguises."
The
mirror is a clever metaphor for informational circuits. Two ordinary
mirrors
facing each other will create a fun-house hall that ricochets an image
back and
forth until it vanishes into an infinite regress. Any message loosed
between
the two opposing mirrors bounces to exhaustion without changing its
form. But
what if one side is a responsive mirror, just as the chameleon is, in
part
reflecting, in part generating? The very act of accommodating itself to
its own
reflection would disturb it anew. Could it ever settle into a pattern
persistent enough to call it something?
Bateson
felt the system -- perhaps like self-consciousness -- would quickly
settle out
at an equilibrium determined by the pull of the creature's many
extremes in
color. The conflicting colors (and conflicting viewpoints in a society
of mind)
would compromise upon a "middle value," as if it were a democracy
voting. On the other hand, Brand opined that equilibrium of any sort
was next
to impossible, and that the adaptive system would oscillate without
direction
or end. He imagined the colors fluctuating chaotically in a random,
psychedelic
paisley.
The
chameleon responding to its own shifting image is an apt analog of the
human
world of fashion. Taken as a whole, what are fads but the response of a
hive
mind to its own reflection?
In
a 21st-century society wired into instantaneous networks, marketing is
the
mirror; the collective consumer is the chameleon. What color is the
consumer
when you put him on the marketplace? Does he dip to the state of the
lowest
common denominator -- a middle average consumer? Or does he oscillate
in mad
swings of forever trying to catch up with his own moving reflection?
Bateson
was tickled by the depth of the chameleon riddle and passed it on to
his other
students. One of them, Gerald Hall, proposed a third hypothesis for the
final
color of the mirror visitor: "The chameleon will stay whatever color he
was at the moment he entered the mirror domain."
This
is the most logical answer in my view. The coupling between mirror and
chameleon is probably so tight and immediate that almost no adaptation
is
possible. In fact, it may be that once the chameleon bellies up to the
mirror,
it can't budge from its color unless a change is induced from outside
or from
an erroneous drift in the chameleon's coloration process. Otherwise,
the
mirror/chameleon system freezes solidly onto whatever initial value it
begins
with.
For
the mirrored world of marketing, this third answer means the consumer
freezes.
He either locks onto whatever brand he began with, or he stops
purchasing
altogether.
There
are other possible answers, too. While conducting interviews for this
book, I
someArial posed the chameleon riddle to my interviewees. The scientists
understood it for the archetypal case of adaptive feedback it was.
Their
answers ranged over the map. Some examples:
MATHEMATICIAN
JOHN HOLLAND: It goes kaleidoscopic! There's a lag time, so it'll
flicker all
over the place. The chameleon won't ever be a uniform color.
COMPUTER
SCIENTIST MARVIN MINSKY: It might have a number of eigenvalues or
colors, so it
will zero in on a number of colors. If you put it in when it's green it
might
stay green, and if it was red it might stay red, but if you put it in
when it
was brown it might tend to go to green.
NATURALIST
PETER WARSHALL: A chameleon changes color out of a fright response so
it all
depends on its emotional state. It might be frightened by its image at
first,
but then later "warm up" to it, and so change colors.
Putting
a chameleon on a mirror seemed a simple enough experiment that I
thought that
even a writer could perform it. So I did. I built a small, mirrored
box, and I
bought a color-changing lizard and placed it inside. Although Brand's
riddle
had been around for 20 years, this was the first time, as far as I
know, anyone
had actually tried it.
On
the mirror the lizard stabilized at one color of green -- the green of
young
leaves on trees in the spring -- and returned to that one color each
time I
tried the experiment. But it would spend periods being brown before
returning
to green. Its resting color in the box was not the same dark brown it
seemed to
like when out of the mirrored box.
Although
I performed this experiment, I place very little confidence in my own
results
for the following important reasons: the lizard I used was not a true
chameleon, but an anole, a species with a far more limited range of
color
adaptation than a true chameleon. (A true chameleon may cost several
hundred
dollars and requires a terrarium of a quality I did not want to
possess.) More
importantly, according to the little literature I read, anoles change
colors
for other reasons in addition to trying to match their background. As
Warshall
said, they also alter in response to fright. And frightened it was. The
anole
did not want to go into the mirrored box. The color green it presented
in the
box is the same color it uses when it is frightened. It may be that the
chameleon in the mirror is merely in a constant state of fright at its
own
amplified strangeness now filling its universe. I certainly would go
nutty in a
mirrored box. Finally, there is this observer problem: I can only see
the
lizard when my face is peeking into the mirrored box, an act which
inserts a
blue eye and red nose into the anole's universe, a disturbance I could
not
circumvent.
It
may be that an exact answer to the riddle requires future experiments
with an
authentic chameleon and many more controls than I had. But I doubt it.
True
chameleons are full-bodied animals just as anoles are, with more than
one
reason for changing colors. The chameleon on a mirror riddle is best
kept in idealized
form as a thought experiment.
Even
in the abstract, the "real" answer depends on such specific factors
as the reaction time of the chameleon's color cells, their sensitivity
to a
change in hue, and whether other factors influence the signals -- all
the usual
critical values in feedback circuits. If one could alter these
functions in a
real chameleon, one could then generate each of the
chameleon-on-the-mirror
scenarios mentioned above. This, in fact, is what engineers do when
they devise
electronic control circuits to guide spaceships or steer robot arms. By
tweaking delay Arial, sensitivity to signals, dampening values, etc.,
they can
tailor a system to seek either a wide-ranging equilibrium (say, keeping
the
temperature between 68 and 70 degrees), or constant change, or some
homeostatic
point in between.
We
see this happening in networked markets. A sweater manufacturer will
try to rig
a cultural mirror that encourages wild fluctuations in the hopes of
selling
many styles of sweaters, while a dishwasher manufacture will try to
focus the
reflections onto the common denominators of only a few dishwasher
images, since
making varieties of sweaters is much cheaper than making varieties of
dishwashers. The type of market is determined by quantity and speed of
feedback
signals.
The
important point about the chameleon on the mirror riddle is that the
lizard and
glass become one system. "Lizardness" and "mirrorness" are
encompassed into a larger essence -- a "lizard-glass" -- which acts
differently than either a chameleon or a mirror.
Medieval
life was remarkably unnarcissistic. Common folk had only vague notions
of their
own image in the broad sense. Their individual and social identities
were
informed by participating in rituals and traditions rather than by
reflection.
On the other hand, the modern world is being paved with mirrors. We
have
ubiquitous TV cameras, and ceaseless daily polling ("63 Percent of Us
Are
Divorced") to mirror back to us every nuance of our collective action.
A
steady paper trail of bills, grades, pay stubs, and catalogs helps us
create
our individual identity. Pervasive digitalization of the approaching
future
promises clearer, faster, and more omnipresent mirrors. Every consumer
becomes
both a reflection and reflector, a cause and an effect.
The
Greek philosophers were obsessed with the chain of causality, how the
cause of
an effect should be traced back in a relay of hops until one reached
the Prime
Cause. That backward path is the foundation of Western, linear logic.
The
lizard-glass demonstrates an entirely different logic -- the circular
causality
of the Net. In the realm of recursive reflections, an event is not
triggered by
a chain of being, but by a field of causes reflecting, bending,
mirroring each
other in a fun-house nonsense. Rather than cause and control being
dispensed in
a straight line from its origin, it spreads horizontally, like creeping
tide,
influencing in roundabout, diffuse ways. Small blips can make big
splashes, and
big blips no splashes. It is as if the filters of distance and time
were
subverted by the complex connecting of everything to everything.
Computer
scientist Danny Hillis has noted that computation, particularly
networked
computation, exhibits a nonlinear causality field. He wrote:
In
the physical universe the effect that one event has on another tends to
decrease with the distance in time or in space between them. This
allows us to
study the motions of the Jovian moons without taking into account the
motion of
Mercury. It is fundamental to the twin concepts of object and action.
Locality
of action shows itself in the finite speed of light, in the inverse
square law
of fields, and in macroscopic statistical effects, such as rates of
reaction
and the speed of sound.
In
computation, or at least in our old models of computation, an
arbitrarily small
event can and often does cause an arbitrarily large effect. A tiny
program can
clear all of memory. A single instruction can stop the machine. In
computation
there is no analog of distance. One memory location is as easily
influenced as
another.
The
lines of control in natural ecologies also dissolve into a causality
horizon.
Control is not only distributed in space, but it is also blurred in
time as
well. When the chameleon steps onto the mirror, the cause of his color
dissolves into a field of effects spinning back on themselves. The
reasons for
things do not proceed like an arrow, but rather spread to the side like
a wind.
Stewart Brand majored in biology at Stanford,
where his teacher was
Paul Ehrlich, a population biologist. Ehrlich too was fascinated by the
rubbery
chameleon-on-the-mirror paradox. He saw it most vividly in the
relationship
between a butterfly and its host plant. Fanatical butterfly collectors
had long
ago figured out that the best way to get perfect specimens was to
encase a
caterpillar, along with a plant it feeds on, in a box while waiting for
the
larvae to metamorphose. After transformation, the butterfly would
emerge in the
box sporting flawless unworn wings. It would be immediately killed and
mounted.
This
method required that collectors figure out which plants butterflies
ate. With
the prospect of perfect specimens, they did this thoroughly. The result
was a
rich literature of plant/butterfly communities, whose summary indicated
that
many butterflies in the larvae stage chomp on only one specific plant.
Monarch
caterpillars, for instance, devour only milkweeds. And, it seemed, the
milkweed
invited only the monarch to dine on it.
Ehrlich
noticed that in this sense the butterfly was reflected in the plant,
and the
plant was reflected in the butterfly. Every step the milkweed took to
keep the
monarch larvae at bay so the worm wouldn't devour it completely, forced
the
monarch to "change colors" and devise a way to circumvent the plant's
defenses. The mutual reflections became a dance of two chameleons belly
to
belly. In defending itself so thoroughly against the monarch, the
milkweed
became inseparable from the butterfly. And vice versa. Any long-term
antagonistic relationship seemed to harbor this kind of codependency.
In 1952,
W. Ross Ashby, a cybernetician interested in how machines could learn,
wrote,
"[An organism's gene-pattern] does not specify in detail how a kitten
shall catch a mouse, but provides a learning mechanism and a tendency
to play,
so that it is the mouse which teaches the kitten the finer points of
how to
catch mice."
Ehrlich
came across a word to describe this tightly coupled dance in the title
of a
1958 paper by C. J. Mode in the journal Evolution. It was called
"coevolution," as in "A mathematical model for the co-evolution
of obligate parasites and their hosts." Like most biological
observations,
the notion of coevolution was not new. The amazing Darwin himself wrote
of
"coadaptions of organic beings to each other..." in his 1859
masterpiece Origin of Species.
The
formal definition of coevolution runs something like this: "Coevolution
is
reciprocal evolutionary change in interacting species," says John
Thompson
in Interaction and Coevolution. But what actually happens is more like
a tango.
The milkweed and monarch, shoulder to shoulder, lock into a single
system, an
evolution toward and with each other. Every step of coevolutionary
advance
winds the two antagonists more inseparably, until each is wholly
dependent on
the other's antagonism. The two become one. Biochemist James Lovelock
writes of
this embrace, "The evolution of a species is inseparable from the
evolution of its environment. The two processes are tightly coupled as
a single
indivisible process."
Brand
picked up the term and launched a magazine called CoEvolution
Quarterly. It was
devoted to the larger notion of all things -- biological, societal, and
technological -- adapting to and creating each other, and at the same
time
weaving into one whole system. As an introduction Brand penned a
definition:
"Evolution is adapting to meet one's needs. Coevolution, the larger
view,
is adapting to meet each other's needs."
The
"co" in coevolution is the mark of the future. In spite of complaints
about the steady demise of interpersonal relationships, the lives of
modern
people are increasingly more codependent than ever. All politics these
days
means global politics and global politics means copolitics. The new
online
communities built between the spaces of communication networks are
coworlds.
Marshall McLuhan was not quite right. We are not hammering together a
cozy
global village. We are weaving together a crowded global hive -- a
coworld of
utmost sociality and mirrorlike reciprocation. In this environment, all
evolution, including the evolution of manufactured entities, is
coevolution.
Nothing changes without also moving closer to its changing neighbors.
Nature
is chock-a-block with coevolution. Every green corner sports parasites,
symbionts, and tightly coupled dances. Biologist P. W. Price estimated
that
over 50 percent of today's species are parasitic. (The figure has risen
from
the deep paleologic past and is expected to keep rising.) Here's news:
half of
the living world is codependent! Business consultants commonly warn
their
clients against becoming a symbiont company dependent upon a single
customer-company, or a single supplier. But many do, and as far as I
can tell,
live profitable lives, no shorter on average than other companies. The
surge of
alliance-making in the 1990s among large corporations -- particularly
among
those in the information and network industries -- is another facet of
an
increasing coevolutionary economic world. Rather than eat or compete
with a
competitor, the two form an alliance -- a symbiosis.
The
parties in a symbiosis don't have to be symmetrical or even at parity.
In fact,
biologists have found that almost all symbiotic alliances in nature
entail a
greater advantage for one party -- in effect some hint of parasitism --
in
every codependency. But even though one side gains at the expense of
the other,
both sides gain over all, and so the pact continues.
In
his magazine CoEvolution Brand began collecting stories of
coevolutionary
games. One of the most illustrative examples of alliance making in
nature is
the following:
In
eastern Mexico live a variety of acacia shrubs and marauding ants. Most
acacias
have thorns, bitter leaves, and other protection against a hungry
world. One,
the "swollen thorn acacia," learned to encourage a species of ant to
monopolize it as a food source and kill or run off all other predators.
Enticements gradually included nifty water-proof swollen thorns to live
in,
handy nectar fountains, and special ant-food buds at the leaf tips. The
ants,
whose interests increasingly coincided with the acacia's, learned to
inhabit
the thorns, patrol the acacia day and night, attack every acacia-hungry
organism, and even prune away invading plants such as vines and tree
seedlings
that might shade Mother Acacia. The acacia gave up its bitter leaves,
sharp
thorns, and other devices and now requires the acacia-ant for survival.
And the
ant colonies can no longer live without the acacia. Together they're
unbeatable.
In
evolutionary time, the instances of coevolution have increased as
sociability
in life has increased. The more copious life's social behaviors are,
the more
likely they are to be subverted into mutually beneficial interactions.
The more
mutually responsive we construct our economic and material world, the
more
coevolutionary games we'll see.
Parasitic
behavior itself is a new territory for organisms to make a living in.
Thus we
find parasites upon parasites. Ecologist John Thompson notes that "just
as
the richness of social behaviors may increase mutualism with other
species, so
may some mutualisms allow for the evolution of new social behaviors."
In
true coevolutionary fashion, coevolution breeds coevolution.
A
billion years from now life on Earth may be primarily social, and
stuffed with
parasites and symbionts; and the world economy may be primarily a
crowded
network of alliances. What happens, then, when coevolution saturates a
complete
planet? What does a sphere of reflecting, responsive, coadapting, and
recursive
bits of life looping back upon itself do?
The
butterfly and the milkweed constantly dance around each other, and by
this
ceaseless crazed ballet they move far beyond the forms they would have
if they
were at peace with each other. The chameleon on the mirror flipping
without
rest slips into some deranged state far from sanity. There is a sort of
madness
in pursuing self-reflections, that same madness we sensed in the
nuclear arms
race of post-World War II. Coevolution moves things to the absurd. The
butterfly and the milkweed, although competitors in a way, cannot live
apart.
Paul Ehrlich sees coevolution pushing two competitors into "obligate
cooperation." He wrote, "It's against the interests of either
predator or prey to eliminate the enemy." That is clearly irrational,
yet
that is clearly a force that drives nature.
When
a human mind goes off the deep end and gets stuck in the spiral of
watching
itself watching a mirror, or becomes so dependent upon its enemies that
it apes
them, then we declare it insane. Yet there is a touch of insanity -- a
touch of
the off-balance -- in intelligence and consciousness itself. To some
extent a
mind, even a primitive mind, must watch itself. Must any consciousness
stare at
its own navel?
This
was the point in the conversation when Stewart Brand pointed out to
Gregory
Bateson his fine riddle of the chameleon on the mirror, and the two
biologists
swerved to follow it. The chase arrives at the odd conclusion that
consciousness, life, intelligence, coevolution are off-balanced,
unexpected,
even unreasonable, given the resting point of everything else. We find
intelligence and life spooky because they maintain a precarious state
far from
equilibrium. Compared to the rest of the universe, intelligence and
consciousness and life are stable instabilities.
They
are held together, poised upright like a pencil standing on its point,
by the
recursive dynamics of coevolution. The butterfly pushes the milkweed,
and the
milkweed pushes the butterfly, and the harder they push the more
impossible it
becomes for them to let go, until the whole butterfly/milkweed thing
emerges as
its own being -- a living insect/plant system-pulling itself up by its
bootstraps.
Rabid
mutualism doesn't just happen in pairs. Threesomes can meld into an
emergent,
coevolutionarily wired symbiosis. Whole communities can be
coevolutionary. In
fact, any organism that adapts to organisms around it will act as an
indirect
coevolutionary agent to some degree. Since all organisms adapt that
means all
organisms in an ecosystem partake in a continuum of coevolution, from
direct
symbiosis to indirect mutual influence. The force of coevolutionism
flows from
one creature to its most intimate neighbors, and then ripples out in
fainter
waves until it immeasurably touches all living organisms. In this way
the loose
network of a billion species on this home planet are knit together so
that
unraveling the coevolutionary fabric becomes impossible, and the parts
elevate
themselves into some aggregate state of spooky, stable instability.
The
network of life on Earth, like all distributed being, transcends the
life of
its ingredients. But bully life reaches deeper and ties up the entire
planet in
the web of its network, also roping in the nonliving matrix of rock and
gas
into its coevolutionary antics.
Thirty years ago, biologists asked NASA to shoot a
couple of unmanned
probes towards the two likeliest candidates for extraterrestrial life,
Mars and
Venus, and poke a dipstick into their soil to check for vital signs.
The
life-meter that NASA came up with was a complicated, delicate (and
expensive)
contraption that would, upon landing, be sprinkled with a planet's soil
and
check for evidence of bacterial life. One of the consultants hired by
NASA was
a soft-spoken British biochemist, James Lovelock, who found that he had
a
better way of checking for life on planets, a method that did not
require a
multimillion-dollar gadget, or even a rocket at all.
Lovelock
was very rare breed in modern science. He practiced science as a
maverick,
working out of a stone barn among the rural hedgerows in Cornwall,
England. He
maintained a spotless scientific reputation, yet he had no formal
institutional
affiliation, a rarity in the heavily funded world of science. His stark
independence both nurtured and demanded free thinking. In the early
1960s
Lovelock came up with a radical proposal that irked the rest of the
folks on
the NASA probe team. They really wanted to land a meter on a another
planet. He
said they didn't have to bother.
Lovelock
told them he could determine whether there was life on a planet by
looking
through a telescope. He could measure the spectrum of a planet's
atmosphere,
and thereby determine its composition. The makeup of the bubble of
gases
surrounding a planet would yield the secret of whether life inhabited
the
sphere. You therefore didn't need to hurl an expensive canister across
the
solar system to find out. He already knew the answer.
In
1967, Lovelock wrote two papers predicting that Mars would be lifeless
based on
his interpretation of its atmosphere. The NASA orbiters that circled
Mars later
in the decade, and the spectacular Mars soft landings the decade
following made
it clear to everyone that Mars was indeed as dead as Lovelock had
forecasted.
Equivalent probes to Venus brought back the same bad news: the solar
system was
barren outside of Earth.
How
did Lovelock know?
Chemistry
and coevolution. When the compounds in the Martian atmosphere and soil
were
energized by the sun's rays, and heated by the planetary core, and then
contained by the Martian gravity, they settled into a dynamic
equilibrium after
millions of years. The ordinary laws of chemistry permit a scientist to
make
calculations of their reactions as if the planet were a large flask of
matter.
When a chemist derives the approximate formulas for Mars, Venus, and
the other
planets, the equations roughly balance: energy, compounds in; energy,
compounds
out. The measurements from the telescopes, and later the probes,
matched the
results predicted by the equations.
Not
so the Earth. The mixture of gases in the atmosphere of the Earth are
way out
of whack. And they are out of whack, Lovelock was to find out, because
of the
curious accumulative effects of coevolution.
Oxygen
in particular, at 21 percent, makes the Earth's atmosphere unstable.
Oxygen is
a highly reactive gas, combining with many elements in a fierce
explosive union
we call fire or burning. Thermodynamically, the high oxygen content of
Earth's
atmosphere should fall quickly as the gas oxidizes surface solids.
Other
reactive trace gases such as nitrous oxide and methyl iodide also
remain at
elevated and aberrant levels. Both oxygen and methane coexist, yet they
are
profoundly incompatible, or rather too compatible since they should
burn each
other up. Carbon dioxide is inexplicably a mere trace gas when it
should be the
bulk of the air, as it is on other planets. In addition to its
atmosphere, the
temperature and alkalinity of the Earth's surface also exhibits a queer
level.
The entire surface of the Earth seems to be a vast unstable chemical
anomaly.
It
seemed to Lovelock as if an invisible power, an invisible hand, pushed
the
interacting chemical reactions into a raised state that should at any
minute
swing back to a balanced rest. The chemistry of Mars and Venus was as
balanced
as the periodic table, and as dead. The chemistry of the Earth was out
of
kilter, wholly unbalanced by the periodic table, and alive. From this,
Lovelock
concluded that any planet that has life would reveal a chemistry that
held odd
imbalances. A life-friendly atmosphere might not be oxygen-rich, but it
should
buck textbook equilibria.
That
invisible hand was coevolutionary life.
Life
in coevolution, which has the remarkable knack of generating stable
instability, moved the chemical circuitry of the Earth's atmosphere
into what
Lovelock calls a "persistent state of disequilibrium." At any moment,
the atmosphere should fall, but for millions of years it doesn't. Since
high
oxygen levels are needed for most microbial life, and since microbial
fossils
are billions of years old, this odd state of discordant harmony has
been quite
persistent and stable.
The
Earth's atmosphere seeks a steady oxygen level much as a thermostat
hones in on
a steady temperature. The uniform 20 percent oxygen level it has found
turns
out to be "fortuitous" as one scientist put it. Lower oxygen would be
anemic, while greater oxygen would be too flammable. George R. Williams
at the
University of Toronto writes: "An O2 content of about 20 percent seems
to
ensure a balance between almost complete ventilation of the oceans
without
incurring greater risks of toxicity or increased combustibility of
organic
material." But where are the sensors and the thermostatic control
mechanisms? For that matter, where is the furnace?
Dead
planets find equilibrium by geological circuits. Gases, such as carbon
dioxide,
dissolve in liquids and can precipitate out as solids. Only so much gas
will
dissolve before it reaches a natural saturation. Solids can release
gases back
into the atmosphere when heated and pressed by volcanic activity.
Sedimentation, weathering, uplift -- all the grand geological forces --
also
act as strong chemical agents, breaking and making the bonds of
materials.
Thermodynamic entropy draws all chemical reactions down to their
minimal energy
level. The furnace metaphor breaks down. Equilibrium on a dead planet
is less
like a thermostat and more like the uniform level of water in a bowl;
it simply
levels out when it can't get any lower.
But
the Earth has the self of a thermostat. A spontaneous circuit, provided
by the
coevolutionary tangle of life, which guides the chemicals of the planet
toward
some elevated potential. Presumably if all life on Earth were
extinguished, the
Earth's atmosphere would fall back to a persistent equilibrium, and
become as
boringly predictable as Mars and Venus. But as long as the distributed
hand of
life dominates, it will keep the chemicals of Earth off key.
Yet
the off-balance is itself balanced. The persistent disequilibrium that
coevolutionary life generates, and that Lovelock seeks as an acid test
for its
presence, is stable in its own way. As far as we can tell Earth's
atmospheric
oxygen has remained at about 20 percent for hundreds of millions of
years. The
atmosphere acts not merely as an acrobat on a tightrope pitched far
from the
vertical, but as an acrobat teetering between tilting and falling, and
poised
there for millions of years. She never falls, but never gets out of
falling.
It's a state of permanent almost-fell.
Lovelock
recognized that persistent almost-fell is a hallmark of life. Recently
complexity investigators have recognized that persistent almost-fell is
a
hallmark of any vivisystem: an economy, a natural ecosystem, a deep
computer
simulation, an immune system, or an evolutionary system. All share that
paradoxical quality of working best when they remain poised in an
Escher-like
state of forever descending without ever being lowered. They remain
poised in
the act of collapsing.
David
Layzer, writing in his semiscientific book Cosmogenesis, argues that
"the
central property of life is not reproductive invariance, but
reproductive
instability." The key of life is its ability to reproduce slightly out
of
kilter rather than with exactitude. This almost-falling into chaos
keeps life
proliferating.
A
little noticed but central character of such vivisystems is that this
paradoxical essence is contagious. Vivisystems spread their poised
instability
into whatever they touch, and they reach for everything. On Earth, life
elbows
its way into solid, liquid, gas. No rocks, to our knowledge, are
untouched by
life in former Arial. Tiny oceanic microorganisms solidify carbon and
oxygen
gases dissolved in sea water to produce a salt which settles on the sea
floor.
The deposits eventually become pressed under sedimentary weight into
stone.
Tiny plant organisms transport carbon from the air into soil and lower
into the
sea bottom, to be submerged and fossilized into oil. Life generates
methane,
ammonia, oxygen, hydrogen, carbon dioxide, and many other gases. Iron
-- and
metal-concentrating bacteria create metallic ores. (Iron, the very
emblem of
nonlife, born of life!) Upon close inspection, geologists have
concluded that
all rocks residing on the Earth's surface (except perhaps volcanic
lava) are
recycled sediments, and therefore all rocks are biogenic in nature,
that is, in
some way affected by life. The relentless push and pull of
coevolutionary life
eventually brings into its game the abiotic stuff of the universe. It
makes
even the rocks part of its dancing mirror.
One of the first to articulate the transcendent view that life
directly shaped the
physicality of this planet was the Russian geologist Vladimir
Vernadsky,
writing in 1926. Vernadsky tallied up the billions of organisms on
Earth and
considered their collective impact upon the material resources of the
planet.
He called this grand system of resources the "biosphere," (although
Eduard Suess had coined the term a few years earlier) and set out to
measure it
quantitatively in his book The Biosphere, a volume only recently
translated
into English.
In
articulating life as a chameleon on a rocky mirror, Vernadsky committed
heresy
on two counts. He enraged biologists by considering the biosphere of
living
creatures as a large chemical factory. Plants and animals were mere
temporary
chemical storage units for the massive flow of minerals around the
world.
"Living matter is a specific kind of rock...an ancient and, at the same
time, an eternally young rock," Vernadsky wrote. Living creatures were
delicate shells to hold these minerals. "The purpose of animals," he
once said of their locomotion and movement, "is to assist the wind and
waves to stir the brewing biosphere."
At
the same time, Vernadsky enraged geologists by considering rocks as if
they
were half-alive. Since the genesis of every rock was in life, their
gradual
interaction with living organisms meant that rocks were the part of
life that
moved the slowest. The mountains, the waters of the ocean, and the
gases of the
sky were very slow life. Naturally, geologists balked at this apparent
mysticism.
The
two heresies melded into a beautiful symmetry. Life as ever-renewing
mineral,
and minerals as slow life. They could only be opposite sides of a
single coin.
The two sides of this equation cannot be mathematically unraveled; they
are one
system: lizard-mirror, plant/insect, rock-life, and now in modern
Arial,
human/machine. The organism behaves as environment, the environment
behaves as
organism.
This
has been a venerable idea at the edge of science for at least several
hundred
years. Many evolutionary biologists in the last century such as T. H.
Huxley,
Herbert Spencer, and Darwin, too, understood it intuitively -- that the
physical environment shapes its creatures and the creatures shape their
environment, and if considered in the long view, the environment is the
organism
and the organism is the environment. Alfred Lotka, an early theoretical
biologist, wrote in 1925, "It is not so much the organism or the
species
that evolves, but the entire system, species plus environment. The two
are
inseparable." The entire system of evolving life and planet was
coevolution, the dance of the chameleon on the mirror.
If
life were to vanish from Earth, Vernadsky realized, not only would the
planet
sink back into the "chemical calm" of an equilibrium state, but the
clay deposits, limestone caves, ores in mine, chalk cliffs, and the
very
structure of all that we consider the Earth's landscape would retreat.
"Life is not an external and accidental development on the terrestrial
surface. Rather, it is intimately related with the constitution of the
Earth's
crust," Vernadsky wrote in 1929. "Without life, the face of the Earth
would become as motionless and inert as the face of the moon."
Three
decades later, free-thinker James Lovelock arrived at the same
conclusions
based on his telescopic analysis of other planets. Lovelock observed,
"In
no way do organisms simply 'adapt' to a dead world determined by
physics and
chemistry alone. They live in a world that is the breath and bones of
their
ancestors and that they are now sustaining." Lovelock had more complete
knowledge of early Earth than was available to Vernadsky, and a
slightly better
understanding of the global patterns of gases and material flows on
Earth. All
this led him to suggest in complete seriousness that "the air we
breathe,
the oceans, and the rocks are all either the direct products of living
organisms or else have been greatly modified by their presence."
Such
a remarkable conclusion was foreshadowed by the French natural
philosopher,
Jean Baptiste Lamarck, who in 1800 had even less information about
planetary
dynamics than Vernadsky did. As a biologist, Lamarck was equal to
Darwin. He,
not Darwin, was the true discoverer of evolution, but Lamarck is stuck
with an
undeserved reputation as a loser, in part because he relied a little
too much
on intuition rather than the modern notion of detailed facts. Lamarck
made an
intuitive guess about the biosphere and again was prescient. Since
there wasn't
a shred of scientific evidence to support Lamarck's claims at the time,
his
observations were not influential. He wrote in 1802, "Complex mineral
substances of all kinds that constitute the external crust of the Earth
occurring in the form of individual accumulations, ore bodies, parallel
strata,
etc., and forming lowlands, hills, valleys, and mountains, are
exclusively
products of the animals and plants that existed within these areas of
the
Earth's surface."
The
bold claims of Lamarck, Vernadsky, and Lovelock seem ludicrous at
first, but in
the calculus of lateral causality make fine sense: that all we can see
around
us -- the snow-covered Himalayas, the deep oceans east and west, vistas
of
rolling hills, awesome painted desert canyons, game-filled valleys --
are all
as much the product of life as the honeycomb.
Lovelock
kept gazing into the mirror and finding that it was nearly bottomless.
As he
examined the biosphere in succeeding years, he added more complex
phenomena to
the list of life-made. Some examples: plankton in the oceans release a
gas
(DMS) which oxidizes to produce submicroscopic aerosols of sulfate
salts which
form nuclei for the condensation of cloud droplets. Thus perhaps even
clouds
and rain may be biogenic. Summer thunderstorms may be life raining on
itself.
Some studies hinted that a majority of nuclei in snow crystals may be
decayed
vegetation, bacteria, or fungi spores; and so snow may be largely
life-triggered. Only very little could escape life's imprint. "It may
be
that the core of our planet is unchanged as a result of life; but it
would be
unwise to assume it," Lovelock said.
"Living
matter is the most powerful geological force," Vernadsky claimed,
"and it is growing with time." The more life, the greater its
material force. Humans intensify life further. We harness fossil energy
and
breathe life into machines. Our entire manufactured infrastructure --
as an
extension of our own bodies -- becomes part of a wider, global-scale
life. As
the carbon dioxide from our industry pours into the air and alters the
global
air mix, the realm of our artificial machines also becomes part of the
planetary life. Jonathan Weiner writing in The Next One Hundred Years
then can
rightly say, "The Industrial Revolution was an astonishing geological
event." If rocks are slow life, then our machines are quicker slow life.
The
Earth as mother was an old and comforting notion. But the Earth as
mechanical
device has been a harder idea to swallow. Vernadsky came very close to
Lovelock's epiphany that the Earth's biosphere exhibits a regulation
beyond
chemical equilibrium. Vernadsky noted that "organisms exhibit a type of
self-government" and that the biosphere seemed to be self-governed, but
Vernadsky didn't press further because the crucial concept of
self-government
as a purely mechanical process had not yet been uncovered. How could a
mere machine
control itself?
We
now know that self-control and self-governance are not mystical vital
spirits
found only in life because we have built machines that contain them.
Rather,
control and purpose are purely logical processes that can emerge in any
sufficiently
complex medium, including that of iron gears and levers, or even
complex
chemical pathways. If a thermostat or a steam engine can own
self-governance,
the idea of a planet evolving such graceful feedback circuits is not so
alien.
Lovelock
brought an engineer's sensibilities to the analysis of Mother Earth. He
was a
tinkerer, inventor, patent holder, and had worked for the biggest
engineering
firm of all time, NASA. In 1972, Lovelock offered a hypothesis of where
the
planet's self-government lay. He wrote, "The entire range of living
matter
on Earth, from whales to viruses, from oaks to algae, could be regarded
as
constituting a single living entity, capable of manipulating the
Earth's
atmosphere to suit its overall needs and endowed with faculties and
powers far
beyond those of its constituent part." Lovelock called this view Gaia.
Together with microbiologist Lynn Margulis, the two published the view
in 1972
so that it could be critiqued on scientific terms. Lovelock says, "The
Gaia theory is a bit stronger than coevolution," at least as biologists
use the word.
A
pair of coevolutionary creatures chasing each other in an escalating
arms race
can only seem to veer out of control. Likewise, a pair of cozy
coevolutionary
symbionts embracing each other can only seem to lead to stagnant
solipsism. But
Lovelock saw that if you had a vast network of coevolutionary impulses,
such
that no creatures could escape creating its own substrate and the
substrate its
own creatures, then the web of coevolution spread around until it
closed a
circuit of self-making and self-control. The "obligate cooperation"
of Ehrlich's coevolution -- whether of mutual enemies or mutual
partners --
cannot only raise an emergent cohesion out of the parts, but this
cohesion can
actively temper its own extremes and thereby seek its own survival. The
solidarity produced by a planetary field of creatures mirrored in a
coevolving
environment and each other is what Lovelock means by Gaia.
Many
biologists (including Paul Ehrlich) are unhappy with the idea of Gaia
because
Lovelock expanded the definition of life without asking their
permission. He
unilaterally enlarged life's scope to include a predominantly
mechanical
apparatus. In one easy word, a solid planet became "the largest
manifestation
of life" that we know. It is an odd beast: 99.9 percent rock, a lot of
water, and a little air, wrapped up in the thinnest green film that
would
stretch around it.
But
if Earth is reduced to the size of a bacteria, and inspected under
high-powered
optics, would it seem stranger than a virus? Gaia hovers there, a blue
sphere
under the stark light, inhaling energy, regulating its internal states,
fending
off disturbances, complexifying, and ready to transform another planet
if given
a chance.
While
Lovelock backs off earlier assertions that Gaia is an organism, or acts
as if
it is one, he maintains that it really is a system that has living
characteristics. It is a vivisystem. It is a system that is alive,
whether or
not it possesses all the attributes needed for an organism.
That
Gaia is made up of many purely mechanical circuits shouldn't deter us
from
applying the label of life. After all, cells are mostly chemical
cycles. Some
ocean diatoms are mostly inert, crystallized calcium. Trees are mostly
dead
pulp. But they are still living organisms.
Gaia
is a bounded whole. As a living system, its inert, mechanistic parts
are part
of its life. Lovelock: "There is no clear distinction anywhere on the
Earth's surface between living and nonliving matter. There is merely a
hierarchy of intensity going from the material environment of the rocks
and
atmosphere to the living cells." Somewhere at the boundary of Gaia,
either
in the rarefied airs of the stratosphere or deep in the Earth's molten
core,
the effects of life fade. No one can say where that line is, if there
is a
line.
The trouble with Gaia, as far as most skeptics are
concerned, is that it
makes a dead planet into a "smart" machine. We already are stymied in
trying to design an artificial learning machine from inert computers,
so the
prospect of artificial learning evolving unbidden at a planetary scale
seems
ludicrous.
But
learning is overrated as something difficult to evolve. This may have
to do
with our chauvinistic attachment to learning as an exclusive mark of
our
species. There is a strong sense, which I hope to demonstrate in this
book, in
which evolution itself is a type of learning. Therefore learning occurs
wherever evolution is, even if artificially.
The
dethronement of learning is one of the most exciting intellectual
frontiers we
are now crossing. In a virtual cyclotron, learning is being smashed
into its
primitives. Scientists are cataloguing the elemental components for
adaptation,
induction, intelligence, evolution, and coevolution into a periodic
table of
life. The particles for learning lie everywhere in all inert media,
waiting to
be assembled (and often self-assembled) into something that surges and
quivers.
Coevolution
is a variety of learning. Stewart Brand wrote in CoEvolution Quarterly:
"Ecology is a whole system, alright, but coevolution is a whole system
in
time. The health of it is forward-systemic self-education which feeds
on
constant imperfection. Ecology maintains. Coevolution learns."
Colearning
might be a better term for what coevolving creatures do. Coteaching
also works,
for the participants in coevolution are both learning and teaching each
other
at the same time. (We don't have a word for learning and teaching at
the same
time, but our schooling would improve if we did.)
The
give and take of a coevolutionary relationship-teaching and learning at
once-reminded many scientists of game playing. A simple child's game
such as
"Which hand is the penny in?" takes on the recursive logic of a
chameleon on a mirror as the hider goes through this open-ended
routine:
"I just hid the penny in my right hand, and now the guesser will think
it's in my left, so I'll move it into my right. But she also knows that
I know
she knows that, so I'll keep it in my left."
Since
the guesser goes through a similar process, the players form a system
of mutual
second-guessing. The riddle "What hand is the penny in?" is related
to the riddle, "What color is the chameleon on a mirror?" The
bottomless complexity which grows out of such simple rules intrigued
John von
Neumann, the mathematician who developed programmable logic for a
computer in
the early 1940s, and along with Wiener and Bateson launched the field
of
cybernetics.
Von
Neumann invented a mathematical theory of games. He defined a game as a
conflict of interests resolved by the accumulative choices players make
while
trying to anticipate each other. He called his 1944 book (coauthored by
economist Oskar Morgenstern) Theory of Games and Economic Behavior
because he
perceived that economies possessed a highly coevolutionary and gamelike
character, which he hoped to illuminate with simple game dynamics. The
price of
eggs, say, is determined by mutual second-guessing between seller and
buyer-how
much will he accept, how much does he think I will offer, how much less
than
what I am willing to pay should I offer? The aspect von Neumann found
amazing
was that this infinite regress of mutual bluffing, codeception,
imitation,
reflection, and "game playing" would commonly settle down to a
definite price, rather than spiral on forever. Even in a stock market
made of
thousands of mutual second-guessing agents, the group of conflicting
interests
would quickly settle on a price that was fairly stable.
Von
Neumann was particularly interested in seeing if he could develop
optimal
strategies for these kinds of mutual games, because at first glance
they seemed
almost insolvable in theory. As an answer he came up with a theory of
games.
Researchers at the U.S. government-funded RAND corporation, a think
tank based
in Santa Monica, California, extended von Neumann's initial work and
eventually
catalogued four basic varieties of mutual second-guessing games. Each
variety
had a different structure of rewards for winning, losing, or drawing.
The four
simple games were called "social dilemmas" in the technical
literature, but could be thought of as the four building blocks of
complicated
coevolutionary games. They were: Chicken, Stag Hunt, Deadlock, and the
Prisoner's Dilemma
Chicken
is the game played by teenage daredevils. Two cars race toward a
cliff's edge;
the driver who jumps out last, wins. Stag Hunt is the dilemma faced by
a bunch
of hunters who must cooperate to kill a stag, but may do better
sneaking off by
themselves to hunt a rabbit if no one cooperates. Do they gamble on
cooperation
(high payoff) or defection (low, but sure payoff)? Deadlock is a boring
game
where mutual defection pays best. The last one, the Prisoner's Dilemma,
is the
most illuminating, and became the guinea pig model for over 200
published
social psychology experiments in the late 1960s.
The
Prisoner's Dilemma, invented in 1950 by Merrill Flood at RAND, is a
game for
two separately held prisoners who must independently decide whether to
deny or
confess to a crime. If both confess, each will be fined. If neither
confesses,
both go free. But if only one should confess, he is rewarded while the
other is
fined. Cooperation pays, but so does betrayal, if played right. What
would you
do?
Played only once, betrayal of
the other is the soundest choice. But when two "prisoners" played the
game over and over, learning from each other-a game known as the
Iterated
Prisoner Dilemma-the dynamics of the game shifted. The other player
could not
be dismissed; he demanded to be attended to, either as obligate enemy
or
obligate colleague. This tight mutual destiny closely paralleled the
coevolutionary relationship of political enemies, business competitors,
or
biological symbionts. As study of this simple game progressed, the
larger
question became, What were the strategies of play for the Iterated
Prisoner's
Dilemma that resulted in the highest scores over the long term? And
what
strategies succeeded when played against many varieties of players,
from the
ruthless to the kind?
In
1980, Robert Axelrod, a political science professor at University of
Michigan,
ran a tournament pitting 14 submitted strategies of Prisoner's Dilemma
against
each other in a round robin to see which one would triumph. The winner
was a
very simple strategy crafted by psychologist Anatol Rapoport called
Tit-For-Tat.
The Tit-For-Tat strategy prescribed reciprocating cooperation for
cooperation,
and defection for defection, and tended to engender periods of
cooperation.
Axelrod had discovered that "the shadow of the future," cast by
playing a game repeatedly rather than once, encouraged cooperation,
because it
made sense for a player to cooperate now in order to ensure cooperation
from
others later. This glimpse of cooperation set Axelrod on this quest:
"Under what conditions will cooperation emerge in a world of egoists
without central authority?"
For
centuries, the orthodox political reasoning originally articulated by
Thomas
Hobbes in 1651 was dogma: that cooperation could only develop with the
help of
a benign central authority. Without top-down government, Hobbes
claimed, there
would be only collective selfishness. A strong hand had to bring forth
political altruism, whatever the tone of economics. But the democracies
of the
West, beginning with the American and French Revolutions, suggested
that
societies with good communications could develop cooperative structures
without
heavy central control. Cooperation can emerge out of self-interest. In
our
postindustrial economy, spontaneous cooperation is a regular
occurrence.
Widespread industry-initiated standards (both of quality and protocols
such as
110 volts or ASCII) and the rise of the Internet, the largest working
anarchy
in the world, have only intensified interest in the conditions
necessary for
hatching coevolutionary cooperation.
This
cooperation is not a new age spiritualism. Rather it is what Axelrod
calls
"cooperation without friendship or foresight"-cold principles of
nature that work at many levels to birth a self-organizing structure.
Sort of
cooperation whether you want it or not.
Games
such as Prisoner's Dilemma can be played by any kind of adaptive
agent-not just
humans. Bacteria, armadillos, or computer transistors can make choices
according to various reward schemes, weighing immediate sure gain over
future
greater but riskier gain. Played over time with the same partners, the
results
are both a game and a type of coevolution.
Every
complex adaptive organization faces a fundamental tradeoff. A creature
must
balance perfecting a skill or trait (building up legs to run faster)
against
experimenting with new traits (wings). It can never do all things at
once. This
daily dilemma is labeled the tradeoff between exploration and
exploitation.
Axelrod makes an analogy with a hospital: "On average you can expect a
new
medical drug to have a lower payoff than exploiting an established
medication
to its limits. But if you gave every patient the current best drug,
you'd never
get proven new drugs. From an individual's point of view you should
never do
the exploration. But from the society of individuals' point of view,
you ought
to try some experiments." How much to explore (gain for the future)
versus
how much to exploit (sure bet now) is the game a hospital has to play.
Living
organisms have a similar tradeoff in deciding how much mutation and
innovation
is needed to keep up with a changing environment. When they play the
tradeoff
against a sea of other creatures making similar tradeoffs, it becomes a
coevolutionary game.
Axelrod's
14-player Prisoner's Dilemma round robin tournament was played on a
computer.
In 1987, Axelrod extended the computerization of the game by setting up
a
system in which small populations of programs played randomly generated
Prisoner's Dilemma strategies. Each random strategy would be scored
after a
round of playing against all the other strategies running; the ones
with the
highest scores got copied the most to the next generation, so that the
most
successful strategies propagated. Because many strategies could succeed
only by
"preying" on other strategies, they would thrive only as long as
their prey survived. This leads to the oscillating dynamics found
everywhere in
the wilds of nature; how fox and hare populations rise and fall over
the years
in coevolutionary circularity. When the hares increase the foxes boom;
when the
foxes boom, the hares die off. But when there are no hares, the foxes
starve.
When there are less foxes, the hares increase. And when the hares
increase the
foxes do too, and so on.
In
1990, Kristian Lindgren, working at the Niels Bohr Institute in
Copenhagen, expanded
these coevolutionary experiments by increasing the population of
players to
1,000, introducing random noise into the games, and letting this
artificial
coevolution run for up to 30,000 generations. Lindgren found that
masses of
dumb agents playing Prisoner's Dilemma not only reenacted the
ecological
oscillations of fox and hare, but the populations also created many
other
natural phenomenon such as parasitism, spontaneously emerging
symbiosis, and
long-term stable coexistence between species, as if they were an
ecology.
Lindgren's work excited some biologists because his very long runs
displayed
long periods when the mix of different "species" of strategy was very
stable. These historical epochs were interrupted by very sudden,
short-lived episodes
of instability, when old species went extinct and new ones took root.
Quickly a
new stable arrangement of new species of strategies arose and persisted
for
many thousands of generations. This motif matches the general pattern
of
evolution found in earthly fossils, a pattern known in the evolutionary
trade
as punctuated equilibrium, or "punk eek" for short.
One
marvelous result from these experiments bears consideration by anyone
hoping to
manage coevolutionary forces. It's another law of the gods. It turns
out that
no matter what clever strategy you engineer or evolve in a world laced
by
chameleon-on-a-mirror loops, if it is applied as a perfectly pure rule
that you
obey absolutely, it will not be evolutionary resilient to competing
strategies.
That is, a competing strategy will figure out how to exploit your rule
in the
long run. A little touch of randomness (mistakes, imperfections), on
the other
hand, actually creates long-term stability in coevolutionary worlds by
allowing
some strategies to prevail for relative eons by not being so easily
aped.
Without noise-wholly unexpected and out-of-character choices-the
opportunity
for escalating evolution is lost because there are not enough periods
of
stability to keep the system going. Error keeps the glue of
coevolutionary
relationships from binding too tightly into runaway death spirals, and
therefore error keeps a coevolutionary system afloat and moving
forward. Honor
thy error.
Playing
coevolutionary games in computers has provided other lessons. One of
the few notions
from game theory to penetrate the popular culture was the distinction
of
zero-sum and nonzero-sum games. Chess, elections, races, and poker are
zero-sum
games: the winner's earnings are deducted from the loser's assets.
Natural
wilderness, the economy, a mind, and networks on the other hand, are
nonzero-sum games. Wolverines don't have to lose just because bears
live. The
highly connected loops of coevolutionary conflict mean the whole can
reward (or
at Arial cripple) all members. Axelrod told me, "One of the earliest
and
most important insights from game theory was that nonzero-sum games had
very
different strategic implications than zero-sum games. In zero-sum games
whatever hurts the other guy is good for you. In nonzero-sum games you
can both
do well, or both do poorly. I think people often take a zero-sum view
of the
world when they shouldn't. They often say, 'Well I'm doing better than
the
other guy, therefore I must be doing well.' In a nonzero-sum you could
be doing
better than the other guy and both be doing terribly."
Axelrod
noticed that the champion Tit-For-Tat strategy always won without
exploiting an
opponent's strategy-it merely mirrored the other's actions. Tit-For-Tat
could
not beat anyone's strategy one on one, but in a nonzero-sum game it
would still
win a tournament because it had the highest cumulative score when
played
against many kinds of rules. As Axelrod pointed out to William
Poundstone,
author of Prisoner's Dilemma, "That's a very bizarre idea. You can't
win a
chess tournament by never beating anybody." But with coevolution-change
changing in response to itself-you can win without beating others.
Hard-nosed
CEOs in the business world now recognize that in the era of networks
and
alliances, companies can make billions without beating others. Win-win,
the
cliché is called.
Win-win
is the story of life in coevolution.
Sitting
in his book-lined office, Robert Axelrod mused on the consequences of
understanding coevolution and then added, "I hope my work on the
evolution
of cooperation helps the world avoid conflict. If you read the citation
which
the National Academy of Science gave me," he said pointing to a plaque
on
the wall, "they think it helped avoid nuclear war." Although von
Neumann was a key figure in the development of the atom bomb, he did
not
formally apply his own theories to the gamelike politics of the nuclear
arms
race. But after von Neumann's death in 1957, strategists in military
think
tanks began using his game theory to analyze the cold war, which had
taken on
the flavor of a coevolutionary "obligate cooperation" between two
superpower enemies. Gorbachev had a fundamental coevolutionary insight,
says
Axelrod. "He saw that the Soviets could get more security with fewer
tanks
rather than with more tanks. Gorbi unilaterally threw away 10,000
tanks, and
that made it harder for US and Europe to have a big military budget,
which
helped get this whole process going that ended the cold war."
Perhaps
the most useful lesson of coevolution for "wannabe" gods is that in
coevolutionary worlds control and secrecy are counterproductive. You
can't
control, and revelation works better than concealment. "In zero-sum
games
you always try to hide your strategy," says Axelrod. "But in
nonzero-sum games you might want to announce your strategy in public so
the
other players need to adapt to it." Gorbachev's strategy was effective
because he did it publicly; unilaterally withdrawing in secret would
have done
nothing.
The
chameleon on the mirror is a completely open system. Neither the lizard
nor the
glass has any secrets. The grand closure of Gaia keeps cycling because
all its
lesser cycles inform each other in constant coevolutionary
communication. From
the collapse of Soviet command-style economies, we know that open
information
keeps an economy stable and growing.
Coevolution
can be seen as two parties snared in the web of mutual propaganda.
Coevolutionary relationships, from parasites to allies, are in their
essence
informational. A steady exchange of information welds them into a
single system.
At the same time, the exchange-whether of insults or assistance or
plain
news-creates a commons from which cooperation, self-organization, and
win-win
endgames can spawn.
In
the Network Era-that age we have just entered-dense communication is
creating
artificial worlds ripe for emergent coevolution, spontaneous
self-organization,
and win-win cooperation. In this Era, openness wins, central control is
lost,
and stability is a state of perpetual almost-falling ensured by
constant error.
Tonight is the Chinese Lunar Festival.
Downtown in San
Francisco's Chinatown, immigrants are exchanging moon cakes and telling
tales
of the Ghost Maiden who escaped as an orb in the sky. Twelve miles away
where I
live, I can walk in a cloud. The fog of the Golden Gate has piled up
along the
steep bank behind our house, engulfing our neighborhood in vapor. Under
the
light of Lady Moon, I take a midnight hike.
I
wade chest-high in bleached ryegrass murmuring in the wind, and spy
down the
rugged coast of California. It is a disruptive land. For most purposes
it is a
mountainous desert that meets a generous ocean which cannot provide
rain.
Instead the sea sneaks in the water of life by rolling out blankets of
fog at
night. Come morning, the mist condenses into drops on the edges of twig
and
leaf, which tinkle to the earth. Much water is transported this way
over a
summer, bypassing the monopoly thunderclouds have on water delivery
elsewhere.
On this stingy substitute rain, the behemoth of all living things, the
redwood,
thrives.
The
advantage of rain is that it is massive and indiscriminate. When it
rains, it
will wet a wide, diverse constituency. Fog on the other hand, is local.
It
relies on low-powered convection currents to ramble wherever it is
easiest to drift
to, and is then trapped by gentle, patient cul-de-sacs in the hills. In
this
way, the shape of the land steers the water, and indirectly, life. The
correctly shaped hill can catch fog, or funnel drip into a canyon. A
sunny
south-facing mound will lose more precious moisture to evaporation than
a
shadier northern slope. Certain outcroppings of soil retain water
better than
others. Play these variables on top of each other and you have a
patchwork of
habitats. In a desert land, water decides life. And in a desert land
where
water is not delivered democratically, but parochially, on a whim, the
land
itself decides life.
The
result is a patchwork landscape. The hills behind my house are cloaked
with
three separate quilts. A community of low-lying grass -- and of mice,
owl,
thistle, and poppy -- runs to the sea on one slope. On the crest of the
hill,
gnarly juniper and cypress trees preside over a separate association of
deer,
fox, and lichen. And on the other side of the rise, an endless
impenetrable
thicket of poison oak and coyote brush hides quail and other members of
its
guild.
The
balance of these federations is kinetic. Their mutual self-supporting
pose is
continuously almost-falling, like a standing wave in a spring creek.
When the
mass of nature's creatures push against each other in coevolutionary
embrace,
their interactions among the uneven terrain of land and weather breaks
their
aggregate into local enclaves of codependency. And these patches roam
over the
land in time.
Wind
and spring floods erode soils, exposing underlying layers and
premiering new
compositions of humus and minerals on the surface. As the mix of soil
churns on
the land, the mix of plants and animals coupled to it likewise churn. A
thick
stand of cactus, such as a Saguaro forest, can migrate onto or off of a
patch
of southwestern desert in little as 100 years. In a time-lapse film, a
Saguaro
grove would seem to creep across the desertscape like a pool of
mercury. And
it's not just cactus that would roam. Under the same time-lapse view,
the
wildflower prairie savanna of the midwest would flow around stands of
oaks like
an incoming tide, someArial dissolving the woods into prairie, and
someArial,
if the wildfires died out, retreating from the spreading swell of oak
groves.
Ecologist Dan Botkin speaks of forests "marching slowly across the
landscape to the beat of the changing climate."
"Without
change, deserts deteriorate," claims Tony Burgess, a burly ecologist
with
a huge red beard. Burgess is in love with deserts. He inhales desert
lore and
data all his waking hours. Out in the stark sun near Tucson, Arizona,
he has
been monitoring a desert plot that several generations of scientists
have
continuously measured and photographed for 80 years; the plot is the
longest
uninterrupted ecological observation anywhere. From studying the data
of 80
years of desert change, Burgess has concluded that "variable rainfall
is
the key to the desert. Every year it should be a slightly different
ball game
to keep every species slightly out of equilibrium. If rainfall is
variant then
the mixture of species increases by two or three orders of magnitude.
Whereas
if you have a constant schedule of rainfall with respect to the annual
temperature cycle, the beautiful desert ecology will almost always
collapse
into something simpler."
"Equilibrium
is dead," Burgess states matter-of-factly. This opinion has not been
held
very long by the ecological science community. "Until the mid-1970s we
were all working under a legacy which said that communities are on a
trajectory
towards an unchanging equilibrium, the climax. But now we see that it
is
turbulence and variance that really gives the richness to nature."
A
major reason why ecologists favored equilibrium end points in nature
was
exactly the same reason why economists favored equilibrium end points
in the
economy: the mathematics of equilibria were possible. You could write
an
equation for a process that you could actually solve. But if you said
that the
system was perpetually in disequilibrium, you were saying it followed a
model
you couldn't solve and therefore couldn't explore. You were saying
almost
nothing. It is no coincidence, therefore, that a major shift in
ecological (and
economic) understanding occurred in the era when cheap computers made
nonequilibrial and nonlinear equations easy to program. It was suddenly
no
problem to model a chaotic, coevolutionary ecosystem on a personal
computer,
and see that, hey, it acts very much like the odd behavior of a Saguaro
forest
or a prairie savanna on the march.
A
thousand varieties of nonequilibrial models have blossomed in recent
years; in
fact there is now a small cottage industry of makers of chaotic and
nonlinear mathematics,
differential equations, and complexity theory, all this activity
lending a hand
in overturning the notion that nature or an economy seeks a stable
balance.
This new perspective -- that a certain unremitting flux is the norm --
has
illuminated past data for reinterpretation. Burgess can display old
photographs
of the desert that show in a relatively short time -- over a few
decades --
patches of Saguaro drifting over the Tucson basin. "What we found from
our
desert plot," Burgess said, "is that these patches are not in sync in
terms of development and that by not being in sync, they make the whole
desert
richer because if something catastrophic wipes out one patch, another
patch at
a different stage of its natural history can export organisms and seeds
to the
decimated patch. Even ecosystems, such as tropical rain forests, which
don't
have variable rainfall, also have patch dynamics due to periodic storms
and
tree falls."
"Equilibrium
is not only dead, it is death," Burgess emphasizes. "To enrich a
system you need variance in time and space. But too much change will
kill you
too. You go from an ecocline to ecotone."
Burgess
finds nature's reliance on disturbances and variance to be a practical
issue.
"In nature, it is no problem if you have very erratic production [of
vegetation, seeds, or meat] from year to year. Nature actually
increases her
richness from this variance. But when people try to sustain themselves
on the
production from an ecosystem like a desert that is so variance driven,
they can
only do it by simplifying the system into what we call agriculture --
which
gives a constant production for a variable environment." Burgess hopes
the
flux of the desert can teach us how to live with a variable environment
without
simplifying it. It is not a completely foolish dream. Part of what an
information-driven economy provides us with is an adaptable
infrastructure that
can bend and work around irregular production; this is the basis for
flexible
and "just-in-time" manufacturing. It is theoretically possible that
we could use information networks to coordinate the investment and
highly
irregular output of a rich, fluxing ecosystem that provides food and
organic
resources. But, as Burgess admits, "At the moment we have no industrial
economic models that are variance driven, except gambling."
If it is true that nature is fundamentally in constant
flux, then instability
may cause the richness of biological forms in nature. But the idea that
the
elements of instability are the root of diversity runs counter to one
of the
hoariest dictums of environmentalism: that stability begets diversity,
and
diversity begets stability. If natural systems do not settle into a
neat
balance, then we should make instability our friend.
Biologists
finally got their hands on computers in the late 1960s and began to
model
kinetic ecologies and food webs on silicon networks. One of the first
questions
they attempted to answer was, Where does stability come from? If you
create
predator/prey relationships in silico, what conditions cause the
virtual
organisms to settle into a long-term coevolutionary duet, and what
conditions
cause them to crash?
Among
the earliest studies of simulated stability was a paper published in
1970 by
Gardner and Ashby. Ashby was an engineer interested in nonlinear
control
circuits and the virtues of positive feedback loops. Ashby and Gardner
programmed simple network circuits in hundreds of variations into a
computer,
systematically changing the number of nodes and the degrees of
connectivity
between nodes. They discovered something startling: that beyond a
certain
threshold, increasing the connectivity would suddenly decrease the
ability of
the system to rebound after disturbances. In other words, complex
systems were
less likely to be stable than simple ones.
A
similar conclusion was published the following year by theoretical
biologist
Robert May, who ran model ecologies on computers populated with large
multitudes of interacting species, and some virtual ecologies populated
with
few. His conclusions contradicted the common wisdom of
stability/diversity, and
he cautioned against the "simple belief" that stability is a
consequence of increasing complexity of the species mix. Rather, May's
simulated ecologies suggested that neither simplicity nor complexity
had as
much impact on stability as the pattern of the species interaction.
"In
the beginning, ecologists built simple mathematical models and simple
laboratory microcosms. They were a mess. They lost species like crazy,"
Stuart Pimm told me. "Later ecologists built more complex systems in
the
computer and in the aquarium. They thought these complex ones would be
good.
They were wrong. They were an even worse mess. Complexity just makes
things
very difficult -- the parameters have to be just right. So build a
model at
random and, unless it's really simple (a one-prey-one-resource
population
model) it won't work. Add diversity, interactions, or increase the food
chain
lengths and soon these get to the point where they will also fall
apart. That's
the theme of Gardner, Ashby, May and my early work on food webs. But
keep on
adding species, keep on letting them fall apart and, surprisingly, they
eventually reach a mix that will not fall apart. Suddenly one gets
order for
free. It takes a lot of repeated messes to get it right. The only way
we know
how to get stable, persistent, complex systems is to repeatedly
assemble them.
And as far as I know, no one really understands why that works."
In
1991 Stuart Pimm, together with colleagues John Lawton and Joel Cohen,
reviewed
all the field measurements of food webs in the wild and by analyzing
them
mathematically concluded that "the rate at which populations recovered
from disasters...depends on food chain length," as well as the number
of
prey and predators a species had. An insect eating a leaf is a chain of
one. A
turtle eating the insect that eats the leaf makes a chain of two. A
wolf may
sit many links away from a leaf. In general, the longer the chain, the
less
stable the interacting web to environmental disruption.
The
other important point one can extract from May's simulations was best
articulated in an observation made a few years earlier by the Spanish
ecologist
Ramon Margalef. Margalef noticed, as May did, that systems with many
components
would have weak relations between them, while systems that had few
components
would have tightly coupled relationships. Margalef put it this way:
"From
empirical evidence it seems that species that interact freely with
others do so
with a great number of other species. Conversely, species with strong
interactions are often part of a system with a small number of
species."
This apparent tradeoff in an ecosystem between many loosely coupled
members or
few tightly coupled members is nicely paralleled by the now well-known
tradeoff
which biological organisms must choose in reproduction strategies. They
can
either produce a few well-protected offspring or a zillion unprotected
ones.
Biology
suggests that in addition to regulating the numbers of connections per
"node" in a network, a system tends to also regulate the
"connectance" (the strength of coupledness) between each pair of
nodes in a network. Nature seems to conserve connectance. We should
thus expect
to find a similar law of the conservation of connectance in cultural,
economic,
and mechanical systems, although I am not aware of any studies that
have
attempted to show this. If there is such a law in all vivisystems, we
should
also expect to find this connectance being constantly adjusted,
perpetually in
flux.
"An
ecosystem is a network of living creatures," says Burgess. The
creatures
are wired together in various degrees of connectance by food webs and
by smells
and vision. Every ecosystem is a dynamic web always in flux, always in
the
processes of reshaping itself. "Wherever we seek to find constancy we
discover change," writes Botkin.
When
we make a pilgrimage to Yellowstone National Park, or to the California
Redwood
groves, or to the Florida Everglades, we are struck by the reverent
appropriateness of nature's mix in that spot. The bears seem to belong
in those
Rocky Mountain river valleys; the redwoods seem to belong on those
coastal
hills, and the alligators seem to belong in those plains. Thus our
spiritual
urge to protect them from disturbance. But in the long view, they are
natural
squatters who haven't been there long and won't always be there. Botkin
writes,
"Nature undisturbed is not constant in form, structure, or proportion,
but
changes at every scale of time and space."
A
study of pollen lifted from holes drilled at the bottom of African
lakes shows
that the African landscape has been in a state of flux for the past
several
million years. Depending on when you looked in, the African landscape
would
look vastly different from now. In the recent geological past, the
Sahara
desert vastness of northern Africa was tropical forest. It's been many
ecological types between then and now. We hold wilderness to be
eternal; in
reality, nature is constrained flux.
Complexity
poured into the artificial medium of machines and silicon chips will
only be in
further flux. We see, too, that human institutions -- those ecologies
of human
toil and dreams -- must also be in a state of constant flux and
reinvention,
yet we are always surprised or resistant when change begins. (Ask a hip
postmodern
American if he would like to change the 200-year-old rule book known as
the
Constitution. He'll suddenly become medieval.)
Change,
not redwood groves or parliaments, is eternal. The questions become:
What
controls change? How can we direct it? Can the distributed life in such
loose
associations as governments, economies, and ecologies be controlled in
any
meaningful way? Can future states of change even be predicted?
Let's
say you purchase a worn-out 100-acre farm in Michigan. You fence the
perimeter
to keep out cows and people. Then you walk away. You monitor the fields
for
decades. That first summer, garden weeds take over the plot. Each year
thereafter new species blow in from outside the fence and take root.
Some
newcomers are eventually overrun by newer newcomers. An ecological
combo
self-organizes itself on the land. The mix fluxes over the years. Would
a
knowledgeable ecologist watching the fencing-off be able to predict
which
wildlife species would dominate the land a century later?
"Yes,
without a doubt he could," says Stuart Pimm. "But his prediction is
not as interesting as one might think."
The
final shape of the Michigan plot is found in every standard ecology
college
textbook in the chapter on the concept of succession. The first year's
weeds on
the Michigan plot are annual flowering plants, followed by tougher
perennials
like crabgrass and ragweed. Woodier shrubs will shade and suppress the
flowers,
followed by pines, which suppress the shrubs. But the shade of the pine
trees
protect hardwood seedlings of beech and maple, which in turn steadily
elbow out
the pines. One hundred years later the land is almost completely owned
by a
typical northern hardwood forest.
It
is as if the brown field itself is a seed. The first year it sprouts a
hair of
weeds, a few years later it grows a shrubby beard, and then later it
develops
into a shaggy woods. The plot unfolds in predictable stages just as a
tadpole
unfolds out of a frog's egg.
Yet,
the curious thing about this development is that if you start with a
soggy
100-acre swamp, rather than a field, or with the same size lot of
Michigan dry
sandy dunes, the initial succession species are different (sedges in
the swamp,
raspberries on the sand), but the mix of species gradually converges to
the
same end point of a hardwood forest. All three seeds hatch the same
adult. This
convergence led ecologists to the notion of an omega point, or a climax
community. For a given area, all ecological mixtures will tend to shift
until
they reach a mature, ultimate, stable harmony.
What
the land "wants" to be in the temperate north is a hardwood forest.
Give it enough time and that's what a drying lake or a windblown sand
bog will
become. If it ever warmed up a little, that's what an alpine
mountaintop wants
to be also. It is as if the ceaseless strife in the complicated web of
eat-or-be-eaten stirs the jumble of species in the region until the
mixture
arrives at the hardwood climax (or the specific climax in other
climates), at
which moment it quietly settles into a tolerable peace. The land coming
to a
rest in the climax blend.
Mutual
needs of diverse species click together so smartly in the climax
arrangement
that the whole is difficult to disrupt. In the space of 30 years the
old-growth
chestnut forest in North America lost every specimen of a species --
the mighty
chestnut -- that formerly constituted a significant hunk of the
forest's mass.
Yet, there weren't any huge catastrophes in the rest of the forest; it
still
stands. This persistent stability of a particular composite of species
-- an
ecosystem -- speaks of some basin of efficiency that resembles the
coherence
belonging to an organism. Something whole, something alive dwells in
that
mutual support. Perhaps a maple forest is but a grand organism composed
of lesser
organisms.
On
the other hand, Aldo Leopold writes, "In terms of conventional physics,
the grouse represents only a millionth of either the mass or the energy
of an
acre. Yet subtract the grouse and the whole thing is dead."
In 1916, Frederic Clements, one of the
founding fathers of
ecology, called a community of creatures such as the beech hardwood
forest an
emergent superorganism. In his words, a climax formation is a
superorganism
because it "arises, grows, matures, and dies....comparable in its chief
features
with the life history of an individual plant." Since a forest could
reseed
itself on an abandoned Michigan field, Clements portrayed that act as
reproduction, a further characteristic of an organism. To any astute
observer,
a beech-maple forest displays an integrity and identity as much as a
crow does.
What else but a (super)organism could reproduce itself so reliably,
propagating
on empty fields and sandy barrens?
Superorganism
was a buzz word among biologists in the 1920s. They used it to describe
the
then novel idea that a collection of agents could act in concert to
produce
phenomena governed by the collective. Like a slime mold that assembled
itself
from moldy spots into a thrusting blob, an ecosystem coalesced into a
stable
superorganization -- a hive or forest. A Georgia pine forest did not
act like a
pine tree, nor a Texas sagebrush desert like a sagebrush, just as a
flock is
not a big bird. They were something else, a loose federation of animals
and
plants united into an emergent superorganism exhibiting distinctive
behavior.
A
rival of Clements, biologist H. A. Gleason, the other father of modern
ecology,
thought the superorganism federation was too flabby and too much the
product of
a human mind looking for patterns. In opposition to Clements, Gleason
proposed
that the climax community was merely a fortuitous association of
organisms that
came and went depending on climate and geological conditions. An
ecosystem was
more like a conference than a community -- indefinite, pluralistic,
tolerant, and
in constant flux.
The
wilds of nature hold evidence for both views. In places the boundary
between
communities is decisive, much as one expects if ecosystems are
superorganisms.
Along the rocky coast of the Pacific Northwest, for instance, the
demarcation
between the high tide seaweed community and the watery edge of the
spruce
forest is an extreme no-man's-land of barren beach. One can stand on
this
yard-wide strip of salty desert and sense the two superorganisms on
either
side, fidgeting in their separate lives. As another example, the border
between
deciduous forest and wildflower prairie in the midwest is remarkably
impermeable.
In
search of an answer to the riddle of ecological superorganisms,
biologist
William Hamilton began modeling ecosystems on computers in the 1970s.
He found
that in his models (as well as in real life) very few systems were able
to
self-organize into any kind of lasting coherence. My examples above are
a few
exceptions in the wild. He found a few others: a sphagnum moss peat bog
can
repel the invasion of pine trees for thousands of years. Ditto for the
tundra
steppes. But most ecological communities stumble along into a mongrel
mixture
of species that offers no outstanding self-protection to the group as a
team.
Most ecological communities, both simulated and real, can be easily
invaded in
the longer run.
Gleason
was right. The couplings between members of an ecosystem are far more
flexible
and transient than the couplings between members of an organism. The
cybernetic
difference between an organism such as a pollywog and an ecosystem such
as a
fresh-water bog is that an organism is tightly bound, and strict; an
ecosystem
is loosely bound, and lax.
In
the long view, ecologies are temporary networks. Although some links
become
hardwired and nearly symbiotic, most species are promiscuous in
evolutionary
time, shacking up with a different partners as the partners themselves
evolve.
In
this light of evolutionary time, ecology can be seen as one long dress
rehearsal. It's an identity workshop for biological forms. Species try
out
different roles with one another and explore partnerships. Over time,
roles and
performance are assimilated by an organism's genes. In poetic language,
the
gene is reluctant to assimilate into its code any interactions and
functions
directly based upon its neighbors' ways because the neighborhood can
shift at
any evolutionary moment. It pays to stay flexible, unattached, and
uncommitted.
At
the same time Clements was right. There is a basin of efficiency that,
all
things being equal, will draw down a certain mix of parts into a stable
harmony. As a metaphor, consider the way rocks make their way to the
valley
floor. Not all rocks will land at the bottom; a particular rock may get
stuck
on a small hill somewhere. In the same way, stable intermediate
less-than-climax mixtures of species can be found in places on the
landscape.
For extremely short periods of geological time -- hundreds of thousands
of
years -- ecosystems form an intimate troupe of players, who brook no
interference and need no extras. These associations are far briefer
than even
the brief life of individual species, which typically flame-out after a
million
years or two.
Evolution
requires a certain connectance among its participants to express its
power; and
so evolutionary dynamics exert themselves most forcefully in tightly
coupled
systems. In systems connected loosely, such as ecosystems, economic
systems,
and cultural systems, a less structured adaptation takes place. We know
very
little about the general dynamics of loosely coupled systems because
this kind
of distributed change is messy and infinitely indirect. Howard Pattee,
an early
cybernetician, defined hierarchical structure as a spectrum of
connectance. He
said, "To a Platonic mind, everything in the world is connected to
everything else -- and perhaps it is. Everything is connected, but some
things
are more connected than others." Hierarchy for Pattee was the product
of
differential connectedness within one system. Members that were so
loosely
connected as to be "flat" would tend to form a separate
organizational level distinct from areas where members were tightly
connected.
The range of connectance created a hierarchy.
In
the most general terms, evolution is a tight web and ecology a loose
one.
Evolutionary change seems a strongly bound process very similar to
mathematical
computation, or even to thinking. In this way it is "cerebral."
Ecological change, on the other hand, seems a weak-minded, circuitous
process,
centered in bodies shoved against wind, water, gravity, sunlight, and
rock.
"Community [ecological] attributes are more the product of environment
than the product of evolutionary history," writes ecologist Robert
Ricklefs. While evolution is governed by the straightforward flow of
symbolic
information issuing from the gene or computer chips, ecology is
governed by the
far less abstract, far more untidy complexity embodied by flesh.
Because
evolution is such a symbolic process, we now can artificially create it
and
attempt to govern it. But because ecological change is so body bound,
we cannot
synthesize it well until we can more easily simulate bodies and richer
artificial environments.
Where does diversity come from? In 1983,
microbiologist Julian
Adams discovered a clue when he brewed up a soup of cloned E. coli
bacteria. He
purified the broth until he had a perfectly homogenized pool of
identical
creatures. He put this soup of clones into a specially constructed
chemostat
that provided a uniform environment for them -- every E. coli bug had
the same
temperature and nutrient bath. Then he let the soup of identical bugs
replicate
and ferment. At the end of 400 generations, the E. coli bacteria had
bred new
strains of itself with slightly different genes. Out of a starting
point in a constant
featureless environment, life spontaneously diversified.
A
surprised Adams dissected the genes of the variants (they weren't new
species)
to find out what happened. One of the original bugs had undergone a
mutation
that caused it to excrete acetate, an organic chemical. A second bug
experienced a mutation that allowed it to make use of the acetate
excreted from
the first. Suddenly a symbiotic codependence of acetate maker and
acetate eater
had emerged from the uniformity, and the pool diverged into an ecology.
Although
uniformity can yield diversity, variance does better. If the Earth were
as
smooth as a shiny ball bearing -- a perfect spherical chemostat spread
evenly
with uniform climate and homogeneous soils -- then the diversity of
ecological
communities on it would be far reduced from what it is now. In a
constant
environment, all variation and all diversity must be driven by internal
forces.
The only constraints on life would be other coevolutionary life.
If
evolution had its way, with no interference from geographical and
geological
dynamics -- that is, without the clumsiness of a body -- then mindlike
evolution would feed upon itself and breed heavily recursive
relationships. On
a globe without mountains or storms or unexpected droughts, evolution
would
wind life into a ever-tightening web of coevolution, a smooth world
stuffed
with parasites, parasites upon parasites (hyperparasites), mimics, and
symbionts, all caught up in accelerating codependence. But each species
would
be so tightly coupled with the others that it would be difficult to
distinguish
where the identity of one began and the other left off. Eventually
evolution on
a ball-bearing planet would mold everything into a single, massive,
ultradistributed planetwide superorganism.
Creatures
born in the rugged environments of arctic climes must deal with the
unpredictable variations that nature is always throwing at them.
Freezing at
night, baking during the day, ice storms after spring thaw, all create
a rugged
habitat. Habitats in the tropics and in the very deep sea are
relatively
"smooth" because of their constant temperature, rainfall, lightfall,
and nutrients. Thus the smoothness of tropical or benthic environments
allows
species there to relinquish the need to adapt in physiological ways and
allows
them room to adapt in purely biological ways. In these steady habitats
we
should expect to see many instances of weird symbiotic and parasitic
relationships -- parasites preying upon parasites, males living inside
of
females, and creatures mimicking and mirroring other creatures -- and
that's
what we do find.
Without
a rugged environment life can only play off itself. It will still
produce
variation and novelty. But far more diversity can be manufactured in
natural
and artificial worlds by setting creatures in a rugged and vastly
differentiated environment.
This
lesson has not been lost on the wannabe gods trying to create lifelike
behavior
in computer worlds. When self-replicating and self-mutating computer
viruses
are loosed into a computer memory uniformly distributed with processing
resources, the computer viruses quickly evolve a host of wildly
recursive
varieties including parasites, hyperparasites, and
hyper-hyperparasites. David
Ackley, one computer life researcher, told me, "I finally figured out
that
the way to get wonderfully lifelike behavior is not to try to make a
really
complex creature, but to make a wonderfully rich environment for a
simple
creature."
It's two o'clock on a blustery afternoon, six
months after my midnight
hike, when I climb the hill behind my house again. The windblown grass
is green
from the winter's rain. Up near the ridge I stop at a circle where the
deer
have matted the soft grass into a cushion. The trampled stems are
weathered,
buff with a tinge of violet, as if the color has rubbed off the deer's
bellies.
I rest in this recess. The wind swipes overhead.
I
can see wildflowers crouched among the blown grass blades. For some
reason
every species is blue-violet: lupine, blue-eyed grass, thistle,
gentian.
Between me, the bent grass, and the ocean there are shrubs, squat
creatures
outfitted with silvery olive leaves -- standard desert issue.
Here's
a stem of Queen Anne's lace. Its furrowed leaves are mind- bogglingly
intricate. Each leaf has two dozen minileaves arrayed on it, and each
of those
minileaves has a dozen microleaves arrayed on it. The recursive shape
is the
result of some obsessive process, no doubt. Its bunched flower head, 30
miniature cream white florets surrounding a single tiny purple floret
in the
center, is equally unexpected. On this one slope where I rest, the
diversity of
living forms is overwhelming in its detail and unlikeliness.
I
should be impressed. But what strikes me as I sit among two million
grass
plants and several thousand juniper shrubs, is how similar life on
Earth is.
For all the possible shapes and behaviors animated matter could take,
only a
few -- in wide variation -- are tried out. Life can't fool me. It's all
the
same, like those canned goods in grocery stores with different labels
but all
manufactured by the same food conglomerate. Life on Earth obviously all
comes
from one transnational conglomerate.
The
grass pushing up on my seat, the scraggly thistle stem rubbing my
shirt, the
brown-breasted swallow swooping downhill: they are a single thing
stretching
out in many directions. I recognized it because I am stretched into it
too.
Life
is a networked thing -- a distributed being. It is one organism
extended in
space and time. There is no individual life. Nowhere do we find a solo
organism
living. Life is always plural. (And not until it became plural --
cloning
itself -- could life be called life.) Life entails interconnections,
links, and
shared multiples. "We are of the same blood, you and I," coos the
poet Mowgli. Ant, we are of the same blood, you and I. Tyrannosaurus,
we are of
the same blood, you and I. AIDS virus, we are of the same blood, you
and I.
The
apparent individuals that life has dispersed itself into are illusions.
"Life is [primarily] an ecological property, and an individual property
for only a fleeting moment," writes microbiologist Clair Folsome, a man
who dabbled in making superorganisms inside bottles. We live one life,
distributed. Life is a transforming flood that fills up empty
containers and
then spills out of them on its way to fill up more. The shape and
number of
vessels submerged by the flood doesn't make a bit of difference.
Life
works as an extremist, a fanatic without moderation. It infiltrates
everywhere.
It saturates the atmosphere, covers the Earth's surface and wheedles
its way
into bedrock cracks. It will not be refused. As Lovelock noted, we have
dug up
no ancient rocks without also digging up ancient life preserved in
them. John
von Neumann, who thought of life in mathematical terms, said, "living
organisms are...by any reasonable theory of probability or
thermodynamics,
highly improbable...[However] if by any peculiar accident there should
ever be
one of them, from there on the rules of probability do not apply, and
there
will be many of them." Life once made, filled the Earth immediately,
commandeering matter from all the realms -- gas, liquid, solid -- into
its
schemes. "Life is a planetary-scale phenomenon," said James Lovelock.
"There cannot be sparse life on a planet. It would be as unstable as
half
of an animal."
A
thin membrane of whole life now covers the entire Earth. It is a coat
that
cannot be taken off. Rip one seam and the coat will patch itself on the
spot.
Abuse it, and the coat will metamorphose itself to thrive on the abuse.
Not a
threadbare green, it is a lush technicolor coat, a flamboyant robe
surrounding
the colossal corporeality of the planet.
In
practice, it is an everlasting coat. The great secret which life has
kept from
us is that once born, life is immortal. Once launched, it cannot be
eradicated.
Despite
the rhetoric of radical environmentalists, it is beyond the power of
human
beings to wipe the whole flood of life off the planet. Mere nuclear
bombs would
do little to halt life in general, and might, in fact, increase the
nonhuman
versions.
There
must have been a time billions of years ago when life crossed the
threshold of
irreversibility. Let's call that the I-point (for irreversible, or
immortal).
Before the I-point life was tenuous; indeed it faced a steep uphill
slope.
Frequent meteor impacts, fierce radiation, and harsh temperature
fluctuations
on Earth four billion years ago created an incredibly hostile
environment for
any half-formed, about-to-replicate complexity. But then, as Lovelock
tells the
story, "very early in the history of the planet, the climate conditions
formed a window of opportunity just about right for life. Life had a
short
period in which to establish itself. If it failed, the whole system for
future
life failed."
But
once established, life stuck fast. And once past the I-point life
turned out to
be neither delicate nor fragile, but hardy and irrepressible. Single
cell
bacteria are astonishingly indomitable, living in every possible
antagonistic
environment one could imagine, including habitats doused with heavy
radiation.
As hospitals know, it is frustratingly difficult to rid a few rooms of
bacterial life. The Earth? Ha!
We
should heed the unstoppable nature of life, because it has much to do
with the
complexity of vivisystems. We are about to make machines as complex as
grasshoppers and let them loose in the world. Once born, they won't go
away. Of
the thousands of computer viruses cataloged by virus hunters so far,
not one
species of them has gone extinct. According to the companies that write
antiviral software there are several dozens of new computer viruses
created per
week. They'll be with us for as long as we have computers.
The
reason life cannot be halted is that the complexity of life's dynamics
has
exceeded the complexity of all known destructive forces. Life is far
more
complex than nonlife. While life can serve as an agent of death --
predator
chomping on prey -- the consumption of one life form by another
generally does
not diminish complexity in the whole system and may even add to it.
It
takes, on average, all the diseases and accidents of the world working
24 hours
a day, 7 days a week, with no vacations, about 621,960 hours to kill a
human
organism. That's 70 years of full-time attack to break the bounds of
human life
-- barring the intervention of modern medicine (which may either
accelerate or
hinder death, depending on your views). This stubborn persistence in
life is
directly due to the complexity of the human body.
In
contrast, a well-built car that managed to puff its way to an upper
limit of
200,000 miles before blowing a valve would have run for about 5,000
hours. A
jet turbine engine may run for 40,000 hours before being rebuilt. A
simple
light bulb with no moving parts is good for 2,000 hours. The longevity
of
nonliving complexity isn't even in the same league as the persistence
of life.
The
museum at the Harvard Medical School dedicates a display case to the
"crowbar skull." This skull reveals a hole roughly gouged by a
speeding iron bar. The skull belonged to Phineas Gage, a 19th-century
quarry
foreman who was packing a black powder charge into a hole with the iron
bar
when the powder exploded. The iron bar pierced his head. His crew sawed
off the
protruding bar before taking him to an ill-equipped doctor. According
to anecdotes
from those who knew him, Gage lived for another 13 years, more or less
functional, except that after the accident he became short-tempered and
peevish. Which is understandable. But the machine kept going.
People
who lack a pancreas, a second kidney, a small intestine, may not run
marathons,
but they live. While debasement of many small components of the body --
glands
in particular -- can cause death to the whole, these parts are heavily
buffered
from easy disruption. Indeed, warding off disruption is the principal
property
of complex systems.
Animals
and plants in the wild regularly survive drastic violence and injury.
The only
study I know that has tried to measure the rate of injury in the wild
focused
on Brazilian lizards and concluded that 12 percent of them were missing
at
least one toe. Elk survive gunshot wounds, seals heal after shark
bites, oak
trees resprout after decapitation. In one experiment gastropods whose
shells
were deliberately crushed by researchers and returned to the wild lived
as long
as uninjured controls. The heroic achievement in nature is not the
little fish
that gets away, but that old man death is ever able to crash a system.
Networked
complexity inverts the usual relation of reliability in things. As an
example,
individual switch parts in a modern camera may have 90 percent
dependability.
Linked dumbly in a series, not in a distributed way, the hundreds of
switches
would have great unreliability as a group -- let's say they have 75
percent
dependability. Connected right -- each part informing the others -- as
they are
in advanced point-'n'-shoots, the reliability of the camera counter
intuitively
rises as a whole to 99 percent, exceeding the reliability of the
individual
parts (90 percent).
But
the camera now has new subgroups of parts which act like parts
themselves. More
virtual parts means the total possibility for unpredictable behavior at
the
component level increases. There are now novel ways to go wrong. So
while the
camera as a whole is utterly more dependable, when it does surprise, it
can
often be a very surprising surprise. The old cameras were easy to fail,
easy to
repair. The new cameras fail creatively.
Failing
creatively is the hallmark of vivisystems. Dying is difficult, but
there are a
thousand ways to do it. It took two hundred overpaid engineers two
weeks of
emergency alert work to figure out why the semi-alive American
telephone
switching system repeatedly failed in 1990. And these are the guys who
built
it. It had never failed this way, and probably won't fail this way
again.
While
every human is born pretty much the same, every death is different. If
coroner's cause-of-death certificates were exact, each one would be
unique.
Medicine finds it more instructive to round off the causes and classify
them
generally, so the actual idiosyncratic nature of each death is not
recorded.
A
complex system cannot die simply. The members of a system have a
bargain with
the whole. The parts say, "We are willing to sacrifice to the whole,
because together we are greater than our sum." Complexity locks in
life.
The parts may die, but the whole lives. As a system self-organizes into
greater
complexity, it increases its life. Not the length of its life, but its
lifeness. It has more lives.
We
tend to think of life and death as binary; a creature is either off or
on. The
self-organizing subsystems in organisms suggest, though, that some
things are
more alive than others. Biologist Lynn Margulis and others have pointed
out
that even a cell has lives in plural, as each cell is a historical
marriage of
at least three vestigial forms of bacteria.
"I
am the most alive among the living," crows the Russian poet A.
Tarkovsky
(father of the filmmaker). That's politically incorrect, but probably
true.
There may be no real difference between the aliveness of a sparrow and
a horse,
but there is a difference of aliveness between a horse and a willow
tree, or
between a virus and a cricket. The greater the complexity of a
vivisystem, the
more life it may harbor. As long as the universe continues to cool
down, life
will build up in more curious varieties and in further mutual networks.
I head up the hill behind my house one
more time. I ramble over
to a grove of eucalyptus trees, where the local 4-H club used to keep
its
beehives. The grove snoozes in moist shade this time of day; the
west-facing
hill it stands on blocks the warm morning sun.
I
imagine the valley all rock and barren at history's start-a hill of
naked flint
and feldspar, desolate and shiny. A billion years flicker by. Now the
rock is clothed
with a woven mat of grass. Life has filled a space in the grove with
wood
reaching higher than I can. Life is trying to fill the whole valley in.
For the
next billion years, it will keep trying new forms, erupting in whatever
crevice
or emptiness it can find.
Before
life, there was no complex matter in the universe. The entire universe
was
utterly simple. Salts. Water. Elements. Very boring. After life, there
was much
complex matter. According to astrochemists, we can't find complex
molecules in
the universe outside of life. Life tends to hijack any and all matter
it comes
in contact with and complexify it. By some weird arithmetic, the more
life
stuffs itself into the valley, the more spaces it creates for further
life. In
the end, this small valley along the northern coast of California will
become a
solid block of life. In the end, left to its own drift, life may
infiltrate all
matter.
Why
isn't the Earth a solid green from space? Why doesn't life cover the
oceans and
fill the air? I believe the answer is that if left alone, the Earth
will be
solid green someday. The conquest of air by living organisms is a
relatively
recent event, and one not yet completed. The complete saturation of the
oceans
may have to wait for rugged mats of kelp to evolve, ones able to
withstand
storm waves. But in the end, life will dominate; the oceans will be
green.
The
galaxy may be green someday too. Distant planets now toxic to life
won't always
remain so. Life can evolve representations of itself capable of
thriving in environments
that seem hostile now. But more importantly, once one variety of life
has a
toehold in a place, the inherently transforming nature of life modifies
the
environment until it is fit for other species of life.
In
the 1950s, the physicist Erwin Schrödinger called the life force
"negentropy" to indicate its opposite direction from the push of
thermal decay. In the 1990s, an embryonic subculture of technocrats
thriving in
the U.S. calls the life force "extropy."
"Extropians,"
as promoters of extropy call themselves, issued a seven-point lifestyle
manifesto based on the vitalism of life's extropy. Point number three
is a
creed that states their personal belief in "boundless expansion"-the
faith that life will expand until it fills the universe. Those who
don't
believe this are tagged "deathists." In the context of their
propaganda, this creed could be read as mere pollyanna
self-inspiration, as in:
We can do anything!
But
somewhat perversely I take their boast as a scientific proposition:
life will
fill the universe. Nobody knows what the theoretical limits to the
infection of
matter by life would be. Nor does anybody know what the maximum amount
of
life-enhanced matter that our sun could support is.
In
the 1930s, the Russian geochemist/biologist Vernadsky wrote, "The
property
of maximum expansion is inherent to living matter in the same manner as
it is
characteristic of heat to transfer from more heated to less heated
bodies, of a
soluble substance to dissolve in a solvent, and of a gas to dissipate
in space."
Vernadsky called it "pressure of life" and measured this expansion as
velocity. His record for the velocity of life expansion was a giant
puffball,
which, he said, produced spores at such a rate that if materials were
provided
fast enough for the developing fungus, in only three generations
puffballs
would exceed the volume of Earth. He calculated by some obscure method
that the
life force's "speed of transmission" in bacteria is about 1,000
kilometers per hour. Life won't get far in filling up the universe at
that
rate.
When
reduced to its essentials, life is very close to a computational
function. For
a number of years Ed Fredkin, a maverick thinker once associated with
MIT, has
been spinning out a heretical theory that the universe is a computer.
Not
metaphorically like a computer, but that matter and energy are forms of
information processing of the same general class as the type of
information
processing that goes on inside a Macintosh. Fredkin disbelieves in the
solidity
of atoms and says flatly that "the most concrete thing in the world is
information." Stephen Wolfram, a mathematical genius who did pioneering
work on the varieties of computer algorithms agrees. He was one of the
first to
view physical systems as computational processes, a view that has since
become
popular in some small circles of physicists and philosophers. In this
outlook
the minimal work accomplished by life resembles the physics and
thermodynamics
of the minimal work done in a computer. Fredkin and company would say
that knowing
the maximum amount of computation that could be done in the universe
(if we
considered all its matter as a computer) would tells us whether life
will fill
the universe, given the distribution of matter and energy we see in the
cosmos.
I do not know if anyone has made that calculation.
One
of the very few scientists to have thought in earnest about the final
destiny
of life is the theoretical physicist Freeman Dyson. Dyson did some
rough
calculations to estimate whether life and intelligence could survive
until the
ultimate end of the universe. He concluded it could, writing: "The
numerical results of my calculations show that the quantities of energy
required for permanent survival and communication are surprisingly
modest....[T]hey give strong support to an optimistic view of the
potentialities of life. No matter how far we go into the future, there
will
always be new things happening, new information coming in, new worlds
to
explore, a constantly expanding domain of life, consciousness and
memory."
Dyson
has taken this further than I would have dared. I was merely concerned
about
the dynamics of life, and how it infiltrates all matter, and how
nothing known
can halt it. But just as life irretrievably conquers matter, the
lifelike
higher processing power we call mind irrevocably conquers life and thus
also
all matter. Dyson writes in his lyrical and metaphysical book, Infinite
in All
Directions:
It
appears to me that the tendency of mind to infiltrate and control
matter is a
law of nature....The infiltration of mind into the universe will not be
permanently halted by any catastrophe or by any barrier that I can
imagine. If
our species does not choose to lead the way, others will do so, or may
have
already done so. If our species is extinguished, others will be wiser
or
luckier. Mind is patient. Mind has waited for 3 billion years on this
planet
before composing its first string quartet. It may have to wait for
another 3
billion years before it spreads all over the galaxy. I do not expect
that it
will have to wait so long. But if necessary, it will wait. The universe
is like
a fertile soil spread out all around us, ready for the seeds of mind to
sprout
and grow. Ultimately, late or soon, mind will come into its heritage.
What will
mind choose to do when it informs and controls the universe? That is a
question
which we cannot hope to answer.
About a century ago, the common belief that life was
a mysterious liquid
that infused living things was refined into a modern philosophy called
vitalism. The position which vitalism held was not very far from the
meaning in
the everyday phrase, "She lost her life." We all imagine some
invisible substance seeping away at death. The vitalists took this
vernacular
meaning seriously. They held that while the essential spirit stirring
in
creatures was not itself alive, neither was it wholly an inanimate
material or
mechanism either. It was something else: a vital impulse that existed
outside
of the creature it animated.
My
description of the aggressive character of life is not meant to be a
postmodern
vitalism. It is true that defining life as "an emergent property
contingent upon the organization of inanimate parts but not reducible
to
them" (the best that science can do right now), comes very close to
sounding like a metaphysical doctrine. But it is intended to be
testable.
I
take the view that life is a nonspiritual, almost mathematical property
that
can emerge from networklike arrangements of matter. It is sort of like
the laws
of probability; if you get enough components together, the system will
behave
like this, because the law of averages dictates so. Life results when
anything
is organized according to laws only now being uncovered; it follows
rules as
strict as those that light obeys.
This
lawful process coincidentally clothes life in a spiritual looking garb.
One
reason is that this organization must, by law, produce the
unpredictable and
novel. Secondly, the result of organization must replicate at every
opportunity, giving it a sense of urgency and desire. And thirdly, the
result
can easily loop around to protect its own existence, and thus it
acquires an
emergent agenda. Altogether, these principals might be called the
"emergent" doctrine of life. This doctrine is radical because it
entails a revised notion of what laws of nature mean: irregularity,
circular
logic, tautology, surprise.
Vitalism,
like every wrong idea, contains a useful sliver of truth. Hans Driesch,
the
arch twentieth-century vitalist, defined vitalism in 1914 as "the
theory
of the autonomy of the process of life," and in certain respects he was
right. Life in our dawning new view can be divorced from both living
bodies and
mechanical matrix, and set apart as a real, autonomous process. Life
can be
copied from living bodies as a delicate structure of information
(spirit or
gene?) and implanted in new lifeless bodies, whether they are of
organic parts
or machine parts.
In
the history of ideas, we have progressively eliminated discontinuities
from our
perception of our role as humans. Historian of science David Channell
summarizes this progression in his book The Vital Machine: A Study of
Technology and Organic Life.
First,
Copernicus eliminated the discontinuity between the terrestrial world
and the
rest of the physical universe. Next, Darwin eliminated the
discontinuity
between human beings and the rest of the organic world. And most
recently,
Freud eliminated the discontinuity between the rational world of the
ego and
the irrational world of the unconscious. But as [historian and
psychologist
Bruce] Mazlish has argued, there is one discontinuity that faces us
yet. This
"fourth discontinuity" is between human beings and the machine.
We
are now crossing the fourth discontinuity. No longer do we have to
choose
between the living or the mechanical because that distinction is no
longer
meaningful. Indeed, the most meaningful discoveries in this coming
century are
bound to those that celebrate, explore, and exploit the unified quality
of
technology and life.
The
bridge between the worlds of the born and the manufactured is the
perpetual
force of radical disequilibrium -- a law called life. In the future,
the
essence that both living creatures and machines will have in common --
that
which will distinguish them from all other matter in the universe -- is
that
they both will have the dynamics of self-organized change.
We
can now take the premise that life is a something in flux that is
obeying laws
which humans can uncover and recognize, even if we can't understand
them fully.
As a way to discover the commonalty between machines and creatures in
this
book, I've found it useful to ask, What does life want? I also consider
evolution in the same way. What does evolution want? Or to be more
precise,
What does the world look like from life and evolution's point of view?
If we consider
life and evolution as "autonomous processes," then what are their
selfish goals? Where are they headed? What are they becoming?
Gretel
Ehrlich writes in her lyrical book Montana Spaces : "Wildness has no
conditions, no sure routes, no peaks or goals, no source that is not
instantly
becoming something more than itself, then letting go of that, always
becoming.
It cannot be stripped to its complexity by cat scan or telescope.
Rather, it is
a many-pointed truth, almost a bluntness, a sudden essence like the
wild
strawberries strung along the ground on scarlet runners under my feet.
Wildness
is source and fruition at once, as if every river circled round, the
mouth
eating the tail -- and the tail, the source..."
There
is no purpose, other than itself, to wildness. It is both "source and
fruition," the mingling of cause and effect in circular logic. What
Ehrlich calls wildness, I call a network of vital life, an outpouring
of a
nearly mechanic force that seeks only to enlarge itself, and that
pushes its disequilibrium
into all matter, erupting in creatures and machines alike.
Wildness/life
is always becoming, Ehrlich says. Becoming what? Becoming becoming.
Life is on
its way to further complications, further deepness and mystery, further
processes of becoming and change. Life is circle of becoming, an
autocatalytic
set, inflaming itself with its own sparks, breeding upon itself more
life and
more wildness and more "becomingness." Life has no conditions, no
moments that are not instantly becoming something more than life itself.
As
Ehrlich hints, wild life resembles that strange loop of the Uroborus
biting its
tail, consuming itself. But in truth, wild life is the far stranger
loop of a
snake releasing itself from its own grip, unmouthing an ever fattening
tail
tapering up to an ever increasingly larger mouth, birthing an ever
larger tail,
filling the universe with this strangeness.
The
Emergence of Control
The invention of autonomous control, like most
inventions, has
roots in ancient China. There, on a dusty windswept plain, a small
wooden
statue of a man in robes teeters upon a short pole. The pole is carried
between
a pair of turning wagon wheels, pulled by two red horses outfitted in
bronze
finery.
The
statue man, carved in the flowing dresses of 9th-century China, points
with
outstretched hand towards a distant place. By the magic of noisy gears
connecting the two wooden wheels, as the cart races along the steppes,
the
wooden man perched on the stick invariably, steadily, without fail,
points
south. When the cart turns left or right, the geared wheels calculate
the
change and swing the wooden man's (or is it a god's?) arm a
corresponding
amount in the opposite direction, negating the cart's shift and keeping
the
guide forever pointing to the south. With an infallible will, and on
his own
accord, the wooden figure automatically seeks south. The south-pointing
chariot
precedes a lordly procession, preventing the party from losing its way
in the
desolate countryside of old China.
How
busy was the ingenious medieval mind of China! Peasant folk in the
backwaters
of southwestern China, wishing to temper the amount of wine downed in
the
course of a fireside toast, came upon a small device which, by its own
accord,
would control the rowdy spirits of the wine. Chou Ch'u-Fei, a traveler
among
the Ch'i Tung natives then, reported that drinking bouts in this
kingdom had
been perfected by means of a two-foot-long bamboo straw which
automatically
regulated wine consumption, giving large-throated and small-mouthed
drinkers equal
advantage. A "small fish made of silver" floated inside the straw.
The downward weight of the internal metal float restricted the flow of
warm
plum wine if the drinker sucked too feebly (perhaps through
intoxication),
thereby calling an end for his evening of merriment. If he inhaled too
boisterously, he also got nothing, as the same float became wedged
upwards by
force of the suction. Only a temperate, steady draw was profitable.
Upon
inspection, neither the south-pointing carriage nor the wine straw are
truly
automatic in a modern (self-steering) sense. Both devices merely tell
their
human masters, in the most subtle and unconscious way, of the
adjustment needed
to keep the action constant, and leave the human to make the change in
direction of travel or power of lung. In the lingo of modern thinking,
the
human is part of the loop. To be truly automatic, the south-pointing
statue
would have to turn the cart itself, to make it a south-heading
carriage. Or a
carrot would have to be dangled from the point of his finger so that
the horses
(now in the loop) followed it. Likewise the drinking straw would have
to
regulate its volume no matter how hard one sucked. Although not
automatic, the
south-pointing cart is based on the differential gear, a
thousand-year-old
predecessor to the automobile transmission, and an early prototype of
modern
self-pointing guns on an armored tank which aid the drivers inside
where a
magnetic compass is useless. Thus, these clever devices are curious
stillbirths
in our genealogy of automation. The very first truly automatic devices
had
actually been built long before, a millennia earler.
Ktesibios
was a barber who lived in Alexandria in the first half of the third
century
B.C. He was obsessed with mechanical devices, for which he had a
natural
genius. He eventually became a proper mechanician -- a builder of
artifactual
creations -- under King Ptolemy II. He is credited with having invented
the
pump, the water organ, several kinds of catapults, and a legendary
water clock.
At the time, Ktesibios's fame as an inventor rivaled that of the
legendary
engineer Archimedes. Today, Ktesibios is credited with inventing the
first
honest-to-goodness automatic device.
Ktesibios's
clock kept extraordinarily good time (for then) by self-regulating its
water
supply. The weakness of most water clocks until that moment was that as
the
reservoir of water propelling the drive mechanism emptied, the speed of
emptying would gradually decrease (because a shallow level of water
provides
less pressure than a high level), slowing down the clock's movements.
Ktesibios
got around this perennial problem by inventing a regulating valve
(regula)
comprised of a float in the shape of a cone which fit its nose into a
mating
inverted funnel. Within the regula, water flowed from the funnel stem,
over the
cone, and into the bowl the cone swam in. The cone would then float up
into the
concave funnel and constrict the water passage, thus throttling its
flow. As
the water diminished, the float would sink, opening the passage again
and
allowing more water in. The regula would immediately seek a compromise
position
where it would let "just enough" water for a constant flow through
the metering valve vessel.
Ktesibios's
regula was the first nonliving object to self-regulate, self-govern,
and
self-control. Thus, it became the first self to be born outside of
biology. It
was a true auto thing -- directed from within. We now consider it to be
the
primordial automatic device because it held the first breath of
lifelikeness in
a machine.
It
truly was a self because of what it displaced. A constant autoregulated
flow of
water translated into a constant autoregulated clock and relieved a
king of the
need for servants to tend the water clock's water vessels. In this way,
"auto-self" shouldered out the human self. From the very first
instance, automation replaced human work.
Ktesibios's
invention is first cousin to that all-American 20th-century fixture,
the flush
toilet. Readers will recognize the Ktesibios floating valve as the
predecessor
to the floating ball in the upper chamber of the porcelain throne.
After a
flush, the floating ball sinks with the declining water level, pulling
open the
water valve with its metal arm. The incoming water fills the vessel
again,
raising the ball triumphantly so that its arm closes the flow of water
at the
precise level of "full." In a medieval sense, the toilet yearns to
keep itself full by means of this automatic plumbing. Thus, in the
bowels of
the flush toilet we see the archetype for all autonomous mechanical
creatures.
About
a century later, Heron, working in the same city of Alexandria, came up
with a
variety of different automatic float mechanisms, which look to the
modern eye
like a series of wildly convoluted toilet mechanisms. In actuality,
these were
elaborate party wine dispensers, such as the "Inexhaustible Goblet"
which refilled itself to a constant level from a pipe fitted into its
bottom.
Heron wrote a huge encyclopedia (the Pneumatica) crammed with his
incredible
(even by today's standards) inventions. The book was widely translated
and
copied in the ancient world and was influential beyond measure. In
fact, for
2,000 years (that is, until the age of machines in the 18th century),
no
feedback systems were invented that Heron had not already fathered.
The
one exception was dreamed up in the 17th century by a Dutch alchemist,
lens
grinder, pyromaniac, and hobby submariner by the name of Cornelis
Drebbel.
(Drebbel made more than one successful submarine dive around 1600!)
While
tinkering in his search for gold, Drebbel invented the thermostat, the
other
universal example of a feedback system. As an alchemist, Drebbel
suspected that
the transmutation of lead into gold in a laboratory was inhibited by
great
temperature fluctuations of the heat sources cooking the elements. In
the 1620s
he jerry-rigged a minifurnace which could bake the initial alchemic
mixture
over moderate heat for a very long time, much as might happen to
gold-bearing
rock bordering the depths of Hades. On one side of his ministove,
Drebbel
attached a glass tube the size of a pen filled with alcohol. The liquid
would
expand when heated, pushing mercury in a connecting second tube, which
in turn
would push a rod that would close an air draft on the stove. The hotter
the
furnace, the futher the draft would close, decreasing the fire. The
cooling
tube retracted the rod, thus opening the draft and increasing the fire.
An
ordinary suburban tract home thermostat is conceptually identical --
both seek
a constant temperature. Unfortunately, Drebbel's automatic stove didn't
make
gold, nor did Drebbel ever publish its design, so his automatic
invention
perished without influence, and its design had to be rediscovered a
hundred
years later by a French gentleman farmer, who built one to incubate his
chicken
eggs.
James
Watt, who is credited with inventing the steam engine, did not. Working
steam
engines had been on the job for decades before Watt ever saw one. As a
young
engineer, Watt was once asked to repair a small-scale model of an early
working,
though inefficient, Newcomen steam engine. Frustrated by its
awkwardness, Watt
set out to improve it. At about the time of the American Revolution, he
added
two things to the existing engines; one of them evolutionary, the other
revolutionary. His key evolutionary innovation was separating the
heating
chamber from the cooling chamber; this made his engine extremely
powerful. So
powerful that he needed to add a speed regulator to moderate this newly
unleashed machine power. As usual Watt turned to what already existed.
Thomas
Mead, a mechanic and miller, had invented a clumsy centrifugal
regulator for a
windmill that would lower the millstone onto the grain only when
stone's speed
was sufficient. It regulated the output but not the power of a
millstone.
Watt
contrived a radical improvement. He borrowed Mead's regulator from the
mill and
revisioned it into a pure control circuit. By means of his new
regulator the
steam machine gripped the throat of its own power. His completely
modern regula
automatically stabilized his now ferocious motor at a constant speed of
the
operator's choice. By adjusting the governor, Watt could vary the steam
engine
to run at any rate. This was revolutionary.
Like
Heron's float and Drebbel's thermostat, Watt's centrifugal governor is
transparent in its feedback. Two leaden balls, each at the end of a
stiff
pendulum, swing from a pole. As the pole rotates the balls spin out
levitating
higher the faster the system spins. Linkages scissored from the
twirling
pendulums slide up a sleeve on the pole, levering a valve which
controls the
speed of rotation by adjusting the steam. The higher the balls spin,
the more
the linkages close the valve, reducing the speed, until an equilibrium
point of
constant rpms (and height of spinning balls) is reached. The control is
thus as
dependable as physics.
Rotation
is an alien power in nature. But among machines, it is blood. The only
known
bearing in biology is at the joint of a sperm's spinning hair
propeller.
Outside of this micromotor, the axle and wheel are unknown to those
with genes.
To the ungened machine, whirling wheels and spinning shafts are reasons
to
live. Watt gave machines the secret to controlling their own
revolutions, which
was his revolution. His innovation spread widely and quickly. The mills
of the
industrial age were fueled by steam, and the engines earnestly
regulated
themselves with the universal badge of self-control: Watt's flyball
governor.
Self-powered steam begat machine mills which begat new kinds of engines
which
begat new machine tools. In all of them, self-regulators dwelt, fueling
the
principle of snowballing advantages. For every one person visibly
working in a
factory, thousands of governors and self-regulators toiled invisibly.
Today,
hundreds of thousands of regulators, unseen, may work in a modern plant
at
once. A single human may be their coworker.
Watt
took the volcanic fury of expanding steam and tamed it with
information. His
flyball governor is undiluted informational control, one of the first
non-biological circuits. The difference between a car and an exploding
can of
gasoline is that the car's information -- its design -- tames the brute
energy
of the gas. The same amount of energy and matter are brought together
in a car
burning in a riot and one speeding laps in the Indy 500. In the latter
case, a
critical amount of information rules over the system, civilizing the
dragon of
fire. The full heat of fire is housetrained by small amounts of
self-perception. Furious energy is educated, brought in from the wilds
to work
in the yard, in the basement, in the kitchen, and eventually in living
rooms.
The
steam engine is an unthinkable contraption without the domesticating
loop of
the revolving governor. It would explode in the face of its inventors
without
that tiny heart of a self. The immense surrogate slave power released
by the
steam engine ushered in the Industrial Revolution. But a second, more
important
revolution piggybacked on it unnoticed. There could not have been an
industrial
revolution without a parallel (though hidden) information revolution at
the
same time, launched by the rapid spread of the automatic feedback
system. If a
fire-eating machine, such as Watt's engine, lacked self-control, it
would have
taken every working hand the machine displaced to babysit its energy.
So
information, and not coal itself, turned the power of machines useful
and
therefore desirable.
The
industrial revolution, then, was not a preliminary primitive stage
required for
the hatching of the more sophisticated information revolution. Rather,
automatic horsepower was, itself, the first phase of the knowledge
revolution.
Gritty steam engines, not teeny chips, hauled the world into the
information
age.
Heron's regulator, Drebbel's thermostat, and Watt's
governor bestowed on
their vessels a wisp of self-control, sensory awareness, and the
awakening of
anticipation. The governing system sensed its own attributes, noted if
it had
changed in a certain respect since it last looked, and if it had, it
adjusted
itself to conform to a goal. In the specific case of a thermostat, the
tube of
alcohol detected the system's temperature, and then took action or not
to tweak
the fire in order to align itself with the fixed goal of a certain
temperature.
It had, in a philosophical sense, a purpose.
Although
it may strike us as obvious now, it took a long while for the world's
best
inventors to transpose even the simplest automatic circuit such as a
feedback
loop into the realm of electronics. The reason for the long delay was
that from
the moment of its discovery electricity was seen primarily as power and
not as
communication. The dawning distinction of the two-faced nature of the
spark was
acknowledged among leading German electrical engineers of the last
century as
the split between the techniques of strong current and the techniques
of weak
current. The amount of energy needed to send a signal is so
astoundingly small
that electricity had to be reimagined as something altogether different
from
power. In the camp of the wild-eyed German signalists, electricity was
a
sibling to the speaking mouth and the writing hand. The inventors (we
would
call them hackers now) of weak current technology brought forth perhaps
the
least precedented invention of all time -- the telegraph. With this
device
human communication rode on invisible particles of lightning. Our
entire
society was reimagined because of this wondrous miracle's descendants.
Telegraphers
had the weak model of electricity firmly in mind, yet despite their
clever
innovations, it wasn't until August 1929, that telephone engineer H. S.
Black,
working at Bell Laboratories, tamed an electrical feedback loop. Black
was
hunting for a way to make durable amplifier relays for long-distance
phone
lines. Early amplifiers were made of crude materials that tended to
disintegrate over use, causing the amp to "run away." Not only would
an aging relay amplify the phone signal, it would mistakenly compound
any tiny
deviation from the range it expected until the mushrooming error filled
and
killed the system. What was needed was Heron's regula, a counter signal
to rein
in the chief signal, to dampen the effect of the perpetual recycling.
Black
came up with a negative feedback loop, which was designated negative in
contrast to the snowballing positive loop of the amplifier.
Conceptually, the
electrical negative feedback loop is a toilet flusher or thermostat.
This
braking circuit keeps the amplifier honed in on a steady amplification
in the
same way a thermostat hones in on a steady temperature. But instead of
metallic
levers, a weak train of electrons talks to itself. Thus, in the byways
of the
telephone switching network, the first electrical self was born.
From
World War I and after, the catapults that launched missiles had become
so
complicated, and their moving targets so sophisticated, that
calculating
ballistic trajectories taxed human talent. Between battles, human
calculators,
called computers, computed the settings for firing large guns under
various
wind, weather and altitude conditions. The results were someArial
printed in
pocket-size tables for the gunmen on the front line, or if there was
enough
time and the missile-gun was common, the tables were mechanically
encoded into
an apparatus on the gun, known as the automaton. In the U.S., the
firing
calculations were compiled in a laboratory set up at the Navy's
Aberdeen
Proving Ground in Maryland, where rooms full of human computers (almost
exclusively women) employed hand-cranked adding machines to figure the
tables.
By
World War II, the German airplanes which the big guns boomed at were
flying as
fast as the missiles themselves. Speedier on-the-spot calculations were
needed,
ideally ones that could be triggered from measurements of planes in
flight made
by the newly invented radar scanner. Besides, Navy gunmen had a weighty
problem: how to move and aim these monsters with the accuracy the new
tables
gave them. The solution was as close at hand as the stern of the ship:
a large
ship controlled its rudder by a special type of automatic feedback loop
known
as a servomechanism.
Servomechanisms
were independently and simultaneously invented a continent apart by an
American
and a Frenchman around 1860. It was the Frenchman, engineer Leon
Farcot, who
tagged the device with a name that stuck: moteur asservi, or
servo-motor. As
boats had increased in size and speed over time, human power at the
tiller was
no longer sufficient to move the rudder against the force of water
surging
beneath. Marine technicians came up with various oil-hydraulic systems
that
amplified the power of the tiller so that gently swinging the miniature
tiller
at the captain's helm would move the mighty rudder, kind of. A repeated
swing
of the minitiller would translate into different amounts of steerage of
the
rudder depending on the speed of the boat, waterline, and other similar
factors. Farcot invented a linkage system that connected the position
of the
heavy rudder underwater back to the position of the easy-to-swing
tiller -- the
automatic feedback loop! The tiller then indicated the actual location
of the
rudder, and by means of the loop, moving the indicator moved the
reality. In
the jingo of current computerese, What you see is what you get!
The
heavy gun barrels of World War II were animated the same way. A
hydraulic hose
of compressed oil connected a small pivoting lever (the tiller) to the
pistons
steering the barrel. As the shipmate's hand moved the lever to the
desired
location, that tiny turn compressed a small piston which would open a
valve
releasing pressurized oil, which would nudge a large piston moving the
heavy
gun barrel. But as the barrel swung it would push a small piston that,
in
return, moved the hand lever. As he tried to turn the tiller, the
sailor would
feel a mild resistance, a force created by the feedback from the rudder
he wanted
to move.
Bill
Powers was a teenage Electronic Technician's Mate who worked with the
Navy's
automated guns, and who later pursued control systems as explanation
for living
things. He describes the false impression one gets by reading about
servomechanism loops:
The
sheer mechanics of speaking or writing stretches out the action so it
seems
that there is a sequence of well-separated events, one following the
other. If
you were trying to describe how a gun-pointing servomechanism works,
you might
start out by saying, "Suppose I push down on the gun-barrel to create a
position error. The error will cause the servo motors to exert a force
against
the push, the force getting larger as the push gets larger." That seems
clear enough, but it is a lie. If you really did this demonstration,
you would
say "Suppose I push down on the gun-barrel to create an error...wait a
minute. It's stuck."
No,
it isn't stuck. It's simply a good control system. As you begin to push
down,
the little deviation in sensed position of the gun-barrel causes the
motor to
twist the barrel up against your push. The amount of deviation needed
to make
the counteractive force equal to the push is so small that you can
neither see
nor feel it. As a result, the gun-barrel feels as rigid as if it were
cast in
concrete. It creates the appearance of one of those old-fashioned
machines that
is immovable simply because it weighs 200 tons, but if someone turned
off the
power the gun-barrel would fall immediately to the deck.
Servomechanisms
have such an uncanny ability to aid steering that they are still used
(in
updated technology) to pilot boats, to control the flaps in airplanes,
and to
wiggle the fingers in remotely operated arms handling toxic and nuclear
waste.
More
than the purely mechanical self-hood of the other regulators like
Heron's
valve, Watt's governor, and Drebbel's thermostat, the servomechanism of
Farcot
suggested the possibility of a man-machine symbiosis -- a joining of
two
worlds. The pilot merges into the servomechanism. He gets power, it
gets
existence. Together they steer. These two aspects of the
servomechanisms --
steering and symbiosis -- inspired one of the more colorful figures of
modern
science to recognize the pattern that connected these control loops.
Of all the mathematicians assigned during World War I to
the human calculating
lab in charge of churning out more accurate firing tables at the
Aberdeen
Proving Grounds, few were as overqualified as Private Norbert Wiener, a
former
math prodigy whose genius had an unorthodox pedigree.
The
ancients recognized genius as something given rather than created. But
America
at the turn of the century was a place where the wisdom of the past was
often
successfully challenged. Norbert's father, Leo Wiener, had come to
America to
launch a vegetarian commune. Instead, he was distracted with other
untraditional challenges, such as bettering the gods. In 1895, as a
Harvard
professor of Slavic languages, Leo Wiener decided that his firstborn
son was
going to be a genius. A genius deliberately made, not born.
Norbert
Wiener was thus born into high expectations. By the age of three he was
reading. At 18 he earned his Ph.D. from Harvard. By 19 he was studying
metamathematics with Bertrand Russell. Come 30 he was a professor of
mathematics at MIT and a thoroughly odd goose. Short, stout,
splay-footed,
sporting a goatee and a cigar, Wiener waddled around like a smart duck.
He had
a legendary ability to learn while slumbering. Numerous eyewitnesses
tell of
Wiener sleeping during a meeting, suddenly awakening at the mention of
his
name, and then commenting on the conversation that passed while he
dozed,
usually adding some penetrating insight that dumbfounded everyone else.
In
1948 he published a book for nonspecialists on the feasibility and
philosophy of
machines that learn. The book was initially published by a French
publisher
(for roundabout reasons) and went through four printings in the United
States
in its first six months, selling 21,000 copies in the first decade of
its
influence -- a best seller then. It rivaled the success of the Kinsey
Report on
sexual behavior, issued the same year. As a Business Week reporter
observed in
1949, "In one respect Wiener's book resembles the Kinsey Report: the
public response to it is as significant as the content of the book
itself."
Wiener's
startling ideas sailed into the public mind, even though few could
comprehend
his book, by means of the wonderfully colorful name he coined for both
his
perspective and the book: Cybernetics. As has been noted by many
writers,
cybernetics derives from the Greek for "steersman" -- a pilot that
steers a ship. Wiener, who worked with servomechanisms during World War
II, was
struck by their uncanny ability to aid steering of all types. What is
usually
not mentioned is that cybernetics was also used in ancient Greece to
denote a
governor of a country. Plato attributes Socrates as saying,
"Cybernetics
saves the souls, bodies, and material possessions from the gravest
dangers," a statement that encompasses both shades of the word.
Government
(and that meant self-government to these Greeks) brought order by
fending off
chaos. Also, one had to actively steer to avoid sinking the ship. The
Latin
corruption of kubernetes is the derivation of governor, which Watt
picked up
for his cybernetic flyball.
The
managerial nature of the word has further antecedent to French
speakers.
Unbeknownst to Wiener, he was not the first modern scientist to
reactivate this
word. Around 1830 the French physicist Ampere (whence we get the
electrical
term amperes, and its shorthand "amp") followed the traditional
manner of French grand scientists and devised an elaborate
classification
system of human knowledge. Ampere designated one branch the realm of
"Noological Sciences," with the subrealm of Politics. Within
political science, immediately following the sub-subcategory of
Diplomacy,
Ampere listed the science of Cybernetics, that is, the science of
governance.
Wiener
had in mind a more explicit definition, which he stated boldly in the
full
title of his book, Cybernetics: or control and communication in the
animal and
the machine. As Wiener's sketchy ideas were embodied by later computers
and
fleshed out by other theorists, cybernetics gradually acquired more of
the
flavor of Ampere's governance, but without the politics.
The
result of Wiener's book was that the notion of feedback penetrated
almost every
aspect of technical culture. Though the central concept was both old
and
commonplace in specialized circumstances, Wiener gave the idea legs by
generalizing the effect into a universal principle: lifelike
self-control was a
simple engineering job. When the notion of feedback control was
packaged with
the flexibility of electronic circuits, they married into a tool anyone
could
use. Within a year or two of Cybernetics's publication, electronic
control
circuits revolutionized industry.
The
avalanche effects of employing automatic control in the production of
goods
were not all obvious. Down on the factory floor, automatic control had
the
expected virtue of moderating high-powered energy sources as mentioned
earlier.
There was also an overall speeding up of things because of the
continuous
nature of automatic control. But those were relatively minor compared
to a
completely unexpected miracle of self-control circuits: their ability
to
extract precision from grossness.
As
an illustration of how the elemental loop generates precision of out
imprecise
parts, I follow the example suggested by the French writer Pierre de
Latil in
his 1956 book Thinking by Machine. Generations of technicians working
in the
steel industry pre-1948 had tried unsuccessfully to produce a roll of
sheet
metal in a uniform thickness. They discovered about a half-dozen
factors that
affected the thickness of the steel grinding out the rolling-mill --
such as
speed of the rollers, temperature of the steel, and traction on the
sheet --
and spent years strenuously perfecting the regulation of each of them,
and more
years attempting their synchronization. To no avail. The control of one
factor
would unintentionally disrupt the other factors. Slowing the speed
would raise
the temperature; lowering the temperature would raise the traction;
increasing
traction lowers the speed, and so on. Everything was influencing
everything
else. The control was wrapped up in some interdependent web. When the
steel
rolled out too thick or too thin, chasing down the culprit out of six
interrelated suspects was inevitably a washout. There things stalled
until
Wiener's brilliant generalization published in Cybernetics. Engineers
around
the world immediately grasped the crucial idea and installed electronic
feedback devices in their mills within the following year or two.
In
implementation, a feeler gauge measures the thickness of the just-made
sheet
metal (the output) and sends this signal back to a servo-motor
controlling the
single variable of traction, the variable to affect the steel last,
just before
the rollers. By this meager, solo loop, the whole caboodle is
regulated. Since
all the factors are interrelated, if you can keep just one of them
directly
linked to the finished thickness, then you can indirectly control them
all.
Whether the deviation tendency comes from uneven raw metal, worn
rollers, or
mistakenly high temperatures doesn't matter much. What matters is that
the automatic
loop regulates that last variable to compensate for the other
variables. If
there is enough leeway (and there was) to vary the traction to make up
for an
overly thick source metal, or insufficiently tempered stock, or rollers
contaminated with slag, then out would come consistently even sheets.
Even
though each factor is upsetting the others, the contiguous and near
instantaneous nature of the loop steers the unfathomable network of
relationships between them toward the steady goal of a steady thickness.
The
cybernetic principle the engineers discovered is a general one: if all
the
variables are tightly coupled, and if you can truly manipulate one of
them in
all its freedoms, then you can indirectly control all of them. This
principle
plays on the holistic nature of systems. As Latil writes, "The
regulator
is unconcerned with causes; it will detect the deviation and correct
it. The
error may even arise from a factor whose influence has never been
properly
determined hitherto, or even from a factor whose very existence is
unsuspected." How the system finds agreement at any one moment is
beyond
human knowing, and more importantly, not worth knowing.
The
irony of this breakthrough, Latil claims, is that technologically this
feedback
loop was quite simple and "it could have been introduced some fifteen
or
twenty years earlier, if the problem had been approached with a more
open
mind..." Greater is the irony that twenty years earlier the open mind
for
this view was well established in economic circles. Frederick Hayek and
the
influential Austrian school of economics had dissected the attempts to
trace
out the routes of feedback in complex networks and called the effort
futile.
Their argument became known as the "calculation argument." In a
command economy, such as the then embryonic top-down economy installed
by Lenin
in Russia, resources were allotted by calculation, tradeoffs, and
controlled
lines of communication. Calculating, even less controlling, the
multiple
feedback factors among distributed nodes in an economy was as
unsuccessful as
the engineer's failure in chasing down the fleeing interlinked factors
in a
steel mill. In a vacillating economy it is impossible to calculate
resource
allotment. Instead, Hayek and other Austrian economists of the 1920s
argued
that a single variable -- the price -- is used to regulate all the
other
variables of resource allotment. That way, one doesn't care how many
bars of
soap are needed per person, or whether trees should be cut for houses
or for
books. These calculations are done in parallel, on the fly, from the
bottom up,
out of human control, by the interconnected network itself. Spontaneous
order.
The
consequence of this automatic control (or human uncontrol) is that the
engineers could relax their ceaseless straining for perfectly uniform
raw
materials, perfectly regulated processes. Now they could begin with
imperfect
materials, imprecise processes. Let the self-correcting nature of
automation
strain to find the optima which let only the premium through. Or,
starting with
the same quality of materials, the feedback loop could be set for a
much higher
quality setting, delivering increased precision for the next in line.
The
identical idea could be exported upstream to the suppliers of raw
materials,
who could likewise employ the automatic loop to extract higher quality
products. Cascading further out in both directions in the manufacturing
stream,
the automatic self became an overnight quality machine, ever refining
the
precision humans can routinely squeeze from matter.
Radical
transformations to the means of production had been introduced by Eli
Whitney's
interchangeable parts and Ford's idea of an assembly line. But these
improvements demanded massive retooling and capital expenditures, and
were not
universally applicable. The homely auto-circuit, on the other hand -- a
suspiciously cheap accessory -- could be implanted into almost any
machine that
already had a job. An ugly duckling, like a printing press, was
transformed
into a well-behaved goose laying golden eggs.
But
not every automatic circuit yields the ironclad instantaneity that Bill
Power's
gun barrel enjoyed. Every unit added onto a string of connected loops
increases
the likelihood that the message traveling around the greater loop will
arrive
back at its origin to find that everything has substantially changed
during its
journey. In particularly vast networks in fast moving environments, the
split
second it takes to traverse the circuit is greater than the time it
takes for
the situation to change. In reaction, the last node tends to compensate
by
ordering a large correction. But this also is delayed by the long
journey
across many nodes, so that it arrives missing its moving mark, birthing
yet
another gratuitous correction. The same effect causes student drivers
to zigzag
down the road, as each late large correction of the steering wheel
overreacts
to the last late overcorrection. Until the student driver learns to
tighten the
feedback loop to smaller, quicker corrections, he cannot help but
swerve down the
highway hunting (in vain) for the center. This then is the bane of the
simple
auto-circuit. It is liable to "flutter" or "chatter," that
is, to nervously oscillate from one overreaction to another, hunting
for its
rest. There are a thousand tricks to defeat this tendency of
overcompensation,
one trick each for the thousand advance circuits that have been
invented. For
the last 40 years, engineers with degrees in control theory have
written
shelffuls of treatises communicating their latest solution to the
latest
problem of oscillating feedback. Fortunately, feedback loops can be
combined
into useful configurations.
Let's
take our toilet, that prototypical cybernetic example. We install a
knob which
allows us to adjust the water level of the tank. The self-regulating
mechanism
inside would then seek whatever level we set. Turn it down and it
satisfies
itself with a low level; turn it up and it hones in on a high level of
water.
(Modern toilets do have such a knob.) Now let's go further and add a
self-regulating loop to turn the knob, so that we can let go of that,
too. This
second loop's job is to seek the goal for the first loop. Let's say the
second
mechanism senses the water pressure in the feed pipe and then moves the
knob so
that it assigns a high level to the toilet when there is high water
pressure
and a lower level when the pressure is low.
The
second circuit is controlling the range of the first circuit which is
controlling the water. In an abstract sense the second loop brings
forth a
second order of control -- the control of control -- or a metacontrol.
Our
newfangled second-order toilet now behaves "purposefully." It adapts
to a shifting goal. Even though the second circuit setting the goal for
the
first is likewise mechanical, the fact that the whole is choosing its
own goal
gives the metacircuit a mildly biological flavor.
As
simple as a feedback loop is, it can be stitched together in endless
combinations and forever stacked up until it forms a tower of the most
unimaginable complexity and intricacy of subgoals. These towers of
loops never
cease to amuse us because inevitably the messages circulating along
them cross
their own paths. A triggers B, and B triggers C, and C triggers A. In
outright
paradox, A is both cause and effect. Cybernetician Heinz von Foerster
called
this elusive cycle "circular causality." Warren McCulloch, an early
artificial intelligence guru called it "intransitive preference,"
meaning that the rank of preferences would cross itself in the same
self-referential
way the children's game of Paper-Scissors-Stone endlessly intersects
itself:
Paper covers stone; stone breaks scissors; scissors cuts paper; and
round
again. Hackers know it as a recursive circuit. Whatever the riddle is
called,
it flies in the face of 3,000 years of logical philosophy. It
undermines
classical everything. If something can be both its own cause and
effect, then
rationality is up for grabs.
The compounded logic of stacked loops which doubles back on
itself is the source of
the strange counterintuitive behaviors of complex circuits. Made with
care,
circuits perform dependably and reasonably, and then suddenly, by their
own
drumbeat, they veer off without notice. Electrical engineers get paid
well to
outfox the lateral causality inherent in all circuits. But pumped up to
the
density required for a robot, circuit strangeness becomes indelible.
Reduced
back to its simplest -- a feedback cycle -- circular causality is a
fertile
paradox.
Where
does self come from? The perplexing answer suggested by cybernetics is:
it
emerges from itself. It cannot appear any other way. Brian Goodwin, an
evolutionary biologist, told reporter Roger Lewin, "The organism is the
cause and effect of itself, its own intrinsic order and organization.
Natural
selection isn't the cause of organisms. Genes don't cause organisms.
There are
no causes of organisms. Organisms are self-causing agencies." Self,
therefore, is an auto-conspired form. It emerges to transcend itself,
just as a
long snake swallowing its own tail becomes Uroborus, the mythical loop.
The
Uroborus, according to C. G. Jung, is one of those resonant projections
of the
human soul that cluster around timeless forms. The ring of snake
consuming its
own tail first appeared as art adorning Egyptian statuary. Jung
developed the
idea that the nearly chaotic variety of dream images visited on humans
tend to
gravitate around certain stable nodes which form key and universal
images, much
as interlinked complex systems tend settle down upon "attractors," to
use modern terminology. A constellation of these attracting, strange
nodes form
the visual vocabulary of art, literature, and some types of therapy.
One of the
most enduring attractors, and an early pattern to be named, was the
Thing
Eating Its Own Tail, often graphically simplified to a snakelike dragon
swallowing its own tail in a perfect circle.
The
loop of Uroborus is so obviously an emblem for feedback that I have
trouble
ascertaining who first used it in a cybernetic context. In the true
manner of
archetypes it was probably realized as a feedback symbol independently
more
than once. I wouldn't doubt that the faint image of snake eating its
tail
spontaneously hatches whenever, and wherever, the GOTO START loop dawns
on a
programmer.
Snake
is linear, but when it feeds back into itself it becomes the archetype
of
nonlinear being. In the classical Jungian framework, the tail-biting
Uroborus
is the symbolic depiction of the self. The completeness of the circle
is the
self-containment of self, a containment that is at the same time made
of one
thing and made of competing parts. The flush toilet then, as the
plainest
manifestation of a feedback loop, is a mythical beast -- the beast of
self.
The
Jungians say that the self is taken to be "the original psychic state
prior to the birth of ego consciousness," that is, "the original
mandala-state of totality out of which the individual ego is born." To
say
that a furnace with a thermostat has a self is not to say it has an
ego. The
self is a mere ground state, an auto-conspired form, out of which the
more
complicated ego can later distinguish itself, should its complexity
allow that.
Every
self is a tautology: self-evident, self-referential, self-centered, and
self-created. Gregory Bateson said a vivisystem was "a slowly
self-healing
tautology." He meant that if disturbed or disrupted, a self will
"tend to settle toward tautology" -- it will gravitate to its
elemental self-referential state, its "necessary paradox."
Every
self is an argument trying to prove its identity. The self of a
thermostat
system has endless internal bickering about whether to turn the furnace
up or
down. Heron's valve system argues continuously around the sole,
solitary action
it can take: should it move the float or not?
A
system is anything that talks to itself. All living systems and
organisms
ultimately reduce to a bunch of regulators -- chemical pathways and
neuron
circuits -- having conversations as dumb as "I want, I want, I want;
no,
you can't, you can't, you can't."
The
sowing of selves into our built world has provided a home for control
mechanisms to trickle, pool, spill, and gush. The advent of automatic
control
has come in three stages and has spawned three nearly metaphysical
changes in
human culture. Each regime of control is boosted by deepening loops of
feedback
and information flow.
The
control of energy launched by the steam engine was the first stage.
Once energy
was controlled it became "free." No matter how much more energy we
might release, it won't fundamentally change our lives. The amount of
calories
(energy) require to accomplish something continues to dwindle so that
our
biggest technological gains no longer hinge on further mastery of
powerful
energy sources.
Instead,
our gains now derive from amplifying the accurate control of materials
-- the
second regime of control. Informing matter by investing it with high
degrees of
feedback mechanisms, as is done with computer chips, empowers the
matter so
that increasingly smaller amounts do the same work of larger uninformed
amounts. With the advent of motors the size of dust motes (successfully
prototyped in 1991), it seems as if you can have anything you want made
in any
size you want. Cameras the size of molecules? Sure, why not? Crystals
the size
of buildings? As you wish. Material is under the thumb of information,
in the
same handy way that energy now is -- just spin a dial. "The central
event
of the twentieth century is the overthrow of matter," says technology
analyst George Gilder. This is the stage in the history of control in
which we
now dwell. Essentially, matter -- in whatever shape we want -- is no
longer a
barrier. Matter is almost "free."
The
third regime of the control revolution, seeded two centuries ago by the
application of information to coal steam, is the control of information
itself.
The miles of circuits and information looping from place to place that
administers the control of energy and matter has incidentally flooded
our
environment with messages, bits, and bytes. This unmanaged data tide is
at
toxic levels. We generate more information than we can control. The
promise of
more information has come true. But more information is like the raw
explosion
of steam -- utterly useless unless harnessed by a self. To paraphrase
Gilder's
aphorism: "The central event of the twenty-first century will be the
overthrow of information."
Genetic
engineering (information which controls DNA information) and tools for
electronic libraries (information which manages book information)
foreshadow
the subjugation of information. The impact of information domestication
will be
felt initially in industry and business, just as energy and material
control
did, and then later seep to the realm of individual.
The
control of energy conquered the forces of nature (and made us fat); the
control
of matter brought material wealth within easy reach (and made us
greedy). What
mixed cornucopia will the blossoming of full information control bring
about?
Confusion, brilliance, impatience?
Without
selves, very little happens. Motors, by the millions, bestowed with
selves, now
run factories. Silicon chips, by the billions, bestowed with selves,
will
redesign themselves smaller and faster and rule the motors. And soon,
the
fibrous networks, by the zillions, bestowed with selves, will rethink
the chips
and rule all that we let them. If we had tried to exploit the treasures
of
energy, material, and information by holding all the control, it would
have
been a loss.
As
fast as our lives allow us, we are equipping our constructed world to
bootstrap
itself into self-governance, self-reproduction, self-consciousness, and
irrevocable selfhood. The story of automation is the story of a one-way
shift
from human control to automatic control. The gift is an irreversible
transfer
from ourselves to the second selves.
The
second selves are out of our control. This is the key reason, I
believe, why
the brightest minds of the Renaissance never invented another
self-regulator
beyond the obvious ones known to ancient Heron. The great Leonardo da
Vinci
built control machines, not out-of-control machines. German historian
of
technology Otto Mayr claims that great engineers in the Enlightenment
could
have built regulated steam power of some sort with the technology
available to
them at the time. But they didn't because they didn't have the ability
to let go
of their creation.
The
ancient Chinese on the other hand, although they never got beyond the
south-pointing cart, had the right no-mind about control. Listen to
these most
modern words from the hand of the mystical pundit Lao Tzu, writing in
the Tao
Teh King 2,600 years ago:
Intelligent control appears as
uncontrol or freedom.
And for that reason it is
genuinely
intelligent control.
Unintelligent control appears as
external domination.
And for that reason it is really
unintelligent control.
Intelligent control exerts
influence
without appearing to do so.
Unintelligent control tries to
influence by making a show of force.
Lao
Tzu's wisdom could be a motto for a gung-ho 21st-century Silicon Valley
startup. In an age of smartness and superintelligence, the most
intelligent
control methods will appear as uncontrol methods. Investing machines
with the
ability to adapt on their own, to evolve in their own direction, and
grow
without human oversight is the next great advance in technology.
The
chief psychological chore of the 21st century will be letting go, with
dignity.
Until recently, all our artifacts, all our own handmade creations have
been
under our authority. But as we cultivate synthetic life in our
artifacts, we
cultivate the loss of our command. "Out of control," to be honest, is
a great exaggeration of the state that our enlivened machines will
take. They
will remain indirectly under our influence and guidance but free of our
domination.
Though
I have searched everywhere, I could not find the word that describes
this type
of clout. We simply have no name for the loose relationship between an
influential creator and a creation with a mind of its own -- a thing we
shall
see more of. The realm of parent and child should have such a word, but
sadly
doesn't. We do better with sheep where we have the notion of
"shepherding." When we herd a flock of sheep, we know we are not in
complete authority, yet neither are we without control. Perhaps we will
shepherd artificial lives.
We
also "husband" plants, as we assist them in their natural goals, or
deflect them slightly for our own. "Manage" is probably the closest
in meaning to the general type of control we will need for artificial
lives,
such as a virtual Mickey Mouse. A women can "manage" her difficult
child, or a barking dog, or the 300-strong sales department under her
authority.
"Manage"
is close, but not perfect. Although we manage wilderness areas like the
Everglades, we actually have little say in what goes on among the
seaweed,
snakes and marsh grass. Although we manage the national economy, it
does what
it wants. And although we manage a telephone network, we have no
supervision on
how a particular call is completed. The word "management" may imply
more oversight then we really have in the examples above, and more than
we will
have in future very complex systems.
The word I'm looking for is more like "co-control." It's
seen in
some mechanical settings already. Keeping a 747 Jumbo Jet aloft and
landing it
in bad weather is a very complex task. Because of the hundreds of
systems
running simultaneously, the immediate reaction time required by the
speed of
the plane, and disorienting effects of sleepless long trips and
hazardous
weather, a computer can fly a jet better a human pilot. The sheer
number of
human lives at stake permits no room for errors or second best. Why not
have a
very smart machine control the jet?
So
engineers wired together an autopilot, and it turns out be very
capable. It
flies and lands a Jumbo Jet oh so nicely. Flying-by-wire also fits very
handily
into the craving for order by the air traffic controllers -- everything
is
under digital control. The original idea was that human pilots would
monitor
the computer in case anything went wrong. The only problem is that
humans are
terrible at passive monitoring. They get bored. They daydream. Then
they start
missing critical details. Then an emergency pops up which they have to
tackle
cold.
So
instead of having the pilot watch the computer, the new idea was to
invert the
relationship and have the computer watch the pilot. This approach was
taken in
the European Airbus A320, one of the most highly automated planes built
to
date. Introduced in 1988, the onboard computer supervises the pilot.
When he
pushes the control stick to turn the plane, the computer figures out
how far to
bank left or right, but it won't let the plane bank more than 67
degrees or
nose up or down more than 30 degrees. This means, in the words of
Scientific
American, "the software spins an electronic cocoon that stops the
aircraft
from exceeding its structural limitations." It also means, pilots
complain, that the pilot surrenders control. In 1989 British Airways
pilots
flying 747s experienced six different incidents where they had to
override a
computer-initiated power reduction. Had they not been able to override
the
erroneous automatic pilot -- which Boeing blamed on a software bug --
the error
could have been fatal. The Airbus A320, however, provides no override
of its
autosystem.
Human
pilots felt they were fighting for control of the plane. Should the
computer be
a pilot or navigator? The pilots joked that the computer was like
putting a dog
into the cockpit. The dog's job was to bite the pilot if he tries to
touch the
controls; and the pilot's only job was to feed the dog. In fact, in the
emerging lingo of automated flying, pilots are called "system
managers."
On
one hand, the computer can be seen as an autonomous entity unto itself,
an
"artificial" colleague. On the other, the user-machine conversation
can be seen as a sort of internal dialogue, as if the computer were a
prosthesis of the brain. An extension of the thinking processes of the
user.
There
is much that computer already does outside of the reach of the pilot.
Planes
will fly by co-control. But the pilot will manage, or shepherd, the
computer's
behavior. Computers will be able to perform as powerful prostheses,
coevolving
with their users to enable new modes of creative thought,
communication, and
collaboration.
The
future of control: Partnership, Co-control, Cyborgian control. What it
all
means is that the creator must share control, and his destiny, with his
creations.
Closed
systems
Closed
Systems
At one end of a long row of displays in the
Steinhart Aquarium
in San Francisco, a concentrated coral reef sits happily tucked under
lights.
The Aquarium's self-contained South Pacific ocean compresses the
distributed
life in a mile-long underwater reef into a few glorious yards behind
glass.
The
condensed reef's extraordinary hues and alien life forms cast a New Age
vibe.
To stand in front of this rectangular bottle is to stand on a harmonic
node.
Here are more varieties of living creatures crammed into a square meter
than
anywhere else on the planet. Life does not get any denser. The
remarkable
natural richness of the coral reef has been squeezed further into the
hyper-natural richness of a synthetic reef.
A
pair of wide plate glass windows peer into an Alician wonderland of
exotic
beings. Fish in hippie day-glo colors stare back-accents of orange- and
white-banded clown fish or a minischool of iridescent turquoise
damsels. The
flamboyant creatures scoot between the feathery wands of
chestnut-tinted soft
corals or weave between the slowly pulsating fat lips of giant sea
clams.
No
mere holding pen, this is home for these creatures. They will eat,
sleep,
fight, and breed among each other, forever if they can. Given enough
time, they
will coevolve toward a shared destiny. Theirs is a true living
community.
Behind
the coral display tank, a clanking army of pumps, pipes, and gizmos
vibrate on
electric energy to support the toy reef's ultradiversity. A visitor
treks to
the pumps from the darkened viewing room of the aquarium by opening an
unmarked
door. Blinding E.T.-like light gushes out of the first crack. Inside,
the
white-washed room suffocates in warm moisture and stark brightness. An
overhead
rack of hot metal halide lamps pumps out 15 hours of tropical sun per
day.
Saltwater surges through a bulky 4-ton concrete tub of wet sand
brimming with
cleansing bacteria. Under the artificial sunlights, long, shallow
plastic trays
full of green algae thrive filtering out the natural toxins from the
reef
water.
Industrial
plumbing fixtures are the surrogate Pacific for the reef. Sixteen
thousand
gallons of reconstituted ocean water swirl through the bionic system to
provide
the same filtration, turbulence, oxygen, and buffering that the miles
of South
Pacific algae gardens and sand beaches perform for a wild reef. The
whole wired
show is a delicate, hard-won balance requiring daily energy and
attention. One
wrong move and the reef could unravel in a day.
As
the ancients knew, what can unravel in a day may take years or
centuries to
build. Before the Steinhart coral reef was constructed, no one was sure
if a
coral reef community could be assembled artificially, or how long it
would take
if it could. Marine scientists were pretty sure a coral reef, like any
complex
ecosystem, must be assembled in the correct order. But no one knew what
that
order was. Marine biologist Lloyd Gomez certainly didn't know when he
first
started puttering around in the dank basement of the Academy's aquarium
building. Gomez mixed buckets of microorganisms together in large
plastic
trays, gradually adding species in different sequences in hopes of
attaining a
stable community. He built mostly failures.
He
began each trial by culturing a thick pea-green soup of algae -- the
scum of a
pond out of whack -- directly under the bank of noon-lights. If the
system
started to drift away from the requirements of a coral reef, Gomez
would flush
the trays. Within a year, he eventually got the proto-reef soup headed
in the
right direction.
It
takes time to make nature. Five years after Gomez launched the coral
reef, it
is only now configuring itself into self-sustenance. Until recently
Gomez had
to feed the fish and invertebrates dwelling on the synthetic reef with
supplemental food. But now he thinks the reef has matured. "After five
years of constant babying, I have a full food web in my tank so I no
longer
have to feed them anything." Except sunlight, which pours on the
artificial reef in a steady burst of halide energy. Sunlight feeds the
algae
which feed the animals which feed the corals, sponges, clams, and fish.
Ultimately this reef runs on electricity.
Gomez
predicts further shifts as the reef community settles into its own. "I
expect to see major changes until it is ten years old. That's when the
reef
fusing takes place. The footing corals start to anchor down on the
loose rocks,
and the subterranean sponges burrow underneath. It all combines into
one large
mass of animal life." A living rock grown from a few seed organisms.
Much
to everyone's surprise, about 90 percent of the organisms that fuse the
toy
reef were stowaways that did not appear to be present in the original
soup. A
sparse but completely invisible population of the microbes were
present, but
not until five years down the road, when the reef had prepared itself
to be
fused, were the conditions right for the blossoming of the fuser
microorganisms
which had been floating unseen and patient.
During
the same time, certain species dominating the initial reef disappeared.
Gomez
says, "I was not expecting that. It startled me. Organisms were dying
off.
I asked myself what did I do wrong? It turns out that I didn't do
anything
wrong. That's just the community cycle. Heavy populations of microalgae
need to
be present at first. Then within ten months, they've gone. Later, some
initially abundant sponges disappeared, and another type popped up.
Just
recently a black sponge has taken up in the reef. I have no idea where
it came
from." As in the restorations of Packard's prairie and Wingate's
Nonsuch
Island, chaperone species were needed to assemble a coral but not to
maintain
it. Parts of the reef were "thumbs."
Lloyd
Gomez's reef-building skills are in big demand at night school. Coral
reefs are
the latest challenge for obsessive hobbyists, who sign up to learn how
to
reduce oceanic monuments to 100 gallons. Miniature saltwater systems
shrink
miles of life into a large aquarium, plus paraphernalia. That's dosing
pumps,
halide lights, ozone reactors, molecular absorption filters, and so on,
at a
cool $15,000 per living room tank. The expensive equipment acts like
the
greater ocean, cleaning, filtering the reef's water. Corals demand a
delicate
balance of dissolved gases, trace chemicals, pH, microorganisms, light,
wave
action, temperature -- all of which are provided in an aquarium by an
interconnected network of mechanical devices and biological agents. The
common
failure, Gomez says, is trying to stuff more species of life into the
habitat
than the system can carry, or not introducing them in the correct
sequence, as
Pimm and Drake discovered. How critical is the ordering? Gomez: "As
critical as death."
The
key to stabilizing a coral reef seemed to be getting the initial
microbial
matrix right. Clair Folsome, a microbiologist working at the University
of
Hawaii, had concluded from his own work with microbial soups in jars
that
"the foundation for stable closed ecologies of all types is basically a
microbial
one." He felt that microbes were responsible for "closing the
bio-elemental loops" -- the flows of atmosphere and nutrients -- in any
ecology. He found his evidence in random mixtures of microbes, similar
to the
experiments of Pimm and Drake, except that Folsome sealed the lid of
the jars.
Rather than model a tiny slice of life on Earth, Folsome modeled a
self-contained self-recycling whole Earth. All matter on Earth is
recycled
(except for the insignificant escape of a trace of light gases and the
fractional influx of meteorites). In system-science terms, we say Earth
is
materially closed. The Earth is also energetically/informationally
open:
sunlight pours in, and information comes and goes. Like Earth,
Folsome's jars
were materially closed, energetically open. He scooped up samples of
brackish
microbes from the bays of the Hawaiian Islands and funneled them into
one- or
two-liter laboratory glass flasks. Then he sealed them airtight and, by
extracting microscopic amounts from a sampling port, measured their
species
ratios and energy flow until they stabilized.
Just
as Pimm was stunned to find how readily random mixtures settled into
self-organizing ecosystems, Folsome was surprised to see that even the
extra
challenge of generating closed nutrient recycling loops in a sealed
flask
didn't deter simple microbial societies from finding an equilibrium.
Folsome
said that he and another researcher, Joe Hanson, realized in the fall
of 1983
that closed ecosystems "having even modest species-diversity, rarely if
ever fail." By that time some of Folsome's original flasks had been
living
for 15 years. The oldest one, thrown together and sealed in 1968, is
now 25
years old. No air, food, or nutrients have ever been added. Yet this
and all of
his other jar communities are still flourishing years later under
florescent
room lights.
No
matter how long they lived, though, the bottled systems required an
initial
staging period, a time of fluctuation and precarious instability
lasting
between 60 and 100 days, when anything might happen. Gomez saw this in
his
coral microbes: the beginnings of complexity are rooted in chaos. But
if a
complex system is able to find a common balance after a period of give
and
take, thereafter not much will derail it.
How
long can such closed complexity run? Folsome said his initial interest
in
making materially closed worlds was sparked by a legend that the Paris
National
Museum displayed a cactus sealed in a glass jar in 1895. He couldn't
verify its
existence, but it was claimed to be covered with recurrent blooms of
algae and
lichens that have cycled through a progression of colors from shades of
green
to hues of yellow for the past century. If the sealed jar had light and
a
steady temperature, there was theoretically no reason why the lichens
couldn't
live until the sun dies.
Folsome's
sealed microbial miniworlds had their own living rhythms that mirrored
our
planet's. They recycled their carbon, from CO2 to organic matter and
back
again, in about two years. They maintained biological productivity
rates
similar to outside ecosystems. They produced stable oxygen levels
slightly
higher than on Earth. They registered energy efficiencies similar to
larger
ecosystems. And they maintained populations of organisms apparently
indefinitely.
From
his flask worlds, Folsome concluded that it was microbes -- tiny celled
microbits of life, and not redwoods, crickets, orangutans -- which do
the
lion's share of breathing, generating air, and ultimately supporting
the
indefinite populations of other noticeable organisms on Earth. An
invisible
substrate of microbial life steers the course of life's whole and welds
together the different nutrient loops. The organisms that catch our eye
and
demand our attention, Folsome suspected, were mere ornate, decorative
placeholdings
as far as the atmosphere was concerned. It was the microbes in the guts
in
mammals and the microbes that clung to tree roots that made trees and
mammals
valuable in closed systems, including our planet.
I once had a tiny living planet stationed
on my desk. It even
had a number: world #58262. I didn't have much to do to keep my planet
happy.
Just watch it every now and then.
World
#58262 was smashed to smithereens at 5:04 P.M., October 17, during an
abrupt
heave of the 1989 San Francisco earthquake. A bookcase shook loose from
my
office wall during the tremor and spilled over my desk. In a blink, a
heavy
tome on ecosystems crushed the glass membrane of my living planet,
irrevocably
scrambling its liquid guts in a fatal Humpty Dumpty maneuver.
World
#58262 was a human-made biosphere of living creatures, delicately
balanced to
live forever, and a descendent of Folsome's and Hanson's microbial
jars. Joe
Hanson, who worked at NASA's Advance Life-support Program in the Jet
Propulsion
Laboratory at Caltech, had come up with a more diverse world than
Folsome's
microbes. Hanson was the first to find a simple combination of
self-sustaining
creatures that included an animal. He put tiny brine shrimp and brine
algae in
an everlasting cosmos.
The
basic commercial version of his closed world -- sold under the label of
"Ecosphere" -- is a glass globe about the size of a large grapefruit.
My world #58262 was one of these. Completely sealed inside the
transparent ball
were four tiny brine shrimp, a feathery mass of meadowgreen algae
draped on a
twig of coral, and microbes in the invisible millions. A bit of sand
sat on the
bottom. No air, water, or any other material entered or exited the
globe. The
thing ate only sunlight.
The
oldest living Hanson-world so far is ten years old; that's as long as
they have
been manufactured. That's surprising since the average life-span of the
shrimp
swimming inside was thought to be about five years. Getting them to
reproduce
in their closed world has been problematic, although researchers know
of no
reason why they could not go on replicating forever. Individual shrimp
and
algae cells die, of course. What "lives forever" is the collective
life, the aggregate life of a community.
You
can buy an Ecosphere by mail order. It's like buying a Gaia or an
experiment in
emergent life. You unpack the orb from the heavy-duty insulation
stuffed around
it. The shrimp seem fine after their stormy ride. Then you hold the
cannonball-size sphere in one hand up to the light; it sparkles with
gemlike
clarity. Here is a world blown into a bottle, the glass tidily pinched
off at
the top.
In
its fragile immortality, the Ecosphere just sits there. Naturalist
Peter
Warshall, who owns one of the first Ecospheres, keeps it perched on his
bookshelf. Warshall reads obscure dead poets and French philosophers in
French
and monographs on squirrel taxonomy. Nature is a kind of poetry for
him; an
Ecosphere is a book jacket blurb about the real thing. Warshall's
Ecosphere
lives under a regime of benign neglect, almost as a maintenance-free
pet. He
writes of his nonhobby: "You can't feed the shrimp. You can't snip off
the
decaying, dreary brown parts. You can't fiddle with the nonexistent
filter,
aerator, or pumps. You can't open it up and test the water's warmth
with your
finger. All you can do, if 'do' is an appropriate word, is to look and
think."
The
Ecosphere is a totem, a totem of all closed living systems. Tribesmen
select
totem creatures as a bridge between the separate worlds of spirit and
dreams.
Simply by being, the distinct world sealed behind an Ecosphere's clear
glass
invites us to meditate on such hard-to-grasp totemic ideas like
"systems," "closed," and even "living."
"Closed"
means separated from the flow. A manicured flower garden on the edge of
the
woods exists apart from the naturally structured wilderness
surrounding, but
the separateness of a garden mesocosm is partial -- more a division of
mind
than fact. Every garden is really a small slice of the larger biosphere
we all
are immersed in. Moisture and nutrients flow underground into it, and a
harvest
and oxygen come out. If the rest of the sustaining biosphere were
absent,
gardens would wither. A truly closed system does not partake in outside
flows
of elements; all its cycles are autonomous.
"System"
means interconnected. Things in a system are intertwined, linked
directly or
indirectly into a common fate. In an ecospheric world, shrimp eat
algae, algae live
on the light, microbes survive on the "wastes" of both. If the
temperature soars too high (above 90 degrees), the shrimp molt faster
than they
can eat; thus they consume themselves. Not enough light and the algae
won't
grow fast enough to satiate the shrimp. The flicking tails of the
shrimp stir
up the water, which stirs the microbes so that each bug has a chance to
catch
the sunlight. The whole has a life in addition to the individual lives.
"Living"
means surprises. One ordinary Ecosphere managed to stay alive in a
total
darkness for six months, contrary to logical expectations. Another
ecosystem
erupted one day after two years of unwavering steady temperature and
light in
an office into a breeding panic, crowding the globe with 30 tiny
descendants of
shrimp.
But
it is stasis that does an Ecosphere in. In an unguarded moment Warshall
writes
of his orb, "There is the feeling of too much peacefulness that comes
from
the Ecosphere. It contrasts sharply with our frantic, daily lives. I
have felt
like playing the abiotic God. Pick it up and shake it. How's that for
an
earthquake, you little shrimp!"
That
would actually be a good thing for an Ecosphere world, as momentarily
discombobulating as it might be for its citizens. In turbulence is the
preservation of the world.
A
forest needs the severe destruction of hurricanes to blow down the old
and make
space for the new. The turbulence of fire on the prairie unloosens
bound
materials that cannot be loosened unless ignited. A world without
lightning and
fire becomes rigid. An ocean has the fire of undersea thermal vents in
the
short run, and the fire of compressed seafloor and continental plates
in the
long geological run. Flash heat, volcanism, lightning, wind, and waves
all
renew the material world.
The
Ecosphere has no fire, no flash, no high levels of oxygen, no serious
friction
-- even in its longest cycle. Over a period of years in its small
space,
phosphate, an essential element in all living cells, becomes tightly
bound with
other elements. In a sense, phosphate is taken out of circulation in
the
Ecosphere, diminishing the prospects of more life. Only the thick blob
of
blue-green algae will thrive in low phosphate environment, and so over
time
this species tends to dominate these stable systems.
A
phosphate sink, and the inevitable takeover of blue-green algae, might
be
reversed by adding, say, a lightning-generating appendage to the glass
globe.
Several Arial a year, the calm world of the shrimp and algae would
crackle and
hiss and boil as calamity reigned for a few hours. Their vacations
would be
ruined, but their world would be rejuvenated.
In
Peter Warshall's Ecosphere (which despite his idle thoughts has lain
undisturbed for years), minerals have precipitated into a layer of
solid
crystals on the globe's inside. In a Gaian sense, the Ecosphere
manufactured
land. The "land" -- composed of silicates, carbonates, and metal
salts -- built up on the glass because of an electric charge, a kind of
natural
electroplating. Don Harmony, the chief honcho at the small company
making
Ecospheres, was familiar with this tendency of tiny glass Gaia, and
half in
jest suggested that perhaps fusing an electrical ground wire onto the
globe
might keep the precipitates from forming.
Eventually
the weight of the salt crystals peels them off the upper surface and
they
settle into the bottom of the liquid. On Earth, the deposit of
sedimentary rock
at the bottom of the ocean is part of larger geological cycles. Carbon
and
minerals circulate through air, water, land, rocks, and back again into
life.
Likewise in the Ecosphere. The elements it cradles are in a dynamic
equilibrium
with the cycling composition of the atmosphere and water and biosphere.
Most
field ecologists were surprised by how simple such a self-sustaining
closed
world could be. With the advent of this toy biosphere, sustainable
self-sufficiency appeared to be quite easy to create, especially if you
didn't
care what kind of life was being sustained. The Ecosphere was a
mail-order
proof of a remarkable assertion: self-sustained systems want to happen.
If
simple and tiny was easy, how far could you expand the harmony and
still have a
sustainable world closed to all but energy input?
It
turns out that ecospheres scale up well. A huge commercial Ecosphere
can weigh
in at 200 liters. That's about the volume of a large garbage can -- so
big you
can't reach your arms around it. Inside a stunning 30-inch-diameter
glass
globe, shrimp paddle between fronds of algae. But instead of the usual
three or
four spore-eating shrimp, the giant Ecosphere holds 3,000. It's a tiny
moon
with its own inhabitants. Here, the law of large numbers takes hold;
more is
different. More individual lives make the ecosystem more resilient. The
larger
an Ecosphere is, the longer it takes to stabilize, and the harder it is
to kill
it. But once in gear, the collective give and take of a vivisystem
takes root
and persists.
The next question is evident: How big a bottle closed
to outside flows,
filled with what kind of living organisms, would you need to support a
human
inside?
When
human daredevils ventured beyond the soft bottle of the Earth's
atmosphere,
this once academic question took on practical meaning. Could you keep a
person
alive in space -- like shrimp in an Ecosphere -- by keeping plants
alive? Could
you seal a man up in a sunlit bottle with enough living things so that
their
mutual exhalations would balance? It was a question worth doing
something
about.
Every
school child knows animals consume the oxygen and food that plants
generate,
while plants consume the carbon dioxide and nutrients that animals
generate.
It's a lovely mirror, one side producing what the other needs, just as
the
shrimp and algae serve each other. Perhaps the right mix of plants and
mammals
in their symmetrical demands could support each other. Perhaps a human
could
find its proper doppelganger of organisms in a closed bottle.
The
first person crazy enough to experimentally try this was a Russian
researcher
at the Moscow Institute for Biomedical Problems. In 1961, during the
heady early
years of space research, Evgenii Shepelev welded together a steel
casket big
enough to hold himself and eight gallons of green algae. Shepelev's
careful
calculations showed that eight gallons of chlorella algae under sodium
lights
should supply enough oxygen for one man, and one man should generate
enough
carbon dioxide for eight gallons of chlorella algae. The two sides of
the
equation should cancel each other out into unity. In theory it should
work. On
paper it balanced. On the blackboard it made perfect sense.
Inside
the airtight iron capsule, it was a different story. You can't breathe
theories. If the algae faltered, the brilliant Shepelev would follow;
or, if he
succumbed, the algae would do likewise. In the box the two species
would become
nearly symbiotic allies entirely dependent on each other, and no longer
dependent upon the vast planetary web of support outside -- the oceans,
air,
and creatures large and small. Man and algae sealed in the capsule
divorced
themselves from the wide net woven by the rest of life. They would be a
separate, closed system. It was by an act of faith in his science that
a trim
Shepelev crawled into the chamber and sealed the door.
Algae
and man lasted a whole day. For about 24 hours, man breathed into algae
and
algae breathed into man. Then the staleness of the air drove Shepelev
out. The
oxygen content initially produced by the algae plummeted rapidly by the
close
of the first day. In the final hour when Shepelev cracked open the
sealed door
to clamber out, his colleagues were bowled over by the revolting stench
in his
cabin. Carbon dioxide and oxygen had traded harmoniously, but other
gases, such
as methane, hydrogen sulfide, and ammonia, given off by algae and
Shepelev
himself, had gradually fouled the air. Like the mythological happy frog
in
slowly boiling water, Shepelev had not noticed the stink.
Shepelev's
adventuresome work was taken up in seriousness by other Soviet
researchers at a
remote and secret lab in northern Siberia. Shepelev's own group was
able to keep
dogs and rats alive within the algae system for up to seven days.
Unbeknownst
to them, about the same time the United States Air Force School of
Aviation
Medicine linked a monkey to an algae-produced atmosphere for 50 hours.
Later,
by parking the tiny eight-gallon tub of chlorella in a larger sealed
room, and
tweaking the algae nutrients as well as the intensity of lights,
Shepelev's lab
found that a human could live in this airtight room for 30 days! At
this
extreme duration the researchers noticed that the respirations of man
and algae
were not exactly matched. To keep a balance of atmosphere, excess
carbon
dioxide needed to be removed by chemical filters. But the scientists
were
encouraged that stinky methane stabilized after 12 days.
By
1972, more than a decade later, the Soviet team, directed by Josepf
Gitelson,
constructed the third version of a small biologically based habitat
that could
support humans. The Russians called it Bios-3. It housed up to three
men. The
habitat was crowded inside. Four small airtight rooms enclosed tubs of
hydroponically (soil-less) grown plants anchored under xenon lights.
The
men-in-a-box planted and harvested the kind of crops you might expect
in Russia
-- potatoes, wheat, beets, carrots, kale, radishes, onions and dill.
From the
harvest they prepared about half of their own food, including bread
from the
grain. In this cramped, stuffy, sealed greenhouse, the men and plants
lived on
each other for as long as six months.
The
box was not perfectly closed. While its atmosphere was sealed to air
exchanges,
the setup recycled only 95 percent of its water. The Soviet scientists
stored
half of their food (meat and proteins) beforehand. In addition, the
Bios-3
system did not recycle human fecal wastes or kitchen scraps; the
Bios-dwellers
ejected these from the container, thereby ejecting some trace elements
and
carbon.
In
order not to lose all carbon from the cycle, the inhabitants burned a
portion
of the inedible dead plant matter rendering it into carbon dioxide and
ash.
Over weeks the rooms accumulated trace gases generated by a number of
sources:
the plants, the materials of the room, and the men themselves. Some of
these
vapors were toxic, and methods to recycle them unknown then, so the men
burned
off the gases by simply "burning" the air inside with a catalytic
furnace.
NASA,
of course, was interested in feeding and housing humans in space. In
1977 they
launched the still-going CELSS program (Controlled Ecological Life
Support
Systems). NASA took the reductionist approach: find the simplest units
of life
that can produce the required oxygen, protein, and vitamins for human
consumption. It was in messing around with elemental systems that
NASA's Joe
Hanson stumbled on the interesting, but to NASA's eyes, not very useful
shrimp/algae
combo.
In
1986 NASA initiated the Breadboard Project. The program's agenda was to
take
what was known from tabletop experiments and implement them at a larger
scale.
Breadboard managers found an abandoned cylinder left over from the
Mercury
space shots. This giant tubular container had been built to serve as
pressure-testing chamber for the tiny astronaut capsule that would
spearhead
the Mercury rocket. NASA retrofitted the two-story cylinder with
outside
ductwork and plumbing, transforming the interior into a bottled home
with racks
of lights, plants, and circulating nutrients.
Just
as the Soviet Bios-3 experiments did, Breadboard used higher plants to
balance
the atmosphere and provide food. But a human can only choke down so
much algae
each day. Even if algae was all one ate, chlorella only provides 10
percent of
the daily nutrients a person needs. For this reason, NASA researchers
drifted
away from algae-based systems, and migrated toward plants that provided
not
only clean air but also food.
Ultra-intensive
gardening seemed be what everyone was coming up with. Gardening could
produce
really edible stuff, like wheat. Among the most workable setups were
various
hydroponic contraptions that delivered aqueous nutrients to plants as a
mist, a
foam, or a thin film dripping through plastic holding racks matted with
lettuce
or other greens. This highly engineered plumbing produced concentrated
plant
growth in cramped spaces. Frank Salisbury of Utah State University
discovered
ways to plant spring wheat at 100 Arial its normal density by precisely
controlling the wheat's optimal environment of light, humidity,
temperature,
carbon dioxide, and nutrients. Extrapolating from his field results,
Salisbury
calculated the amount of calories one could extract from a square meter
of
ultradensely planted wheat sown, say, on enclosed lunar base. He
concluded that
"a moon farm about the size of an American football field would support
100 inhabitants of Lunar City."
One
hundred people living off a football field-size truck farm! The vision
was
Jeffersonian! One could envision a nearby planet colonized by a network
of
Superdome villages, each producing its own food, water, air, people,
and
culture.
But
NASA's approach to inventing a living in a closed system struck many as
being
overly cautious, strangulatingly slow, and intolerably reductionistic.
The
operative word for NASA's Controlled Ecological Life Support Systems
was
"Controlled."
What
was needed was a little "out-of-control."
The appropriate out-of-controlness started on a
ramshackle ranch near
Santa Fe, New Mexico. During the commune heydays of the early 1970s,
the ranch
collected a typically renegade group of cultural misfits. Most communes
then
were freewheeling. This one, named Synergia Ranch, wasn't; it demanded
discipline
and hard work. Rather than lie back and whine while the apocalypse
approached,
the New Mexican commune worked on how it might build something to
transcend the
ills of society. They came up with several designs for giant arks of
sanity.
The more grandiose their mad ark visions got, the more interested in
the whole
idea they all became.
It
was the commune's architect, Phil Hawes, who came up with the
galvanizing idea.
At a 1982 conference in France, Hawes presented a mock-up of a
spherical,
transparent spaceship. Inside the glass sphere were gardens,
apartments, and a
pool beneath a waterfall. "Why not look at life in space as a life
instead
of merely travel?" Hawes asked. "Why not build a spaceship like the
one we've been traveling on?" That is, why not create a living
satellite
instead of hammering together a dead space station? Reproduce the
holistic
nature of Earth itself as a tiny transparent globe sailing through
space.
"We knew it would work," said John Allen, the ranch's charismatic
leader, "because that's what the biosphere does every day. We just had
to
get the size right."
The
Synergians stuck with the private vision of a living ark long after
they left
the ranch. In 1983, Ed Bass of Texas, one of the ranch's former
members, used
part of his extraordinary family oil fortune to finance a
proof-of-concept
prototype.
Unlike
NASA, the Synergians wouldn't rely on technology as the solution. Their
idea
was to stuff as many biological systems -- plants, animals, insects,
fish, and
microorganisms -- as they possibly could into a sealed glass dome, and
then
rely on the emergent system's own self-stabilizing tendencies to
self-organize
a biospheric atmosphere. Life is in the business of making its
environment
agreeable for life. If you could get a bunch of life together and then
give it
enough freedom to cultivate the conditions it needed to thrive, it
would go
forever, and no one needed to understand how it worked.
Indeed,
neither they nor biologists had any real idea of how one plant worked
-- what's
its exact needs and products were -- and no idea at all of how a
distributed
miniecosystem sealed in a hut would work. Instead, they would rely on
decentralized, uncontrolled life to sort itself out and come to some
self-enhancing harmony.
No
one had ever built any living thing that large. Even Gomez hadn't built
his
coral reef yet. The Synergians had only a vague notion of Clair
Folsome's
ecospheres and even vaguer knowledge of the Russian Bios-3 experiments.
The
group, now calling itself Space Biosphere Ventures (SBV), and financed
to the
tune of tens of millions of dollars by Ed Bass, designed and built a
tiny
cottage-size test unit during the mid-1980s. The hut was crammed with a
greenhouse-worth of plants, some fancy plumbing for recycling water,
black boxes
of sensitive environmental monitoring equipment, a tiny kitchenette and
bathroom, and lots of glass.
In
September 1988, for three days, John Allen sealed himself in for the
unit's
first trial run. Much like Evgenii Shepelev's bold step, this was a act
of
faith. The plants had been selected by rational guess, but there was
nothing
controlled about how well they would work as a system. Contrary to
Gomez's
hard-won knowledge about sequencing, the SBV folks just threw
everything in
together, at once. The sealed home depended on at least some of the
individual
plants being able to keep up with the lungs of one man.
The
test results were very encouraging. Allen wrote in his journal for
September
12: "It appears we are getting close to equilibrium, the plants, soil,
water, sun, night and me." In the confined loop of a 100 percent
recycled
atmosphere, 47 trace gases, "all of which were probably anthropogenic
in
origin," fell to minute levels when the air of the hut was sent through
the plant soil -- an old technique modernized by SBV. Unlike Shepelev's
case,
when Allen stepped out, the air inside was fresh, ready for more human
life. To
someone outside, a whiff of the air inside was shockingly moist, thick,
and
"green."
The
data from Allen's trial suggested a human could live in the hut for a
while.
Biologist Linda Leigh would later spend three weeks in the small glass
shed.
After her 21-day solo drive Leigh told me, "At first I was concerned
whether I'd be able to stand breathing in there, but after two weeks I
hardly
noticed the moisture. In fact I felt invigorated, more relaxed, and
healthier,
probably because of the air-cleansing and oxygen-producing nature of
close
plants. The atmosphere even in that small space was stable. I felt that
the
test module could have gone on for the full two years and kept its
atmosphere
right."
During
the three-week run, the sophisticated internal monitoring equipment
indicated
no buildup of gases either from building materials or biological
sources.
Although the atmosphere was stable overall, it was sensitive to
perturbations
which caused it to vacillate easily. While harvesting sweet potatoes
out of
their dirt beds in the hut, Leigh's digging disturbed CO2-producing
soil
organisms. The rattled bugs temporarily altered the CO2- concentration
in the
module's air. This was an illustration of the butterfly effect. In
complex
systems a small alteration in the initial conditions can amplify into
wide-ranging effects throughout the rest of the system. The principle
is
usually illustrated by the fantasy of the flap of a butterfly's wings
in
Beijing triggering a hurricane in Florida. Here in SBV's sealed glass
cottage
the butterfly effect appeared in miniature: by wiggling her fingers
Leigh upset
the balance of the atmosphere.
John
Allen and another Synergian, Mark Nelson, envisioned a near-future Mars
station
built as a mammoth closed-system bottle. Allen and Nelson gradually
formulated
a hybrid technology -- called ecotechnics -- based on a convergence of
both
machines and living organisms to support future human habitats.
They
were dead serious about going to Mars and began working out the
details. In
order to journey to Mars or beyond, you needed a crew. How many people
would
you need? Military captains, expedition leaders, start-up managers, and
crisis
centers had long recognized that a team of eight was the ideal number
for any
complex hazardous project. More than eight people, and decisions got
slow and
squirrely; less than eight, accidents and ignorance became serious
handicaps.
Allen and Nelson settled on a crew of eight.
Next
step: how big would you have to make a bottle-world to shelter, feed,
water,
and oxygenate eight people indefinitely?
Human
requirements were well established. Each day a human adult needed about
half a
kilogram of food, a kilo of oxygen, 1.8 kilos of drinking water, FDA
amounts of
vitamins, and a couple of gallons of water for washing. Clair Folsome
had
extrapolated the results of his tiny ecospheres and calculated that you
would
need a sphere with a radius of 58 meters -- half air and half microbial
soup --
to support the oxygen needs for one person indefinitely. Allen and
Nelson then
took the data from the Russian Bios-3 experiments and combined it with
Folsome's, Salisbury's, and others' intensive farming harvest results.
They
estimated that right now -- with the knowledge and technology of 1980s
-- they
could support eight adults on...three acres of land.
Three
acres! The transparent container would have to be the size of the
Astrodome.
Such a span would demand at least a 50-foot ceiling. Clothed in glass,
it would
be quite a sight. And quite expensive.
But
it would be magnificent! They would build it! And they did, with the
further
help of Ed Bass - to the tune of $100 million. Hard-hat construction of
the
8-person ark began in 1988. The Synergians called the grand project
Biosphere 2
(Bio2), a bonsai version of Biosphere 1, our Earth. It took three years
to build.
Small compared to Earth, the completed self-contained
terrarium was awesome at
the human scale. Bio2 was a gigantic glass ark the size of an airport
hangar.
Think of an inverted ocean liner whose hull is transparent. The
gigantic
greenhouse was superairtight, sealed at the bottom, too, with a
stainless steel
tray 25 feet under the soil to prevent seepage of air from its
basement. No
gas, water, or matter could enter or leave the ark. It was a
stadium-size
Ecosphere -- a big materially closed and energetically open system --
but far
more complex. Bio2 was the second only to Biosphere 1 (the Earth) as
largest
closed vivisystem.
The
challenge of creating a living system of any size is daunting. Creating
a
living wonder at the scale of Bio2 could only be described as an
experiment in
sustained chaos. The challenge included: Select a couple of thousand
parts of
out of several billion possibilities, and arrange them so that all the
parts
complemented and provided for each other, so that the whole mixture was
self-sustaining
over time, and that no single organism became dominant at the expense
of
others, so that the whole aggregate kept all the constituents in
constant
motion, without letting any ingredient become sequestered off to the
side,
while keeping the entire level of activity and atmospheric gases
elevated at
the point of perpetually almost-falling. Oh, and humans should be able
to live,
eat, and drink within and from it.
SBV
decided to stake the survival of Bio2 on the design tenet that an
extraordinarily diverse hodgepodge of living creatures would settle
into a
unified stability. If it proved nothing else, the experiment would at
least
shed some light on the almost universally held assumption in the last
two
decades: that diversity ensures stability. It would also test whether a
certain
level of complexity birthed self-sustainability.
As
an architecture of maximum diversity, the final Bio2 floor plan had
seven
biomes (biogeographical habitats). Under the tallest part of the glass
canopy,
a rock-faced concrete mountain bulged. Planted with transplanted
tropical trees
and a misting system, the synthetic hill was transformed into a cloud
forest --
a high altitude rain forest. The cloud forest drained into an elevated
hot
grassland (the size of a big patio, but stocked with waist-high wild
grasses).
One edge of the rain forest stopped before a rocky cliff which fell to
a
saltwater lagoon, complete with coral, colorful fishes, and lobsters.
The high
savanna lowered into a lower, drier savanna, dark with thorny, tangled
thickets. This biome is called thornscrub and is one of the most common
of all
habitats on Earth. In real life it is nearly impenetrable to humans
(and thus
ignored), but in Bio2, it served as a little hideaway for both wildlife
and
humans. The thicket leads into a compact marshy wetland, the fifth
biome, which
finally emptied into the lagoon. The low end of Bio2 was a desert, as
big as a
gymnasium. Since it was pretty humid inside, the desert was planted
with fog
desert plants from Baja California and South America. Off to one side
was the
seventh biome -- an intensive agriculture and urban area where eight
Homo
sapiens grew all their own food. Like Noah's place, animals were
aboard; some
for meat, some for pets, and some on the loose: lizards, fish, birds
roaming
about the wild parts. There were honey bees, papaya trees, a beach,
cable TV, a
library, a gym, and a laundromat. Utopia!
The
scale was stupendous. Once while I was visiting the construction site,
an
18-wheeler semi-truck pulled up to the Bio2 office. The truck driver
leaned out
the window and asked where they wanted their ocean. He'd been hauling a
full
truckload of ocean salt and needed to unload it before dark. The office
clerks
pointed down to a very large hole in the center of the project. That's
where
Walter Adey from the Smithsonian Institution was building a
one-million-gallon
ocean, coral reef, and lagoon. There was enough elbow room in this
gargantuan
aquarium for all kinds of surprises to emerge.
Making
an ocean is no cinch. Ask Gomez and the hobby saltwater aquarists. Adey
had
grown an artificial self-regenerating coral reef once before as a
museum
exhibit at the Smithsonian. But this one in Bio2 was huge; it had its
own sandy
beach. An expensive wave-making pump at one end would supply the
turbulence
coral love. The same machine created a half-meter tide on a lunar cycle.
The
trucker unloaded the ocean: stacks of 50-pound bags of Instant-Ocean,
the same
stuff you buy at tropical aquarium stores. A starter solution harboring
all the
right microbeasties (sort of the yeast for the dough) was later hauled
in on a
different truck from the Pacific Ocean. Stir together well, and pour.
The
ecologists building the wilderness areas of Bio2 were of the school
that says:
soil + bugs = ecology. To have the kind of tropical rainforest you
want, you
needed to have the right kind of jungle dirt. And to get that in
Arizona you
had to make it from scratch. Take a couple of bulldozer buckets of
basalt, a
few of sand, and a few of clay. Sprinkle in the right microorganisms.
Mix in
place. The underlying soils in each of the six wild biomes of Bio2 were
manufactured in this painstaking way. "The thing we didn't realize at
first," said Tony Burgess, "was that soils are alive. They breathe as
fast as you do. You have to treat soil as a living organism. Ultimately
it
controls the biota."
Once
you have soil, you can play Noah. Noah rounded up everything that moved
for his
ark, but that certainly wasn't going to work here. The designers of the
Bio2
closed-system kept coming back to that most exasperating but thrilling
question: what species should Bio2 include? No longer was it merely
"Which
organisms do we need to mirror the breath of eight humans?" The dilemma
was
"Which organisms do we need to mirror Gaia? Which combination of
species
would produce oxygen to breathe, plants to eat, plants to feed the
animals to
eat (if any), and species to support the food plants? How do we weave a
self-supporting network out of random organisms? How do we launch a
coevolutionary circuit?"
Take
almost any creature as an example. Most fruit requires insects to
pollinate it.
So if you wanted blueberries in Bio2, you needed honeybees. But in
order to
have honeybees around when the blueberries are ready for pollination,
you
needed to provide the honeybees with flowers for the rest of the
season. But in
order to supply sufficient seasonal flowers to keep honeybees alive,
there
would be no room for other kinds of plants. So, perhaps another type of
pollinating bee would work? You could use straw bees which can be
supported
with meager amounts of flowers, but they don't pollinate blueberry
blossoms or
several other fruits you wanted. How about moths? And so on down the
catalog of
living creatures. Termites are necessary to decompose old woody
vegetation, but
they were fond of eating the sealant around the windows. What's a
benign
termite substitute that would get along with the rest of the crowd?
"It's
a sticky problem," said Peter Warshall, a consulting ecologist for the
project. "It's a pretty impossible job to pick 100 living things, even
from the same place, and put them together to make a 'wilderness'. And
here
we're taking them from all over the world to mix together since we have
so many
biomes."
To
cobble together a synthetic biome, the half-dozen Bio2 ecologists sat
down at a
table together and played this ultimate jigsaw puzzle. Each scientist
had
expertise in either mammals, insects, birds, or plants. But while they
knew
something about sedges and pond frogs, very little of their knowledge
was
systematically accessible. Warshall sighed, "It would have been nice if
somewhere there was a database of all known species listing their food
and
energy requirements, their habitat, their waste products, their
companion
species, their breeding needs, etc., but there isn't anything remotely
like
that. We know very little about even common species. In fact, what this
project
shows is how little we know about any species."
The
burning question for the summer the biomes were designed was "Well, how
many moths does a bat really eat?" In the end, selecting the thousand
or
so higher species came down to informed guesses and biodiplomacy. Each
ecologist wrote up a long lists of possible candidates, including
favorite
species they thought would be the most versatile and flexible. Their
heads were
full of conflicting factors -- pluses and minuses, likes to be near
this guy
but can't stand this one. The ecologists projected the competitiveness
of rival
organisms. They bickered for water or sunlight rights. It was if they
were
ambassadors protecting the territory of their species from
encroachments.
"I
needed as much fruit as possible dropped from trees for my turtles to
eat," said Bio2 desert ecologist Tony Burgess, "but the turtles would
leave none for the fruit flies to breed on, which Warshall's
hummingbirds
needed to eat. Should we have more trees for leftover fruit, or use the
space
for bat habitat?"
So
negotiations take place: If I can have this flower for the birds, you
can keep
the bats. Occasionally the polite diplomacy reverted to open
subversion. The
marsh-man wanted his pick of sawgrass, but Warshall didn't like his
choice
because he felt the species was too aggressive and would invade the dry
land
biome he was overseeing. In the end Warshall capitulated to the
marsh-man's
choice, but added, half in jest, "Oh, it doesn't make any difference
because I'm just gonna plant taller elephant grass to shade out your
stuff,
anyway." The marsh-man retaliated by saying he was planting pine trees,
taller than either. Warshall promised with a hearty laugh to plant a
defense
border of guava trees, which don't grow any taller, but grow much
faster,
staking out the niche early.
Everything
was connected to everything. It made planning a nightmare. One approach
the
ecologists favored was building redundancy of pathways into the food
webs. With
multiple foodchains in every web, if the sand flies died off, then
something
else became second choice food for the lizards. Rather than fight the
dense
tangle of interrelationships, they exploited them. The key was to find
organisms with as many alternative roles as possible, so that if one
didn't
work out, it had another way or two to complete somebody's loop.
"Designing
a biome was an opportunity to think like God," recalled Warshall. You,
as
a god, could create something by nothing. You could create something --
some
wonderful synthetic vibrant ecosystem -- but you had no control over
precisely
what something emerged. All you could do was gather all the parts and
let them
self-assemble into something that worked. Walter Adey said, "Ecosystems
in
the wild are made up of patches. You inject as many species as you can
into the
system and let it decide what patch of species it wants to be in."
Surrendering control became one of the "Principles of Synthetic
Ecology." Adey continued, "We have to accept the fact that the amount
of information contained in an ecosystem far exceeds the amount
contained in
our heads. We are going to fail if we only try things we can control
and
understand." The exact details of an emerging Bio2 ecology, he warned,
were beyond predicting.
But
details counted. Eight human lives rested on the details fusing into a
whole.
Tony Burgess, one of the Bio2 gods, ordered dune sand to be trucked in
for the
desert biome because construction sand, the only kind on hand at the
Bio2 site,
was too sharp for the land turtles; it cut their feet. "You've got to
take
care of your turtles, so they can take care of you," he said in a
priestly
way.
The
number of free-roaming animals taking care of the system was pretty
thin for
the first two years in Bio2 because there wasn't enough wild food to
support
very many of them. Warshall almost didn't put any monkeylike galagos
from Africa
in because he wasn't sure the young acacia trees could produce enough
gum to
satisfy them. In the end he released four galagos and stored a couple
hundred
pounds of emergency monkeychow in the basement of the ark. Other wild
animal
occupants of Bio2 included leopard tortoises, blue-tongued skinks
("because they are generalists" -- not picky what they eat), various
lizards, small finches, and pygmy green hummingbirds, partially for
pollination. "Most of the species will be pygmy," Warshall told a
Discover reporter before closure, "because we really don't have that
much
space. In fact, ideally we'd have pygmy people, too."
The
animals didn't go in two by two. "You want to have a higher ratio of
females to males for reproduction insurance," Warshall told me.
"Ideally we like to have at minimum five females per three males. I
know
director John Allen says that eight humans -- four female, four male --
is the
minimum-size group needed for human colony start-up and reproduction,
but from
an ecologically correct rather than politically correct point of view,
the Bio2
crew should be five females and three males."
For
the first time biologists were being forced by the riddle of creating a
biosphere to think like engineers: "Here is what we need, what
materials
will do that job?" At the same time, the engineers on the project were
being forced to think like biologists: "That's not dirt, that's a
living
organism!"
A
stubborn problem for the designers of Bio2 was making rain for the
cloud
forest. Rain is hard. The original plans optimistically called for
cooling
coils at the peak of the 85-foot glass roof over the jungle section.
The coils
would condense the jungle's moisture into gentle drops descending from
the
celestial heights -- real artificial rain. Early tests proved the drops
to be
scarce, too large and destructive when they landed, and not at all the
constant
gentle mist the plants wanted. Second plan was for the rain to be
pumped up
into sprinklers bolted to the frame structure high overhead, but that
proved to
be a maintenance nightmare since over a two-year period the fine-holed
mist
heads were sure to need unclogging or replacements. The design they
ended up
with was "rain" squirted from misting nozzles fitted on the ends of
pipes stationed here and there on the slopes.
One
unexpected consequence of living in a small materially closed system is
that
rather than water becoming precious, it's in virtual abundance. In
about one
week 100 percent of the water is recycled, cleansed by microbiological
activity
in wetland treatment areas. When you use more water, it just goes
around the
loop a little faster.
Any
field of life is a cloth woven with countless separate loops. The loops
of life
-- the routes which materials, functions, and energy follow -- double
up, cross
over and interweave as knots until it is impossible to tell one thread
from
another. Only the larger pattern knitted by the loops emerges. Each
circle
strengthens the others, until the whole is hard to unravel.
That
is not to say there will be no extinctions in a tightly wrapped
ecosystem. A
certain extinction rate is essential for evolution. Walter Adey had
about 1
percent attrition rate in his previous partially closed coral reef. He
expected
about a 30 to 40 percent drop-off in species within the whole of Bio2
by the
end of its first two-year run. (The biologists from Yale University who
are
currently counting the species after reopening have not finished their
studies
of species attrition as of my writing).
But
Adey believes that he already has learned how to grow diversity: "What
we
are doing is cramming more species in than we expect to survive. So the
numbers
drop. Particularly the insects and lower organisms. Then, at the
beginning of
the next run we overstock it again, injecting slightly different
species -- our
second guesses. What will probably happen is that there will still be a
large
loss again, maybe one quarter, but we reinject again next closure. Each
time
the numbers of species will stabilize at a higher level than the first.
The
more complex the system, the more species it can hold. We keep doing
that,
building up the diversity. If you loaded up Biosphere 2 with all the
species it
ends up with, it would collapse at the start." The huge glass bottle is
a
diversity pump that grows complexity.
The
Bio2 ecologists were left with the large question of how best to jump
start the
initial variety, upon which further diverse growth would be leveraged.
This was
very much related to the practical problem of how to load all the
animals onto
the ark. How do you get 3,000 interdependent creatures into a cage,
alive? Adey
proposed moving an entire natural biome into Bio2's relatively
miniature space
by compressing it in the manner of a condensed book: selecting choice
highlights here and there, and fusing these bits into a sampler.
He
selected a fine 30-mile stretch of a Florida Everglade mangrove swamp
and had
it surveyed into a grid. Every half mile or so along the salt gradient,
a small
cube (4-feet deep by 4-feet square) of mangrove roots was dug out. The
block of
leafy branches, roots, mud, and piggybacking barnacles was boxed and
hauled
ashore. The segments of the marsh, each one tuned to a slightly
different salt
content with slightly different microorganisms, were trucked to Arizona
(after
long negotiations with very confused agricultural custom agents who
thought
"mangroves" were "mangoes").
While
the chunks of everglades were waiting to be placed in the Bio2 marsh,
the Bio2
workers hooked the watertight boxes up into a network of pipes so that
they became
one distributed saltwater tide. Later the 30 or so cubes were
reassembled into
Bio2. Unboxed, the reconstituted marsh takes up only a micro 90-by-30
feet. But
within this volleyball court-size everglade, each section harbors a
gradually
increasing salt-loving mixture of microorganisms. Thus, the flow of
life from
freshwater to brine is compressed into talking distance. The problem
with the
analog method is that scale is an important dimension of an ecosystem.
As
Warshall juggled the parts to manufacture a miniature savanna, he shook
his
head: "At best we are putting about one-tenth the variety of a system
into
Bio2. For the insect population it's more like one-hundredth. In a West
African
savanna there are 35 species of worms. At most we'll have three kinds.
So the
dilemma is: are we making a savanna or a lawn? It's surely better than
a
lawn...but how much better I don't know."
Constructing a wetlands or savanna by reassembling
portions of a natural one
is only one method of biome building -- which the ecologists call the
"analog" way. It seemed to work fine. But as Tony Burgess pointed
out, "You can go two ways with this. You can mimic an analog of a
particular environment you find in nature, or you can invent a
synthetic one
based on many of them." Bio2 wound up being a synthetic ecosystem, with
many analog parts, such as Adey's marshland.
"Bio2
is a synthetic ecosystem, but so is California by now," said Burgess.
Warshall agrees: "What you see in California is a symbol of the future.
A
heavily synthetic ecology. It has hundreds of exotic species. A lot of
Australia is going this way too. And the redwood/eucalyptus forest is
also a
new synthetic ecology." As are many other ecosystems in this world of
jet
travel, when species are jet-setted far from their home territories and
introduced accidentally or deliberately in lands they would otherwise
never
reach. Warshall said, "Walter Adey first used the term synthetic
ecology.
Then I realized that there were already huge amounts of synthetic
ecology in Biosphere
One. And that I wasn't inventing a synthetic ecology in Bio2, I was
merely
duplicating what already existed." Edward Mills of Cornell University
has
identified 136 species of fish from Europe, the Pacific and elsewhere
now
thriving in the Great Lakes. "Probably most of the biomass in the Great
Lakes is exotic," Mills claims. "It's a very artificial system
now."
We
might as well develop a science of synthetic ecosystem creation since
we've
been creating them anyway in a haphazard fashion. Many archeo-
ecologists
believe that the entire spectrum of early humanoid activities --
hunting,
grazing, setting prairie fires, and selective herb gathering -- forged
an
"artificial" ecology upon the wilderness, that is, an ecology greatly
shaped by human arts. In fact, all that we think of as natural virgin
wilderness is abundant with artificiality and the mark of human
activity.
"Many rain forests are actually pretty heavily managed by indigenous
Indians," Burgess says. "But the first thing we do when we come in is
wipe out the indigenous people, so the management expertise disappears.
We
assumed that this growth of old trees is pristine rain forest because
the only
way we know how to manage a forest is to clear the trees, and these
weren't
clear-cut." Burgess believes that the mark of human activity runs so
deep
that it cannot be undone easily. "Once you alter the ecosystem, and you
get the right seeds dispersed in the ground and the essential climate
window,
then the transformation starts and it's irreversible. This does not
require the
presence of man to keep the synthetic ecosystem going. It runs
undisturbed. All
the people in California could die and its current synthetic flora and
fauna
will remain. It's a new meta-stable state that remains as long as the
self-reinforcing conditions stay the same."
"California,
Chile and Australia are converging very rapidly to become the same
synthetic
ecology," Burgess claims. "They were established by the same people,
and shaped by the same goal: removal of the ancient herbivores to be
replaced
by the production of bovines: cow meat." As a synthetic ecology, Bio2
is a
foreshadowing of ecologies to come. It is clear that we are not
retreating from
our influence on nature. Perhaps the bottle of Bio2 can teach us how to
artificially evolve useful, less disruptive synthetic ecosystems.
As
the ecologists began to assemble the first deliberately synthesized
ecology
they made an attempt to devise guidelines they felt would be important
in
creating any living closed biosystem. The makers of Bio2 called these
the
Principles of Biospherics. When creating a biosphere remember that:
•
Microorganisms
do most of the work.
•
Soil is an
organism. It is alive. It breathes.
•
Make redundant
food webs.
•
Increase
diversity gradually.
•
If you can't
provide a physical function, you need to simulate it.
•
The atmosphere
communicates the state of the whole system.
•
Listen to the
system; see where it wants to go.
Rain
forests, tundras, and everglades are not themselves natural closed
systems;
they are open to each other. There is only one natural closed system we
know
of: the Earth as a whole, or Gaia. In the end our interest in
fashioning new
closed systems rests on concocting second examples of living closed
systems so
that we may generalize their behavior and understand the system of
Earth, our
home.
Closed
systems are a particularly intense variety of coevolution. Pouring
shrimp into
a flask and pinching off the throat of the flask is like putting a
chameleon in
a mirrored bottle and pinching closed the entrance. The chameleon
responds to
the image it has generated, just as the shrimp responds to the
atmosphere it
has generated. The closed bottle -- once the internal loops weave
together and
tighten -- accelerates change and evolution within. This isolation,
like the
isolation in terrestrial evolution, breeds variety and marked
differences.
But
eventually all closed systems are opened or at least leak. We can be
certain
that whatever artificial closed systems we fabricate will sooner or
later be
opened. Bio2 will be closed and unsealed every year or so. And in the
heavens,
on the scale of galactic time, the closed systems of planets will be
penetrated
and shared in a type of cross-panspermia -- a few exchanges of species
here and
there. The ecology of the cosmos is this type: a universe of isolated
systems
(planets), furiously inventing things in that mad way of a chameleon
locked in
a mirrored bottle. Every now and then marvels from one closed system
will
arrive with a shock into another.
On
Gaia, the briefly closed miniature Gaias we construct are mostly
instructional
aides. They are models made to answer primarily one question: what
influence do
we, and can we, have over the unified system of life on Earth? Are
there levels
we can reach, or is Gaia entirely out of our control?
Artificial
Evolution
The first time Tom Ray released his tiny
hand-made creature into his
computer, it reproduced rapidly until hundreds of copies occupied the
available
memory space. Ray's creature was an experimental computer virus of
sorts; it
wasn't dangerous because the bugs couldn't replicate outside his
computer. The
idea was to see what would happen if they had to compete against each
other in
a confined world.
Ray
cleverly devised his universe so that out of the thousands of clones
from the
first ancestral virus, about ten percent replicated with small
variations. The
initial creature was an "80" -- so named because it had 80 bytes of
code. A number of 80s "flipped a bit" at random and became creatures
79 or 81 bytes long. Some of these new mutant viruses soon took over
Ray's
virtual world. In turn, they mutated into further varieties. Creature
80 was
nearly overwhelmed to the point of extinction by the mushrooming ranks
of new
"organisms." But the 80s never completely died, and long after the
new arrivals 79, 51, and 45 emerged and peaked in population, the 80s
rebounded.
After
a few hours of operation, Tom Ray's electric-powered evolution machine
had
evolved a soup of nearly a hundred types of computer viruses, all
battling it
out for survival in his isolated world. On his very first try, after
months of
writing code, Ray had brewed artificial evolution.
When
he was a shy, soft-spoken Harvard undergraduate, Ray had collected ant
colonies
in Costa Rica for the legendary ant-man, E. O. Wilson. Wilson needed
live
leafcutting ant colonies for his Cambridge labs. Ray hired on in the
lush
tropics of Central America to locate and capture healthy colonies in
the field,
and then ship them to Harvard. He found that he was particularly good
at the
task. The trick was to dig into the jungle soil with the deftness of a
surgeon
in order to remove the guts of a colony. What was needed was the intact
inner
chamber of the queen's nest, along with the queen herself, her nurse
ants, and
a mini-ant-garden stocked with enough food to support the chamber for
shipping.
A young newborn colony was perfect. The heart of such a colony might
fit into a
tea cup. That was the other essential trick: to locate a really small
nest
hidden under the natural camouflaged debris of the forest floor. From a
minuscule core that could be warmed in one's hands, the colony could
grow in a
few years to fill a large room.
While
collecting ants in the rain forest, Ray discovered a obscure species of
butterfly that would tag along the advancing lines of army ants. The
army ants'
ruthless eating habits -- devouring any animal life in their path --
would
flush a cloud of flying insects eager to get out of the way. A kind of
bird
evolved to follow the pillaging army, happily picking off the agitated
fleeing
insects in the air. The butterfly, in turn, followed the birds who
followed the
army ants. The butterflies tagged along to feast on the droppings of
the
ant-birds -- a much needed source of nitrogen for egg laying. The whole
motley
crew of ants, ant-birds and ant-bird-butterflies, and who knew what
else, would
roam across the jungle like a band of gypsies in cahoots.
Ray
was overwhelmed by such wondrous complexity. Here was an entirely
nomadic
community! Most attempts to understand ecological relations seemed
laughable in
light of these weird creations. How in the universe did these three
groups of
species (one ant, three butterflies, and about a dozen birds) ever wind
up in
this peculiar codependency? And why?
By
the time he had finished his Ph.D., Ray felt that the science of
ecology was
moribund because it could not offer a satisfying answer to such big
questions.
Ecology lacked good theories to generalize the wealth of observations
piling up
from every patch of wilderness. It was stymied by extensive local
knowledge:
without an overarching theory, ecology was merely a library of
fascinating
just-so stories. The life cycles of barnacle communities, or the
seasonal
pattern of buttercup fields, or behavior of bobcat clans were all
known, but
what principles, if any, guided all three? Ecology needed a science of
complexity that addressed the riddles of form, history, development --
all the
really interesting questions -- yet was supported by field data.
Along
with many other biologists, Ray felt that the best hope for ecology was
to
shift its focus from ecological time (the thousand-year lifetime of a
forest)
to evolutionary time (the million-year lifetime of a tree species).
Evolution
at least had a theory. Yet, the study of evolution too was caught up
with the
same fixation on specifics. "I was frustrated," Ray told me,
"because I didn't want to study the products of evolution -- vines and
ants and butterflies. I wanted to study evolution itself."
Tom
Ray dreamed of making an electric-powered evolution machine. With a
black box
that contained evolution he could demonstrate the historical principles
of
ecology, how a rain forest descends from earlier woods, and how in fact
ecologies emerge from the same primordial forces that spawn species. If
he
could develop an evolution engine, he'd have a test-bed with which to
do real
ecological experiments. He could take a community and run it over and
over
again in different combinations, making ponds without algae, woods
without
termites, grasslands without gophers, or just to cover the bases,
jungles with
gophers and grasslands with algae. He could start with viruses and see
where it
all would lead him.
Ray
was a bird watcher, insect collector, plantsman -- the farthest thing
from a
computer nerd -- yet he was sure such a machine could be built. He
remembered a
moment ten years earlier when he was learning the Japanese game of Go
from an
MIT hacker who used biological metaphors to explain the rules. As Ray
tells it,
"He said to me, 'Do you know that it is possible to write a computer
program that can self-replicate?' And right at that moment I imagined
all the
things I'm doing now. I asked him how to do it, and he said, 'Oh, it's
trivial,' but I didn't remember what he said, or whether in fact he
actually knew.
When I remembered that conversation I stopped reading novels and
started
reading computer manuals."
Ray's
solution to the problem of making an electronic evolution machine was
to start
with simple replicators and give them a cozy habitat and plenty of
energy and
places to fill. The closest real things to these creatures were bits of
self-replicating RNA. But the challenge seemed doable. He would cook up
a soup
of computer viruses.
About
this time in 1989, the news magazines were chock-full of cover stories
pronouncing computer viruses worse than the plague and as evil as
technology
could get. Yet Ray saw in the simple codes of computer viruses the
beginnings
of a new science: experimental evolution and ecology.
To
protect the outside world (and to keep his own computer from crashing),
Ray
devised a virtual computer to contain his experiments. A virtual
computer is a
bit of clever software that emulates a pretend computer deep within the
operating subconscious of the real computer. By containing his tiny
bits of
replicating code inside this shadow computer, Ray sealed them from the
outside
world and gave himself room to mess with vital functions, such as
computer
memory, without jeopardizing the integrity of his host computer. "After
a
year of reading computer manuals, I sat down and wrote code. In two
months the
thing was running. And in the first two minutes of running without a
crash, I
had evolving creatures."
Ray
seeded his world (which he called "Tierra") with a single creature he
programmed by hand -- the 80-byte creature -- inserted into a block of
RAM in
his virtual computer. The 80 creature reproduced by finding an empty
RAM block
80 bytes big and then filling it with a copy of itself. Within minutes
the RAM
was saturated with copies of 80.
But
Ray had added two key features that modified this otherwise Xerox-like
copying
machine into an evolution machine: his program occasionally scrambled
the
digital bits during copying, and he assigned his creatures a priority
tag for
an executioner. In short he introduced variation and death.
Computer
scientists had told him that if he randomly varied bits of a computer
code
(which is all his creatures really are), the resulting programs would
break and
then crash the computer. They felt that the probability of getting a
working
program by randomly introducing bugs into code was so low as to make
his scheme
a waste of time. This sentiment seemed in line with what Ray knew about
the
fragile perfection needed to keep computers going; bugs killed
progress. But
because his creature programs would run in his shadow computer,
whenever a
mutation would birth a creature that was seriously broken, his
executioner
program -- he named it "the Reaper" -- would kill it while the rest
of his Tierra world kept running. In essence, Tierra spotted the buggy
programs
that couldn't reproduce and yanked them out of the virtual computer.
Yet,
the Reaper would pass over the very rare mutants that worked, that is,
those
that happened to form a bona fide alternative program. These legitimate
variations could multiply and breed other variants. If you ran Tierra
for a
billion computer cycles or so, as Ray did, a startling number of
randomly
generated creatures formed during those billion chances. And just to
keep the
pot boiling, Ray also assigned creatures an age stamp so that older
creatures
would die. "The Reaper kills either the oldest creature or the most
screwed-up creature," Ray says with a smile.
On
Ray's first run of Tierra, random variation, death, and natural
selection
worked. Within minutes Ray witnessed an ecology of newly created
creatures
emerge to compete for computer cycles. The competition rewarded
creatures of
smaller size since they needed less cycles, and in Darwinian
ruthlessness,
terminated the greedy consumers, the infirm, and the old. Creature 79
(one byte
smaller than 80) was lucky. It worked productively and soon outpaced
the 80s.
Ray
also found something very strange: a viable creature with only 45 very
efficient bytes which overran all other creatures. "I was amazed how
fast
this system would optimize," Ray recalls. "I could graph its pace as
the system would generate organisms surviving on shorter and shorter
genomes."
On
close examination of 45's code, Ray was amazed to discover that it was
a
parasite. It contained only a part of the code it needed to survive. In
order
to reproduce, it "borrowed" the reproductive section from the code of
an 80 and copied itself. As long as there were enough 80 hosts around,
the 45s
thrived. But if there were too many 45s in the limited world, there
wouldn't be
enough 80s to supply copy resources. As the 80s waned, so did the 45s.
The pair
danced the classic coevolutionary tango, back and forth endlessly, just
like
populations of foxes and rabbits in the north woods.
"It
seems to be a universal property of life that all successful systems
attract
parasites," Ray reminds me. In nature parasites are so common that
hosts
soon coevolve immunity to them. Then eventually the parasites coevolve
strategies to circumvent that immunity. And eventually the hosts
coevolve
defenses to repel them again. In reality, these actions are not
alternating
steps but two constant forces pressing against one another.
Ray
learned to run ecological experiments in Tierra using parasites. He
loaded his
"soup" with 79s which he suspected were immune to the 45 parasite.
They were. But as the 79s prospered, a second parasite evolved that
could prey
on them. This one was 51 bytes long. When Ray sequenced its genes he
found that
a single genetic event had transformed a 45 into a 51. "Seven
instructions
of unknown origin," Ray says, "had replaced one instruction somewhere
near the middle of the 45," transforming a disabled parasite into a
newly
potent one. And so it went. A new creature evolved that was immune to
51s, and
so on.
Poking
around in the soups of long runs, Ray discovered parasites that preyed
on other
parasites -- hyperparasites: "Hyperparasites are like neighbors who
steal
power from your lines to the power plant. You sit in the dark while
they use
your power and you pay the bill." In Tierra, organisms such as the 45s
discovered that they didn't need to carry a lot of code around to
replicate
themselves because their environment was full of code -- of other
organisms.
Quips Ray, "It's just like us using other animals' amino acids [when we
eat them]." On further inspection Ray found hyper-hyperparasites
thriving,
parasites raised to the third. He found "social cheaters" --
creatures that exploit the code of two cooperating hyperparasites (the
"cooperating"
hyperparasites were stealing from each other!). Social cheaters require
a
fairly well developed ecology. They can't be seen yet, but there are
probably
hyper-hyper-hyperparasites and no end to elaborate freeloading games
possible
in his world.
And Ray found creatures that surpassed the
programming skills of
human software engineers.
"I
started with a creature 80 bytes large," Ray remembers, "because
that's the best I could come up with. I figured that maybe evolution
could get
it down to 75 bytes or so. I let the program run overnight and the next
morning
there was a creature -- not a parasite, but a fully self-replicating
creature
-- that was only 22 bytes! I was completely baffled how a creature
could manage
to self-replicate in only 22 instructions without stealing instructions
from
others, as parasites do. To share this novelty, I distributed its basic
algorithm onto the Net. A computer science student at MIT saw my
explanation,
but somehow didn't get the code of the 22 creature. He tried to
recreate it by
hand, but the best he could do was get it to 31 instructions. He was
quite
distressed when he found out I came up with 22 instructions in my
sleep!"
What
humans can't engineer, evolution can. Ray puts it nicely as he shows
off a
monitor with traces of the 22s propagating in his soup: "It seems
utterly
preposterous to think that you could randomly alter a computer program
and get
something better than what you carefully crafted by hand, but here's
living
proof." It suddenly dawns on the observer that there is no end to the
creativity that these mindless hackers can come up with.
Because
creatures consume computer cycles, there is an advantage to smaller
(shorter
sets of instructions) creatures. Ray reprogrammed Tierra's code so the
system
assigned computer resources to creatures in proportion to their size;
large
ones getting more cycles. In this mode, Ray's creatures inhabited a
size-neutral world, which seemed more suited for long runs since it
wasn't
biased to either the small or large. Once Ray ran a size-neutral world
for 15
billion cycles of his computer. Somewhere around 11 billion cycles, a
diabolically clever 36 creature evolved. It calculated its true size,
then
behind its back so to speak, shifted all the bits in the measurement to
the
left one bit, which in binary code is equal to doubling the number. So
by lying
about its size, creature 36 sneakily garnered the resources of a 72
creature,
which meant that it got twice the usual CPU time. Naturally this
mutation swept
through the system.
Perhaps
the most astounding thing about Tom Ray's electrically powered
evolution
machine is that it created sex. Nobody told it about sex, but it found
it
nonetheless. In an experiment to see what would happen if he turned the
mutation function off, Ray let the soup run without deliberate error.
He was
flabbergasted to discover that even without programmed mutation,
evolution
pushed forward.
In
real natural life, sex is a much more important source of variation
than
mutations. Sex, at the conceptual level, is genetic recombination -- a
few
genes from Dad and a few genes from Mom combined into a new genome for
Junior.
SomeArial in Tierra a parasite would be in the middle of asexual
reproduction,
"borrowing" the copy function of some other creature's code, when the
Reaper would happen to kill the host midway in the process. When this
happens
the parasite uses some copy code of the new creature born in the old
creature's
space, and part of the "dead" creature's interrupted reproduction
function. The resultant junior was a wild, new recombination created
without
deliberate mutation. (Ray also says this weird reproduction "amounts to
sex with the dead!") Interrupted sex had happened all the time in his
soup, but only when Ray turned off his "flip-a-bit" mutator did he
notice its results. It turned out that inadvertent recombination alone
was
enough to fuel evolution. There was sufficient irregularity in the
moment of
death, and where creatures lived in RAM, that this complexity furnished
the
variety that evolution required. In one sense, the system evolved
variation.
To
scientists, the most exhilarating news to come out of Ray's artificial
evolution machine is that his small worlds display what seems to be
punctuated
equilibrium. For relatively long periods of time, the ratio of
populations
remain in a steady tango of give and take with only the occasional
extinction
or birth of a new species. Then, in a relative blink, this equilibrium
is
punctuated by a rapid burst of roiling change with many newcomers and
eclipsing
of the old. For a short period change is rampant. Then things sort out
and
stasis and equilibrium reigns again. The current interpretation of
fossil
evidence on Earth is that this pattern predominates in nature. Stasis
is the
norm; change occurs in bouts. The same punctuated equilibrium pattern
has been
seen in other evolutionary computer models as well, such as Kristian
Lindgren's
coevolutionary Prisoner's Dilemma world. If artificial evolution
mirrors
organic evolution, one has to wonder what would happen if Ray let his
world run
forever? Would his viral creatures invent multicellularity?
Unfortunately,
Ray has never turned his world on marathon mode just to see what would
happen
over months or years. He's still fiddling with the program, gearing it
up to
collect the immense store of data (50 megabytes per day) such a
marathon run
would generate. He admits that "someArial we're like a bunch of boys
with
a car. We've always got the hood up and pieces of the engine out on the
garage
floor, but we hardly ever drive the car because we're too interested in
souping
it up."
In
fact, Ray has his sights fixed on a new piece of hardware, a technology
that
ought to be. Ray figures that he could take his virtual computer and
the
fundamental language he wrote for it and "burn" it into a computer
chip -- a slice of silicon that did evolution. This off-the-shelf
Darwin Chip
would then be a module you could plug into any computer, and it would
breed
stuff for you, fast. You could evolve lines of computer code, or
subroutines,
or maybe even entire software programs. "I find it rather peculiar,"
Ray confides, "that as a tropical plant ecologist I'm now designing
computers."
The
prospects that a Darwin Chip might serve up are delicious. Imagine you
have one
in your PC where you use Microsoft Word as a word processor. With
resident
Darwinism loaded into your operating system, Word would evolve as you
worked.
It would use your computer's idle CPU cycles to improve, and learn, in
a slow
evolutionary way, to fit itself to your working habits. Only those
alterations
that improved the speed or the accuracy would survive. However Ray
feels
strongly that messy evolution should happen away from the job. "You
want
to divorce evolution from the end user," he says. He imagines
"digital husbandry" happening offline in back rooms, so to speak, so
that the common failures necessary for evolution are never seen by its
customer. Before an evolving application is turned over to an end user,
it is
"neutered" so that it can't evolve while in use.
Retail
evolution is not so farfetched. Today you can buy a spreadsheet module
that
does something similar in software. It's called, naturally enough,
"Evolver." Evolver is a template for spreadsheets on the Macintosh --
very complicated spreadsheets spilling over with hundreds of variables
and
"what-if" functions. Engineers and database specialists use it.
Let's
say you have the medical records of thirty thousand patients. You'd
probably
like to know what a typical patient looks like. The larger the
database, the
harder it is to see what you have in there. Most software can do
averaging, but
that does not extract a "typical" patient. What you would like to
know is what set of measurements -- out of the thousands of categories
collected by the records -- have similar values for the maximum number
of
people? It's a problem of optimizing huge numbers of interacting
variables. The
task is familiar to any living species: how does it maximize the
results of
thousands of variables? Raccoons have to ensure their own survival, but
there
are a thousand variables (foot size, night vision, heart rate, skin
color,
etc.) that can be changed over time, and altering one parameter will
alter
another. The only way to tread through this vast space of possible
answers, and
retain some hope of reaching a peak, is by evolution.
The
Evolver software optimizes the broadest possible profile for the
largest number
of patients by trying a description of a typical patient, then testing
how many
fit that description, then tweaking the profile in a multitude of
directions to
see if more patients fit it, and then varying, selecting, and varying
again,
until a maximum number of patients fit the profile. It's a job
particularly
suited for evolution.
"Hill
climbing," computer scientists call the process. Evolutionary programs
attempt to scale the peak in the libraries of form where the optimal
solution
resides. By relentlessly pushing the program toward better solutions,
the
programs climb up until they can't climb any higher. At that point,
they are on
a peak -- a maximum -- of some sort. The question always is: is their
summit
the tallest peak around, or is the program stuck on a local peak
adjacent to a
much taller peak across the valley, with no way to retreat?
Finding
a solution -- a peak -- is not difficult. What evolution in nature and
evolutionary programs in computers excel at is hill climbing to global
summits
-- the highest peaks around -- when the terrain is rugged with many
false
summits.
John Holland is a gnomic figure of
indeterminate age who once worked
on the world's earliest computers, and who now teaches at the
University of
Michigan. He was the first to invent a mathematical method of
describing
evolution's optimizing ability in a form that could be easily
programmed on a
computer. Because of the way his math mimicked the effects of genetic
information, Holland called them genetic algorithms, or GAs for short.
Holland,
unlike Tom Ray, started with sex. Holland's genetic algorithms took two
strings
of DNA-like computer code that did a job fairly well and recombined the
two at
random in a sexual swap to see if the new offspring code might do a
little
better. In designing his system, Holland had to overcome the same
looming
obstacle that Ray faced: any random generation of a computer program
would most
likely produce not a program that was either slightly better or
slightly worse,
but one that was not sensible at all. Statistically, successive random
mutations
to a working code were bound to produce successive crashes.
Mating
rather than mutating was discovered by theoretical biologists in the
early
1960s to make a more robust computer evolution -- one that birthed a
higher
ratio of sensible entities. But sexual mating alone was too restrictive
in what
it could come up with. In the mid-1960s Holland devised his GAs; these
relied
chiefly on mating and secondarily on mutation as a background
instigator. With
sex and mutation combined, the system was both flexible and wide.
Like
many other systems thinkers, Holland sees the tasks of nature and the
job of
computers as similar. "Living organisms are consummate problem
solvers," Holland wrote in a summary of his work. "They exhibit a
versatility that puts the best computer programs to shame. This
observation is
especially galling for computer scientists, who may spend months or
years of
intellectual effort on an algorithm, whereas organisms come by their
abilities
through the apparently undirected mechanism of evolution and natural
selection."
The
evolutionary approach, Holland wrote, "eliminates one of the greatest
hurdles in software design: specifying in advance all the features of a
problem." Anywhere you have many conflicting, interlinked variables and
a
broadly defined goal where the solutions may be myriad, evolution is
the
answer.
Just
as evolution deals in populations of individuals, genetic algorithms
mimic
nature by evolving huge churning populations of code, all processing
and
mutating at once. GAs are swarms of slightly different strategies
trying to
simultaneously hill-climb over a rugged landscape. Because a multitude
of code
strings "climb" in parallel, the population visits many regions of
the landscape concurrently. This ensures it won't miss the Big Peak.
Implicit
parallelism is the magic by which evolutionary processes guarantee you
climb
not just any peak but the tallest peak. How do you locate the global
optima? By
testing bits of the entire landscape at once. How do you optimally
balance a
thousand counteracting variables in a complex problem? By sampling a
thousand
combinations at once. How do you develop an organism that can survive
harsh
conditions? By running a thousand slightly varied individuals at once.
In
Holland's scheme, the highest performing bits of code anywhere on the
landscape
mate with each other. Since high performance increases the assigned
rate of
mating in that area, this focuses the attention of the genetic
algorithm system
on the most promising areas in the overall landscape. It also diverts
computational cycles away from unpromising areas. Thus parallelism
sweeps a
large net over the problem landscape while reducing the number of code
strings
that need manipulating to locate the peaks.
Parallelism
is one of the ways around the inherent stupidity and blindness of
random
mutations. It is the great irony of life that a mindless act repeated
in
sequence can only lead to greater depths of absurdity, while a mindless
act
performed in parallel by a swarm of individuals can, under the proper
conditions, lead to all that we find interesting.
John
Holland invented genetic algorithms while studying the mechanics of
adaptation
in the 1960s. His work was ignored until the late 1980s by all but a
dozen
wild-eyed computer grad students. A couple of other researchers, such
as the
engineers Lawrence Fogel and Hans Bremermann, independently played
around with
mechanical evolution of populations in the 1960s; they enjoyed equal
indifference from the science community. Michael Conrad, a computer
scientist
now at Wayne State University, Michigan, also drifted from the study of
adaptation to modeling evolving populations in computers in the 1970s,
and met
the same silence that Holland did a decade earlier. The totality of
this work
was obscure to computer science and completely unknown in biology.
No
more than a couple of students wrote theses on GA until Holland's book
Adaptation in Natural and Artificial Systems about GAs and evolution
appeared
in 1975. The book sold only 2500 copies until it was reissued in 1992.
Between
1972 and 1982, no more than two dozen articles on GAs were published in
all of
science. You could not even say computational evolution had a cult
following.
The
lack of interest from biology was understandable (but not commendable);
biologists reasoned that nature was far too complex to be meaningfully
represented by computers of that time. The lack of interest from
computer
science is more baffling. I was often perplexed in my research for this
book
why such a fundamental process as computational evolution could be so
wholly
ignored? I now believe the disregard stems from the messy parallelism
inherent
in evolution and the fundamental conflict it presented to the reigning
dogma of
computers: the von Neumann serial program.
The
first functioning electronic computer was the ENIAC, which was booted
up in
1945 to solve ballistic calculations for the U.S. Army. The ENIAC was
an
immense jumble of 18,000 hot vacuum tubes, 70,000 resistors, and 10,000
capacitors. The instructions for the machine were communicated to it by
setting
6,000 switches by hand and then turning the program on. In essence the
machine
calculated all its values simultaneously in a parallel fashion. It was
a bear
to program.
The
genius von Neumann radically altered this awkward programming system
for the
EDVAC, the ENIAC's successor and the first general-purpose computer
with a
stored program. Von Neumann had been thinking about systemic logic
since the
age of 24 when he published his first papers (in 1927) on mathematical
logic
systems and game theory. Working with the EDVAC computer group, he
invented a
way to control the slippery calculations needed to program a machine
that could
solve more than one problem. Von Neumann proposed that a problem be
broken into
discrete logical steps, much like the steps in a long division problem,
and
that intermediate values in the task be stored temporarily in the
computer in
such a way that those values could be considered input for the next
portion of
the problem. By feeding back the calculation through a coevolutionary
loop (or
what is now called a subroutine), and storing the logic of the program
in the
machine so that it could interact with the answer, von Neumann was able
to take
any problem and turn it into a series of steps that could be
comprehended by a
human mind. He also invented a notation for describing this step-wise
circuit:
the now familiar flow chart. Von Neumann's serial architecture for
computation
-- where one instruction at a time was executed -- was amazingly
versatile and
extremely suited to human programming. He published the general
outlines for
the architecture in 1946, and it immediately became the standard for
every
commercial computer thereafter, without exception.
In
1949, John Holland worked on Project Whirlwind, a follow-up to the
EDVAC. In
1950 he joined the logical design team on what was then called IBM's
Defense
Calculator, later to become the IBM 701, the world's first commercial
computer.
Computers at that point were room-size calculators consuming a lot of
electricity. But in the mid-fifties Holland participated in the
legendary
circle of thinkers who began to map out the possibility of artificial
intelligence.
While
luminaries such as Herbert Simon and Alan Newall thought of learning as
a
noble, high-order achievement, Holland thought of it as a polished type
of
lowly adaptation. If we could understand adaptation, especially
evolutionary
adaptation, Holland believed, we might be able to understand and maybe
imitate
conscious learning. But although the others could appreciate the
parallels
between evolution and learning, evolution was the low road in a
fast-moving
field.
Browsing
for nothing in particular in the University of Michigan math library in
1953,
Holland had an epiphany. He stumbled upon a volume, The Genetical
Theory of
Natural Selection, written by R. A. Fisher in 1929. It was Darwin who
led the
consequential shift from thinking about creatures as individuals to
thinking
about populations of individuals, but it was Fisher who transformed
this population-thinking
into a quantitative science. Fisher took what appeared to be a
community of
flittering butterflies evolving over time and saw them as a whole
system
transmitting differentiated information in parallel through a
population. And
he worked out the equations that governed that diffusion of
information. Fisher
single-handedly opened a new world of human knowledge by subjugating
nature's
most potent force -- evolution -- with humankind's most potent tool --
mathematics. "That was the first time I realized that you could do
significant mathematics on evolution," Holland recalled of the
encounter.
"The idea appealed to me tremendously." Holland was so enamored of
treating evolution as a type of math that in a desperate attempt to get
a copy
of the out-of-print text (in the days before copiers) he begged the
library
(unsuccessfully) to sell it to him. Holland absorbed Fisher's vision
and then
leaped to a vision of his own: butterflies as coprocessors in a field
of
computer RAM.
Holland
felt artificial learning at its core was a special case of adaptation.
He was
pretty sure he could implement adaptation on computers. Taking the
insights of
Fisher -- that evolution was a class of probability -- Holland began
the job of
trying to code evolution into a machine.
Very
early in his efforts, he confronted the dilemma that evolution is a
parallel
processor while all available electronic computers were von Neumann
serial
processors.
In
his eagerness to wire up a computer as a platform for evolution,
Holland did
the only reasonable thing: he designed a massively parallel computer to
run his
experiments. During parallel computing, many instructions are executed
concurrently, rather than one at a time. In 1959 he presented a paper
which, as
its title says, describes "A Universal Computer Capable of Executing an
Arbitrary Number of Sub-programs Simultaneously," a contraption that
became known as a "Holland Machine." It was almost thirty years
before one was built.
In
the interim, Holland and the other computational evolutionists had to
rely on
serial computers to grow evolution. By various tricks they programmed
their
fast serial CPUs to simulate a slow parallelism. The simulations worked
well
enough to hint at the power of true parallelism.
It wasn't until the mid-1980s that Danny Hillis began building
the first massively
parallel computer. Just a few years earlier Hillis had been a
wunderkind
computer science student. His pranks and hacks at MIT were legendary,
even on
the campus that invented hacking. With his usual clarity, Hillis summed
up for
writer Steven Levy the obstacle the von Neumann bottleneck had become
in
computers: "The more knowledge you gave them, the slower computers got.
Yet with a person, the more knowledge you give him, the faster he gets.
So we were
in this paradox that if you tried to make computers smart, they got
stupider."
Hillis
really wanted to be a biologist, but his knack for understanding
complex
programs drew him to the artificial intelligence labs of MIT, where he
wound up
trying to build a thinking computer "that would be proud of me." He
attributes to John Holland the seminal design notions for a swarmy,
thousand-headed computing beast. Eventually Hillis led a group that
invented
the first parallel processing computer, the Connection Machine. In 1988
it sold
for a cool $1 million apiece, fully loaded. Now that the machines are
here,
Hillis has taken up computational biology in earnest.
"There
are only two ways we know of to make extremely complicated things,"
says
Hillis. "One is by engineering, and the other is evolution. And of the
two, evolution will make the more complex." If we can't engineer a
computer that will be proud of us, we may have to evolve it.
Hillis's
first massively parallel Connection Machine had 64,000 processors
working in
unison. He couldn't wait to get evolution going. He inoculated his
computer
with a population of 64,000 very simple software programs. As in
Holland's GA
or in Ray's Tierra, each individual was a string of symbols that could
be
altered by mutation. But in Hillis's Connection Machine, each program
had an
entire computer processor dedicated to running it. The population,
therefore,
would react extremely quickly and in numbers that were simply not
possible for
serial computers to handle.
Each
bug in his soup was initially a random sequence of instructions, but
over tens
of thousands of generations they became a program that sorted a long
string of
numbers into numerical order. Such a sort routine is an integral part
of most
larger computer programs; over the years many hundreds of man hours
have been
spent in computer science departments engineering the most efficient
sort
algorithms. Hillis let thousands of his sorters proliferate in his
computer,
mutate at random, and occasionally sexually swap genes. Then in the
usual
evolutionary maneuver, his system tested them and terminated the less
fit so
that only the shortest (the best) sorting programs would be given a
chance to
reproduce. Over ten thousand generations of this cycle, his system bred
a
software program that was nearly as short as the best sorting programs
written
by human programmers.
Hillis
then reran the experiment but with this important difference: He
allowed the
sorting test itself to mutate while the evolving sorter tried to solve
it. The
string of symbols in the test varied to become more complicated in
order to
resist easy sorting. Sorters had to unscramble a moving target, while
tests had
to resist a moving arrow. In effect Hillis transformed the test list of
numbers
from a harsh passive environment into an active organism. Like foxes
and hares
or monarchs and milkweed, sorters and tests got swept up by a textbook
case of
coevolution.
A
biologist at heart, Hillis viewed the mutating sorting test as a
parasitic
organism trying to disrupt the sorter. He saw his world as an arms race
--
parasite attack, host defense, parasite counterattack, host counter --
defense,
and so on. Conventional wisdom claimed such locked arms races are a
silly waste
of time or an unfortunate blind trap to get stuck in. But Hillis
discovered
that rather than retard the advance of the sorting organisms, the
introduction
of a parasite sped up the rate of evolution. Parasitic arms races may
be ugly,
but they turbocharged evolution.
Just
as Tom Ray would discover, Danny Hillis also found that evolution can
surpass
ordinary human skills. Parasites thriving in the Connection Machine
prodded
sorters to devise a solution more efficient than the ones they found
without
parasites. After 10,000 cycles of coevolution, Hillis's creatures
evolved a
sorting program previously unknown to computer scientists. Most
humbling, it
was only a step short of the all-time shortest algorithm engineered by
humans.
Blind dumb evolution had designed an ingenious, and quite useful,
software
program.
A
single processor in the Connection Machine is very stupid. It might be
as smart
as an ant. On its own, a single processor could not come up with an
original
solution to anything, no matter how many years it spent. Nor would it
come up
with much if 64,000 processors were strung in a row.
But
64,000 dumb, mindless, ant-brains wired up into a vast interconnected
network
become a field of evolving populations and, at the same time, look like
a mass
of neurons in a brain. Out of this network of dumbness emerge brilliant
solutions to problems that tax humans. This
"order-emerging-out-of-massive-connections" approach to artificial
intelligence became known as "connectionism."
Connectionism
rekindled earlier intuitions that evolution and learning were deeply
related.
The connectionists who were reaching for artificial learning latched
onto the
model of vast webs interconnecting dumb neurons, and then took off with
it.
They developed a brand of connected concurrent processing -- running in
either
virtual or hardwired parallel computers -- that performed simultaneous
calculations en masse, similar to genetic algorithms but with more
sophisticated (smarter) accounting systems. These smartened up networks
were
called neural networks. So far neural nets have achieved only limited
success
in generating partial "intelligence," although their
pattern-recognition abilities are useful.
But
that anything at all emerges from a field of lowly connections is
startling.
What kind of magic happens inside a web to give it an almost divine
power to
birth organization from dumb nodes interconnected, or breed software
from
mindless processors wired to each other? What alchemic transformation
occurs
when you connect everything to everything? One minute you have a mob of
simple
individuals, the next, after connection, you have useful, emergent
order.
There
was a fleeting moment when the connectionists imagined that perhaps all
you
needed to produce reason and consciousness was a sufficiently large
field of
interlinked neurons out of which rational intelligence would assemble
itself.
That dream vanished as soon as they tried it.
But
in an odd way, the artificial evolutionists still pursue the dream of
connectionism. Only they, in sync with the slow pace of evolution,
would be
more patient. But it is the slow, very slow, pace of evolution that
bothers me.
I put my concern to Tom Ray this way: "What worries me about
off-the-shelf
evolution chips and parallel evolutionary processing machines is that
evolution
takes an incredible amount of time. Where is this time going to come
from? Look
at the speed at which nature is working. Consider all the little
molecules that
have just been snapped together as we talk here. Nature is incredibly
speedy
and vast and humongously parallel, and here we are going to try to beat
it. It
seems to me there's simply not enough time to do it.
Ray
replied: "Well, I worry about that too. On the other hand, I'm amazed
at
how fast evolution has occurred in my system with only one virtual
processor
churning it. Besides, time is relative. In evolution, a generation sets
the
time scale. For us a generation is thirty years, but for my creatures
it is a
fraction of a second. And, when I play god I can crank up the global
mutation
rate. I'm not sure, but I may be able to get more evolution on a
computer."
There
are other reasons for doing evolution in a computer. For instance, Ray
can
record the sequence of every creature's genome and keep a complete
demographic
and genealogic record of every creature's birth and death. It produces
an
avalanche of data that is impossible to compile in the real world. And
though
the complexity and cost of extracting the information will surge as the
complexity of the artificial worlds surge, it will probably remain
easier to do
than in the unwired organic world. As Ray told me, "Even if my world
gets
as complex as the real world, I'm god. I'm omniscient. I can get
information on
whatever attracts my attention without disturbing it, without walking
around
crushing plants. That's a crucial difference."
Back in the 18th century, Benjamin Franklin had a hard
time convincing his
friends that the mild electrical currents produced in his lab were
identical in
their essence to the thundering lightning that struck in the wild. The
difference in scale between his artificially produced microsparks and
the
sky-splitting, tree-shattering, monstrous bolts generated in the
heavens was
only part of the problem. Primarily, observers found it unnatural that
Franklin
could re-create nature, as he claimed.
Today,
Tom Ray has trouble convincing his colleagues that the evolution he has
synthesized in his lab is identical in essence to the evolution shaping
the
animals and plants in nature. The difference in time scale between the
few
hours his world has evolved and the billions of years wild nature has
evolved
is only part of the problem. Primarily, skeptics find it unnatural that
Ray can
re-create such an intangible and natural process as he claims.
Two
hundred years after Franklin, artificially generated lightning --
tamed, measured,
and piped through wires into buildings and tools -- is the primary
organizing
force in our society, particularly our digital society. Two hundred
years from
now, artificial adaptation -- tamed, measured and piped into every type
of
mechanical apparatus we have -- will become the central organizing
force in our
society.
No
computer scientist has yet synthesized an artificial intelligence -- as
desirable and immensely powerful and life-changing as that would be.
Nor has
any biochemist created an artificial life. But evolution captured, as
Ray and
others have done, and re-created on demand, is now seen by many
technicians as
the subtle spark that can create both our dreams of artificial life and
artificial intelligence, unleashing their awesome potential. We can
grow rather
than make them.
We
have built machines as complicated as is possible with unassisted
engineering.
The kind of projects we now have on the drawing boards -- software
programs
reckoned in tens of millions of lines of code, communication systems
spanning
the planet, factories that must adapt to rapidly shifting global buying
habits
and retool in days, cheap Robbie the Robots -- all demand a degree of
complexity that only evolution can coordinate.
Because
it is slow, invisible, and diffuse, evolution has the air of a hardly
believable ghost in this fast-paced, in-your-face world of humanmade
machines.
But I prefer to think of evolution as a natural technology that is
easily moved
into computer code. It is this supercompatibility between evolution and
computers that will propel artificial evolution into our digital lives.
Artificial evolution is not merely confined to
silicon, however. Evolution
will be imported wherever engineering balks. Synthetic evolution
technology is
already employed in the frontier formerly called bioengineering.
Here's
a real-world problem. You need a drug to combat a disease whose
mechanism has
just been isolated. Think of the mechanism as a lock. All you need is
the right
key molecule -- a drug -- that triggers the active binding sites of the
lock.
Organic
molecules are immensely complex. They consist of thousands of atoms
that can be
arranged in billions of ways. Simply knowing the chemical ingredients
of a
protein does not tell us much about its structure. Extremely long
chains of
amino acids are folded up into a compact bundle so that the hot spots
-- the
active sites of the protein -- are held on the outside at just the
right
position. Folding a protein is similar to the task of pushing a
mile-long
stretch of string marked in blue at six points, and trying to fold the
string
up into a bundle so that the six points of blue all land on different
outside
faces of the bundle. There are uncountable ways you could proceed, of
which
only a very few would work. And usually you wouldn't know which
sequence was
even close until you had completed most of it. There is not enough time
in the
universe to try all of the variations.
Drug
makers have had two traditional manners for dealing with this
complexity. In
the past, pharmacists relied on hit or miss. They tried all existing
chemicals
found in nature to see if any might work on a given lock. Often, one or
two
natural compounds activated a couple of sites -- a sort of partial key.
But now
in the era of engineering, biochemists try to decipher the pathways
between
gene code and protein folding to see if they can engineer the sequence
of steps
needed to create a molecular shape. Although there has been some
limited
success, protein folding and genetic pathways are still far too complex
to
control. Thus this logical approach, called "rational drug design,"
has bumped the ceiling of how much complexity we can engineer.
Beginning
in the late 1980s, though, bioengineering labs around the world began
perfecting a new procedure that employs the only other tool we have for
creating complex entities: evolution.
In
brief, the evolutionary system generates billions of random molecules
which are
tested against the lock. Out of the billion humdrum candidates, one
molecule
contains a single site that matches one of, say, six sites on the lock.
That
partial "warm" key sticks to the lock and is retained. The rest are
washed down the drain. Then, a billion new variations of that surviving
warm
key are made (retaining the trait that works) and tested against the
lock.
Perhaps another warm key is found that now has two sites correct. That
key is
kept as a survivor while the rest die. A billion variations are made of
it, and
the most fit of that generation will survive to the next. In less than
ten generations
of repeating the wash/mutate/bind sequence, this molecular breeding
program
will find a drug -- perhaps a lifesaving drug -- that keys all the
sites of the
lock.
Almost
any kind of molecule might be evolved. An evolutionary biotechnician
could evolve
an improved version of insulin, say, by injecting insulin into a rabbit
and
harvesting the antibodies that the rabbit's immune system produced in
reaction
to this "toxin." (Antibodies are the complementary shape to a toxin.)
The biotechnician then puts the extracted insulin antibodies into an
evolutionary system where the antibodies serve as a lock against which
new keys
are tested. After several generations of evolution, he would have a
complementary shape to the antibody, or in effect, an alternative
working shape
to the insulin shape. In short, he'd have another version of insulin.
Such an
alternative insulin would be extremely valuable. Alternative versions
of
natural drugs can offer many advantages: they might be smaller; more
easily
delivered in the body; produce fewer side effects; be easier to
manufacture; or
be more specific in their targets.
Of
course, the bioevolutionists could also harvest an antibody against,
say, a
hepatitis virus and then evolve an imitation hepatitis virus to match
the antibody.
Instead of a perfect match, the biochemist would select for a surrogate
molecule that lacked certain activation sites that cause the disease's
fatal
symptoms. We call this imperfect, impotent surrogate a vaccine. So
vaccines
could also be evolved rather than engineered.
All
the usual reasons for creating drugs lend themselves to the
evolutionary
method. The resulting molecule is indistinguishable from rationally
designed
drugs. The only difference is that while an evolved drug works, we have
no idea
of how or why it does so. All we know is that we gave it a thorough
test and it
passed. Cloaked from our understanding, these invented drugs are
"irrationally designed."
Evolving
drugs allows a researcher to be stupid, while evolution slowly
accumulates the
smartness. Andrew Ellington, an evolutionary biochemist at Indiana
University,
told Science that in evolving systems "you let the molecule tell you
about
itself, because it knows more about itself than you do."
Breeding
drugs would be a medical boon. But if we can breed software and then
later turn
the system upon itself so that software breeds itself, leading to who
knows
what, can we set molecules too upon the path of open-ended evolution?
Yes,
but it's a difficult job. Tom Ray's electric-powered evolution machine
is heavy
on the heritable information but light on bodies. Molecular evolution
programs
are heavy on bodies but skimpy on heritable information. Naked
information is
hard to kill, and without death there is no evolution. Flesh and blood
greatly
assist the cause of evolution because a body provides a handy way for
information to die. Any system that can incorporate the two threads of
heritable information and mortal bodies has the ingredients for an
evolutionary
system.
Gerald
Joyce, a biochemist at San Diego whose background is the chemistry of
very
early life, devised a simple way to incorporate the dual nature of
information
and bodies into one robust artificial evolutionary system. He
accomplished this
by recreating a probable earlier stage of life on Earth -- "RNA
world" -- in a test tube.
RNA
is a very sophisticated molecular system. It was not the very first
living
system, but life on Earth at some stage almost certainly became RNA
life. Says
Joyce, "Everything in biology points to the fact that 3.9 billion years
ago, RNA was running the show."
RNA
has a unique advantage that no other system we know about can boast. It
acts at
once as both body and info, phenotype and genotype, messenger and
message. An
RNA molecule is at once the flesh that must interact in the world and
the
information that must inherit the world, or at least be transmitted to
the next
generation. Though limited by this uniqueness, RNA is a wonderfully
compact
system in which to begin open-ended artificial evolution.
Gerald
Joyce runs a modest group of graduates and postdocs at Scripps
Institute, a
sleek modern lab along the California coast near San Diego. His
experimental RNA
worlds are tiny drops that pool in the bottom of plastic micro-test
tubes
hardly the volume of thimbles. At any one time dozens of these
pastel-colored
tubes, packed in ice in styrofoam buckets, await being warmed up to
body
temperature to start evolving. Once warmed, RNA will produce a billion
copies
in one hour.
"What
we have here," Joyce says pointing to one of the tiny tubes, "is a
huge parallel processor. One of the reasons I went into biology instead
of
doing computer simulations of evolution is that no computer on the face
of the
Earth, at least for the near future, can give me 1015 microprocessors
in
parallel." The drops in the bottom of the tubes are about the size of
the
smart part of computer chips. Joyce polishes the image: "Actually, our
artificial
system is even better than playing with natural evolution because there
aren't
too many natural systems that come close to letting us turn over 1015
individuals in a hour, either."
In
addition to the intellectual revolution a self-sustaining life system
would
launch, Joyce sees evolution as a commercially profitable way to create
useful
chemicals and drugs. He imagines molecular evolution systems that run
24 hours,
365 days a year: "You give it a task, and say don't come out of your
closet until you've figured out how to convert molecule A to molecule
B."
Joyce
rattles off a list of biotech companies that are today dedicated solely
to
research in directed molecular evolution (Gilead, Ixsys, Nexagen,
Osiris,
Selectide, and Darwin Molecule). His list does not include established
biotech
companies, such as Genentech, which are doing advanced research into
directed
evolutionary techniques, but which also practice rational drug design.
Darwin
Molecule, whose principal patent holder is complexity researcher Stuart
Kauffman, raised several million dollars to exploit evolution's power
to design
drugs. Manfred Eigen, Nobel Prize-winning biochemist, calls directed
evolution
"the future of biotechnology."
But
is this really evolution? Is this the same vital spirit that brought us
insulin, eyelashes, and raccoons in the first place? It is. "We
approach
evolution with a capital D for Darwin," Joyce told me. "But since the
selection pressure is determined by us, rather than nature, we call
this directed
evolution."
Directed
evolution is another name for supervised learning, another name for the
Method
of traversing the Library, another name for breeding. Instead of
letting the
selection emerge, the breeder directs the choice of varieties of dogs,
pigeons,
pharmaceuticals, or graphic images.
David Ackley is a researcher of neural nets
and genetic algorithms
at Bellcore, the R&D labs for the Baby Bells. Ackley has some
of the most
original ways of looking at evolutionary systems that I've come across.
Ackley
is a bear of a guy with a side-of-the-mouth wisecracking delivery. He
broke up
250 serious scientists at the 1990 Second Artificial Life Conference
with a
wickedly funny video of a rather important artificial life world he and
colleague Michael Littman had made. His "creatures" were actually
bits of code not too different from a classical GA, but he dressed them
up with
moronic smiley faces as they went about chomping each other or bumping
into
walls in his graphical world. The smart survived, the dumb died. As
others had,
Ackley found that his world was able to evolve amazingly fit organisms.
Successful individuals would live Methuselahian lifeArial -- 25,000
day-steps
in his world. These guys had the system all figured out. They knew how
to get
what they needed with minimum effort. And how to stay out of trouble.
Not only
would individuals live long, but the populations that shared their
genes would
survive eons as well.
Noodling
around with the genes of these streetwise creatures, Ackley uncovered a
couple
of resources they hadn't taken up. He saw that he could improve their
chromosomes in a godlike way to exploit these resources, making them
even
better adapted to the environment he had set up for them. So in an
early act of
virtual genetic engineering, he modified their evolved code and set
them back
again into his world. As individuals, they were superbly fitted and
flourished
easily, scoring higher on the fitness scale than any creatures before
them.
But
Ackley noticed that their population numbers were always lower than the
naturally evolved guys. As a group they were anemic. Although they
never died
out, they were always endangered. Ackley felt their low numbers
wouldn't permit
the species to last more than 300 generations. So while handcrafted
genes
suited individuals to the max, they lacked the robustness of
organically grown
genes, which suited the species to the max. Here, in the home-brewed
world of a
midnight hacker, was the first bit of testable proof for hoary
ecological
wisdom: that what is best for an individual ain't necessarily best for
the
species.
"It's
tough accepting that we can't figure out what's best in the long run,"
Ackley told the Artificial Life conference to great applause, "but,
hey, I
guess that's life!"
Bellcore
allowed Ackley to pursue his microgod world because they recognized
that
evolution is a type of computation. Bellcore was, and still is,
interested in
better computational methods, particularly those based on distributed
models,
because ultimately a telephone network is a distributed computer. If
evolution
is a useful type of distributed computation, what might some other
methods be?
And what improvements or variations, if any, can we make to
evolutionary
techniques? Taking up the usual library/space metaphor, Ackley gushes,
"The space of computational machinery is unbelievably vast and we have
only explored very tiny corners of it. What I'm doing, and what I want
to do
more of, is to expand the space of what people recognize as
computation."
Of
all the possible types of computation, Ackley is primarily interested
in those
procedures that underpin learning. Strong learning methods require
smart
teachers; that's one type of learning. A smart teacher tells a learner
what it
should know, and the learner analyzes the information and stores it in
memory.
A less smart teacher can also teach by using a different method. It
doesn't
know the material itself, but it can tell when the learner guesses the
right
answer -- as a substitute teacher might grade tests. If the learner
guesses a
partial answer the weak teacher can give a hint of "getting warm," or
"getting cold" to help the learner along. In this way, a weaker
teacher can potentially generate information that it itself doesn't
own. Ackley
has been pushing the edge of weak learning as a way of maximizing
computation:
leveraging the smallest amount of information in, to get the maximum
information out. "I'm trying to come up with the dumbest, least
informative teacher as possible," Ackley told me. "And I think I
found it. My answer is: death."
Death
is the only teacher in evolution. Ackley's mission was to find out:
what can
you learn using only death as a teacher? We don't know for sure, but
some
candidates are: soaring eagles, or pigeon navigation systems, or
termite
skyscrapers. It takes a while, but evolution is clever. Yet it is
obviously
blind and dumb. "I can't imagine any dumber type of learning than
natural
selection," says Ackley.
In
the space of all possible computation and learning, then, natural
selection
holds a special position. It occupies the extreme point where
information
transfer is minimized. It forms the lowest baseline of learning and
smartness,
below which learning doesn't happen and above which smarter, more
complicated
learning takes place. Even though we still do not fully understand the
nature
of natural selection in coevolutionary worlds, natural selection
remains the
elemental melting point of learning. If we could measure degrees of
evolution
(we can't yet) we would have a starting benchmark against which to rate
other
types of learning.
Natural
selection plays itself out in many guises. Ackley was right; computer
scientists now realize that many modes of computation exist -- many of
them
evolutionary. For all anyone knows, there may be hundreds of styles of
evolution and learning. All such strategies, however, perform a search
routine
through a library or space. "Discovering the notion of the 'search' was
the one and only brilliant idea that traditional AI research ever had,"
claims Ackley. A search can be accomplished in many ways. Natural
selection --
as it is run in organic life -- is but one flavor.
Biological
life is wedded to a particular hardware: carbon-based DNA molecules.
This
hardware limits the versions of search-by-natural-selection that can
successfully operate upon it. With the new hardware of computers,
particularly
parallel computers, a host of other adaptive systems can be conjured
up, and
entirely different search strategies set out to shape them. For
instance, a
chromosome of biological DNA cannot broadcast its code to DNA molecules
in
other organisms in order for them to receive the message and alter
their code.
But in a computer environment you can do that.
David
Ackley and Michael Littman, both of Bellcore's Cognitive Science
Research
Group, set out to fabricate a non-Darwinian evolutionary system in a
computer.
They chose a most logical alternative: Lamarckian evolution -- the
inheritance
of acquired traits. Lamarckism is very appealing. Intuitively such a
system
would seem deeply advantageous over the Darwinian version, because
presumably
useful mutations would be adopted into the gene line more quickly. But
a look
at its severe computational requirements quickly convinces the hopeful
engineer
how unlikely such a system would be in real life.
If
a blacksmith acquires bulging biceps, how does his body reverse-
engineer the
exact changes in his genes needed to produce this improvement? The
drawback for
a Lamarckian system is its need to trace a particular advantageous
change in
the body back through embryonic development into the genetic
blueprints. Since
any change in an organism's form may be caused by more than one gene,
or by
many instructions interacting during the body's convoluted development,
unraveling the tangled web of causes of any outward form requires a
tracking
system almost as complex as the body itself. Biological Lamarckian
evolution is
hampered by a strict mathematical law: that it is supremely easy to
multiply
prime factors together, but supremely hard to derive the prime factors
out of
the result. The best encryption schemes work on this same asymmetrical
difficulty. Biological Lamarckism probably hasn't happened because it
requires an
improbable biological decryption scheme.
But
computational entities don't require bodies. In computer evolution (as
in Tom
Ray's electric-powered evolution machine) the computer code doubles as
both
gene and body. Thus, the dilemma of deriving a genotype from the
phenotype is
moot. (The restriction of monolithic representation is not all that
artificial.
Life on Earth must have passed through this stage, and perhaps any
spontaneously organizing vivisystem must begin with a genotype that is
restricted to its phenotype, as simple self-replicating molecules would
be.)
In
artificial computer worlds, Lamarckian evolution works. Ackley and
Littman
implemented a Lamarckian system on a parallel computer with 16,000
processors.
Each processor held a subpopulation of 64 individuals, for a grand
total of
approximately one million individuals. To simulate the dual information
lines
of body and gene, the system made a copy of the gene for each
individual and
called the copy the "body." Each body was a slightly different bit of
code trying to solve the same problem as its million siblings.
The
Bellcore scientists set up two runs. In the Darwinian run, the body
code would
mutate over time. By chance a lucky guy might become code that provides
a
better solution, so the system chooses it to mate and replicate. But in
Darwinism when it mates, it must use its original "gene" copy of the
code -- the code it inherited, not the improved body code it acquired
during
its lifetime. This is the biological way; when the blacksmith mates, he
uses
the code for the body he inherited, not the body he acquired.
In
the Lamarckian run, by contrast, when the lucky guy with the improved
body code
is chosen to mate, it can use the improved code acquired during its
lifetime as
the basis for its mating. It is as if a blacksmith could pass on his
massive
arms to his offspring.
Comparing
the two systems, Ackley and Littman found that, at least for the
complicated
problems they looked at, the Lamarckian system discovered solutions
almost
twice as good as the Darwinian method. The smartest Lamarckian
individual was
far smarter than the smartest Darwinian one. The thing about Lamarckian
evolution, says Ackley, is that it "very quickly squeezes out the
idiots" in a population. Ackley once bellowed to a roomful of
scientists,
"Lamarck just blows the doors off of Darwin!"
In
a mathematical sense, Lamarckian evolution injects a bit of learning
into the
soup. Learning is defined as adaptation within an individual's
lifetime. In
classical Darwinian evolution, individual learning doesn't count for
much. But
Lamarckian evolution permits information acquired during a lifetime
(including
how to build muscles or solve equations) to be incorporated into the
long-term,
dumb learning that takes place over evolution. Lamarckian evolution
produces
smarter answers because it is a smarter type of search.
The
superiority of Lamarckism surprised Ackley because he felt that nature
did
things so well: "From a computer science viewpoint it seems really
stupid
that nature is Darwinian and not Lamarckian. But nature is stuck on
chemicals.
We're not." It got him thinking about other types of evolution and
search
methods that might be more useful if you weren't restricted to
operating on
molecules.
A group of researchers in Milan, Italy, have come up
with a few new
varieties of evolution and learning. Their methods fill a few holes in
Ackley's
proposed "space of all possible types of computation." Because they
were inspired by the collective behavior of ant colonies, the Milan
group call
their searches "Ant Algorithms."
Ants
have distributed parallel systems all figured out. Ants are the history
of
social organization and the future of computers. A colony may contain a
million
workers and hundreds of queens, and the entire mass of them can build a
city
while only dimly aware of one another. Ants can swarm over a field and
find the
choicest food in it as if the swarm were a large compound eye. They
weave
vegetation together in coordinated parallel rows, and collectively keep
their
nest at a steady temperature, although not a single ant has ever lived
who
knows how to regulate temperature.
An
army of ants too dumb to measure and too blind to see far can rapidly
find the
shortest route across a very rugged landscape. This calculation
perfectly
mirrors the evolutionary search: dumb, blind, simultaneous agents
trying to
optimize a path on a computationally rugged landscape. Ants are a
parallel
processing machine.
Real
ants communicate with each other by a chemical system called
pheromones. Ants
apply pheromones on each other and on their environment. These aromatic
smells
dissipate over time. The odors can also be relayed by a chain of ants
picking
up a scent and remanufacturing it to pass on to others. Pheromones can
be
thought of as information broadcasted or communicated within the ant
system.
The
Milan group (Alberto Colorni, Marco Dorigo, and Vittorio Maniezzo)
constructed
formulas modeled on ant logic. Their virtual ants ("vants") were dumb
processors in a giant community operating in parallel. Each vant had a
meager
memory, and could communicate locally. Yet the rewards of doing well
were
shared by others in a kind of distributed computation.
The
Italians tested their ant machine on a standard benchmark, the
traveling
salesman problem. The riddle was: what is the shortest route between a
large
number of cities, if you can only visit each city once? Each virtual
ant in the
colony would set out rambling from city to city leaving a trail of
pheromones.
The shorter the path between cities, the less the pheromone evaporated.
The
stronger the pheromone signal, the more other ants followed that route.
Shorter
paths were thus self-reinforcing. Run for 5,000 rounds or so, the ant
group-mind would evolve a fairly optimal global route.
The
Milan group played with variations. Did it make any difference if the
vants all
started at one city or were uniformly distributed? (Distributed was
better.)
Did it make any difference how many vants one ran concurrently? (More
was
better until you hit the ratio of one ant for every city, when the
advantage
peaked.) By varying parameters, the group came up with a number of
computational ant searches.
Ant
algorithms are a type of Lamarckian search. When one ant stumbles upon
a short
route, that information is indirectly broadcast to the other vants by
the
trail's pheromone strength. In this way learning in one ant's lifetime
is
indirectly incorporated into the whole colony's inheritance of
information.
Individual ants effectively broadcast what they have learned into their
hive.
Broadcasting, like cultural teaching, is a part of Lamarckian search.
Ackley:
"There are ways to exchange information other than sex. Like the
evening
news."
The
cleverness of the ants, both real and virtual, is that the amount of
information invested into "broadcasting" is very small, done very
locally, and is very weak. The notion of introducing weak broadcasting
into
evolution is quite appealing. If there is any Lamarckism in earthly
biology it
is buried deep. But there remains a universe full of strange types of
potential
computation that might employ various modes of Lamarckian broadcasting.
I know
of programmers fooling around with algorithms to mimic "memetic"
evolution -- the flow of ideas (memes) from one mind to another, trying
to
capture the essence and power of cultural evolution. Out of all the
possible
ways to connect the nodes in distributed computers, only a very few,
such as
the ant algorithms, have even been examined.
As
late as 1990, parallel computers were derided by experts as
controversial,
specialized, and belonging the lunatic fringe. They were untidy and
hard to
program. The lunatic fringe disagreed. In 1989, Danny Hillis boldly
made a
widely publicized bet with a leading computer expert that as early as
1995,
more bits per month would be processed by parallel machines than by
serial
machines. He is looking right. As serial computers audibly groaned
under the
burden of pushing complex jobs through the tiny funnel of von Neumann's
serial
processor, a change in expert opinion suddenly swept through the
computer
industry. Peter Denning signaled the new perspective when he wrote in a
paper
published by Science ("Highly Parallel Computation," November 30,
1990), "Highly parallel computing architectures are the only means to
achieve the computational rates demanded by advanced scientific
problems."
John Koza of Stanford's Computer Science Department says flatly,
"Parallel
computers are the future of computing. Period."
But
parallel computers remain hard to manage. Parallel software is a
tangled web of
horizontal, simultaneous causes. You can't check such nonlinearity for
flaws
since it's all hidden corners. There is no narrative to step through.
The code
has the integrity of a water balloon, yielding in one spot as another
bulges.
Parallel computers can easily be built but can't be easily programmed.
Parallel
computers embody the challenge of all distributed swarm systems,
including
phone networks, military systems, the planetary 24-hour financial web,
and
large computer networks. Their complexity is taxing our ability to
steer them.
"The complexity of programming a massively parallel machine is probably
beyond us," Tom Ray told me. "I don't think we'll ever be able to
write software that fully uses the capacity of parallelism."
Little
dumb creatures in parallel that can "write" better software than
humans can suggests to Ray a solution for our desire for parallel
software.
"Look," he says, "ecological interactions are just parallel
optimization techniques. A multicellular organism essentially runs
massively
parallel code of an astronomical scale. Evolution can 'think' of
parallel
programming ways that would take us forever to think of. If we can
evolve
software, we'll be way ahead." When it comes to distributed network
kinds
of things, Rays says, "Evolution is the natural way to program."
The
natural way to program! That's an ego-deflating lesson. Humans should
stick to
what they do best: small, elegant, minimal systems that are fast and
deep. Let
natural evolution (artificially injected) do the messy big work.
Danny Hillis has come to the
same
conclusion. He
is serious when he
says he wants his Connection Machine to evolve commercial software. "We
want these systems to solve a problem we don't know how to solve, but
merely
know how to state." One such problem is creating multimillion-line
programs to fly airplanes. Hillis proposes setting up a swarm system
which
would try to evolve better software to steer a plane, while tiny
parasitic
programs would try to crash it. As his experiments have shown,
parasites
encourage a faster convergence to an error-free, robust software
navigation
program. Hillis: "Rather than spending uncountable hours designing
code,
doing error-checking, and so on, we'd like to spend more time making
better
parasites!"
Even
when technicians do succeed in engineering an immense program such as
navigation software, testing it thoroughly is becoming impossible. But
things
grown, not made, are different. "This kind of software would be built
in
an environment full of thousands of full-time adversaries who
specialize in
finding out what's wrong with it," Hillis says, thinking of his
parasites.
"Whatever survives them has been tested ruthlessly." In addition to
its ability to create things that we can't make, evolution adds this:
it can
also make them more flawless than we can. "I would rather fly on a
plane
running software evolved by a program like this, than fly on a plane
running
software I wrote myself," says Hillis, programmer extraordinaire.
The
call-routing program of long-distance phone companies tallies up to
about 2
million lines of code. Three faulty lines in those 2 million caused the
rash of
national telephone system outages in the summer of 1990. And 2 million
lines is
no longer large. The combat computers aboard the Navy's Seawolf
submarine
contain 3.6 million lines of code. "NT," the new workstation computer
operating system released by Microsoft in 1993, required 4 million
lines of
code. One-hundred-million-line programs are not far away.
When
computer programs swell to billions of lines of code, just keeping them
up and
"alive" will become a major chore. Too much of the economy and too
many people's lives will depend on billion-line programs to let them go
down
for even an instant. David Ackley thinks that reliability and up-time
will
become the primary chore of the software itself. "I claim that for a
really complex program sheer survival is going to consume more of its
resources." Right now only a small portion of a large program is
dedicated
to maintenance, error correction, and hygiene. "In the future,"
predicts Ackley, "99 percent of raw computer cycles are going to be
spent
on the beast watching itself to keep it going. Only that remaining 1
percent is
going to be used for user tasks -- telephone switching or whatever.
Because the
beast can't do the user tasks unless it survives."
As
software gets bigger, survival becomes critical yet increasingly
difficult.
Survival in the everyday world of daily use means flexibility and
evolvability.
And it demands more work to pull off. A program survives only if it
constantly
analyzes its status, adjusts its code to new demands, cleanses itself,
ceaselessly dissects anomalous circumstances, and always adapts and
evolves.
Computation must seethe and behave as if it is alive. Ackley calls it
"software biology" or "living computation." Engineers, even
on 24-hour beepers, can't keep billion-line code alive. Artificial
evolution may
be the only way to keep software on its toes, looking lively.
Artificial
evolution is the end of engineering's hegemony. Evolution will take us
beyond
our ability to plan. Evolution will craft things we can't. Evolution
will make
them more flawless than we can. And evolution will maintain them as we
can't.
But
the price of evolution is the title of this book. Tom Ray explains:
"Part
of the problem in an evolving system is that we give up some control."
Nobody
will understand the evolved aviation software that will fly Danny
Hillis. It
will be an indecipherable spaghetti of 5 million strands of nonsense --
of
which perhaps only 2 million are really needed. But it will work
flawlessly.
No
human will be able to troubleshoot the living software running Ackley's
evolved
telephone system. The lines of program are buried in an uncharted web
of small
machines, in an incomprehensible pattern. But, when it falters, it will
heal
itself.
No
one will control the destination of Tom Ray's soup of critters. They
are brilliant
in devising tricks, but there is no telling them what trick to work on
next.
Only evolution can handle the complexities we are creating, but
evolution
escapes our total command.
At
Xerox PARC, Ralph Merkle is engineering very small molecules that can
replicate.
Because these replicators dwell in the microscopic scale of nanometers
(smaller
than bacteria) their construction techniques are called nanotechnology.
At some
point in the very near future the engineering skills of nanotechnology
and the
engineering skills of biotechnology converge; they are both treating
molecules
as machines. Think of nanotechnology as bioengineering for dry life.
Nanotechnology has the same potential for artificial evolution as
biological
molecules. Merkle told me, "I don't want nanotechnology to evolve. I
want
to keep it in a vat, constrained by international law. The most
dangerous thing
that could happen to nanotechnology is sex. Yes, I think there should
be
international regulations against sex for nanotechnology. As soon as
you have
sex, you have evolution, and as soon as you have evolution, you have
trouble."
The
trouble of evolution is not entirely out of our control; surrendering
some
control is simply a tradeoff we make when we employ it. The things we
are proud
of in engineering -- precision, predictability, exactness, and
correctness --
are diluted when evolution is introduced.
These
have to be diluted because survivability in a world of accidents,
unforeseen
circumstances, shifting environments -- in short, the real
world-demands a
fuzzier, looser, more adaptable, less precise stance. Life is not
controlled.
Vivisystems are not predictable. Living creatures are not exact.
"'Correct' will go by the board," Ackley says of complex programs.
"'Correct' is a property of small systems. In the presence of great
change, 'correct' will be replaced by 'survivability'."
When
the phone system is run by adaptable, evolved software, there will be
no
correct way to run it. Ackley continues: "To say that a system is
'correct' in the future will sound like bureaucratic double-talk. What
people
are going to judge a system on is the ingenuity of its response, and
how well
it can respond to the unexpected." We will trade correctness for
flexibility and durability. We will trade a clean corpse for messy
life.
Ackley: "It will be to your advantage to have an out-of-control, but
responsive, monster spend 1 percent of itself on your problem, than to
have a
dedicated little correct ant of a program that hasn't got a clue about
what in
the world is going on."
A
student at one of Stuart Kauffman's lectures once asked him, "How do
you
evolve for things you don't want? I see how you can get a system to
evolve what
you want; but how can you be sure it won't create what you don't want?"
Good question, kid. We can define what we want narrowly enough to breed
for it.
But we often don't even know what we don't want. Or if we do, the list
of
things that are unacceptable is so long as to be impractical. How can
we select
out disadvantageous side effects?
"You
can't." Kauffman replied bluntly.
That's
the evolutionary deal. We trade power for control. For control junkies
like us,
this is a devil's bargain.
Give
up control, and we'll artificially evolve new worlds and undreamed-of
richness.
Let go, and it will blossom.
Have
we ever resisted temptation before?
A swarm of honeybees absconds from the hive and then
dangles in a cluster
from a tree branch. If a nearby beekeeper is lucky, the swarm settles
on a
branch that is easy to reach. The bees, gorged with honey and no longer
protecting their brood, are as docile as ladybugs.
I've
found a swarm or two in my time hung no higher than my head, and I've
moved
them into an empty hive box for my own. The way you move 10,000 bees
from a
tree branch into a box is one of life's magic shows.
If
there are neighbors watching you can impress them. You lay a white
sheet or
large piece of cardboard on the ground directly under the buzzing
cluster of
bees. You then slide the bottom entrance lip of an empty hive under one
edge of
the sheet so that the cloth or cardboard forms a gigantic ramp into the
hive's
opening. You pause dramatically, and then you give the branch a single
vigorous
shake.
The
bees fall out of the tree in a single clump and spill onto the sheet
like
churning black molasses. Thousands of bees crawl over each other in a
chaotic
buzzing mass. Then slowly, you begin to notice something. The bees
align
themselves toward the hive opening and march into the entrance as if
they were
tiny robots under one command. And they are. If you bend down to the
sheet and
put your nose near the pool of crawling bees, you can smell a perfume
like
roses. You can see that the bees are hunched over and fanning their
wings
furiously as they walk. They are emitting the rose smell from a gland
in their
rear ends and fanning the scent back to the troops behind them. The
scent says,
"The queen is here. Follow me." The second follows the first and the
third the second and five minutes later the sheet is almost empty as
the last of
the swarm sucks itself into the box.
The
first life on Earth could not put on that show. It was not a matter of
lacking
the right variation. There simply was no room in all of the
possibilities
accorded by its initial genes for such a wild act. To use the smell of
a rose
to coordinate 10,000 flying beings into a purposeful crawling beast was
beyond
early life's reach. Not only had early life not yet created the space
-- worker
bee, queen relationship, honey from flowers, tree, hive, pheromones --
-- in which
to stage the show, it had not created the tools to make the space.
Nature
dispenses breathtaking diversity because its charter is open ended.
Life did
not confine itself to producing its dazzling variety within the limited
space
of the few genes it first made. On the contrary, one of the first
things life
discovered was how to create new genes, more genes, variable genes, and
a
bigger genetic library.
It
is one of the hallmarks of life that it continues to enlarge the space
of its
own being. Nature is an ever-expanding library of possibilities. It is
an open
universe. At the same time that life turns up the most improbable books
from
the Library shelves, it is adding new wings to the collection, making
room for
more of its improbable texts.
We
don't know how life crossed the threshold from fixed gene space to
variable
gene space. Perhaps it was one particular gene's duty to determine the
total
number of genes in the chromosome. Then by mutating that one gene, the
sum of
genes in the string would increase or decrease. Or the size of the
genome might
have been indirectly determined by more than one gene. Or, more likely,
genome
size is determined by the structure of the genetic system itself.
Tom
Ray showed that in his world of self-replicators, variable genome
length
emerged instantaneously. His creatures determined their own genome (and
thus
the size of their possible libraries) in a range from his unexpectedly
short
"22" to one creature that was 23,000 bytes long.
The
consequence of an open genome is open evolution. A system which
predetermines
what each gene must do or how many genes there are can only evolve to
predetermined boundaries. The first systems of Dawkins, Latham, Sims
and the
Russian El-Fish programmers were grounded by this limitation. They may
generate
all possible pictures of a given size and depth, but not all possible
art. A
system that does not predetermine the role or number of genes can shoot
the
moon. This is why Tom Ray's critters stir such excitement. In theory,
his
world, run long enough, could evolve anything in the ultimate Library.
There is more than one way to organize an open genome. In
1990, Karl Sims took
advantage of the supercomputing power of the CM2 to devise a new type
of
artificial world formed by genes of unfixed length, a world much
improved over
his botanical-picture world. Sims accomplished this trick by creating a
genome
composed of small equations rather than of long strings of digits. His
original
library of fixed genes each controlled one visual parameter of a plant;
his
second library held equations of variable and open-ended length which
drew
curves, colors, forms and shapes.
Sims's
equation -- genes were small self-contained logical units of a computer
language (LISP). Each module was an arithmetical command such as add,
subtract,
multiply, cosine, sine. Sims called these units "primitives" -- a
logical alphabet. If you have a suitable primitive alphabet you can
build all
possible equations, just as with the appropriately diverse alphabet of
sounds
you could build all spoken sentences. Add, multiply, cosine, etc., can
be
combined to generate any mathematical equation we can think of. Since
any shape
can be described by an equation, this primitive alphabet can make any
picture.
Adding to the complexity of the equation will subtly enlarge the
complexity of
the resulting image.
There
was a serendipitous second advantage to working with a library of
equations. In
Sims's original world (and in Tom Ray's Tierra and Danny Hillis's
coevolutionary parasites), organisms were strings of digits that
randomly
flipped a digit, just as books in the Borgian Library altered by one
letter at
a time. In Sims's improved universe, organisms were strings of logical
units
that randomly flipped a unit. This would be like a Borgian Library
where words,
not letters, were flipped. Every word in every book was correctly
spelled, so
every page in every book had a more sensible pattern. But whereas the
soup for
a Borgian Library based on words would necessitate tens of thousands of
words
in the pot to begin with, Sims could make all possible equations
starting with
a soup of only a dozen or so mathematical primitives.
Yet,
the most revolutionary advantage to evolving logic units rather than
digital
bits was that it immediately moved the system onto the road toward an
opened-ended universe. Logic units are functions themselves and not
mere values
for functions, as digital bits are. By adding or swapping a logical
primitive
here or there, the entire functionality of the program shifts or
enlarges. New
kinds of functions and new kinds of things will emerge in such a system.
That's
what Sims found. Entirely new kinds of pictures evolved by his
equations and
painted themselves onto the computer monitor. The first thing that
struck him
was how rich the space was. By restricting the primitives to logical
parts,
Sims's LISP alphabet ensured that most equations drew some pattern.
Instead of
being full of muddy gray patterns, there were astounding sights almost
wherever
he went. Just dipping in at random landed him in the middle of "art."
The first screen was full of wild red and blue zigzags. The next screen
pulsated with yellow hovering orbs. The next generation yielded yellow
orbs
with a misty horizon, the next, sharpened waves with a horizon of blue.
And the
next, circular smudges of pastel yellow color reminiscent of
buttercups. Almost
every turn reeled in a marvelously inventive scene. In an hour,
thousands of
stunning pictures were roused out of their hiding places and displayed
to the
living for the first and last time. It was like watching over the
shoulder of
the world's greatest painter as he sketched without ever repeating a
theme or
pattern.
While
Sims selected one picture, bred variations of it, and then selected
another, he
was not only evolving pictures. Underneath it all, Sims was evolving
logic. A
relatively small logic equation drew an eye-boggling complex picture.
At one
point Sims's system evolved the following eight lines of logic code:
(cos
(round (atan (log (invert y) (+ (bump (+ (round x y) y) #(0.46 0.82
0.65) 0.02
#(0.1 0.06 0.1) #(0.99 0.06 0.41) 1.47 8.7 3.7) (color-grad (round (+ y
y) (log
(invert x) (+ (invert y) (round (+ y x) (bump (warped-ifs (round y y) y
0.08
0.06 7.4 1.65 6.1 0.54 3.1 0.26 0.73 15.8 5.7 8.9 0.49 7.2 15.6 0.98)
#(0.46
0.82 0.65) 0.02 #(0.1 0.06 0.1) #(0.99 0.06 0.41) 0.83 8.7 2.6))))) 3.1
6.8
#(0.95 0.7 0.59) 0.57))) #(0.17 0.08 0.75) 0.37) (vector y 0.09 (cos
(round y
y)))))
When
fleshed out on Sims's color monitor, the equation painted what seems to
be two
sheets of icicles backlit by an arctic sunset. It's an arresting image.
The ice
is molded in great detail and translucent, the horizon in the
background
abstract and serene. It could have been painted by a weekend artist. As
Sims
points out, "This equation was evolved from scratch in only a few
minutes
-- probably much faster than it could be designed."
But
Sims is at a total loss to explain the logic of the equation and why it
produces a picture of ice. It looks as cryptic and muddled to him as to
you.
The equation's convoluted reason is beyond quick mathematical
understanding.
The bombastic notion of evolving logic programs has been
taken up in earnest
by John Koza, a professor of computer science at Stanford. Koza was one
of John
Holland's students who brought knowledge of Holland's genetic
algorithms out of
the dark ages of the '60s and '70s into the renaissance of parallelism
of the
late '80s.
Rather
than merely explore the space of possible equations, as Sims the artist
did,
Koza wanted to breed the best equation to solve a particular problem.
One could
imagine (as a somewhat silly example) that in the space of possible
pictures
there might be one that would induce cows gazing at it to produce more
milk.
Koza's method can evolve the equations that would draw that particular
picture.
In this farfetched idea, Koza would keep rewarding the equations which
drew a
picture that even minutely increased milk production until there was no
further
increase. For his actual experiments, though, Koza choose more
practical tests,
such as finding an equation that could steer a moving robot.
But
in a sense his searches were similar to those of Sims and the others.
He hunted
in the Borgian Library of possible computer programs -- not on an
aimless
mission to see what was there, but to find the best equation for a
particular
practical problem. Koza wrote in Genetic Programming, "I claim that the
process of solving these problems can be reformulated as a search for a
highly
fit individual computer program in the space of possible computer
programs."
For
the same reason computer experts said Ray's scheme of computer
evolution
couldn't work, Koza's desire to "find" equations by breeding them
bucked convention. Everyone "knew" that logic programs were brittle
and unforgiving of the slightest alteration. In computer science
theory,
programs had two pure states: (1) flawlessly working; or (2) modified
and
bombed. The third state -- modified at random yet working -- was not in
the
cards. Slight modifications were known as bugs, and people paid a lot
of money
to keep them out. If progressive modification and improvement
(evolution) of
computer equations was at all possible, the experts thought, it must be
so only
in a few precious areas or specialized types of programs.
The
surprise of artificial evolution has been that conventional wisdom was
so
wrong. Sims, Ray, and Koza have wonderful evidence that logical
programs can
evolve by progressive modifications.
Koza's
method was based on the intuitive hunch that if two mathematical
equations are
somewhat effective in solving a problem, then some parts of them are
valuable.
And if the valuable parts from both are recombined into a new program,
the
result might be more effective than either parent. Koza randomly
recombined, in
thousands of combinations, parts of two parents, banking on the
probabilistic
likelihood that one of those random recombinations would include the
optimal
arrangement of valuable parts to better solve the problem.
There
are many similarities between Koza's method and Sims's. Koza's soup,
too, was a
mixture of about a dozen arithmetical primitives, such as add,
multiply,
cosine, rendered in the computer language LISP. The units were strung
together
at random to form logical "trees," a hierarchical organization somewhat
like a computer flow chart. Koza's system created 500 to 10,000
different
individual logic trees as the breeding population. The soup usually
converged
upon a decent offspring in about 50 generations.
Variety
was forced by sexually swapping branches from one tree to the next.
SomeArial a
long branch was grafted, other Arial a mere twig or terminal "leaf."
Each branch could be thought of as an intact subroutine of logic made
of
smaller branches. In this way, bits of equation (a branch), or a little
routine
that worked and was valuable, had a chance of being preserved or even
passed
around.
All
manner of squirrely problems can be solved by evolving equations. A
typical
riddle which Koza subjected to this cure was how to balance a broom on
a
skateboard. The skateboard must be moved back and forth by a motor to
keep the
inverted broom pivoted upright in the board's center. The motor-control
calculations are horrendous, but not very different from the control
circuits
needed for maneuvering robot arms. Koza found he could evolve a program
to
achieve this control.
Other
problems he tested evolutionary equations against included: strategies
for
navigating a maze; rules for solving quadratic equations; methods to
optimize
the shortest route connecting many cities (also known as traveling
salesman
problem); strategies for winning a simple game like tic-tac-toe. In
each case,
Koza's system sought a formula for the test problem rather than a
specific
answer for a specific instance of the test. The more varied instances a
sound formula
was tested against, the better the formula became with each generation.
While
equation breeding yields solutions that work, they are usually the
ugliest ones
you could imagine. When Koza began to inspect the insides of his highly
evolved
prizes, he had the same shock that Sims and Ray did: the solutions were
a mess!
Evolution went the long way around. Or it burrowed through the problem
by some
circuitous loophole of logic. Evolution was chock-full of redundancy.
It was
inelegant. Rather than remove an erroneous section, evolution would
just add a
countercorrecting section, or reroute the main event around the bad
sector. The
final formula had the appearance of being some miraculous Rube Goldberg
collection of items that by some happy accident worked. And that's
exactly what
it was, of course.
Take
as an example a problem Koza once threw at his evolution machine. It
was a
graph of two intertwining spirals. A rough approximation would be the
dual
spirals in pinwheel. Koza's evolutionary equation machine had to evolve
the
best equation capable of determining on which of the two intertwined
spiral
lines each of about 200 data points lay.
Koza
loaded his soup with 10,000 randomly generated computer formulas. He
let them
breed, as his machine selected the equations that came closest to
getting the
right formula. While Koza slept, the program trees swapped branches,
occasionally birthing a program that worked better. He ran the machine
while he
was on vacation. When he returned, the system had evolved an answer
that
perfectly categorized the twin spirals.
This
was the future of software programming! Define a problem and the
machine will
find a solution while the engineers play golf. But the solution Koza's
machine
found tells us a lot about the handiwork of evolution. Here's the
equation it
came up with:
(SIN
(IFLTE (IFLTE (+ Y Y) (+ X Y) (- X Y) (+ Y Y)) (* X X) (SIN (IFLTE (% Y
Y) (%
(SIN (SIN (% Y 0.30400002))) X) (% Y 0.30400002) (IFLTE (IFLTE (% (SIN
(% (% Y
(+ X Y)) 0.30400002)) (+ X Y)) (% X 0.10399997) (- X Y) (* (+
-0.12499994
-0.15999997) (- X Y))) 0.30400002 (SIN (SIN (IFLTE (% (SIN (% (% Y
0.30400002)
0.30400002)) (+ X Y)) (% (SIN Y) Y) (SIN (SIN (SIN (% (SIN X) (+
-0.12499994
-0.15999997))))) (% (+ (+ X Y) (+ Y Y)) 0.30400002)))) (+ (+ X Y) (+ Y
Y)))))
(SIN (IFLTE (IFLTE Y (+ X Y) (- X Y) (+ Y Y)) (* X X) (SIN (IFLTE (% Y
Y) (%
(SIN (SIN (% Y 0.30400002))) X) (% Y 0.30400002) (SIN (SIN (IFLTE
(IFLTE (SIN
(% (SIN X) (+ -0.12499994 -0.15999997))) (% X -0.10399997) (- X Y) (+ X
Y))
(SIN (% (SIN X) (+ -0.12499994 -0.15999997))) (SIN (SIN (% (SIN X) (+
-0.12499994 -0.15999997)))) (+ (+ X Y) (+ Y Y))))))) (% Y
0.30400002))))).
Not
only is it ugly, it's incomprehensible. Even for a mathematician or
computer
programmer, this evolved formula is a tar baby in the briar patch. Tom
Ray says
evolution writes code that only an intoxicated human programmer would
write,
but it may be more accurate to say evolution generates code that only
an alien
would write; it is decidedly inhuman. Backtracking through the evolving
ancestors
of the equation, Koza eventually traced the manner in which the program
tackled
the problem. By sheer persistence and by hook and crook it found a
laborious
roundabout way to its own answer. But it worked.
The
answer evolution discovered seems strange because almost any high
school
algebra student could write a very elegant equation in a single line
that
described the two spirals.
There
was no evolutionary pressure in Koza's world toward simple solutions.
His
experiment could not have found that distilled equation because it
wasn't
structured to do so. Koza tried applying parsimony in other runs but
found that
parsimony added to the beginning of a run dampened the efficiency of
the
solutions. He'd find simple but mediocre to poor solutions. He has some
evidence that adding parsimony at the end of evolutionary procedure --
that is,
first let the system find a solution that kind of works and then start
paring
it down -- is a better way to evolve succinct equations.
But
Koza passionately believes parsimony is highly overrated. It is, he
says, a
mere "human esthetic." Nature isn't particularly parsimonious. For
instance, David Stork, then a scientist at Stanford, analyzed the
neural
circuits in the muscles of a crayfish tail. The network triggers a
curious
backflip when the crayfish wants to escape. To humans the circuit looks
baroquely complex and could be simplified easily with the quick removal
of a
couple of superfluous loops. But the mess works. Nature does not
simplify
simply to be elegant.
Humans seek a simple formula such as Newton's f=ma,
Koza suggests, because
it reflects our innate faith that at bottom there is elegant order in
the
universe. More importantly, simplicity is a human convenience. The
heartwarming
beauty we perceive in f=ma is reinforced by the cold fact that it is a
much
easier formula to use than Koza's spiral monster. In the days before
computers
and calculators, a simple equation was more useful because it was
easier to
compute without errors. Complicated formulas were a grind and
treacherous. But,
within a certain range, neither nature nor parallel computers are
troubled by
convoluted logic. The extra steps we find ugly and stupefying, they do
perfectly in tedious exactitude.
The
great irony puzzling cognitive scientists is why human consciousness is
so
unable to think in parallel, despite the fact that the brain runs as a
parallel
machine. We have an almost uncanny blind spot in our intellect. We
cannot
innately grasp concepts in probability, horizontal causality, and
simultaneous logic.
We simply don't think like that. Instead our minds retreat to the
serial
narrative -- the linear story. That's why the first computers were
programmed
in von Neumann's serial design: because that's how humans think.
And
this, again, is why parallel computers must be evolved rather than
designed:
because we are simpletons when it comes to thinking in parallel.
Computers and
evolution do parallel; consciousness does serial. In a very provocative
essay
in the Winter 1992 Daedalus, James Bailey, director of marketing at
Thinking
Machines, wrote of the wonderful boomeranging influence that parallel
computers
have on our thinking. Entitled "First We Reshape Our Computers. Then
Our
Computers Reshape Us," Bailey argues that parallel computers are
opening
up new territories in our intellectual landscape. New styles of
computer logic
in turn force new questions and new perspectives from us. "Perhaps,"
Bailey suggests, "whole new forms of reckoning exist, forms that only
make
sense in parallel." Thinking like evolution may open up new doors in
the
universe.
John
Koza sees the ability of evolution to work on both ill-defined and
parallel
problems as another of its inimitable advantages. The problem with
teaching
computers how to learn to solve problems is that so far we have wound
up
explicitly reprogramming them for every new problem we come across. How
can
computers be designed to do what needs to be done, without being told
in every
instance what to do and how to do it?
Evolution,
says Koza, is the answer. Evolution allows a computer's software to
solve a
problem to which the scope, kind, or range of the answer(s) may not be
evident
at all, as is usually the case in the real world. Problem: A banana
hangs in a
tree; what is the routine to get it? Most computer learning to date
cannot
solve that problem unless we explicitly clue the program in to certain
narrow
parameters such as: how many ladders are nearby? Any long poles?
Having
defined the boundaries of the answer, we are half answering the
question. If we
don't tell it what rocks are near, we know we won't get the answer
"throw
a rock at it." Whereas in evolution, we might. More probably, evolution
would hand us answers we could have never expected: use stilts; learn
to jump
high, employ birds to help you; wait until after storms; make children
and have
them stand on your head. Evolution did not narrowly require that
insects fly or
swim, only that they somehow move quick enough to escape predators or
catch
prey. The open problem of escape led to the narrow answers of water
striders
tiptoeing on water or grasshoppers springing in leaps.
Every
worker dabbling in artificial evolution has been struck by the ease
with which
evolution produces the improbable. "Evolution doesn't care about what
makes sense; it cares about what works," says Tom Ray.
The
nature of life is to delight in all possible loopholes. It will break
any rule
it comes up with. Take these biological jaw-droppers: a female fish
that is
fertilized by her male mate who lives inside her, organisms that shrink
as they
grow, plants that never die. Biological life is a curiosity shop whose
shelves
never empty. Indeed the catalog of natural oddities is almost as long
as the
list of all creatures; every creature is in some way hacking a living
by
reinterpreting the rules.
The
catalog of human inventions is far less diverse. Most machines are cut
to fit a
specific task. They, by our old definition, follow our rules. Yet if we
imagine
an ideal machine, a machine of our dreams, it would adapt, and --
better yet --
evolve.
Adaptation
is the act of bending a structure to fit a new hole. Evolution, on the
other
hand, is a deeper change that reshapes the architecture of the
structure itself
-- how it can bend -- often producing new holes for others. If we
predefine the
organizational structure of a machine, we predefine what problems it
can solve.
The ideal machine is a general problem solver, one that has an
open-ended list
of things it can do. That means it must have an open-ended structure,
too. Koza
writes, "The size, shape, and structural complexity [of a solution]
should
be part of the answer produced by a problem solving technique -- not
part of
the question." In recognizing that a system itself sets the answers the
system can make, what we ultimately want, then, is a way to generate
machines
that do not possess a predefined architecture. We want a machine that
is
constantly remaking itself.
Those
interested in kindling artificial intelligence, of course, say
"amen." Being able to come up with a solution without being unduly
prompted to where the solution might exist -- lateral thinking it's
called in
humans -- is almost the definition of human intelligence.
The
only machine we know of that can reshape its internal connections is
the living
gray tissue we call the brain. The only machine that would generate its
own
structure that we can presently even imagine manufacturing would be a
software
program that could reprogram itself. The evolving equations of Sims and
Koza
are the first step toward a self-reprogramming machine. An equation
that can
breed other equations is the basic soil for this kind of life.
Equations that
breed other equations are an open-ended universe. Any possible equation
could
arise, including self-replicating equations and formulas that loop back
in a
Uroborus bite to support themselves. This kind of recursive program,
which
reaches into itself and rewrites its own rules, unleashes the most
magnificent
power of all: the creation of perpetual novelty.
"Perpetual
novelty" is John Holland's phrase. He has been crafting means of
artificial evolution for years. What he is really working on, he says,
is a new
mathematics of perpetual novelty. Tools to create neverending newness.
Karl
Sims told me, "Evolution is a very practical tool. It's a way of
exploring
new things you wouldn't have thought about. It's a way of refining
things. And
it's a way of exploring procedures without having to understand them.
If
computers are fast enough they can do all these things."
Exploring
beyond the reach of our own understanding and refining what we have are
gifts
that directed, supervised, optimizing evolution can bring us. "But
evolution," says Tom Ray, "is not just about optimization. We know
that evolution can go beyond optimization and create new things to
optimize." When a system can create new things to optimize we have a
perpetual novelty tool and open-ended evolution.
Both
Sims's selection of images and Koza's selection of software via the
breeding of
logic are examples of what biologists call breeding or artificial
selection.
The criteria for "fit" -- for what is selected -- is chosen by the
breeder and is thus an artifact, or artificial. To get perpetual
novelty -- to
find things we don't anticipate -- we must let the system itself define
the
criteria for what it selects. This is what Darwin meant by "natural
selection." The selection criteria was done by nature of the system; it
arose naturally. Open-ended artificial evolution also requires natural
selection, or if you will, artificial natural selection. The traits of
selection should emerge naturally from the artificial world itself.
Tom
Ray has installed the tool of artificial natural selection by letting
his world
determine its own fitness selection. Therefore his world is
theoretically
capable of evolving completely new things. But Ray did "cheat" a
little to get going. He could not wait for his world to evolve
self-replication
on its own. So he introduced a self-replicating organism from the
beginning,
and once introduced, replication never vanished. In Ray's metaphor, he
jump-started life as a single-celled organism, and then watched a
"Cambrian explosion" of new organisms. But he isn't apologetic.
"I'm just trying to get evolution and I don't really care how I get it.
If
I need to tweak my world's physics and chemistry to the point where
they can
support rich, open-ended evolution, I'm going to be happy. It doesn't
make me
feel guilty that I had to manipulate them to get it there. If I can
engineer a
world to the threshold of the Cambrian explosion and let it boil over
the edge
on its own, that will be truly impressive. The fact that I had to
engineer it
to get there will be trivial compared to what comes out of it."
Ray
decided that getting artificial open-ended evolution up and running was
enough
of a challenge that he didn't need to evolve it to that stage. He would
engineer his system until it could evolve on its own. As Karl Sims
said,
evolution is a tool. It can be combined with engineering. Ray used
artificial
natural selection after months of engineering. But it can go both ways.
Other
workers will engineer a result after months of evolution.
As a tool, evolution is good for three
things:
•
How to get
somewhere you want but can't find the route to.
•
How to get to
somewhere you can't imagine.
•
How to open up
entirely new places to get to.
The
third use is the door to an open universe. It is unsupervised,
undirected
evolution. It is Holland's ever-expanding perpetual novelty machine,
the thing
that creates itself.
Amateur
gods such as Ray, Sims, and Dawkins have all expressed their
astonishment at
the way evolution seems to amplify the fixed space they thought they
had
launched. "It's a lot bigger than I thought" is the common refrain. I
had a similar overwhelming impression when I stepped and jumped
(literally) through
the picture space of Karl Sims's evolutionary exhibit. Each new picture
I found
(or it found for me) was gloriously colored, unexpectedly complex, and
stunningly different from anything I had ever seen before. Each new
image
seemed to enlarge the universe of possible pictures. I realized that my
idea of
a picture had previously been defined by pictures made by humans, or
perhaps by
biological nature. But in Sims's world an equally vast number of
breathtaking
vistas that were neither human-made nor biologically made -- but
equally rich
-- were waiting to be unwrapped.
Evolution
was expanding my notions of possibilities. Life's biological system is
very
much like this. Bits of DNA are functional units -- logical evolvers
that
expand the space of possibilities. DNA directly parallels the operation
of
Sims's and Koza's logical units. (Or should we say their logical units
parallel
DNA?) A handful of units can be mixed and matched to code for any one
of an
astronomical number of possible proteins. The proteins produced by this
small
functional alphabet serve as tissue, disease, medicines, flavors,
signals, and
the bulk infrastructure of life.
Biological
evolution is the open-ended evolution of DNA units breeding new DNA
units in a
library that is ever-expanding and without known boundaries.
Gerald
Joyce, the molecular breeder, says he is happily into "evolving
molecules
for fun and profit." But his real dream is to hatch an alternative
open-ended evolution scheme. He told me, "My interest is to see if we
can
set in motion, under our own control, the process of
self-organization."
The test case Joyce and colleagues are working on is to try to get a
simple
ribozyme to evolve the ability to replicate itself -- that very crucial
step
that Tom Ray skipped over. "The explicit goal is to set an evolving
system
in motion. We want molecules to learn how to make copies of themselves
by
themselves. Then it would be autonomous evolution instead of directed
evolution."
Right
now autonomous and self-sustained evolution is a mere dream for
biochemists. No
one has yet coerced an evolutionary system to take an "evolutionary
step," one that develops a chemical process that heretofore didn't
exist.
To date, biochemists have only evolved new molecules which resolve
problems
they already knew how to solve. "True evolution is about going
somewhere
novel, not just reeling in interesting variants," says Joyce.
A
working, autonomous, evolving, molecular system would be an incredibly
powerful
tool. It would be an open-ended system that could create all possible
biologies. "It would be biology's triumph!" Joyce exclaims,
equivalent, he believes, to the impact of "finding another life form in
the universe that was happy to share samples with us."
But
Joyce is a scientist and does not want to let his enthusiasm run over
the edge:
"We're not saying we are going to make life and it's going to develop
its
own civilization. That's goofy. We're saying we are going to make an
artificial
life form that is going to do slightly different chemistry than it does
now.
That's not goofy. That's realistic."
But Chris Langton doesn't find the prospect of artificial life
creating its own
civilization so goofy. Langton has gotten a lot of press for being the
maverick
who launched the fashionable field of artificial life. He has a good
story,
worth retelling very briefly because his own journey recapitulates the
awakening of human-made, open-ended evolution.
Several
years ago Langton and I attended a week-long science conference in
Tucson, and
to clear our heads, we played hooky for an afternoon. I had an
invitation to
visit the unfinished Biosphere 2 project an hour away, and so as we
cruised the
black ribbon of asphalt that winds through the basins of southern
Arizona,
Langton told me his life story.
At
the time, Langton worked at the Los Alamos National Laboratory as a
computer
scientist. The entire town and lab of Los Alamos were originally built
to
invent the ultimate weapon. So I was surprised to hear Langton begin
his story
by saying he was a conscientious objector during the Vietnam War.
As
a CO, Langton scored a chance to do alternative service as a hospital
orderly
at Boston's Massachusetts General Hospital. He was assigned the
undesirable
chore of transporting corpses from the hospital basement to the morgue
basement.
On the first week of the job, Langton and his partner loaded a corpse
onto a
gurney and pushed it through the dank, underground corridor connecting
the two
buildings. They needed to push it over a small concrete bridge under
the only
light in the tunnel, and as the gurney hit the bump, the corpse
belched, sat
upright, and started to slide off its perch! Chris spun around to grab
his
partner, but he saw only the distant doors flapping behind his
coworker. Dead
things could behave as if they were alive! Life was behavior; that was
the
first lesson.
Langton
told his boss he couldn't go back to that job. Could he do something
else?
"Can you program computers?" he was asked. "Sure."
He
got a job programming early-model computers. SomeArial he would let a
silly
game run on the unused computers at night. The game was called Life,
devised by
John Conway, and written for the mainframe by an early hacker named
Bill
Gosper. The game was a very simple code that would generate an infinite
variety
of forms, in patterns reminiscent of biological cells growing,
replicating, and
propagating on an agar plate. Langton remembered working alone late one
night
and suddenly feeling the presence of someone, something alive in the
room,
staring at him. He looked up and on the screen of Life he saw an
amazing
pattern of self-replicating cells. A few minutes later he felt the
presence
again. He looked up again and saw that the pattern had died. He
suddenly felt
that the pattern had been alive -- alive and as real as mold on an agar
plate
-- but on a computer screen instead. The bombastic idea that perhaps a
computer
program could capture life sprouted in Langton's mind.
He
started fooling around with the game, probing it, wondering if it was
possible
to design a game like Life that would be open ended -- so that things
would
start to evolve on their own. He honed his programmer skills. On the
job
Langton was given the task of transferring a program from an
out-of-date
mainframe computer to a very different newer one. In order to do this,
the
trick was to abstract the operation of the hardware of the old computer
and put
it into the software of the newer one -- to extract the essential
behavior of
the hardware and cast it in intangible symbols. This way, old programs
running
on the new machine would be running in a virtual old computer emulated
in
software in the new computer. Langton said, "This was a first-hand
experience of moving a process from one medium to another. The hardware
didn't
matter. You could run it on any hardware. What mattered was capturing
the
essential processes." It made him wonder if life could be taken from
carbon and put into silicon.
After
his service stint Langton spent his summers hang-gliding. He and a
friend got a
job hang-gliding over Grandfather Mountain in North Carolina for $25
per day as
an airborne tourist attraction. They stayed aloft for hours at a time
in
40-mile-per-hour winds. Swiped by a freak gust one day, Langton crashed
from
the sky. He hit the ground in a fetus position and broke 35 bones,
including
all the bones in his head except his skull. Although he smashed his
knees
through his face, he was alive. He spent the next six months on his
back,
half-conscious.
As
he recovered from his massive concussions, Langton felt he was watching
his brain
"reboot," just as computers that are turned off have to rebuild their
operating system when turned back on. One by one certain deep functions
of his
mind reappeared. In an epiphany of sorts, Langton remembers the moment
when his
sense of proprioception -- the sense of being centered in a body --
returned.
He was suddenly struck with a "deep emotional gut feeling" of his own
self becoming integrated, as if his machine had completed its reboot
and was
now waiting for an application. "I had a personal experience of what
growing a mind feels like," he told me. Just as he had seen life in a
computer, he now had a visceral appreciation of his own life being in a
machine. Surely, life must be independent of its matrix? Couldn't life
in both
his body and his computer be the same?
Wouldn't
it be great, he thought, if he could get something alive with evolution
going
in a computer! He thought he would start with human culture. That
seemed an
easier simulation to start with than simulated cells and DNA. As a
senior at
the University of Arizona, Langton wrote a paper on "The Evolution of
Culture." He wanted his anthropology, physics, and computer science
professors to let him design a degree around building a computer to run
artificial evolution, but they discouraged him. On his own he bought an
Apple
II and wrote his first artificial world. He couldn't get
self-reproduction or
natural selection, but he did discover the literature of cellular
automata --
of which the Game of Life, it turned out, was only one example.
And
he came across John von Neumann's proofs of artificial self-replication
from
the 1940s. Von Neumann had come up with a landmark formula that would
self-replicate. But the program was unwieldy, inelegantly large and
clumsy.
Langton spent months of long nights coding his Apple II (a handy
advantage that
von Neumann didn't have; he did his with pencil on paper). Eventually
guided
only by his dream to create life in silicon, Langton came up with the
smallest
self-replicating machine then known to anyone. On the computer screen
the
self-replicator looked like a small blue Q. Langton was able to pack
into its
loop of only 94 symbols a complete representation of the loop,
instructions on
how to reproduce, and the trick of throwing off another just like
itself. He
was delirious. If he could engineer such a simple replicator, how many
of
life's other essential processes could he also mimic? Indeed, what were
life's
other essential processes?
A
thorough search of the existing literature showed that very little
science had
been written on such a simple question, and what little there was, was
scattered here and there in hundreds of tiny corners. Emboldened by his
new
research position at the Los Alamos Labs, in 1987 Langton staked his
career on
gathering an "Interdisciplinary Workshop on the Synthesis and
Simulation
of Living Systems," -- the first conference on what Langton was now
calling Artificial Life. In his search for any and all systems that
exhibit the
behavior of living systems, Langton opened the workshop to chemists,
biologists, computer scientists, mathematicians, material scientists,
philosophers, roboticists, and computer animators. I was one of the few
journalists attending.
At the workshop Langton began with his quest for a
definition of life.
Existing ones seemed inadequate. As more research was started over the
years
following the first conference, physicist Doyne Farmer proposed a list
of
traits that defined life. Life, he said, has:
•
Patterns in
space and time
•
Self-reproduction
•
Information
storage of its self-representation (genes)
•
Metabolism, to
keep the pattern persisting
•
Functional
interactions -- it does stuff
•
Interdependence
of parts, or the ability to die
•
Stability under
perturbations
•
Ability to
evolve.
The
list provokes. For although we do not consider computer viruses alive,
computer
viruses satisfy most of the qualifications above. They are a pattern
that
reproduce; they include a copy of their own representation; they
capture
computer metabolistic (CPU) cycles; they can die; and they can evolve.
We could
say that computer viruses are the first examples of emergent artificial
life.
On
the other hand, we all know of a few things whose aliveness we don't
doubt yet
are exceptions to this list. A mule can not self-reproduce, and a
herpes virus
has no metabolism. Langton's success in creating a self-reproducing
entity made
him skeptical of arriving at a consensus: "Every time we succeed in
synthetically satisfying the definition of life, the definition is
lengthened
or changed. For instance if we take Gerald Joyce's definition of life
-- a
self-sustaining chemical system capable of undergoing Darwinian
evolution -- I
believe that by the year 2000 one lab somewhere in the world will make
a system
satisfying this definition. But then biologists will merely redefine
life."
Langton
had better luck defining artificial life. Artificial life, or
"a-life" in short hand, is, he said, "the attempt to abstract the
logic of life in different material forms." His thesis was that life is
a
process -- a behavior that is not bound to a specific material
manifestation.
What counts about life is not the stuff it is made of, but what it
does. Life
is a verb not a noun. Farmer's list of qualifications for life
represent
actions and behaviors. It is not hard for computer scientists to think
of the
list of life's qualities as varieties of processing. Steen Rasmussen, a
colleague of Langton who was also interested in artificial life, once
dropped a
pencil onto the desk and sighed, "In the West we think a pencil is more
real than its motion."
If
the pencil's motion is the essence -- the real part -- then
"artificial" is a deceptive word. At the first Artificial Life
Conference, when Craig Reynolds showed how he was able to use three
simple
rules to get dozens of computer-animated birds to flock in the computer
autonomously, everyone could see that the flocking was real. Here were
artificial birds really flocking. Langton summarized the lesson: "The
most
important thing to remember about a-life is that the part that is
artificial is
not the life, but the materials. Real things happen. We observe real
phenomena.
It is real life in an artificial medium."
Biology
-- the study of life's general principles -- is undergoing an upheaval.
Langton
says biology faces "the fundamental obstacle that it is impossible to
derive general principles from single examples." Since we have only a
single collective example of life on Earth, it is pointless to try to
distinguish its essential and universal properties from those
incidental
properties due to life's common descent on the planet. For instance,
how much
of what we think life is, is due to its being based on carbon chains?
We can't
know without at least a second example of life not based on carbon
chains. To
derive general principles and theories of life -- that is, to identify
properties that would be shared by any vivisystem or any life --
Langton argues
that "we need an ensemble of instances to generalize over. Since it is
quite unlikely that alien life-forms will present themselves to us for
study in
the near future, our only option is to try to create alternative
life-forms
ourselves." This is Langton's mission -- to create an alternative life,
or
maybe even several alternative "lifes," as a basis for a true
biology, a true logic of Bios. Since these other lifes are artifacts of
humans
rather than nature, we call them artificial life; but they are as real
as we
are.
The
nature of this ambitious challenge initially sets the science of
artificial
life apart from the science of biology. Biology seeks to understand the
living
by taking it apart and reducing it to it pieces. Artificial life, on
the other
hand, has nothing to dissect, so it can only make progress by putting
the
living together and assembling it from pieces. Rather than analyze
life,
synthesize it. For this reason, Langton says, "Artificial life amounts
to
the practice of synthetic biology."
Artificial life acknowledges new lifes and a new definition
of life.
"New" life is an old force that organizes matter and energy in new
ways. Our ancient ancestors were often generous in deeming things
alive. But in
the age of science, we make a careful distinction. We call creatures
and green
plants alive, but when we call an institution such as the post office
an
"organism," we say it is lifelike or "as if it were alive."
We
(and by this I mean scientists first) are beginning to see that those
organizations once called metaphorically alive are truly alive, but
animated by
a life of a larger scope and wider definition. I call this greater life
"hyperlife." Hyperlife is a particular type of vivisystem endowed
with integrity, robustness, and cohesiveness -- a strong vivisystem
rather than
a lax one. A rain forest and a periwinkle, an electronic network and a
servomechanism, SimCity and New York City, all possess degrees of
hyperlife.
Hyperlife is my word for that class of life that includes both the AIDS
virus
and the Michelangelo computer virus.
Biological
life is only one species of hyperlife. A telephone network is another
species.
A bullfrog is chock-full of hyperlife. The Biosphere 2 project in
Arizona
swarms with hyperlife, as do Tierra, and Terminator 2. Someday
hyperlife will
blossom in automobiles, buildings, TVs, and test tubes.
This
is not to say that organic life and machine life are identical; they
are not.
Water striders will forever retain certain characteristics unique to
carbon-based life. But organic and artificial life share a set of
characteristics
that we have only begun to discern. And of course there easily may be
other
types of hyperlife to come that we can't describe yet. One can imagine
various
possibilities of life -- weird hybrids bred from both biological and
synthetic
lines, the half-animal/half-machine cyborgs of old science fiction --
that may
have emergent properties of hyperlife not found in either parent.
Man's
every attempt to create life is a probe into the space of possible
hyperlifes.
This space includes all endeavors to re-create the origins of life on
Earth.
But the challenge goes way beyond that. The goal of artificial life is
not to
merely describe the space of "life-as-we-know-it." The quest that
fires up Langton is the hope of mapping the space of all possible
lifes, a
quest that moves us into the far, far vaster realm of
"life-as-it-could-be." Hyperlife is that library which contains all
things alive, all vivisystems, all slivers of life, anything bucking
the second
law of thermodynamics, all future and all past arrangements of matter
capable
of open-ended evolution, and all examples of a type of something
marvelous we
can't really define yet.
The
only way to explore this terra incognita is to build many examples and
see if
they fit in the space. As Langton wrote in his introduction to the
proceedings
of the Second Artificial Life conference, "If biologists could 're-wind
the tape' of evolution and start it over, again and again, from
different
initial conditions, or under different regimes of external
perturbations along
the way, they would have a full ensemble of evolutionary pathways to
generalize
over." Keep starting from zero, alter the rules a bit and then build an
example of artificial life. Do it dozens of Arial. Each instance of
synthetic
life is added to the example of Earth-bound organic life to form the
complete
ensemble of hyperlife.
Since
life is a property of form, and not matter, the more materials we can
transplant living behaviors into, the more examples of
"life-as-it-could-be" we can accumulate. Therefore the field of
artificial life is broad and eclectic in considering all avenues to
complexity.
A typical gathering of a-life researchers includes biochemists,
computer
wizards, game designers, animators, physicists, math nerds, and robot
hobbyists.
The hidden agenda is to hack the definition of life.
One
evening after a late-night lecture session at the First Artificial Life
Conference, while some of us watched the stars in the desert night sky,
mathematician Rudy Rucker came up with the most expansive motivation
for
artificial life I've heard: "Right now an ordinary computer program may
be
a thousand lines and take a few minutes to run. Artificial life is
about
finding a computer code that is only a few lines long and that takes a
thousand
years to run."
That
seems about right. We want the same in our robots: Design them for a
few years
and then have them run for centuries, perhaps even manufacturing their
replacements. That's what an acorn is too -- a few lines of code that
run out
as a 180-year-old tree.
The
conference-goers felt the important thing about artificial life was
that it not
only was redefining biology and life, but it was also redefining the
concept of
both artificial and real. It was radically enlarging the realm of what
seemed
important -- that is, the realm of life and reality. Unlike the
"publish
or perish" mode of academic professionalism of yesteryear, most of the
artificial life experimenters -- even the mathematicians -- espoused
the
emerging new academic creed of "demo or die." The only way to make a
dent in artificial and hyperlife was to get a working example up and
running.
Explaining how he got started in life-as-it-could-be, Ken Karakotsios,
a former
Apple employee, recalled, "Every time I met a computer I tried to
program
the Game of Life into it." This eventually led to a remarkable
Macintosh
a-life program called SimLife. In SimLife you create a hyperlife world
and set
loose little creatures into it to coevolve into a complexifying
artificial
ecology. Now Karakotsios seeks to write the biggest and best game of
life, an ultimate
living program: "You know, the universe is the only thing big enough to
run the ultimate game of life. The only problem with the universe as a
platform, though, is that it is currently running someone else's
program."
Larry
Yaeger, a current Apple employee, once handed me his business card. It
ran:
"Larry Yaeger, Microcosmic God." Yaeger created Polyworld, a
sophisticated computer world with organisms in the shape of polygons.
The polys
fly around by the hundreds, mating, breeding, consuming resources,
learning (a
power God Yaeger gave them), adapting, and evolving. Yaeger was
exploring the
space of possible life. What would appear? "At first," said Yaeger,
"I did not charge the parents an energy cost when offspring was born.
They
could have offspring for free. But I kept getting this particular
species,
these indolent cannibals, who liked to hang around the corner in the
vicinity
of their parents and children and do nothing, never leave. All they
would do
was mate with each other, fight with each other, and eat each other.
Hey, why
work when you can eat your kids!" Life of some hyper-type had appeared.
"A
central motivation for the study of artificial life is to extend
biology to a
broader class of life forms than those currently present on the earth,"
writes Doyne Farmer, understating the sheer, great fun artificial life
gods are
having.
But
Farmer is onto something. Artificial life is unique among other human
endeavors
for yet another reason. Gods such as Yaeger are extending the class of
life
because life-as-it-could-be is a territory we can only study by first
creating
it. We must manufacture hyperlife to explore it, and to explore it we
must manufacture
it.
But
as we busily create ensembles of new forms of hyperlife, an uneasy
thought
creeps into our minds. Life is using us. Organic carbon-based life is
merely
the first, earliest form of hyperlife to evolve into matter. Life has
conquered
carbon. But now under the guise of pond weed and kingfisher, life
seethes to
break out into crystal, into wires, into biochemical gels, and into
hybrid
patches of nerve and silicon. If we look at where life is headed, we
have to
agree with developmental biologist Lewis Held when he said, "Embryonic
cells are just robots in disguise." In his report for the proceedings
of
Second Artificial Life Conference Tom Ray wrote, "Virtual life is out
there, waiting for us to create environments for it to evolve into."
Langton told Steven Levy, reporting in Artificial Life, "There are
these
other forms of life, artificial ones, that want to come into existence.
And
they are using me as a vehicle for its reproduction and its
implementation."
Life
-- the hyperlife -- wants to explore all possible biologies and all
possible
evaluations, but it uses us to create them because to create them is
the only
way to explore or complete them. Humanity is thus, depending on how you
look at
it, a mere passing station on hyperlife's gallop through space, or the
critical
gateway to the open-ended universe.
"With
the advent of artificial life, we may be the first species to create
its own
successors," Doyne Farmer wrote in his manifesto, Artificial Life: The
Coming Evolution. "What will these successors be like? If we fail in
our
task as creators, they may indeed be cold and malevolent. However, if
we
succeed, they may be glorious, enlightened creatures that far surpass
us in
their intelligence and wisdom." Their intelligence might be
"inconceivable
to lower forms of life such as us." We have always been anxious about
being gods. If through us, hyperlife should find spaces where it
evolves
creatures that amuse and help us, we feel proud. But if superior
successors
should ascend through our efforts, we feel fear.
Chris
Langton's office sat catty-corner to the atomic museum in Los Alamos, a
reminder of the power we have to destroy. That power stirred Langton.
"By
the middle of this century, mankind had acquired the power to
extinguish
life," he wrote in one of his academic papers. "By the end of the
century, he will be able to create it. Of the two, it is hard to say
which
places the larger burden of responsibilities on our shoulders."
Here
and there we create space for other varieties of life to emerge.
Juvenile
delinquent hackers launch potent computer viruses. Japanese
industrialists weld
together smart painting robots. Hollywood directors create virtual
dinosaurs.
Biochemists squeeze self-evolving molecules into tiny plastic test
tubes.
Someday, we will create an open-ended world that can keep going, and
keep
creating perpetual novelty. When we do we will have created another
living
vector in the life space.
When
Danny Hillis says he wants to make a computer that would be proud of
him, he
isn't kidding. What could be more human than to give life? I think I
know: to
give life and freedom. To give open-ended life. To say, here's your
life and
the car keys. Then you let it do what we are doing -- making it all up
as we go
along. Tom Ray once told me, "I don't want to download life into
computers. I want to upload computers into life."
Some ideas are reeled into our mind wrapped up in
facts; and some ideas
burst upon us naked without the slightest evidence they could be true
but with
all the conviction they are. The ideas of the latter sort are the more
difficult to displace.
The
idea of antichaos -- order for free -- came in a vision of the
unverifiable
sort.
The
idea was dealt to Stuart Kauffman, an undergraduate medical student at
Dartmouth
College some thirty years ago. As Kauffman remembers it, he was
standing in
front of a bookstore window daydreaming about the design of a
chromosome.
Kauffman was a sturdy guy with curly hair, easy smile, and no time to
read. As
he stared in the window, he imagined a book, a book with his name on it
in the
author's slot, a book that he would write in the future.
In
his vision the pages of the book were filled with a web of arrows
connecting
other arrows, weaving in and out of a living tangle. It was the icon of
the
Net. But the mess was not without order. The tangle sparked mysterious,
almost
cabalistic, "currents of meanings" along the threads. Kauffman
discerned an image emerging out of the links in a "subterranean way,"
just as recognition of a face springs from the crazy disjointed
surfaces in a
cubist painting.
As
a medical student studying cell development, Kauffman saw the
intertwined lines
in his fantasy as the interconnections between genes. Out of that
random mess,
Kauffman suddenly felt sure, would come inadvertent order -- the
architecture
of an organism. Out of chaos would come order for no reason: order for
free.
The complexity of points and arrows seemed to be generating a
spontaneous
order. To Kauffman the depiction was intimately familiar; it felt like
home.
His task would be to explain and prove it. "I don't know why this
question, this ill-lit path," he says, but it has become a "deeply
felt, deeply held image."
Kauffman
pursued his vision by taking up academic research in cell development.
As many
other developmental biologists had, he studied Drosophila, the famous
fruit
fly, as it progressed from fertilized egg to adult. How did the
original lone
egg cell of any creature manage to divide and specialize first into
two, then
four, then eight new kinds of cells? In a mammal the original egg cell
would
propagate an intestinal cell line, a brain cell line, a hair cell line;
yet
each substantially specialized line of cells presumably ran the same
operating
software. After a relatively few generations of division, one cell type
could
split into all the variety and bulk of an elephant or oak. A human
embryo egg
needed to divide only 50 Arial to produce the trillions of cells that
form a
baby.
What
invisible hand controlled the fate of each cell, as it traveled along a
career
path forking 50 Arial, guiding it from general egg to hundreds of kinds
of
specialized cells? Since each cell was supposedly driven by identical
genes (or
were they actually different?), how could cells possibly become
different? What
controlled the genes?
Françoise
Jacob and Jacques Monod discovered a major clue in 1961 when they
encountered
and described the regulatory gene. The regulatory gene's function was
stunning:
to turn other genes on. In one breath it blew away all hopes of
immediately
understanding DNA and life. The regulatory gene set into motion the
quintessential cybernetic dialogue: What controls genes? Other genes!
And what
controls those genes? Other genes! And what...
That
spiraling, darkly modern duet reminded Kauffman of his home image. Some
genes
controlling other genes which in turn might control still others was
the same
tangled web of arrows of influence pointing in every direction in his
vision
book.
Jacob
and Monod's regulatory genes reflected a spaghetti-like vision of
governance --
a decentralized network of genes steering the cellular network to its
own
destiny. Kauffman was excited. His picture of "order for free"
suggested to him a fairly far-out idea: that some of the
differentiation
(order) each egg underwent was inevitable, no matter what genes you
started out
with!
He
could think of a test for this notion. Replace all the genes in the
fruitfly
with random genes. His bet: you would not get Drosophila, but you would
get the
same order of monsters and freak mutations Drosophila produced in the
natural
course of things. "The question I asked myself," Kauffman recalls,
"was the following. If you just hooked up genes at random, would you
get
anything that looked useful?" His intuitive hunch was that simply
because
of distributed bottom-up control and
everything-is-connected-to-everything type
of cell management, certain classes of patterns would be inevitable.
Inevitable! Now here was a germ of heresy. Something to devote one's
years to!
"I
had a hard time in medical school," he continues, "because instead of
studying anatomy I was scribbling all these notebooks with little model
genomes." The way to prove this heresy, Kauffman cleverly decided, was
not
to fight nature in the lab, but to model it mathematically. Use
computers as
they became accessible. Unfortunately there was no body of math with
the
ability to track the horizontal causality of massive swarms. Kauffman
began to
invent his own. At the same time (about 1970) in about a half-dozen
other fields
of research, the mathematically inclined (such as John Holland) were
coming up
with procedures that allowed them to simulate the effects of a mob of
interdependent nodes whose values simultaneously depend on each other.
This set of math techniques that Kauffman, Holland and
others devised is still
without a proper name, but I'll call it here "net math." Some of the
techniques are known informally as parallel distributed processing,
Boolean
nets, neural nets, spin glasses, cellular automata, classifier systems,
genetic
algorithms, and swarm computation. Each flavor of net math incorporates
the
lateral causality of thousands of simultaneous interacting functions.
And each
type of net math attempts to coordinate massively concurrent events --
the kind
of nonlinear happenings ubiquitous in the real world of living beings.
Net math
is in contradistinction to Newtonian math, a classical math so well
suited to
most physics problems that it had been seen as the only kind of math a
careful
scientist needed. Net math is almost impossible to use practically
without
computers.
The
wide variety of swarm systems and net maths got Kauffman to wondering
if this
kind of weird swarm logic -- and the inevitable order he was sure it
birthed --
were more universal than special. For instance, physicists working with
magnetic material confronted a vexing problem. Ordinary ferromagnets --
the
kind clinging to refrigerator doors and pivoting in compasses -- have
particles
that orient themselves with cultlike uniformity in the same direction,
providing a strong magnetic field. Mildly magnetic "spin glasses," on
the other hand, have wishy-washy particles that will magnetically
"spin" in a direction that depends in part on which direction their
neighbors spin. Their "choice" places more clout on the influence of
nearby ones, but pays some attention to distant particles. Tracing the
looping
interdependent fields of this web produces the familiar tangle of
circuits in
Kauffman's home image. Spin glasses used a variety of net math to model
the
material's nonlinear behavior that was later found to work in other
swarm
models. Kauffman was certain genetic circuitry was similar in its
architecture.
Unlike
classical mathematics, net math exhibits nonintuitive traits. In
general, small
variations in input in an interacting swarm can produce huge variations
in
output. Effects are disproportional to causes -- the butterfly effect.
Even
the simplest equations in which intermediate results flow back into
them can
produce such varied and unexpected turns that little can be deduced
about the
equations' character merely by studying them. The convoluted
connections
between parts are so hopelessly tangled, and the calculus describing
them so
awkward, that the only way to even guess what they might produce is to
run the
equations out, or in the parlance of computers, to "execute" the
equations. The seed of a flower is similarly compressed. So tangled are
the
chemical pathways stored in it, that inspection of a unknown seed -- no
matter
how intelligent -- cannot predict the final form of the unpacked plant.
The
quickest route to describing a seed's output is therefore to sprout it.
Equations
are sprouted on computers. Kauffman devised a mathematical model of a
genetic
system that could sprout on a modest computer. Each of the 10,000 genes
in his
simulated DNA is a teeny-weeny bit of code that can turn other genes
either on
or off. What the genes produced and how they were connected were
assigned at
random.
This
was Kauffman's point: that the very topology of such complicated
networks would
produce order -- spontaneous order! -- no matter what the tasks of the
genes.
While
he worked on his simulated gene, Kauffman realized that he was
constructing a
generic model for any kind of swarm system. His program could model any
bunch
of agents that interact in a massive simultaneous field. They could be
cells,
genes, business firms, black boxes, or simple rules -- anything that
registers
input and generates output interpreted as input by a neighbor.
He
took this swarm of actors and randomly hooked them up into an
interacting
network. Once they were connected he let them bounce off one another
and
recorded their behavior. He imagined each node in the network as a
switch able
to turn certain neighboring nodes off or on. The state of the neighbor
nodes
looped back to regulate the initial node. Eventually this gyrating mess
of
he-turns-her-who-turns-him-on settled down into a stable and measurable
state.
Kauffman again randomly rearranged the entire net's connections and let
the
nodes interact until they all settled down. He did that many Arial,
until he
had "explored" the space of possible random connections. This told
him what the generic behavior of a net was, independent of its
contents. An
oversimplified analogous experiment would be to take ten thousand
corporations
and randomly link up the employees in each by telephone networks, and
then
measure the average effects of these networks, independent of what
people said
over them.
By
running these generic interacting networks tens of thousands of Arial,
Kauffman
learned enough about them to paint a rough portrait of how such swarm
systems
behaved under specific circumstances. In particular, he wanted to know
what
kind of behavior a generic genome would create. He programmed thousands
of
randomly assembled genetic systems and then ran these ensembles on a
computer
-- genes turning off and on and influencing each other. He found they
fell into
"basins" of a few types of behaviors.
At
a slow speed water trickles out of a garden hose in one uneven but
consistent
pattern. Turn up the tap, and it abruptly sprays out in a chaotic (but
describable) torrent. Turn it up full blast, and it gushes out in a
third way
like a river. Carefully screw the tap to the precise line between one
speed and
a slower one, and the pattern refuses to stay on the edge but reverts
to one
state or the other, as if it were attracted to a side, any side. Just
as a drop
of rain falling on the ridge of a continental divide must eventually
find its
way down to either the Pacific Basin or the Atlantic Basin, roll down
one side
or the other it must.
Sooner
or later the dynamics of the system would find its way to at least one
"basin" that entrapped the shifting motions into a persistent
pattern. In Kauffman's view a randomly assembled system would find its
way to a
stock pattern (a basin); thus, out of chaos, order for free emerges.
As
he ran uncounted genetic simulations, Kauffman discovered a rough ratio
(the
square root) between the number of genes and the number of basins the
genes in
the system settled into. This proportion was the same as the number of
genes in
biological cells and the number of cell types (liver cells, blood
cells, brain
cells) those genes created, a ratio that is roughly constant in all
living things.
Kauffman
claims this universal ratio across many species suggests that the
number of
cell types in nature may derive from cellular architecture itself. The
number
of types of cells in your body, then, may have little to do with
natural
selection and more to do with the mathematics of complex gene
interactions. How
many other biological forms, Kauffman gleefully wonders, might also owe
little
to selection?
He
had a hunch about a way to ask the question experimentally. But first
he needed
a method to cook up random ensembles of life. He decided to simulate
the origin
of life by generating all possible pools of prelife parts -- at least
in
simulation. He would let the virtual pool of parts interact randomly.
If he
could then show that out of this soup order inevitably emerged, he
would have a
case. The trick would be to allow molecules to converge into a lap game.
The lap game peaked in popularity a decade ago. It
is a spectacular
outdoor game that advertises the power of cooperation. The facilitator
of the
lap game takes a group of 25 or more people and has them stand fairly
close
together in a circle, so that each participant is staring at the back
of the
head of the person in front of him. Just picture a queue of people
waiting in
line for a movie and connect them in a tidy circle.
At
the facilitator's command this circle of people bend their knees and
sit on the
spontaneously generated knee-lap of the person behind them. If done in
unison,
the ring of people lowering to sit are suddenly propped up on a
self-supporting
collective chair. If one person misses the lap behind him, the whole
circling
line crashes. The world's record for a stable lap game is several
hundred
people.
Auto-catalytic
sets and the selfish Uroborus snake circle are much like lap games.
Compound
(or function) A makes compound (or function) B with the aid of compound
(or
function) C. But C itself is produced by A and D. And D is generated by
E and
C, and so on. Without the others none can be. Another way of saying
this is to
state that the only way for a particular compound or function to
survive in the
long run is for it to be a product of another compound or function. In
this
circular world all causes are results, just as all knees are laps.
Contrary to
common sense, all existences depend on the consensual existence of all
others.
As
the reality of the lap game proves, however, circular causality is not
impossible. Tautology can hold up 200 pounds of flesh. It's real.
Tautology is,
in fact, an essential ingredient of stable systems.
Cognitive
philosopher Douglas Hofstadter calls these paradoxical circuits
"Strange
Loops." As examples, Hofstadter points to the seemingly ever rising
notes
in a Bach canon, or the endlessly rising steps in an Escher staircase.
He also
includes as Strange Loops the famous paradox about Cretan liars who say
they
never lie, and Gödel's proof of unprovable mathematical axioms.
Hofstadter
writes in Gödel, Escher, Bach: "The 'Strange Loop' phenomenon occurs
whenever, by moving upwards (or downwards) through the levels of some
hierarchical system, we unexpectedly find ourselves right back where we
started."
Life
and evolution entail the necessary strange loop of circular causality
-- of
being tautological at a fundamental level. You can't get life and
open-ended
evolution unless you have a system that contains that essential logical
inconsistency of circling causes. In complex adapting processes such as
life,
evolution, and consciousness, prime causes seem to shift, as if they
were an
optical illusion drawn by Escher. Part of the problem humans have in
trying
build systems as complicated as our own human biology is that in the
past we
have insisted on a degree of logical consistency, a sort of clockwork
logic,
that blocks the emergence of autonomous events. But as the
mathematician Gödel
showed, inconsistency is an inevitable trait of any self-sustaining
system
built up out of consistent parts.
Gödel's
1931 theorem demonstrates, among other things, that attempts to banish
self-swallowing loopiness are fruitless, because, in Hofstadter's
words,
"it can be hard to figure out just where self-referencing is
occurring." When examined at a "local" level every part seems
legitimate; it is only when the lawful parts form a whole that the
contradiction arises.
In
1991, a young Italian scientist, Walter Fontana, showed mathematically
that a
linear sequence of function A producing function B producing function C
could
be very easily circled around and closed in a cybernetic way into a
self-generating loop, so that the last function was coproducer of the
initial
function. When Kauffman first encountered Fontana's work he was
ecstatic with
the beauty of it. "You have to fall in love with it! Functions mutually
making one another. Out of all function space, they come gripping one
another's
arms in an embrace of creating!" Kauffman called such a autocatalytic
set
an "egg." He said, "An egg would be a set of rules having the
property that the rules they pose are precisely the ones that create
them.
That's really not crazy at all."
To
get an egg you start with a huge pool of different agents. They could
be
varieties of protein pieces or fragments of computer code. If you let
them
interact upon each other long enough, they will produce small loops of
thing-producing-other things. Eventually, if given time and elbowroom
the
spreading network of these local loops in the system will crowd upon
itself,
until every producer in the circuit is a product of another, until
every loop
is incorporated into all the other loops in massively parallel
interdependence.
At this moment of "catalytic closure" the web of parts suddenly snaps
into a stable game -- the system sits in its own lap, with its
beginning
resting on its end, and vice versa.
Life
began in such a soup of "polymers acting on polymers to form new
polymers," Kauffman claims. He demonstrated the theoretical feasibility
of
such a logic by running experiments of "symbol strings acting on symbol
strings to form new symbol strings." His assumption was that he could
equate protein fragments and computer code fragments as logical
equivalents.
When he ran networks of bits of code-which-produce-code as a model for
proteins, he got autocatalytic systems that are circular in the sense
of the
lap game: they have no beginning, no center, and no end.
Life
popped into existence as a complete whole much as a crystal suddenly
appears in
its final (though miniature) form in a supersaturated solution: not
beginning
as a vague half-crystal, not appearing as a half-materialized ghost,
but wham,
being all at once, just as a lap game circle suddenly emerges from a
curving
line of 200 people. "Life began whole and integrated, not disconnected
and
disorganized," writes Stuart Kauffman. "Life, in a deep sense,
crystallized."
He
goes on to say, "I hope to show that self-reproduction and homeostasis,
basic features of organisms, are natural collective expressions of
polymer
chemistry. We can expect any sufficiently complex set of catalytic
polymers to
be collectively autocatalytic." Kauffman was creeping up on that notion
of
inevitability again. "If my model is correct then the routes to life in
the universe are boulevards, rather than twisted back alleyways." In
other
words, given the chemistry we have, "life is inevitable."
"We've got to get used to dealing in billions of things!"
Kauffman once
told an audience of scientists. Huge multitudes of anything are
different: the
more polymers, the exponentially more possible interactions where one
polymer
can trigger the manufacture of yet another polymer. Therefore, at some
point, a
droplet loaded up with increasing diversity and numbers of polymers
will reach
a threshold where a certain number of polymers in the set will suddenly
fall
out into a spontaneous lap circle. They will form an auto-generated,
self-sustaining, self-transforming network of chemical pathways. As
long as
energy flows in, the network hums, and the loop stands.
Codes,
chemicals, or inventions can in the right circumstances produce new
codes,
chemicals, or inventions. It is clear this is the model of life. An
organism
produces new organisms which in turn create newer organisms. One small
invention (the transistor) produces other inventions (the computer)
which in
turn permit yet other inventions (virtual reality). Kauffman wants to
generalize this process mathematically to say that functions in general
spawn
newer functions which in turn birth yet other functions.
"Five
years ago," recalls Kauffman, "Brian Goodwin [an evolutionary
biologist] and I were sitting in some World War I bunker in northern
Italy
during a rainstorm talking about autocatalytic sets. I had this
profound sense
then that there's a deep similarity between natural selection -- what
Darwin
told us -- and the wealth of nations -- what Adam Smith told us. Both
have an
invisible hand. But I didn't know how to proceed any further until I
saw Walter
Fontana's work with autocatalytic sets, which is gorgeous."
I
mentioned to Kauffman the controversial idea that in any society with
the
proper strength of communication and information connection, democracy
becomes
inevitable. Where ideas are free to flow and generate new ideas, the
political
organization will eventually head toward democracy as an unavoidable
self-organizing strong attractor. Kauffman agreed with the parallel:
"When
I was a sophomore in '58 or '59 I wrote a paper in philosophy that I
labored
over with much passion. I was trying to figure out why democracy
worked. It's
obvious that democracy doesn't work because it's the rule of the
majority. Now,
33 years later, I see that democracy is a device that allows
conflicting
minorities to reach relative fluid compromises. It keeps subgroups from
getting
stuck on some locally good but globally inferior solution."
It
is not difficult to imagine Kauffman's networks of Boolean logic and
random
genomes mirroring the workings of town halls and state capitals. By
structuring
miniconflicts and microrevolutions as a continuous process at the local
level,
large scale macro- and mega-revolutions are avoided, and the whole
system is
neither chaotic nor stagnant. Perpetual change is fought out in small
towns,
while the nation remains admirably stable -- thus creating a climate to
keep
the small towns in ceaseless compromise-seeking modes. That circular
support is
another lap game, and an indication that such systems are similar in
dynamics
to the self-supporting vivisystems.
"This
is just intuitive," Kauffman cautions me, "but you can feel your way
from Fontana's 'string-begets-string-begets-string' to
'invention-begets-invention-begets-invention' to cultural evolution and
then to
the wealth of nations." Kauffman makes no bones about the scale of his
ambition: "I am looking for the self-consistent big picture that ties
everything together, from the origin of life, as a self-organized
system, to
the emergence of spontaneous order in genomic regulatory systems, to
the
emergence of systems that are able to adapt, to nonequilibrium price
formation
which optimizes trade among organisms, to this unknown analog of the
second law
of thermodynamics. It is all one picture. I really feel it is. But the
image
I'm pushing on is this: Can we prove that a finite set of functions
generates
this infinite set of possibilities?"
Whew.
I call that a "Kauffman machine." A small but well-chosen set of
functions that connect into an auto-generating ring and produce an
infinite jet
of more complex functions. Nature is full of Kauffman machines. An egg
cell
producing the body of a whale is one. An evolution machine generating a
flamingo over a billion years from a bacterial blob is another. Can we
make an
artificial Kauffman machine? This may more properly be called a von
Neumann
machine because von Neumann asked the same question in the early 1940s.
He
wondered, Can a machine make another machine more complex that itself?
Whatever
it is called, the question is the same: How does complexity build
itself up?
"You
can't ask the experimental question until, roughly speaking, the
intellectual
framework is in place. So the critical thing is asking important
questions," Kauffman warned me. Often during our conversations, I'd
catch
Kauffman thinking aloud. He'd spin off wild speculations and then seize
one and
twirl it around to examine it from various directions. "How do you ask
that question?" he asked himself rhetorically. His quest was for the
Question of All Questions rather than the Answer of All Answers. "Once
you've asked the question," he said, "there's a good chance of
finding some sort of answer.
A
Question Worth Asking. That's what Kauffman thought of his notion of
self-organized order in evolutionary systems. Kauffman confided to me:
"Somehow, each of us in our own heart is able to ask questions that we
think are profound in the sense that the answer would be truly
important. The
enormous puzzle is why in the world any of us ask the questions that we
do."
There
were many Arial when I felt that Stuart Kauffman, medical doctor,
philosopher,
mathematician, theoretical biologist, and MacArthur Award recipient,
was
embarrassed by the wild question he had been dealt. "Order for free"
flies in the face of a conservative science that has rejected every
past theory
of creative order hidden in the universe. It would probably reject his.
While
the rest of the contemporary scientific world sees butterflies of
random chance
sowing out-of-control, nonlinear effects in every facet of the
universe,
Kauffman asks if perhaps the butterflies of chaos sleep. He wakes the
possibility of an overarching design dwelling within creation, quieting
disorder and birthing an ordered stillness. It's a notion that for many
sounds
like mysticism. At the same time, the pursuit and framing of this
single huge
question is the quasar source of Kauffman's considerable pride and
energy:
"I would be lying if I didn't tell you that when I was 23 and started
wondering how in the world a genome with 100,000 genes controls the
emergence
of different cell types, I felt that I had found something profound, I
had
found a profound question. And I still feel that way. I think God was
very nice
to me."
"If
you write something about this," Kauffman says softly, "make sure you
say that this is only something crazy that people are thinking about.
But
wouldn't it be wonderful if somehow there are laws that make laws that
make
laws, so that the universe is, in John Wheeler's words, something that
is looking
in at itself!? The universe posts its own rules and emerges out of a
self-consistent thing. Maybe that's not impossible, this notion that
quarks and
gluons and atoms and elementary particles have invented the laws by
which they
transform one another."
Deep
down Kauffman felt that his systems built themselves. In some way he
hoped to
discover, evolutionary systems controlled their own structure. From the
first
glimpse of his visionary network image, he had a hunch that in those
connections lay the answer to evolution's self-governance. He was not
content
to show that order emerged spontaneously and inevitably. He also felt
that
control of that order also emerged spontaneously. To that end he
charted
thousands of runs of random ensembles in computer simulation to see
which type
of connections permitted a swarm to be most adaptable. "Adaptable"
means the ability of system to adjust its internal links so that it
fits its
environment over time. Kauffman views an organism, a fruitfly say, as
adjusting
the network of its genes over time so that the result of the genetic
network --
a fly body -- best fits its changing surroundings of food, shelter, and
predators. The Question Worth Asking was: what controlled the
evolvability of
the system? Could the organism itself control its evolvability?
The
prime variable Kauffman played with was the connectivity of the
network. In a
sparsely connected network, each node would on average only connect to
one
other node, or less. In a richly connected network, each node would
link to ten
or a hundred or a thousand or a million other nodes. In theory the
limit to the
number of connections per node is simply the total number of nodes,
minus one.
A million-headed network could have a million-minus-one connections at
each
node; every node is connected to every other node. To continue our
rough
analogy, every employee of GM could be directly linked to all 749,999
other
employees of GM.
As
Kauffman varied this connectivity parameter in his generic networks, he
discovered something that would not surprise the CEO of GM. A system
where few
agents influenced other agents was not very adaptable. The soup of
connections
was too thin to transmit an innovation. The system would fail to
evolve. As
Kauffman increased the average number of links between nodes, the
system became
more resilient, "bouncing back" when perturbed. The system could
maintain stability while the environment changed. It would evolve. The
completely unexpected finding was that beyond a certain level of
linking density,
continued connectivity would only decrease the adaptability of the
system as a
whole.
Kauffman
graphed this effect as a hill. The top of the hill was optimal
flexibility to
change. One low side of the hill was a sparsely connected system:
flat-footed
and stagnant. The other low side was an overly connected system: a
frozen
grid-lock of a thousand mutual pulls. So many conflicting influences
came to
bear on one node that whole sections of the system sank into rigid
paralysis.
Kauffman called this second extreme a "complexity catastrophe." Much
to everyone's surprise, you could have too much connectivity. In the
long run,
an overly linked system was as debilitating as a mob of uncoordinated
loners.
Somewhere
in the middle was a peak of just-right connectivity that gave the
network its
maximal nimbleness. Kauffman found this measurable "Goldilocks'"
point in his model networks. His colleagues had trouble believing his
maximal
value at first because it seemed counterintuitive at the time. The
optimal
connectivity for the distilled systems Kauffman studied was very low,
"somewhere in the single digits." Large networks with thousands of
members adapted best with less than ten connections per member. Some
nets
peaked at less than two connections on average per node! A massively
parallel
system did not need to be heavily connected in order to adapt. Minimal
average
connection, done widely, was enough.
Kauffman's
second unexpected finding was that this low optimal value didn't seem
to
fluctuate much, no matter how many members comprised a specific
network. In
other words, as more members were added to the network, it didn't pay
(in terms
of systemwide adaptability) to increase the number of links to each
node. To
evolve most rapidly, add members but don't increase average link rates.
This
result confirmed what Craig Reynolds had found in his synthetic flocks:
you
could load a flock up with more and more members without having to
reconfigure
its structure.
Kauffman
found that at the low end, with less than two connections per agent or
organism, the whole system wasn't nimble enough to keep up with change.
If the
community of agents lacked sufficient internal communication, it could
not
solve a problem as a group. More exactly, they fell into isolated
patches of
cooperative feedback but didn't interact with each other.
At
the ideal number of connections, the ideal amount of information flowed
between
agents, and the system as a whole found the optimal solutions
consistently. If
their environment was changing rapidly, this meant that the network
remained
stable -- persisting as a whole over time.
Kauffman's
Law states that above a certain point, increasing the richness of
connections
between agents freezes adaptation. Nothing gets done because too many
actions
hinge on too many other contradictory actions. In the landscape
metaphor,
ultra-connectance produces ultra-ruggedness, making any move a likely
fall off
a peak of adaptation into a valley of nonadaptation. Another way of
putting it,
too many agents have a say in each other's work, and bureaucratic rigor
mortis
sets in. Adaptability conks out into grid-lock. For a contemporary
culture
primed to the virtues of connecting up, this low ceiling of
connectivity comes
as unexpected news.
We
postmodern communication addicts might want to pay attention to this.
In our
networked society we are pumping up both the total number of people
connected
(in 1993, the global network of networks was expanding at the rate of
15
percent additional users per month!), and the number of people and
places to
whom each member is connected. Faxes, phones, direct junk mail, and
large
cross-referenced data bases in business and government in effect
increase the
number of links between each person. Neither expansion particularly
increases
the adaptability of our system (society) as a whole.
Stuart Kauffman's simulations
are as rigorous,
original, and well- respected among
scientists as any mathematical model can be. Maybe more so, because he
is using
a real (computer) network to model a hypothetical network, rather than
the
usual reverse of using a hypothetical to model the real. I grant,
though, it is
a bit of a stretch to apply the results of a pure mathematical
abstraction to
irregular arrangements of reality. Nothing could be more irregular than
online
networks, biological genetic networks, or international economic
networks. But
Stuart Kauffman is himself eager to extrapolate the behavior of his
generic
test-bed to real life. The grand comparison between complex real-world
networks
and his own mathematical simulations running in the heart of silicon is
nothing
less than Kauffman's holy grail. He says his models "smell like they
are
true." Swarmlike networks, he bets, all behave similarly on one level.
Kauffman is fond of speculating that "IBM and E. coli both see the
world
in the same way."
I'm
inclined to bet in his favor. We own the technology to connect everyone
to
everyone, but those of us who have tried living that way are finding
that we
are disconnecting to get anything done. We live in an age of
accelerating
connectivity; in essence we are steadily climbing Kauffman's hill. But
we have
little to stop us from going over the top and sliding into a descent of
increasing connectivity but diminishing adaptability. Disconnection is
a brake
to hold the system from overconnection, to keep our cultural system
poised on
the edge of maximal evolvability.
The
art of evolution is the art of managing dynamic complexity. Connecting
things
is not difficult; the art is finding ways for them to connect in an
organized,
indirect, and limited way.
From
his experiments in artificial life in swarm models, Chris Langton,
Kauffman's
Santa Fe Institute colleague, derived an abstract quality (called the
lambda
parameter) that predicts the likelihood that a particular set of rules
for a
swarm will produce a "sweet spot" of interesting behavior. Systems
built upon values outside this sweet spot tend to stall in two ways.
They
either repeat patterns in a crystalline fashion, or else space out into
white
noise. Those values within the range of the lambda sweet spot generate
the
longest runs of interesting behavior.
By
tuning the lambda parameter Langton can tune a world so that evolution
or
learning can unroll most easily. Langton describes the threshold
between a
frozen repetitious state and a gaseous noise state as a "phase
transition" -- the same term physicists use to describe the transition
from liquid to gas or liquid to solid. The most startling result,
though, is
Langton's contention that as the lambda parameter approaches that phase
transition -- the sweet spot of maximum adaptability -- it slows down.
That is,
the system tends to dwell on the edge instead of zooming through it. As
it
nears the place it can evolve the most from, it lingers. The image
Langton
likes to raise is that of a system surfing on an endless perfect wave
in slow
motion; the more perfect the ride, the slower time goes.
This
critical slowing down at the "edge" could help explain why a
precarious embryonic vivisystem could keep evolving. As a random system
neared
the phase transition, it would be "pulled in" to rest at that sweet
spot where it would undergo evolution and would then seek to maintain
that
spot. This is the homeostatic feedback loop making a lap for itself.
Except
that since there is little "static" about the spot, the feedback loop
might be better named "homeodynamic."
Stuart
Kauffman also speaks of "tuning" the parameters of his simulated
genetic networks to the "sweet spot." Out of all the uncountable ways
to connect a million genes, or a million neurons, some relatively few
setups
are far more likely to encourage learning and adaptation throughout the
network. Systems balanced to this evolutionary sweet spot learn
fastest, adapt
more readily, or evolve the easiest. If Langton and Kauffman are right,
an
evolving system will find that spot on its own.
Langton
discovered a clue as to how that may happen. He found that this spot
teeters
right on the edge of chaotic behavior. He says that systems that are
most
adaptive are so loose they are a hairsbreadth away from being out of
control.
Life, then, is a system that is neither stagnant with noncommunication
nor
grid-locked with too much communication. Rather life is a vivisystem
tuned
"to the edge of chaos" -- that lambda point where there is just
enough information flow to make everything dangerous.
Rigid
systems can always do better by loosening up a bit, and turbulent
systems can
always improve by getting themselves a little more organized. Mitch
Waldrop
explains Langton's notion in his book Complexity, thusly: if an
adaptive system
is not riding on the happy middle road, you would expect brute
efficiency to
push it toward that sweet spot. And if a system rests on the crest
balanced
between rigidity and chaos, then you'd expect its adaptive nature to
pull it
back onto the edge if it starts to drift away. "In other words,"
writes Waldrop, "you'd expect learning and evolution to make the edge
of
chaos stable." A self-reinforcing sweet spot. We might call it
dynamically
stable, since its home migrates. Lynn Margulis calls this fluxing,
dynamically
persistent state "homeorhesis" -- the honing in on a moving point. It
is the same forever almost-falling that poises the chemical pathways of
the
Earth's biosphere in purposeful disequilibrium.
Kauffman
takes up the theme by calling systems set up in the lambda value range
"poised systems." They are poised on the edge between chaos and rigid
order. Once you begin to look around, poised systems can be found
throughout
the universe, even outside of biology. Many cosmologists, such as John
Barrow,
believe the universe itself to be a poised system, precariously
balanced on a
string of remarkably delicate values (such as the strength of gravity,
or the
mass of an electron) that if varied by a fraction as insignificant as
0.000001
percent would have collapsed in its early genesis, or failed to
condense
matter. The list of these "coincidences" is so long they fill books.
According to mathematical physicist Paul Davies, the coincidences
"taken
together...provide impressive evidence that life as we know it depends
very
sensitively on the form of the laws of physics, and on some seemingly
fortuitous accidents in the actual values that nature has chosen for
various
particle masses, force strengths, and so on." In brief, the universe
and
life as we know are poised on the edge of chaos.
What
if poised systems could tune themselves, instead of being tuned by
creators?
There would be tremendous evolutionary advantage in biology for a
complex
system that was auto-poised. It could evolve faster, learn more
quickly, and
adapt more readily. If evolution selects for a self-tuning function,
Kauffman
says, then "the capacity to evolve and adapt may itself be an
achievement
of evolution." Indeed, a self-tuning function would inevitably be
selected
for at higher levels of evolution. Kauffman proposes that gene systems
do
indeed tune themselves by regulating the number of links, size of
genome, and
so on, in their own systems for optimal flexibility.
Self-tuning
may be the mysterious key to evolution that doesn't stop -- the holy
grail of
open-ended evolution. Chris Langton formally describes open-ended
evolution as
a system that succeeds in ceaselessly self-tuning itself to higher and
higher
levels of complexity, or in his imagery, a system that succeeds in
gaining
control over more and more parameters affecting its evolvability and
staying
balanced on the edge.
In
Langton's and Kauffman's framework, nature begins as a pool of
interacting
polymers that catalyze themselves into new sets of interacting polymers
in such
a networked way that maximal evolution can occur. This evolution-rich
environment produces cells that also learn to tune their internal
connectivity
to keep the system at optimal evolvability. Each step extends the
stance at the
edge of chaos, poised on the thin path of optimal flexibility, which
pumps up
its complexity. As long as the system rides this upwelling crest of
evolvability, it surfs along.
What
you want in artificial systems, Langton says, is something similar. The
primary
goal that any system seeks is survival. The secondary search is for the
ideal
parameters to keep the system tuned for maximal flexibility. But it is
the third
order search that is most exciting: the search for strategies and
feedback
mechanisms that will increasingly self-tune the system each step on the
way.
Kauffman's hypothesis is that if systems constructed to self-tune "can
adapt most readily, then they may be the inevitable target of natural
selection. The ability to take advantage of natural selection would be
one of
the first traits selected."
As
Langton and colleagues explore the space of possible worlds searching
for that
sweet spot where life seems poised on the edge, I've heard them call
themselves
surfers on an endless summer, scouting for that slo-mo wave.
Rich
Bageley, another Santa Fe Institute fellow, told me "What I'm looking
for
are things that I can almost predict, but not quite." He explained
further
that it was not regular but not chaotic either. Some
almost-out-of-control and
dangerous edge in between.
"Yeah,"
replied Langton who overheard our conversation. "Exactly. Just like
ocean
waves in the surf. They go thump, thump, thump, steady as a heartbeat.
Then
suddenly, WHUUUMP, an unexpected big one. That's what we are all
looking for.
That's the place we want to find."
Epilogue:
Nine laws of God
So
how do you make something from
nothing? From the frontiers of computer science, and the edges of
biological
research, and the odd corners of interdisciplinary experimentation, I
have
compiled Nine Laws of God governing the incubation of somethings from
nothing.
These nine laws are the organizing principles that can be found
operating in
systems as diverse as biological evolution and SimCity. Of course I am
not
suggesting that they are the only laws needed to make something from
nothing;
but out of the many observations accumulating in the science of
complexity,
these principles are the broadest, crispest, and most representative
generalities. I believe that one can go pretty far as a god while
sticking to
these nine rules:
•
Distribute being
•
Control from the
bottom up
•
Cultivate
increasing returns
•
Grow by chunking
•
Maximize the
fringes
•
Honor your
errors
•
Pursue no
optima; have multiple goals
•
Seek persistent
disequilibrium
•
Change changes
itself.
Distribute
being. The spirit of a beehive,
the behavior of an economy, the thinking of a supercomputer, and the
life in me
are distributed over a multitude of smaller units (which themselves may
be
distributed). When the sum of the parts can add up to more than the
parts, then
that extra being (that something from nothing) is distributed among the
parts.
Whenever we find something from nothing, we find it arising from a
field of
many interacting smaller pieces. All the mysteries we find most
interesting --
life, intelligence, evolution -- are found in the soil of large
distributed
systems.
Control
from the bottom up. When
everything is connected to everything in a distributed network,
everything
happens at once. When everything happens at once, wide and fast moving
problems
simply route around any central authority. Therefore overall governance
must
arise from the most humble interdependent acts done locally in
parallel, and
not from a central command. A mob can steer itself, and in the
territory of
rapid, massive, and heterogeneous change, only a mob can steer. To get
something from nothing, control must rest at the bottom within
simplicity.
Cultivate
increasing returns. Each time
you use an idea, a language, or a skill you strengthen it, reinforce
it, and
make it more likely to be used again. That's known as positive feedback
or
snowballing. Success breeds success. In the Gospels, this principle of
social dynamics
is known as "To those who have, more will be given." Anything which
alters its environment to increase production of itself is playing the
game of
increasing returns. And all large, sustaining systems play the game.
The law
operates in economics, biology, computer science, and human psychology.
Life on
Earth alters Earth to beget more life. Confidence builds confidence.
Order
generates more order. Them that has, gets.
Grow
by chunking. The only way to
make a complex system that works is to begin with a simple system that
works.
Attempts to instantly install highly complex organization -- such as
intelligence or a market economy -- without growing it, inevitably lead
to
failure. To assemble a prairie takes time -- even if you have all the
pieces. Time
is needed to let each part test itself against all the others.
Complexity is
created, then, by assembling it incrementally from simple modules that
can
operate independently.
Maximize
the fringes. In heterogeneity is
creation of the world. A uniform entity must adapt to the world by
occasional
earth-shattering revolutions, one of which is sure to kill it. A
diverse
heterogeneous entity, on the other hand, can adapt to the world in a
thousand
daily minirevolutions, staying in a state of permanent, but never
fatal,
churning. Diversity favors remote borders, the outskirts, hidden
corners,
moments of chaos, and isolated clusters. In economic, ecological,
evolutionary,
and institutional models, a healthy fringe speeds adaptation, increases
resilience, and is almost always the source of innovations.
Honor
your errors. A trick will only
work for a while, until everyone else is doing it. To advance from the
ordinary
requires a new game, or a new territory. But the process of going
outside the
conventional method, game, or territory is indistinguishable from
error. Even
the most brilliant act of human genius, in the final analysis, is an
act of
trial and error. "To be an Error and to be Cast out is a part of God's
Design," wrote the visionary poet William Blake. Error, whether random
or
deliberate, must become an integral part of any process of creation.
Evolution
can be thought of as systematic error management.
Pursue
no optima; have multiple goals.
Simple machines can be efficient, but complex adaptive machinery cannot
be. A
complicated structure has many masters and none of them can be served
exclusively. Rather than strive for optimization of any function, a
large
system can only survive by "satisficing" (making "good
enough") a multitude of functions. For instance, an adaptive system
must
trade off between exploiting a known path of success (optimizing a
current
strategy), or diverting resources to exploring new paths (thereby
wasting
energy trying less efficient methods). So vast are the mingled drives
in any complex
entity that it is impossible to unravel the actual causes of its
survival.
Survival is a many-pointed goal. Most living organisms are so
many-pointed they
are blunt variations that happen to work, rather than precise
renditions of
proteins, genes, and organs. In creating something from nothing, forget
elegance; if it works, it's beautiful.
Seek
persistent disequilibrium.
Neither constancy nor relentless change will support a creation. A good
creation, like good jazz, must balance the stable formula with frequent
out-of-kilter notes. Equilibrium is death. Yet unless a system
stabilizes to an
equilibrium point, it is no better than an explosion and just as soon
dead. A
Nothing, then, is both equilibrium and disequilibrium. A Something is
persistent disequilibrium -- a continuous state of surfing forever on
the edge
between never stopping but never falling. Homing in on that liquid
threshold is
the still mysterious holy grail of creation and the quest of all
amateur gods.
Change
changes itself. Change can be
structured. This is what large complex systems do: they coordinate
change. When
extremely large systems are built up out of complicated systems, then
each
system begins to influence and ultimately change the organizations of
other
systems. That is, if the rules of the game are composed from the bottom
up,
then it is likely that interacting forces at the bottom level will
alter the
rules of the game as it progresses. Over time, the rules for change get
changed
themselves. Evolution -- as used in everyday speech -- is about how an
entity
is changed over time. Deeper evolution -- as it might be formally
defined -- is
about how the rules for changing entities over time change over time.
To get
the most out of nothing, you need to have self-changing rules.
These nine principles underpin the awesome workings of
prairies,
flamingoes, cedar forests, eyeballs, natural selection in geological
time, and
the unfolding of a baby elephant from a tiny seed of elephant sperm and
egg.
These
principles of bio-logic are now being implanted in computer chips,
electronic
communication networks, robot modules, pharmaceutical searches,
software
design, and corporate management, in order that these artificial
systems may
overcome their own complexity.
All
complex things taken together form an unbroken continuum between the
extremes
of stark clockwork gears and ornate natural wilderness. The hallmark of
the
industrial age has been its exaltation of mechanical design. The
hallmark of a
neo-biological civilization is that it returns the designs of its
creations
toward the organic, again. But unlike earlier human societies that
relied on
found biological solutions -- herbal medicines, animal proteins,
natural dyes,
and the like -- neo-biological culture welds engineered technology and
unrestrained
nature until the two become indistinguishable, as unimaginable as that
may
first seem.
The
intensely biological nature of the coming culture derives from five
influences:
•
Despite the
increasing technization of our world, organic life -- both wild and
domesticated -- will continue to be the prime infrastructure of human
experience on the global scale.
•
Machines will
become more biological in character.
•
Technological
networks will make human culture even more ecological and evolutionary.
•
Engineered
biology and biotechnology will eclipse the importance of mechanical
technology.
•
Biological ways
will be revered as ideal ways.
In
the coming neo-biological era, all that we both rely on and fear will
be more
born than made. We now have computer viruses, neural networks,
Biosphere 2,
gene therapy, and smart cards -- all humanly constructed artifacts that
bind
mechanical and biological processes. Future bionic hybrids will be more
confusing, more pervasive, and more powerful. I imagine there might be
a world
of mutating buildings, living silicon polymers, software programs
evolving
offline, adaptable cars, rooms stuffed with coevolutionary furniture,
gnatbots
for cleaning, manufactured biological viruses that cure your illnesses,
neural
jacks, cyborgian body parts, designer food crops, simulated
personalities, and
a vast ecology of computing devices in constant flux.
Yet
as we unleash living forces into our created machines, we lose control
of them.
They acquire wildness and some of the surprises that the wild entails.
This,
then, is the dilemma all gods must accept: that they can no longer be
completely sovereign over their finest creations.
The
world of the made will soon be like the world of the born: autonomous,
adaptable, and creative but, consequently, out of our control. I think
that's a
great bargain. Even without the control we must surrender, a
neo-biological
technology is far more rewarding than a world of clocks, gears, and
predictable
simplicity.
As
complex as things are today, everything will be more complex tomorrow.
The
scientists and projects reported here have been concerned with
harnessing the
laws of design so that order can emerge from chaos, so that organized
complexity can be kept from unraveling into unorganized complications,
and so that
something can be made from nothing.
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